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MIT License
Copyright (c) 2021-present Floating UI contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# @floating-ui/core
This is the platform-agnostic core of Floating UI, exposing the main
`computePosition` function but no platform interface logic.

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import { AlignedPlacement } from '@floating-ui/utils';
import { Alignment } from '@floating-ui/utils';
import { Axis } from '@floating-ui/utils';
import { ClientRectObject } from '@floating-ui/utils';
import { Coords } from '@floating-ui/utils';
import { Dimensions } from '@floating-ui/utils';
import { ElementRects } from '@floating-ui/utils';
import { Length } from '@floating-ui/utils';
import { Padding } from '@floating-ui/utils';
import { Placement } from '@floating-ui/utils';
import { Rect } from '@floating-ui/utils';
import { rectToClientRect } from '@floating-ui/utils';
import { Side } from '@floating-ui/utils';
import { SideObject } from '@floating-ui/utils';
import { Strategy } from '@floating-ui/utils';
import { VirtualElement } from '@floating-ui/utils';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>) => Middleware;
export declare interface ArrowOptions {
/**
* The arrow element to be positioned.
* @default undefined
*/
element: any;
/**
* The padding between the arrow element and the floating element edges.
* Useful when the floating element has rounded corners.
* @default 0
*/
padding?: Padding;
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>) => Middleware;
export declare interface AutoPlacementOptions extends DetectOverflowOptions {
/**
* The axis that runs along the alignment of the floating element. Determines
* whether to check for most space along this axis.
* @default false
*/
crossAxis?: boolean;
/**
* Choose placements with a particular alignment.
* @default undefined
*/
alignment?: Alignment | null;
/**
* Whether to choose placements with the opposite alignment if the preferred
* alignment does not fit.
* @default true
*/
autoAlignment?: boolean;
/**
* Which placements are allowed to be chosen. Placements must be within the
* `alignment` option if explicitly set.
* @default allPlacements (variable)
*/
allowedPlacements?: Array<Placement>;
}
export { Axis }
export declare type Boundary = any;
export { ClientRectObject }
export declare type ComputePosition = (reference: unknown, floating: unknown, config: ComputePositionConfig) => Promise<ComputePositionReturn>;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
export declare const computePosition: ComputePosition;
export declare interface ComputePositionConfig {
/**
* Object to interface with the current platform.
*/
platform: Platform;
/**
* Where to place the floating element relative to the reference element.
*/
placement?: Placement;
/**
* The strategy to use when positioning the floating element.
*/
strategy?: Strategy;
/**
* Array of middleware objects to modify the positioning or provide data for
* rendering.
*/
middleware?: Array<Middleware | null | undefined | false>;
}
export declare interface ComputePositionReturn extends Coords {
/**
* The final chosen placement of the floating element.
*/
placement: Placement;
/**
* The strategy used to position the floating element.
*/
strategy: Strategy;
/**
* Object containing data returned from all middleware, keyed by their name.
*/
middlewareData: MiddlewareData;
}
export { Coords }
/**
* Function option to derive middleware options from state.
*/
export declare type Derivable<T> = (state: MiddlewareState) => T;
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
export declare function detectOverflow(state: MiddlewareState, options?: DetectOverflowOptions | Derivable<DetectOverflowOptions>): Promise<SideObject>;
export declare interface DetectOverflowOptions {
/**
* The clipping element(s) or area in which overflow will be checked.
* @default 'clippingAncestors'
*/
boundary?: Boundary;
/**
* The root clipping area in which overflow will be checked.
* @default 'viewport'
*/
rootBoundary?: RootBoundary;
/**
* The element in which overflow is being checked relative to a boundary.
* @default 'floating'
*/
elementContext?: ElementContext;
/**
* Whether to check for overflow using the alternate element's boundary
* (`clippingAncestors` boundary only).
* @default false
*/
altBoundary?: boolean;
/**
* Virtual padding for the resolved overflow detection offsets.
* @default 0
*/
padding?: Padding;
}
export { Dimensions }
export declare type ElementContext = 'reference' | 'floating';
export { ElementRects }
export declare interface Elements {
reference: ReferenceElement;
floating: FloatingElement;
}
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>) => Middleware;
export declare interface FlipOptions extends DetectOverflowOptions {
/**
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true
*/
mainAxis?: boolean;
/**
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true
*/
crossAxis?: boolean;
/**
* Placements to try sequentially if the preferred `placement` does not fit.
* @default [oppositePlacement] (computed)
*/
fallbackPlacements?: Array<Placement>;
/**
* What strategy to use when no placements fit.
* @default 'bestFit'
*/
fallbackStrategy?: 'bestFit' | 'initialPlacement';
/**
* Whether to allow fallback to the perpendicular axis of the preferred
* placement, and if so, which side direction along the axis to prefer.
* @default 'none' (disallow fallback)
*/
fallbackAxisSideDirection?: 'none' | 'start' | 'end';
/**
* Whether to flip to placements with the opposite alignment if they fit
* better.
* @default true
*/
flipAlignment?: boolean;
}
export declare type FloatingElement = any;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>) => Middleware;
export declare interface HideOptions extends DetectOverflowOptions {
/**
* The strategy used to determine when to hide the floating element.
*/
strategy?: 'referenceHidden' | 'escaped';
}
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>) => Middleware;
export declare interface InlineOptions {
/**
* Viewport-relative `x` coordinate to choose a `ClientRect`.
* @default undefined
*/
x?: number;
/**
* Viewport-relative `y` coordinate to choose a `ClientRect`.
* @default undefined
*/
y?: number;
/**
* Represents the padding around a disjoined rect when choosing it.
* @default 2
*/
padding?: Padding;
}
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>) => {
options: any;
fn: (state: MiddlewareState) => Coords;
};
declare type LimitShiftOffset = number | {
/**
* Offset the limiting of the axis that runs along the alignment of the
* floating element.
