import { decodeUCS2, encodeCharcodes } from './latin1.js' import { isLE } from './_utils.js' export const E_STRICT = 'Input is not well-formed utf16' export const E_STRICT_UNICODE = 'Input is not well-formed Unicode' const replacementCodepoint = 0xff_fd const replacementCodepointSwapped = 0xfd_ff const to16 = (a) => new Uint16Array(a.buffer, a.byteOffset, a.byteLength / 2) // Requires checked length and alignment! export function to16input(u8, le) { // Assume even number of bytes if (le === isLE) return to16(u8.byteOffset % 2 === 0 ? u8 : Uint8Array.from(u8)) const res = new Uint8Array(u8.length) let i = 0 for (const last3 = u8.length - 3; i < last3; i += 4) { const x0 = u8[i] const x1 = u8[i + 1] const x2 = u8[i + 2] const x3 = u8[i + 3] res[i] = x1 res[i + 1] = x0 res[i + 2] = x3 res[i + 3] = x2 } for (const last = u8.length - 1; i < last; i += 2) { const x0 = u8[i] const x1 = u8[i + 1] res[i] = x1 res[i + 1] = x0 } return to16(res) } export const decode = (u16, loose = false, checked = false) => { if (checked || isWellFormed(u16)) return decodeUCS2(u16) if (!loose) throw new TypeError(E_STRICT) return decodeUCS2(toWellFormed(Uint16Array.from(u16))) // cloned for replacement } export function encode(str, loose = false, checked = false, swapped = false) { const arr = new Uint16Array(str.length) if (checked) return swapped ? encodeCheckedSwapped(str, arr) : encodeChecked(str, arr) return swapped ? encodeUncheckedSwapped(str, arr, loose) : encodeUnchecked(str, arr, loose) } // Splitting paths into small functions helps (at least on SpiderMonkey) /* eslint-disable @exodus/mutable/no-param-reassign-prop-only */ const encodeChecked = (str, arr) => encodeCharcodes(str, arr) // Same as encodeLatin1, but with Uint16Array function encodeCheckedSwapped(str, arr) { // TODO: faster path for Hermes? See encodeCharcodes const length = str.length for (let i = 0; i < length; i++) { const x = str.charCodeAt(i) arr[i] = ((x & 0xff) << 8) | (x >> 8) } return arr } // lead: d800 - dbff, trail: dc00 - dfff function encodeUnchecked(str, arr, loose = false) { // TODO: faster path for Hermes? See encodeCharcodes const length = str.length for (let i = 0; i < length; i++) { const code = str.charCodeAt(i) arr[i] = code if (code >= 0xd8_00 && code < 0xe0_00) { // An unexpected trail or a lead at the very end of input if (code > 0xdb_ff || i + 1 >= length) { if (!loose) throw new TypeError(E_STRICT_UNICODE) arr[i] = replacementCodepoint } else { const next = str.charCodeAt(i + 1) // Process valid pairs immediately if (next < 0xdc_00 || next >= 0xe0_00) { if (!loose) throw new TypeError(E_STRICT_UNICODE) arr[i] = replacementCodepoint } else { i++ // consume next arr[i] = next } } } } return arr } function encodeUncheckedSwapped(str, arr, loose = false) { // TODO: faster path for Hermes? See encodeCharcodes const length = str.length for (let i = 0; i < length; i++) { const code = str.charCodeAt(i) arr[i] = ((code & 0xff) << 8) | (code >> 8) if (code >= 0xd8_00 && code < 0xe0_00) { // An unexpected trail or a lead at the very end of input if (code > 0xdb_ff || i + 1 >= length) { if (!loose) throw new TypeError(E_STRICT_UNICODE) arr[i] = replacementCodepointSwapped } else { const next = str.charCodeAt(i + 1) // Process valid pairs immediately if (next < 0xdc_00 || next >= 0xe0_00) { if (!loose) throw new TypeError(E_STRICT_UNICODE) arr[i] = replacementCodepointSwapped } else { i++ // consume next arr[i] = ((next & 0xff) << 8) | (next >> 8) } } } } return arr } export function toWellFormed(u16) { const length = u16.length for (let i = 0; i < length; i++) { const code = u16[i] if (code >= 0xd8_00 && code < 0xe0_00) { // An unexpected trail or a lead at the very end of input if (code > 0xdb_ff || i + 1 >= length) { u16[i] = replacementCodepoint } else { const next = u16[i + 1] // Process valid pairs immediately if (next < 0xdc_00 || next >= 0xe0_00) { u16[i] = replacementCodepoint } else { i++ // consume next } } } } return u16 } export function isWellFormed(u16) { const length = u16.length let i = 0 // Speedup with u32, by skipping to the first surrogate // Only implemented for aligned input for now, but almost all input is aligned (pooled Buffer or 0 offset) if (length > 32 && u16.byteOffset % 4 === 0) { const u32length = (u16.byteLength / 4) | 0 const u32 = new Uint32Array(u16.buffer, u16.byteOffset, u32length) for (const last3 = u32length - 3; ; i += 4) { if (i >= last3) break // loop is fast enough for moving this here to be _very_ useful, likely due to array access checks const a = u32[i] const b = u32[i + 1] const c = u32[i + 2] const d = u32[i + 3] if (a & 0x80_00_80_00 || b & 0x80_00_80_00 || c & 0x80_00_80_00 || d & 0x80_00_80_00) break } for (; i < u32length; i++) if (u32[i] & 0x80_00_80_00) break i *= 2 } for (; i < length; i++) { const code = u16[i] if (code >= 0xd8_00 && code < 0xe0_00) { // An unexpected trail or a lead at the very end of input if (code > 0xdb_ff || i + 1 >= length) return false i++ // consume next const next = u16[i] // Process valid pairs immediately if (next < 0xdc_00 || next >= 0xe0_00) return false } } return true }