big upgrade
This commit is contained in:
525
src/components/PixelBlast.tsx
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525
src/components/PixelBlast.tsx
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/* eslint-disable react/no-unknown-property */
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import { Effect, EffectComposer, EffectPass, RenderPass } from 'postprocessing';
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import { useEffect, useRef } from 'react';
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import * as THREE from 'three';
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import './PixelBlast.css';
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const createTouchTexture = () => {
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const size = 64;
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const canvas = document.createElement('canvas');
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canvas.width = size;
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canvas.height = size;
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const ctx = canvas.getContext('2d');
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if (!ctx) throw new Error('2D context not available');
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const texture = new THREE.Texture(canvas);
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.generateMipmaps = false;
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const trail: Array<{ x: number; y: number; age: number; force: number; vx: number; vy: number }> = [];
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let last: { x: number; y: number } | null = null;
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const maxAge = 64;
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let radius = 0.1 * size;
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const speed = 1 / maxAge;
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const clear = () => {
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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};
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const drawPoint = (p: { x: number; y: number; age: number; force: number; vx: number; vy: number }) => {
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const pos = { x: p.x * size, y: (1 - p.y) * size };
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let intensity = 1;
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const easeOutSine = (t: number) => Math.sin((t * Math.PI) / 2);
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const easeOutQuad = (t: number) => -t * (t - 2);
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if (p.age < maxAge * 0.3) intensity = easeOutSine(p.age / (maxAge * 0.3));
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else intensity = easeOutQuad(1 - (p.age - maxAge * 0.3) / (maxAge * 0.7)) || 0;
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intensity *= p.force;
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const color = `${((p.vx + 1) / 2) * 255}, ${((p.vy + 1) / 2) * 255}, ${intensity * 255}`;
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const offset = size * 5;
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ctx.shadowOffsetX = offset;
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ctx.shadowOffsetY = offset;
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ctx.shadowBlur = radius;
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ctx.shadowColor = `rgba(${color},${0.22 * intensity})`;
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ctx.beginPath();
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ctx.fillStyle = 'rgba(255,0,0,1)';
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ctx.arc(pos.x - offset, pos.y - offset, radius, 0, Math.PI * 2);
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ctx.fill();
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};
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const addTouch = (norm: { x: number; y: number }) => {
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let force = 0;
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let vx = 0;
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let vy = 0;
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if (last) {
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const dx = norm.x - last.x;
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const dy = norm.y - last.y;
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if (dx === 0 && dy === 0) return;
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const dd = dx * dx + dy * dy;
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const d = Math.sqrt(dd);
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vx = dx / (d || 1);
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vy = dy / (d || 1);
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force = Math.min(dd * 10000, 1);
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}
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last = { x: norm.x, y: norm.y };
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trail.push({ x: norm.x, y: norm.y, age: 0, force, vx, vy });
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};
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const update = () => {
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clear();
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for (let i = trail.length - 1; i >= 0; i--) {
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const point = trail[i];
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const f = point.force * speed * (1 - point.age / maxAge);
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point.x += point.vx * f;
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point.y += point.vy * f;
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point.age++;
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if (point.age > maxAge) trail.splice(i, 1);
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}
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for (let i = 0; i < trail.length; i++) drawPoint(trail[i]);
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texture.needsUpdate = true;
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};