*/
mainAxis?: number;
/**
* Offset the limiting of the axis that runs along the side of the
* floating element.
*/
crossAxis?: number;
};
export declare interface LimitShiftOptions {
/**
* Offset when limiting starts. `0` will limit when the opposite edges of the
* reference and floating elements are aligned.
* - positive = start limiting earlier
* - negative = start limiting later
*/
offset?: LimitShiftOffset | Derivable<LimitShiftOffset>;
/**
* Whether to limit the axis that runs along the alignment of the floating
* element.
*/
mainAxis?: boolean;
/**
* Whether to limit the axis that runs along the side of the floating element.
*/
crossAxis?: boolean;
}
export declare type Middleware = {
name: string;
options?: any;
fn: (state: MiddlewareState) => Promisable<MiddlewareReturn>;
};
/**
* @deprecated use `MiddlewareState` instead.
*/
export declare type MiddlewareArguments = MiddlewareState;
export declare interface MiddlewareData {
[key: string]: any;
arrow?: Partial<Coords> & {
centerOffset: number;
alignmentOffset?: number;
};
autoPlacement?: {
index?: number;
overflows: Array<{
placement: Placement;
overflows: Array<number>;
}>;
};
flip?: {
index?: number;
overflows: Array<{
placement: Placement;
overflows: Array<number>;
}>;
};
hide?: {
referenceHidden?: boolean;
escaped?: boolean;
referenceHiddenOffsets?: SideObject;
escapedOffsets?: SideObject;
};
offset?: Coords & {
placement: Placement;
};
shift?: Coords & {
enabled: {
[key in Axis]: boolean;
};
};
}
export declare interface MiddlewareReturn extends Partial<Coords> {
data?: {
[key: string]: any;
};
reset?: boolean | {
placement?: Placement;
rects?: boolean | ElementRects;
};
}
export declare interface MiddlewareState extends Coords {
initialPlacement: Placement;
placement: Placement;
strategy: Strategy;
middlewareData: MiddlewareData;
elements: Elements;
rects: ElementRects;
platform: Platform;
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions) => Middleware;
export declare type OffsetOptions = OffsetValue | Derivable<OffsetValue>;
declare type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0
*/
mainAxis?: number;
/**
* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0
*/
crossAxis?: number;
/**
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null
*/
alignmentAxis?: number | null;
};
export { Padding }
export { Placement }
/**
* Platform interface methods to work with the current platform.
* @see https://floating-ui.com/docs/platform
*/
export declare interface Platform {
getElementRects: (args: {
reference: ReferenceElement;
floating: FloatingElement;
strategy: Strategy;
}) => Promisable<ElementRects>;
getClippingRect: (args: {
element: any;
boundary: Boundary;
rootBoundary: RootBoundary;
strategy: Strategy;
}) => Promisable<Rect>;
getDimensions: (element: any) => Promisable<Dimensions>;
convertOffsetParentRelativeRectToViewportRelativeRect?: (args: {
elements?: Elements;
rect: Rect;
offsetParent: any;
strategy: Strategy;
}) => Promisable<Rect>;
getOffsetParent?: (element: any) => Promisable<any>;
isElement?: (value: any) => Promisable<boolean>;
getDocumentElement?: (element: any) => Promisable<any>;
getClientRects?: (element: any) => Promisable<Array<ClientRectObject>>;
isRTL?: (element: any) => Promisable<boolean>;
getScale?: (element: any) => Promisable<{
x: number;
y: number;
}>;
}
declare type Promisable<T> = T | Promise<T>;
export { Rect }
export { rectToClientRect }
export declare type ReferenceElement = any;
export declare type RootBoundary = 'viewport' | 'document' | Rect;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>) => Middleware;
export declare interface ShiftOptions extends DetectOverflowOptions {
/**
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default true
*/
mainAxis?: boolean;
/**
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default false
*/
crossAxis?: boolean;
/**
* Accepts a function that limits the shifting done in order to prevent
* detachment.
*/
limiter?: {
fn: (state: MiddlewareState) => Coords;
options?: any;
};
}
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>) => Middleware;
export declare interface SizeOptions extends DetectOverflowOptions {
/**
* Function that is called to perform style mutations to the floating element
* to change its size.
* @default undefined
*/
apply?(args: MiddlewareState & {
availableWidth: number;
availableHeight: number;
}): void | Promise<void>;
}
export { Strategy }
export { VirtualElement }
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import { AlignedPlacement } from '@floating-ui/utils';
import { Alignment } from '@floating-ui/utils';
import { Axis } from '@floating-ui/utils';
import { ClientRectObject } from '@floating-ui/utils';
import { Coords } from '@floating-ui/utils';
import { Dimensions } from '@floating-ui/utils';
import { ElementRects } from '@floating-ui/utils';
import { Length } from '@floating-ui/utils';
import { Padding } from '@floating-ui/utils';
import { Placement } from '@floating-ui/utils';
import { Rect } from '@floating-ui/utils';
import { rectToClientRect } from '@floating-ui/utils';
import { Side } from '@floating-ui/utils';
import { SideObject } from '@floating-ui/utils';
import { Strategy } from '@floating-ui/utils';
import { VirtualElement } from '@floating-ui/utils';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>) => Middleware;
export declare interface ArrowOptions {
/**
* The arrow element to be positioned.
* @default undefined
*/
element: any;
/**
* The padding between the arrow element and the floating element edges.
* Useful when the floating element has rounded corners.
* @default 0
*/
padding?: Padding;
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>) => Middleware;
export declare interface AutoPlacementOptions extends DetectOverflowOptions {
/**
* The axis that runs along the alignment of the floating element. Determines
* whether to check for most space along this axis.
* @default false
*/
crossAxis?: boolean;
/**
* Choose placements with a particular alignment.
