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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_
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#define FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_
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#import <Foundation/Foundation.h>
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#import "FlutterMacros.h"
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NS_ASSUME_NONNULL_BEGIN
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/**
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* A set of Flutter and Dart assets used by a `FlutterEngine` to initialize execution.
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*
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*/
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FLUTTER_DARWIN_EXPORT
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@interface FlutterDartProject : NSObject
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/**
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* Initializes a Flutter Dart project from a bundle.
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*
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* The bundle must either contain a flutter_assets resource directory, or set the Info.plist key
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* FLTAssetsPath to override that name (if you are doing a custom build using a different name).
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*
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* @param bundle The bundle containing the Flutter assets directory. If nil, the App framework
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* created by Flutter will be used.
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*/
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- (instancetype)initWithPrecompiledDartBundle:(nullable NSBundle*)bundle NS_DESIGNATED_INITIALIZER;
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/**
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* Unavailable - use `init` instead.
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*/
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- (instancetype)initFromDefaultSourceForConfiguration API_UNAVAILABLE(macos)
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FLUTTER_UNAVAILABLE("Use -init instead.");
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/**
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* Returns the default identifier for the bundle where we expect to find the Flutter Dart
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* application.
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*/
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+ (NSString*)defaultBundleIdentifier;
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/**
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* An NSArray of NSStrings to be passed as command line arguments to the Dart entrypoint.
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*
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* If this is not explicitly set, this will default to the contents of
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* [NSProcessInfo arguments], without the binary name.
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*
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* Set this to nil to pass no arguments to the Dart entrypoint.
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*/
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@property(nonatomic, nullable, copy)
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NSArray<NSString*>* dartEntrypointArguments API_UNAVAILABLE(ios);
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/**
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* Returns the file name for the given asset. If the bundle with the identifier
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* "io.flutter.flutter.app" exists, it will try use that bundle; otherwise, it
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* will use the main bundle. To specify a different bundle, use
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* `+lookupKeyForAsset:fromBundle`.
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*
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* @param asset The name of the asset. The name can be hierarchical.
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* @return the file name to be used for lookup in the main bundle.
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*/
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+ (NSString*)lookupKeyForAsset:(NSString*)asset;
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/**
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* Returns the file name for the given asset.
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* The returned file name can be used to access the asset in the supplied bundle.
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*
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* @param asset The name of the asset. The name can be hierarchical.
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* @param bundle The `NSBundle` to use for looking up the asset.
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* @return the file name to be used for lookup in the main bundle.
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*/
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+ (NSString*)lookupKeyForAsset:(NSString*)asset fromBundle:(nullable NSBundle*)bundle;
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/**
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* Returns the file name for the given asset which originates from the specified package.
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* The returned file name can be used to access the asset in the application's main bundle.
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*
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* @param asset The name of the asset. The name can be hierarchical.
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* @param package The name of the package from which the asset originates.
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* @return the file name to be used for lookup in the main bundle.
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*/
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+ (NSString*)lookupKeyForAsset:(NSString*)asset fromPackage:(NSString*)package;
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/**
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* Returns the file name for the given asset which originates from the specified package.
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* The returned file name can be used to access the asset in the specified bundle.
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*
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* @param asset The name of the asset. The name can be hierarchical.
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* @param package The name of the package from which the asset originates.
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* @param bundle The bundle to use when doing the lookup.
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* @return the file name to be used for lookup in the main bundle.
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*/
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+ (NSString*)lookupKeyForAsset:(NSString*)asset
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fromPackage:(NSString*)package
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fromBundle:(nullable NSBundle*)bundle;
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@end
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NS_ASSUME_NONNULL_END
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#endif // FLUTTER_SHELL_PLATFORM_DARWIN_COMMON_FRAMEWORK_HEADERS_FLUTTERDARTPROJECT_H_
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