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return {
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canvas,
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texture,
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addTouch,
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update,
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set radiusScale(v: number) { radius = 0.1 * size * v; },
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get radiusScale() { return radius / (0.1 * size); },
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size,
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};
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};
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const createLiquidEffect = (texture: THREE.Texture, opts?: { strength?: number; freq?: number }) => {
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const fragment = `
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uniform sampler2D uTexture;
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uniform float uStrength;
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uniform float uTime;
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uniform float uFreq;
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void mainUv(inout vec2 uv) {
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vec4 tex = texture2D(uTexture, uv);
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float vx = tex.r * 2.0 - 1.0;
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float vy = tex.g * 2.0 - 1.0;
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float intensity = tex.b;
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float wave = 0.5 + 0.5 * sin(uTime * uFreq + intensity * 6.2831853);
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float amt = uStrength * intensity * wave;
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uv += vec2(vx, vy) * amt;
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}
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`;
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return new Effect('LiquidEffect', fragment, {
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uniforms: new Map([
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['uTexture', new THREE.Uniform(texture)],
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['uStrength', new THREE.Uniform(opts?.strength ?? 0.025)],
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['uTime', new THREE.Uniform(0)],
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['uFreq', new THREE.Uniform(opts?.freq ?? 4.5)],
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]),
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});
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};
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const SHAPE_MAP: Record<string, number> = { square: 0, circle: 1, triangle: 2, diamond: 3 };
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const VERTEX_SRC = `void main() { gl_Position = vec4(position, 1.0); }`;
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const FRAGMENT_SRC = `precision highp float;
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uniform vec3 uColor;
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uniform vec2 uResolution;
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uniform float uTime;
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uniform float uPixelSize;
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uniform float uScale;
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uniform float uDensity;
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uniform float uPixelJitter;
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uniform int uEnableRipples;
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uniform float uRippleSpeed;
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uniform float uRippleThickness;
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uniform float uRippleIntensity;
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uniform float uEdgeFade;
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uniform int uShapeType;
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const int SHAPE_SQUARE = 0;
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const int SHAPE_CIRCLE = 1;
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const int SHAPE_TRIANGLE = 2;
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const int SHAPE_DIAMOND = 3;
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const int MAX_CLICKS = 10;
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uniform vec2 uClickPos [MAX_CLICKS];
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uniform float uClickTimes[MAX_CLICKS];
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out vec4 fragColor;
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float Bayer2(vec2 a) { a = floor(a); return fract(a.x / 2. + a.y * a.y * .75); }
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#define Bayer4(a) (Bayer2(.5*(a))*0.25 + Bayer2(a))
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#define Bayer8(a) (Bayer4(.5*(a))*0.25 + Bayer2(a))
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#define FBM_OCTAVES 5
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#define FBM_LACUNARITY 1.25
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#define FBM_GAIN 1.0
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float hash11(float n){ return fract(sin(n)*43758.5453); }
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float vnoise(vec3 p){
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vec3 ip = floor(p); vec3 fp = fract(p);
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float n000 = hash11(dot(ip + vec3(0,0,0), vec3(1,57,113)));
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float n100 = hash11(dot(ip + vec3(1,0,0), vec3(1,57,113)));
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float n010 = hash11(dot(ip + vec3(0,1,0), vec3(1,57,113)));
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float n110 = hash11(dot(ip + vec3(1,1,0), vec3(1,57,113)));
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float n001 = hash11(dot(ip + vec3(0,0,1), vec3(1,57,113)));
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float n101 = hash11(dot(ip + vec3(1,0,1), vec3(1,57,113)));