* @default undefined
*/
alignment?: Alignment | null;
/**
* Whether to choose placements with the opposite alignment if the preferred
* alignment does not fit.
* @default true
*/
autoAlignment?: boolean;
/**
* Which placements are allowed to be chosen. Placements must be within the
* `alignment` option if explicitly set.
* @default allPlacements (variable)
*/
allowedPlacements?: Array<Placement>;
}
export { Axis }
export declare type Boundary = any;
export { ClientRectObject }
export declare type ComputePosition = (reference: unknown, floating: unknown, config: ComputePositionConfig) => Promise<ComputePositionReturn>;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
export declare const computePosition: ComputePosition;
export declare interface ComputePositionConfig {
/**
* Object to interface with the current platform.
*/
platform: Platform;
/**
* Where to place the floating element relative to the reference element.
*/
placement?: Placement;
/**
* The strategy to use when positioning the floating element.
*/
strategy?: Strategy;
/**
* Array of middleware objects to modify the positioning or provide data for
* rendering.
*/
middleware?: Array<Middleware | null | undefined | false>;
}
export declare interface ComputePositionReturn extends Coords {
/**
* The final chosen placement of the floating element.
*/
placement: Placement;
/**
* The strategy used to position the floating element.
*/
strategy: Strategy;
/**
* Object containing data returned from all middleware, keyed by their name.
*/
middlewareData: MiddlewareData;
}
export { Coords }
/**
* Function option to derive middleware options from state.
*/
export declare type Derivable<T> = (state: MiddlewareState) => T;
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
export declare function detectOverflow(state: MiddlewareState, options?: DetectOverflowOptions | Derivable<DetectOverflowOptions>): Promise<SideObject>;
export declare interface DetectOverflowOptions {
/**
* The clipping element(s) or area in which overflow will be checked.
* @default 'clippingAncestors'
*/
boundary?: Boundary;
/**
* The root clipping area in which overflow will be checked.
* @default 'viewport'
*/
rootBoundary?: RootBoundary;
/**
* The element in which overflow is being checked relative to a boundary.
* @default 'floating'
*/
elementContext?: ElementContext;
/**
* Whether to check for overflow using the alternate element's boundary
* (`clippingAncestors` boundary only).
* @default false
*/
altBoundary?: boolean;
/**
* Virtual padding for the resolved overflow detection offsets.
* @default 0
*/
padding?: Padding;
}
export { Dimensions }
export declare type ElementContext = 'reference' | 'floating';
export { ElementRects }
export declare interface Elements {
reference: ReferenceElement;
floating: FloatingElement;
}
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>) => Middleware;
export declare interface FlipOptions extends DetectOverflowOptions {
/**
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true
*/
mainAxis?: boolean;
/**
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true
*/
crossAxis?: boolean;
/**
* Placements to try sequentially if the preferred `placement` does not fit.
* @default [oppositePlacement] (computed)
*/
fallbackPlacements?: Array<Placement>;
/**
* What strategy to use when no placements fit.
* @default 'bestFit'
*/
fallbackStrategy?: 'bestFit' | 'initialPlacement';
/**
* Whether to allow fallback to the perpendicular axis of the preferred
* placement, and if so, which side direction along the axis to prefer.
* @default 'none' (disallow fallback)
*/
fallbackAxisSideDirection?: 'none' | 'start' | 'end';
/**
* Whether to flip to placements with the opposite alignment if they fit
* better.
* @default true
*/
flipAlignment?: boolean;
}
export declare type FloatingElement = any;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>) => Middleware;
export declare interface HideOptions extends DetectOverflowOptions {
/**
* The strategy used to determine when to hide the floating element.
*/
strategy?: 'referenceHidden' | 'escaped';
}
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>) => Middleware;
export declare interface InlineOptions {
/**
* Viewport-relative `x` coordinate to choose a `ClientRect`.
* @default undefined
*/
x?: number;
/**
* Viewport-relative `y` coordinate to choose a `ClientRect`.
* @default undefined
*/
y?: number;
/**
* Represents the padding around a disjoined rect when choosing it.
* @default 2
*/
padding?: Padding;
}
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>) => {
options: any;
fn: (state: MiddlewareState) => Coords;
};
declare type LimitShiftOffset = number | {
/**
* Offset the limiting of the axis that runs along the alignment of the
* floating element.
*/
mainAxis?: number;
/**
* Offset the limiting of the axis that runs along the side of the
* floating element.
*/
crossAxis?: number;
};
export declare interface LimitShiftOptions {
/**
* Offset when limiting starts. `0` will limit when the opposite edges of the
* reference and floating elements are aligned.
* - positive = start limiting earlier
* - negative = start limiting later
*/
offset?: LimitShiftOffset | Derivable<LimitShiftOffset>;
/**
* Whether to limit the axis that runs along the alignment of the floating
* element.
*/
mainAxis?: boolean;
/**
* Whether to limit the axis that runs along the side of the floating element.
*/
crossAxis?: boolean;
}
export declare type Middleware = {
name: string;
options?: any;
fn: (state: MiddlewareState) => Promisable<MiddlewareReturn>;
};
/**
* @deprecated use `MiddlewareState` instead.
*/
export declare type MiddlewareArguments = MiddlewareState;
export declare interface MiddlewareData {
[key: string]: any;
arrow?: Partial<Coords> & {
centerOffset: number;
alignmentOffset?: number;
};
autoPlacement?: {
index?: number;
overflows: Array<{
placement: Placement;
overflows: Array<number>;
}>;
};
flip?: {
index?: number;
overflows: Array<{
placement: Placement;
overflows: Array<number>;
}>;
};
hide?: {
referenceHidden?: boolean;
escaped?: boolean;
referenceHiddenOffsets?: SideObject;
escapedOffsets?: SideObject;
};
offset?: Coords & {
placement: Placement;
};
shift?: Coords & {
enabled: {
[key in Axis]: boolean;
};
};
}
export declare interface MiddlewareReturn extends Partial<Coords> {
data?: {
[key: string]: any;
};
reset?: boolean | {
placement?: Placement;
rects?: boolean | ElementRects;
};
}
export declare interface MiddlewareState extends Coords {
initialPlacement: Placement;
placement: Placement;
strategy: Strategy;
middlewareData: MiddlewareData;
elements: Elements;
rects: ElementRects;
platform: Platform;
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions) => Middleware;
export declare type OffsetOptions = OffsetValue | Derivable<OffsetValue>;
declare type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0
*/
mainAxis?: number;
/**
* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0
*/
crossAxis?: number;
/**
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null
*/
alignmentAxis?: number | null;
};
export { Padding }
export { Placement }
/**
* Platform interface methods to work with the current platform.
* @see https://floating-ui.com/docs/platform
*/
export declare interface Platform {
getElementRects: (args: {
reference: ReferenceElement;
floating: FloatingElement;
strategy: Strategy;
}) => Promisable<ElementRects>;
getClippingRect: (args: {
element: any;
boundary: Boundary;
rootBoundary: RootBoundary;
strategy: Strategy;
}) => Promisable<Rect>;
getDimensions: (element: any) => Promisable<Dimensions>;
convertOffsetParentRelativeRectToViewportRelativeRect?: (args: {
elements?: Elements;
rect: Rect;
offsetParent: any;
strategy: Strategy;
}) => Promisable<Rect>;
getOffsetParent?: (element: any) => Promisable<any>;
isElement?: (value: any) => Promisable<boolean>;
getDocumentElement?: (element: any) => Promisable<any>;
getClientRects?: (element: any) => Promisable<Array<ClientRectObject>>;
isRTL?: (element: any) => Promisable<boolean>;
getScale?: (element: any) => Promisable<{
x: number;
y: number;
}>;
}
declare type Promisable<T> = T | Promise<T>;
export { Rect }
export { rectToClientRect }
export declare type ReferenceElement = any;
export declare type RootBoundary = 'viewport' | 'document' | Rect;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>) => Middleware;
export declare interface ShiftOptions extends DetectOverflowOptions {
/**
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default true
*/
mainAxis?: boolean;
/**
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default false
*/
crossAxis?: boolean;
/**
* Accepts a function that limits the shifting done in order to prevent
* detachment.
*/
limiter?: {
fn: (state: MiddlewareState) => Coords;
options?: any;
};
}
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>) => Middleware;
export declare interface SizeOptions extends DetectOverflowOptions {
/**
* Function that is called to perform style mutations to the floating element
* to change its size.
* @default undefined
*/
apply?(args: MiddlewareState & {
availableWidth: number;
availableHeight: number;
}): void | Promise<void>;
}
export { Strategy }
export { VirtualElement }
export { }

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node_modules/@floating-ui/core/dist/floating-ui.core.mjs generated vendored Normal file

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{
"name": "@floating-ui/core",
"version": "1.6.8",
"description": "Positioning library for floating elements: tooltips, popovers, dropdowns, and more",
"publishConfig": {
"access": "public"
},
"main": "./dist/floating-ui.core.umd.js",
"module": "./dist/floating-ui.core.esm.js",
"unpkg": "./dist/floating-ui.core.umd.min.js",
"types": "./dist/floating-ui.core.d.ts",
"exports": {
"./package.json": "./package.json",
".": {
"import": {
"types": "./dist/floating-ui.core.d.mts",
"default": "./dist/floating-ui.core.mjs"
},
"types": "./dist/floating-ui.core.d.ts",
"module": "./dist/floating-ui.core.esm.js",
"default": "./dist/floating-ui.core.umd.js"
}
},
"sideEffects": false,
"files": [
"dist"
],
"author": "atomiks",
"license": "MIT",
"bugs": "https://github.com/floating-ui/floating-ui",
"repository": {
"type": "git",
"url": "https://github.com/floating-ui/floating-ui.git",
"directory": "packages/core"
},
"homepage": "https://floating-ui.com",
"keywords": [
"tooltip",
"popover",
"dropdown",
"menu",
"popup",
"positioning"
],
"dependencies": {
"@floating-ui/utils": "^0.2.8"
},
"devDependencies": {
"config": "0.0.0"
},
"scripts": {
"test": "vitest run",
"test:watch": "vitest watch",
"lint": "eslint .",
"format": "prettier --write .",
"clean": "rimraf dist out-tsc",
"dev": "rollup -c -w",
"build": "rollup -c",
"build:api": "build-api --tsc tsconfig.lib.json",
"publint": "publint",
"typecheck": "tsc -b"
}
}

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MIT License
Copyright (c) 2021-present Floating UI contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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node_modules/@floating-ui/dom/README.md generated vendored Normal file
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# @floating-ui/dom
This is the library to use Floating UI on the web, wrapping `@floating-ui/core`
with DOM interface logic.

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import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const min = Math.min;
const max = Math.max;
const round = Math.round;
const floor = Math.floor;
const createCoords = v => ({
x: v,
y: v
});
function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
function getCssDimensions(element) {
const css = getComputedStyle(element);
// In testing environments, the `width` and `height` properties are empty
// strings for SVG elements, returning NaN. Fallback to `0` in this case.
let width = parseFloat(css.width) || 0;
let height = parseFloat(css.height) || 0;
const hasOffset = isHTMLElement(element);
const offsetWidth = hasOffset ? element.offsetWidth : width;
const offsetHeight = hasOffset ? element.offsetHeight : height;
const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
if (shouldFallback) {
width = offsetWidth;
height = offsetHeight;
}
return {
width,
height,
$: shouldFallback
};
}
function unwrapElement(element) {
return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
const domElement = unwrapElement(element);
if (!isHTMLElement(domElement)) {
return createCoords(1);
}
const rect = domElement.getBoundingClientRect();
const {
width,
height,
$
} = getCssDimensions(domElement);
let x = ($ ? round(rect.width) : rect.width) / width;
let y = ($ ? round(rect.height) : rect.height) / height;
// 0, NaN, or Infinity should always fallback to 1.