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float n011 = hash11(dot(ip + vec3(0,1,1), vec3(1,57,113)));
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float n111 = hash11(dot(ip + vec3(1,1,1), vec3(1,57,113)));
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vec3 w = fp*fp*fp*(fp*(fp*6.0-15.0)+10.0);
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float x00 = mix(n000, n100, w.x); float x10 = mix(n010, n110, w.x);
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float x01 = mix(n001, n101, w.x); float x11 = mix(n011, n111, w.x);
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float y0 = mix(x00, x10, w.y); float y1 = mix(x01, x11, w.y);
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return mix(y0, y1, w.z) * 2.0 - 1.0;
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}
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float fbm2(vec2 uv, float t){
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vec3 p = vec3(uv * uScale, t);
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float amp = 1.0; float freq = 1.0; float sum = 1.0;
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for (int i = 0; i < FBM_OCTAVES; ++i){ sum += amp * vnoise(p * freq); freq *= FBM_LACUNARITY; amp *= FBM_GAIN; }
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return sum * 0.5 + 0.5;
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}
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float maskCircle(vec2 p, float cov){ float r = sqrt(cov) * .25; float d = length(p - 0.5) - r; float aa = 0.5 * fwidth(d); return cov * (1.0 - smoothstep(-aa, aa, d * 2.0)); }
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float maskTriangle(vec2 p, vec2 id, float cov){ bool flip = mod(id.x + id.y, 2.0) > 0.5; if (flip) p.x = 1.0 - p.x; float r = sqrt(cov); float d = p.y - r*(1.0 - p.x); float aa = fwidth(d); return cov * clamp(0.5 - d/aa, 0.0, 1.0); }
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float maskDiamond(vec2 p, float cov){ float r = sqrt(cov) * 0.564; return step(abs(p.x - 0.49) + abs(p.y - 0.49), r); }
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void main(){
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float pixelSize = uPixelSize;
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vec2 fragCoord = gl_FragCoord.xy - uResolution * .5;
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float aspectRatio = uResolution.x / uResolution.y;
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vec2 pixelId = floor(fragCoord / pixelSize);
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vec2 pixelUV = fract(fragCoord / pixelSize);
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float cellPixelSize = 8.0 * pixelSize;
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vec2 cellId = floor(fragCoord / cellPixelSize);
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vec2 cellCoord = cellId * cellPixelSize;
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vec2 uv = cellCoord / uResolution * vec2(aspectRatio, 1.0);
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float base = fbm2(uv, uTime * 0.05);
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base = base * 0.5 - 0.65;
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float feed = base + (uDensity - 0.5) * 0.3;
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float speed = uRippleSpeed; float thickness = uRippleThickness;
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const float dampT = 1.0; const float dampR = 10.0;
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if (uEnableRipples == 1) {
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for (int i = 0; i < MAX_CLICKS; ++i){
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vec2 pos = uClickPos[i]; if (pos.x < 0.0) continue;
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float cellPixelSize2 = 8.0 * pixelSize;
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vec2 cuv = (((pos - uResolution * .5 - cellPixelSize2 * .5) / (uResolution))) * vec2(aspectRatio, 1.0);
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float t = max(uTime - uClickTimes[i], 0.0);
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float r = distance(uv, cuv);
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float waveR = speed * t;
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float ring = exp(-pow((r - waveR) / thickness, 2.0));
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float atten = exp(-dampT * t) * exp(-dampR * r);
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feed = max(feed, ring * atten * uRippleIntensity);
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}
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}
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float bayer = Bayer8(fragCoord / uPixelSize) - 0.5;
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float bw = step(0.5, feed + bayer);
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float h = fract(sin(dot(floor(fragCoord / uPixelSize), vec2(127.1, 311.7))) * 43758.5453);
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float jitterScale = 1.0 + (h - 0.5) * uPixelJitter;
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float coverage = bw * jitterScale;
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float M;
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if (uShapeType == SHAPE_CIRCLE) M = maskCircle (pixelUV, coverage);
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else if (uShapeType == SHAPE_TRIANGLE) M = maskTriangle(pixelUV, pixelId, coverage);
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else if (uShapeType == SHAPE_DIAMOND) M = maskDiamond(pixelUV, coverage);
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else M = coverage;
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if (uEdgeFade > 0.0) {
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vec2 norm = gl_FragCoord.xy / uResolution;
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float edge = min(min(norm.x, norm.y), min(1.0 - norm.x, 1.0 - norm.y));
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float fade = smoothstep(0.0, uEdgeFade, edge);
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M *= fade;
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}
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vec3 color = uColor;