if (!x || !Number.isFinite(x)) {
x = 1;
}
if (!y || !Number.isFinite(y)) {
y = 1;
}
return {
x,
y
};
}
const noOffsets = /*#__PURE__*/createCoords(0);
function getVisualOffsets(element) {
const win = getWindow(element);
if (!isWebKit() || !win.visualViewport) {
return noOffsets;
}
return {
x: win.visualViewport.offsetLeft,
y: win.visualViewport.offsetTop
};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
if (isFixed === void 0) {
isFixed = false;
}
if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {
return false;
}
return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
if (includeScale === void 0) {
includeScale = false;
}
if (isFixedStrategy === void 0) {
isFixedStrategy = false;
}
const clientRect = element.getBoundingClientRect();
const domElement = unwrapElement(element);
let scale = createCoords(1);
if (includeScale) {
if (offsetParent) {
if (isElement(offsetParent)) {
scale = getScale(offsetParent);
}
} else {
scale = getScale(element);
}
}
const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
let x = (clientRect.left + visualOffsets.x) / scale.x;
let y = (clientRect.top + visualOffsets.y) / scale.y;
let width = clientRect.width / scale.x;
let height = clientRect.height / scale.y;
if (domElement) {
const win = getWindow(domElement);
const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
let currentWin = win;
let currentIFrame = getFrameElement(currentWin);
while (currentIFrame && offsetParent && offsetWin !== currentWin) {
const iframeScale = getScale(currentIFrame);
const iframeRect = currentIFrame.getBoundingClientRect();
const css = getComputedStyle(currentIFrame);
const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
x *= iframeScale.x;
y *= iframeScale.y;
width *= iframeScale.x;
height *= iframeScale.y;
x += left;
y += top;
currentWin = getWindow(currentIFrame);
currentIFrame = getFrameElement(currentWin);
}
}
return rectToClientRect({
width,
height,
x,
y
});
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
let {
elements,
rect,
offsetParent,
strategy
} = _ref;
const isFixed = strategy === 'fixed';
const documentElement = getDocumentElement(offsetParent);
const topLayer = elements ? isTopLayer(elements.floating) : false;
if (offsetParent === documentElement || topLayer && isFixed) {
return rect;
}
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
let scale = createCoords(1);
const offsets = createCoords(0);
const isOffsetParentAnElement = isHTMLElement(offsetParent);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isHTMLElement(offsetParent)) {
const offsetRect = getBoundingClientRect(offsetParent);
scale = getScale(offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
}
}
return {
width: rect.width * scale.x,
height: rect.height * scale.y,
x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,
y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y
};
}
function getClientRects(element) {
return Array.from(element.getClientRects());
}
// If <html> has a CSS width greater than the viewport, then this will be
// incorrect for RTL.
function getWindowScrollBarX(element, rect) {
const leftScroll = getNodeScroll(element).scrollLeft;
if (!rect) {
return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
}
return rect.left + leftScroll;
}
// Gets the entire size of the scrollable document area, even extending outside
// of the `<html>` and `<body>` rect bounds if horizontally scrollable.
function getDocumentRect(element) {
const html = getDocumentElement(element);
const scroll = getNodeScroll(element);
const body = element.ownerDocument.body;
const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
let x = -scroll.scrollLeft + getWindowScrollBarX(element);
const y = -scroll.scrollTop;
if (getComputedStyle(body).direction === 'rtl') {
x += max(html.clientWidth, body.clientWidth) - width;
}
return {
width,
height,
x,
y
};
}
function getViewportRect(element, strategy) {
const win = getWindow(element);
const html = getDocumentElement(element);
const visualViewport = win.visualViewport;
let width = html.clientWidth;
let height = html.clientHeight;
let x = 0;
let y = 0;
if (visualViewport) {
width = visualViewport.width;
height = visualViewport.height;
const visualViewportBased = isWebKit();
if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {
x = visualViewport.offsetLeft;
y = visualViewport.offsetTop;
}
}
return {
width,
height,
x,
y
};
}
// Returns the inner client rect, subtracting scrollbars if present.
function getInnerBoundingClientRect(element, strategy) {
const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');
const top = clientRect.top + element.clientTop;
const left = clientRect.left + element.clientLeft;
const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
const width = element.clientWidth * scale.x;
const height = element.clientHeight * scale.y;
const x = left * scale.x;
const y = top * scale.y;
return {
width,
height,
x,
y
};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
let rect;
if (clippingAncestor === 'viewport') {
rect = getViewportRect(element, strategy);
} else if (clippingAncestor === 'document') {
rect = getDocumentRect(getDocumentElement(element));
} else if (isElement(clippingAncestor)) {
rect = getInnerBoundingClientRect(clippingAncestor, strategy);
} else {
const visualOffsets = getVisualOffsets(element);
rect = {
...clippingAncestor,
x: clippingAncestor.x - visualOffsets.x,
y: clippingAncestor.y - visualOffsets.y
};
}
return rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
const parentNode = getParentNode(element);
if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {
return false;
}
return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);
}
// A "clipping ancestor" is an `overflow` element with the characteristic of
// clipping (or hiding) child elements. This returns all clipping ancestors
// of the given element up the tree.
function getClippingElementAncestors(element, cache) {
const cachedResult = cache.get(element);
if (cachedResult) {
return cachedResult;
}
let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');
let currentContainingBlockComputedStyle = null;
const elementIsFixed = getComputedStyle(element).position === 'fixed';
let currentNode = elementIsFixed ? getParentNode(element) : element;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
const computedStyle = getComputedStyle(currentNode);
const currentNodeIsContaining = isContainingBlock(currentNode);
if (!currentNodeIsContaining && computedStyle.position === 'fixed') {
currentContainingBlockComputedStyle = null;
}
const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);
if (shouldDropCurrentNode) {
// Drop non-containing blocks.
result = result.filter(ancestor => ancestor !== currentNode);
} else {
// Record last containing block for next iteration.
currentContainingBlockComputedStyle = computedStyle;
}
currentNode = getParentNode(currentNode);
}
cache.set(element, result);
return result;
}
// Gets the maximum area that the element is visible in due to any number of
// clipping ancestors.
function getClippingRect(_ref) {
let {
element,
boundary,
rootBoundary,
strategy
} = _ref;
const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);
const clippingAncestors = [...elementClippingAncestors, rootBoundary];
const firstClippingAncestor = clippingAncestors[0];
const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {
const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);
accRect.top = max(rect.top, accRect.top);
accRect.right = min(rect.right, accRect.right);
accRect.bottom = min(rect.bottom, accRect.bottom);
accRect.left = max(rect.left, accRect.left);
return accRect;
}, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));
return {
width: clippingRect.right - clippingRect.left,
height: clippingRect.bottom - clippingRect.top,
x: clippingRect.left,
y: clippingRect.top
};
}
function getDimensions(element) {
const {
width,
height
} = getCssDimensions(element);
return {
width,
height
};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
const isOffsetParentAnElement = isHTMLElement(offsetParent);
const documentElement = getDocumentElement(offsetParent);
const isFixed = strategy === 'fixed';
const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
const offsets = createCoords(0);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
} else if (documentElement) {
// If the <body> scrollbar appears on the left (e.g. RTL systems). Use
// Firefox with layout.scrollbar.side = 3 in about:config to test this.
offsets.x = getWindowScrollBarX(documentElement);
}
}
let htmlX = 0;
let htmlY = 0;
if (documentElement && !isOffsetParentAnElement && !isFixed) {
const htmlRect = documentElement.getBoundingClientRect();
htmlY = htmlRect.top + scroll.scrollTop;
htmlX = htmlRect.left + scroll.scrollLeft -
// RTL <body> scrollbar.
getWindowScrollBarX(documentElement, htmlRect);
}
const x = rect.left + scroll.scrollLeft - offsets.x - htmlX;
const y = rect.top + scroll.scrollTop - offsets.y - htmlY;
return {
x,
y,
width: rect.width,
height: rect.height
};
}
function isStaticPositioned(element) {
return getComputedStyle(element).position === 'static';
}
function getTrueOffsetParent(element, polyfill) {
if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {
return null;
}
if (polyfill) {
return polyfill(element);
}
let rawOffsetParent = element.offsetParent;
// Firefox returns the <html> element as the offsetParent if it's non-static,
// while Chrome and Safari return the <body> element. The <body> element must
// be used to perform the correct calculations even if the <html> element is
// non-static.
if (getDocumentElement(element) === rawOffsetParent) {
rawOffsetParent = rawOffsetParent.ownerDocument.body;
}
return rawOffsetParent;
}
// Gets the closest ancestor positioned element. Handles some edge cases,
// such as table ancestors and cross browser bugs.
function getOffsetParent(element, polyfill) {
const win = getWindow(element);
if (isTopLayer(element)) {
return win;
}
if (!isHTMLElement(element)) {
let svgOffsetParent = getParentNode(element);
while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {
if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {
return svgOffsetParent;
}
svgOffsetParent = getParentNode(svgOffsetParent);
}
return win;
}
let offsetParent = getTrueOffsetParent(element, polyfill);
while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {
offsetParent = getTrueOffsetParent(offsetParent, polyfill);
}
if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {
return win;
}
return offsetParent || getContainingBlock(element) || win;
}
const getElementRects = async function (data) {
const getOffsetParentFn = this.getOffsetParent || getOffsetParent;
const getDimensionsFn = this.getDimensions;
const floatingDimensions = await getDimensionsFn(data.floating);
return {
reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),
floating: {
x: 0,
y: 0,
width: floatingDimensions.width,
height: floatingDimensions.height
}
};
};
function isRTL(element) {
return getComputedStyle(element).direction === 'rtl';
}
const platform = {
convertOffsetParentRelativeRectToViewportRelativeRect,
getDocumentElement,
getClippingRect,
getOffsetParent,
getElementRects,
getClientRects,
getDimensions,
getScale,
isElement,
isRTL
};
// https://samthor.au/2021/observing-dom/
function observeMove(element, onMove) {
let io = null;
let timeoutId;
const root = getDocumentElement(element);
function cleanup() {
var _io;
clearTimeout(timeoutId);
(_io = io) == null || _io.disconnect();
io = null;
}
function refresh(skip, threshold) {
if (skip === void 0) {
skip = false;
}
if (threshold === void 0) {
threshold = 1;
}
cleanup();
const {
left,
top,
width,
height
} = element.getBoundingClientRect();
if (!skip) {
onMove();
}
if (!width || !height) {
return;
}
const insetTop = floor(top);
const insetRight = floor(root.clientWidth - (left + width));
const insetBottom = floor(root.clientHeight - (top + height));
const insetLeft = floor(left);
const rootMargin = -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px";
const options = {
rootMargin,
threshold: max(0, min(1, threshold)) || 1
};
let isFirstUpdate = true;
function handleObserve(entries) {
const ratio = entries[0].intersectionRatio;
if (ratio !== threshold) {
if (!isFirstUpdate) {
return refresh();
}
if (!ratio) {
// If the reference is clipped, the ratio is 0. Throttle the refresh
// to prevent an infinite loop of updates.
timeoutId = setTimeout(() => {
refresh(false, 1e-7);
}, 1000);
} else {
refresh(false, ratio);
}
}
isFirstUpdate = false;
}
// Older browsers don't support a `document` as the root and will throw an
// error.