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vec3 srgbColor = mix(color * 12.92, 1.055 * pow(color, vec3(1.0 / 2.4)) - 0.055, step(0.0031308, color));
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fragColor = vec4(srgbColor, M);
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}`;
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const MAX_CLICKS = 10;
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interface PixelBlastProps {
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variant?: 'square' | 'circle' | 'triangle' | 'diamond';
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pixelSize?: number;
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color?: string;
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className?: string;
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style?: React.CSSProperties;
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antialias?: boolean;
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patternScale?: number;
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patternDensity?: number;
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liquid?: boolean;
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liquidStrength?: number;
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liquidRadius?: number;
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pixelSizeJitter?: number;
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enableRipples?: boolean;
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rippleIntensityScale?: number;
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rippleThickness?: number;
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rippleSpeed?: number;
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liquidWobbleSpeed?: number;
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autoPauseOffscreen?: boolean;
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speed?: number;
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transparent?: boolean;
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edgeFade?: number;
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noiseAmount?: number;
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}
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const PixelBlast = ({
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variant = 'square',
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pixelSize = 3,
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color = '#B497CF',
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className,
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style,
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antialias = true,
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patternScale = 2,
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patternDensity = 1,
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liquid = false,
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liquidStrength = 0.1,
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liquidRadius = 1,
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pixelSizeJitter = 0,
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enableRipples = true,
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rippleIntensityScale = 1,
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rippleThickness = 0.1,
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rippleSpeed = 0.3,
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liquidWobbleSpeed = 4.5,
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autoPauseOffscreen = true,
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speed = 0.5,
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transparent = true,
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edgeFade = 0.5,
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noiseAmount = 0,
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}: PixelBlastProps) => {
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const containerRef = useRef<HTMLDivElement>(null);
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const visibilityRef = useRef({ visible: true });
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const speedRef = useRef(speed);
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const threeRef = useRef<any>(null);
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const prevConfigRef = useRef<any>(null);
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useEffect(() => {
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const container = containerRef.current;
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if (!container) return;
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speedRef.current = speed;
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const needsReinitKeys = ['antialias', 'liquid', 'noiseAmount'];
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const cfg: Record<string, any> = { antialias, liquid, noiseAmount };
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let mustReinit = false;
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if (!threeRef.current) mustReinit = true;
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else if (prevConfigRef.current) {
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for (const k of needsReinitKeys)
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if (prevConfigRef.current[k] !== cfg[k]) { mustReinit = true; break; }
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}
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if (mustReinit) {
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if (threeRef.current) {
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const t = threeRef.current;
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t.resizeObserver?.disconnect();
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cancelAnimationFrame(t.raf);
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t.quad?.geometry.dispose();
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t.material.dispose();
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t.composer?.dispose();
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t.renderer.dispose();
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t.renderer.forceContextLoss();