try {
io = new IntersectionObserver(handleObserve, {
...options,
// Handle <iframe>s
root: root.ownerDocument
});
} catch (e) {
io = new IntersectionObserver(handleObserve, options);
}
io.observe(element);
}
refresh(true);
return cleanup;
}
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
function autoUpdate(reference, floating, update, options) {
if (options === void 0) {
options = {};
}
const {
ancestorScroll = true,
ancestorResize = true,
elementResize = typeof ResizeObserver === 'function',
layoutShift = typeof IntersectionObserver === 'function',
animationFrame = false
} = options;
const referenceEl = unwrapElement(reference);
const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.addEventListener('scroll', update, {
passive: true
});
ancestorResize && ancestor.addEventListener('resize', update);
});
const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;
let reobserveFrame = -1;
let resizeObserver = null;
if (elementResize) {
resizeObserver = new ResizeObserver(_ref => {
let [firstEntry] = _ref;
if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {
// Prevent update loops when using the `size` middleware.
// https://github.com/floating-ui/floating-ui/issues/1740
resizeObserver.unobserve(floating);
cancelAnimationFrame(reobserveFrame);
reobserveFrame = requestAnimationFrame(() => {
var _resizeObserver;
(_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);
});
}
update();
});
if (referenceEl && !animationFrame) {
resizeObserver.observe(referenceEl);
}
resizeObserver.observe(floating);
}
let frameId;
let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;
if (animationFrame) {
frameLoop();
}
function frameLoop() {
const nextRefRect = getBoundingClientRect(reference);
if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {
update();
}
prevRefRect = nextRefRect;
frameId = requestAnimationFrame(frameLoop);
}
update();
return () => {
var _resizeObserver2;
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.removeEventListener('scroll', update);
ancestorResize && ancestor.removeEventListener('resize', update);
});
cleanupIo == null || cleanupIo();
(_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();
resizeObserver = null;
if (animationFrame) {
cancelAnimationFrame(frameId);
}
};
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
const detectOverflow = detectOverflow$1;
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = offset$1;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = autoPlacement$1;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = shift$1;
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = flip$1;
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = size$1;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = hide$1;
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = arrow$1;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = inline$1;
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = limitShift$1;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
const computePosition = (reference, floating, options) => {
// This caches the expensive `getClippingElementAncestors` function so that
// multiple lifecycle resets re-use the same result. It only lives for a
// single call. If other functions become expensive, we can add them as well.
const cache = new Map();
const mergedOptions = {
platform,
...options
};
const platformWithCache = {
...mergedOptions.platform,
_c: cache
};
return computePosition$1(reference, floating, {
...mergedOptions,
platform: platformWithCache
});
};
export { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size };

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import { AlignedPlacement } from '@floating-ui/core';
import { Alignment } from '@floating-ui/core';
import type { ArrowOptions as ArrowOptions_2 } from '@floating-ui/core';
import type { AutoPlacementOptions as AutoPlacementOptions_2 } from '@floating-ui/core';
import { Axis } from '@floating-ui/core';
import { ClientRectObject } from '@floating-ui/core';
import type { ComputePositionConfig as ComputePositionConfig_2 } from '@floating-ui/core';
import { ComputePositionReturn } from '@floating-ui/core';
import { Coords } from '@floating-ui/core';
import type { DetectOverflowOptions as DetectOverflowOptions_2 } from '@floating-ui/core';
import { Dimensions } from '@floating-ui/core';
import { ElementContext } from '@floating-ui/core';
import { ElementRects } from '@floating-ui/core';
import type { FlipOptions as FlipOptions_2 } from '@floating-ui/core';
import { getOverflowAncestors } from '@floating-ui/utils/dom';
import type { HideOptions as HideOptions_2 } from '@floating-ui/core';
import { InlineOptions } from '@floating-ui/core';
import { Length } from '@floating-ui/core';
import { LimitShiftOptions } from '@floating-ui/core';
import type { Middleware as Middleware_2 } from '@floating-ui/core';
import { MiddlewareData } from '@floating-ui/core';
import { MiddlewareReturn } from '@floating-ui/core';
import type { MiddlewareState as MiddlewareState_2 } from '@floating-ui/core';
import { Padding } from '@floating-ui/core';
import { Placement } from '@floating-ui/core';
import { Rect } from '@floating-ui/core';
import { RootBoundary } from '@floating-ui/core';
import type { ShiftOptions as ShiftOptions_2 } from '@floating-ui/core';
import { Side } from '@floating-ui/core';
import { SideObject } from '@floating-ui/core';
import type { SizeOptions as SizeOptions_2 } from '@floating-ui/core';
import { Strategy } from '@floating-ui/core';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>) => Middleware;
export declare type ArrowOptions = Prettify<Omit<ArrowOptions_2, 'element'> & {
element: Element;
}>;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>) => Middleware;
export declare type AutoPlacementOptions = Prettify<Omit<AutoPlacementOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
export declare function autoUpdate(reference: ReferenceElement, floating: FloatingElement, update: () => void, options?: AutoUpdateOptions): () => void;
export declare interface AutoUpdateOptions {
/**
* Whether to update the position when an overflow ancestor is scrolled.
* @default true
*/
ancestorScroll?: boolean;
/**
* Whether to update the position when an overflow ancestor is resized. This
* uses the native `resize` event.
* @default true
*/
ancestorResize?: boolean;
/**
* Whether to update the position when either the reference or floating
* elements resized. This uses a `ResizeObserver`.
* @default true
*/
elementResize?: boolean;
/**
* Whether to update the position when the reference relocated on the screen
* due to layout shift.
* @default true
*/
layoutShift?: boolean;
/**
* Whether to update on every animation frame if necessary. Only use if you
* need to update the position in response to an animation using transforms.
* @default false
*/
animationFrame?: boolean;
}
export { Axis }
/**
* The clipping boundary area of the floating element.