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if (t.renderer.domElement.parentElement === container)
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container.removeChild(t.renderer.domElement);
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threeRef.current = null;
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}
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const canvas = document.createElement('canvas');
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const renderer = new THREE.WebGLRenderer({ canvas, antialias, alpha: true, powerPreference: 'high-performance' });
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renderer.domElement.style.width = '100%';
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renderer.domElement.style.height = '100%';
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
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container.appendChild(renderer.domElement);
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if (transparent) renderer.setClearAlpha(0);
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else renderer.setClearColor(0x000000, 1);
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const uniforms: Record<string, any> = {
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uResolution: { value: new THREE.Vector2(0, 0) },
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uTime: { value: 0 },
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uColor: { value: new THREE.Color(color) },
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uClickPos: { value: Array.from({ length: MAX_CLICKS }, () => new THREE.Vector2(-1, -1)) },
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uClickTimes: { value: new Float32Array(MAX_CLICKS) },
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uShapeType: { value: SHAPE_MAP[variant] ?? 0 },
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uPixelSize: { value: pixelSize * renderer.getPixelRatio() },
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uScale: { value: patternScale },
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uDensity: { value: patternDensity },
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uPixelJitter: { value: pixelSizeJitter },
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uEnableRipples: { value: enableRipples ? 1 : 0 },
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uRippleSpeed: { value: rippleSpeed },
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uRippleThickness: { value: rippleThickness },
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uRippleIntensity: { value: rippleIntensityScale },
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uEdgeFade: { value: edgeFade },
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};
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const scene = new THREE.Scene();
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const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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const material = new THREE.ShaderMaterial({
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vertexShader: VERTEX_SRC,
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fragmentShader: FRAGMENT_SRC,
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uniforms,
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transparent: true,
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depthTest: false,
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depthWrite: false,
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glslVersion: THREE.GLSL3,
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});
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const quadGeom = new THREE.PlaneGeometry(2, 2);
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const quad = new THREE.Mesh(quadGeom, material);
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scene.add(quad);
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const clock = new THREE.Clock();
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const setSize = () => {
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const w = container.clientWidth || 1;
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const h = container.clientHeight || 1;
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renderer.setSize(w, h, false);
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uniforms.uResolution.value.set(renderer.domElement.width, renderer.domElement.height);
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if (threeRef.current?.composer)
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threeRef.current.composer.setSize(renderer.domElement.width, renderer.domElement.height);
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uniforms.uPixelSize.value = pixelSize * renderer.getPixelRatio();
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};
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setSize();
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const ro = new ResizeObserver(setSize);
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ro.observe(container);
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const randomFloat = () => {
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if (typeof window !== 'undefined' && window.crypto?.getRandomValues) {
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const u32 = new Uint32Array(1);
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window.crypto.getRandomValues(u32);
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return u32[0] / 0xffffffff;
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}
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return Math.random();
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};
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const timeOffset = randomFloat() * 1000;
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let composer: EffectComposer | undefined;
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let touch: ReturnType<typeof createTouchTexture> | undefined;
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let liquidEffect: Effect | undefined;
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if (liquid) {
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touch = createTouchTexture();
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touch.radiusScale = liquidRadius;
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composer = new EffectComposer(renderer);
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const renderPass = new RenderPass(scene, camera);
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liquidEffect = createLiquidEffect(touch.texture, { strength: liquidStrength, freq: liquidWobbleSpeed });
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const effectPass = new EffectPass(camera, liquidEffect);
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effectPass.renderToScreen = true;
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composer.addPass(renderPass);
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composer.addPass(effectPass);
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}
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if (noiseAmount > 0) {
|
||||
if (!composer) {
|
||||
composer = new EffectComposer(renderer);
|
||||
composer.addPass(new RenderPass(scene, camera));
|
||||
}
|
||||
const noiseEffect = new Effect('NoiseEffect',
|
||||
`uniform float uTime; uniform float uAmount;
|
||||
float hash(vec2 p){ return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453); }
|
||||
void mainUv(inout vec2 uv){}
|
||||
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor){
|
||||
float n=hash(floor(uv*vec2(1920.0,1080.0))+floor(uTime*60.0));
|
||||
float g=(n-0.5)*uAmount;
|
||||
outputColor=inputColor+vec4(vec3(g),0.0);
|
||||
}`,
|
||||
{ uniforms: new Map([['uTime', new THREE.Uniform(0)], ['uAmount', new THREE.Uniform(noiseAmount)]]) }
|
||||
);
|
||||
const noisePass = new EffectPass(camera, noiseEffect);
|
||||
noisePass.renderToScreen = true;
|
||||
if (composer && composer.passes.length > 0) composer.passes.forEach((p: any) => (p.renderToScreen = false));
|
||||
composer.addPass(noisePass);
|
||||
}
|
||||
|
||||
if (composer) composer.setSize(renderer.domElement.width, renderer.domElement.height);
|
||||
|
||||
const mapToPixels = (e: PointerEvent) => {
|
||||
const rect = renderer.domElement.getBoundingClientRect();
|
||||
const scaleX = renderer.domElement.width / rect.width;
|
||||
const scaleY = renderer.domElement.height / rect.height;
|
||||
const fx = (e.clientX - rect.left) * scaleX;
|
||||
const fy = (rect.height - (e.clientY - rect.top)) * scaleY;
|
||||
return { fx, fy, w: renderer.domElement.width, h: renderer.domElement.height };
|
||||
};
|
||||
|
||||
const onPointerDown = (e: PointerEvent) => {
|
||||
const { fx, fy } = mapToPixels(e);
|
||||
const ix = threeRef.current?.clickIx ?? 0;
|
||||
uniforms.uClickPos.value[ix].set(fx, fy);
|
||||
uniforms.uClickTimes.value[ix] = uniforms.uTime.value;
|
||||
if (threeRef.current) threeRef.current.clickIx = (ix + 1) % MAX_CLICKS;
|
||||
};
|
||||
|
||||
const onPointerMove = (e: PointerEvent) => {
|
||||
if (!touch) return;
|
||||
const { fx, fy, w, h } = mapToPixels(e);
|
||||
touch.addTouch({ x: fx / w, y: fy / h });
|
||||
};
|
||||
|
||||
renderer.domElement.addEventListener('pointerdown', onPointerDown, { passive: true });
|
||||
renderer.domElement.addEventListener('pointermove', onPointerMove, { passive: true });
|
||||
|
||||
let raf = 0;
|
||||
const animate = () => {
|
||||
if (autoPauseOffscreen && !visibilityRef.current.visible) {
|
||||
raf = requestAnimationFrame(animate);
|
||||
return;
|
||||
}
|
||||
uniforms.uTime.value = timeOffset + clock.getElapsedTime() * speedRef.current;
|
||||
if (liquidEffect) liquidEffect.uniforms.get('uTime')!.value = uniforms.uTime.value;
|
||||
if (composer) {
|
||||
if (touch) touch.update();
|
||||
composer.passes.forEach((p: any) => {
|
||||
const effs = p.effects;
|
||||
if (effs) effs.forEach((eff: any) => { const u = eff.uniforms?.get('uTime'); if (u) u.value = uniforms.uTime.value; });
|
||||
});
|
||||
composer.render();
|
||||
} else renderer.render(scene, camera);
|
||||
raf = requestAnimationFrame(animate);
|
||||
};
|
||||
raf = requestAnimationFrame(animate);
|
||||
|
||||
threeRef.current = { renderer, scene, camera, material, clock, clickIx: 0, uniforms, resizeObserver: ro, raf, quad, timeOffset, composer, touch, liquidEffect };
|
||||
} else {
|
||||
const t = threeRef.current;
|
||||
t.uniforms.uShapeType.value = SHAPE_MAP[variant] ?? 0;
|
||||
t.uniforms.uPixelSize.value = pixelSize * t.renderer.getPixelRatio();
|
||||
t.uniforms.uColor.value.set(color);
|
||||
t.uniforms.uScale.value = patternScale;
|
||||
t.uniforms.uDensity.value = patternDensity;
|
||||
t.uniforms.uPixelJitter.value = pixelSizeJitter;
|
||||
t.uniforms.uEnableRipples.value = enableRipples ? 1 : 0;
|
||||
t.uniforms.uRippleIntensity.value = rippleIntensityScale;
|
||||
t.uniforms.uRippleThickness.value = rippleThickness;
|
||||
t.uniforms.uRippleSpeed.value = rippleSpeed;
|
||||
t.uniforms.uEdgeFade.value = edgeFade;
|
||||
if (transparent) t.renderer.setClearAlpha(0);
|
||||
else t.renderer.setClearColor(0x000000, 1);
|
||||
if (t.liquidEffect) {
|
||||
const uFreq = t.liquidEffect.uniforms.get('uFreq');
|
||||
if (uFreq) uFreq.value = liquidWobbleSpeed;
|
||||
}
|
||||
if (t.touch) t.touch.radiusScale = liquidRadius;
|
||||
}
|
||||
|
||||
prevConfigRef.current = cfg;
|
||||
return () => {
|
||||
if (threeRef.current && mustReinit) return;
|
||||
if (!threeRef.current) return;
|
||||
const t = threeRef.current;
|
||||
t.resizeObserver?.disconnect();
|
||||
cancelAnimationFrame(t.raf);
|
||||
t.quad?.geometry.dispose();
|
||||
t.material.dispose();
|
||||
t.composer?.dispose();
|
||||
t.renderer.dispose();
|
||||
t.renderer.forceContextLoss();
|
||||
if (t.renderer.domElement.parentElement === container)
|
||||
container.removeChild(t.renderer.domElement);
|
||||
threeRef.current = null;
|
||||
};
|
||||
}, [
|
||||
antialias, liquid, noiseAmount, pixelSize, patternScale, patternDensity,
|
||||
enableRipples, rippleIntensityScale, rippleThickness, rippleSpeed,
|
||||
pixelSizeJitter, edgeFade, transparent, liquidStrength, liquidRadius,
|
||||
liquidWobbleSpeed, autoPauseOffscreen, variant, color, speed,
|
||||
]);
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={containerRef}
|
||||
className={`pixel-blast-container ${className ?? ''}`}
|
||||
style={style}
|
||||
aria-label="PixelBlast interactive background"
|
||||
/>
|
||||
);
|
||||
};
|
||||
|
||||
export default PixelBlast;
|
||||
Reference in New Issue
Block a user