*/
export declare type Boundary = 'clippingAncestors' | Element | Array<Element> | Rect;
export { ClientRectObject }
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
export declare const computePosition: (reference: ReferenceElement, floating: FloatingElement, options?: Partial<ComputePositionConfig>) => Promise<ComputePositionReturn>;
export declare type ComputePositionConfig = Prettify<Omit<ComputePositionConfig_2, 'middleware' | 'platform'> & {
/**
* Array of middleware objects to modify the positioning or provide data for
* rendering.
*/
middleware?: Array<Middleware | null | undefined | false>;
/**
* Custom or extended platform object.
*/
platform?: Platform;
}>;
export { ComputePositionReturn }
export { Coords }
export declare type Derivable<T> = (state: MiddlewareState) => T;
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
export declare const detectOverflow: (state: MiddlewareState, options?: DetectOverflowOptions | Derivable<DetectOverflowOptions>) => Promise<SideObject>;
export declare type DetectOverflowOptions = Prettify<Omit<DetectOverflowOptions_2, 'boundary'> & {
boundary?: Boundary;
}>;
export { Dimensions }
export { ElementContext }
export { ElementRects }
export declare interface Elements {
reference: ReferenceElement;
floating: FloatingElement;
}
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>) => Middleware;
export declare type FlipOptions = Prettify<Omit<FlipOptions_2, 'boundary'> & DetectOverflowOptions>;
export declare type FloatingElement = HTMLElement;
export { getOverflowAncestors }
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>) => Middleware;
export declare type HideOptions = Prettify<Omit<HideOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>) => Middleware;
export { InlineOptions }
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>) => {
options: any;
fn: (state: MiddlewareState) => Coords;
};
export { LimitShiftOptions }
export declare type Middleware = Prettify<Omit<Middleware_2, 'fn'> & {
fn(state: MiddlewareState): Promisable<MiddlewareReturn>;
}>;
/**
* @deprecated use `MiddlewareState` instead.
*/
export declare type MiddlewareArguments = MiddlewareState;
export { MiddlewareData }
export { MiddlewareReturn }
export declare type MiddlewareState = Prettify<Omit<MiddlewareState_2, 'elements'> & {
elements: Elements;
}>;
export declare interface NodeScroll {
scrollLeft: number;
scrollTop: number;
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions) => Middleware;
export declare type OffsetOptions = OffsetValue | Derivable<OffsetValue>;
declare type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0
*/
mainAxis?: number;
/**
* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0
*/
crossAxis?: number;
/**
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null
*/
alignmentAxis?: number | null;
};
export { Padding }
export { Placement }
export declare interface Platform {
getElementRects: (args: {
reference: ReferenceElement;
floating: FloatingElement;
strategy: Strategy;
}) => Promisable<ElementRects>;
getClippingRect: (args: {
element: Element;
boundary: Boundary;
rootBoundary: RootBoundary;
strategy: Strategy;
}) => Promisable<Rect>;
getDimensions: (element: Element) => Promisable<Dimensions>;
convertOffsetParentRelativeRectToViewportRelativeRect: (args: {
elements?: Elements;
rect: Rect;
offsetParent: Element;
strategy: Strategy;
}) => Promisable<Rect>;
getOffsetParent: (element: Element, polyfill?: (element: HTMLElement) => Element | null) => Promisable<Element | Window>;
isElement: (value: unknown) => Promisable<boolean>;
getDocumentElement: (element: Element) => Promisable<HTMLElement>;
getClientRects: (element: Element) => Promisable<Array<ClientRectObject>>;
isRTL: (element: Element) => Promisable<boolean>;
getScale: (element: HTMLElement) => Promisable<{
x: number;
y: number;
}>;
}
export declare const platform: Platform;
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
declare type Promisable<T> = T | Promise<T>;
export { Rect }
export declare type ReferenceElement = Element | VirtualElement;
export { RootBoundary }
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>) => Middleware;
export declare type ShiftOptions = Prettify<Omit<ShiftOptions_2, 'boundary'> & DetectOverflowOptions>;
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>) => Middleware;
export declare type SizeOptions = Prettify<Omit<SizeOptions_2, 'apply' | 'boundary'> & DetectOverflowOptions & {
/**
* Function that is called to perform style mutations to the floating element
* to change its size.
* @default undefined
*/
apply?(args: MiddlewareState & {
availableWidth: number;
availableHeight: number;
}): Promisable<void>;
}>;
export { Strategy }
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
export declare interface VirtualElement {
getBoundingClientRect(): ClientRectObject;
getClientRects?(): Array<ClientRectObject> | DOMRectList;
contextElement?: Element;
}
export { }

356
node_modules/@floating-ui/dom/dist/floating-ui.dom.d.ts generated vendored Normal file
View File

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import { AlignedPlacement } from '@floating-ui/core';
import { Alignment } from '@floating-ui/core';
import type { ArrowOptions as ArrowOptions_2 } from '@floating-ui/core';
import type { AutoPlacementOptions as AutoPlacementOptions_2 } from '@floating-ui/core';
import { Axis } from '@floating-ui/core';
import { ClientRectObject } from '@floating-ui/core';
import type { ComputePositionConfig as ComputePositionConfig_2 } from '@floating-ui/core';
import { ComputePositionReturn } from '@floating-ui/core';
import { Coords } from '@floating-ui/core';
import type { DetectOverflowOptions as DetectOverflowOptions_2 } from '@floating-ui/core';
import { Dimensions } from '@floating-ui/core';
import { ElementContext } from '@floating-ui/core';
import { ElementRects } from '@floating-ui/core';
import type { FlipOptions as FlipOptions_2 } from '@floating-ui/core';
import { getOverflowAncestors } from '@floating-ui/utils/dom';
import type { HideOptions as HideOptions_2 } from '@floating-ui/core';
import { InlineOptions } from '@floating-ui/core';
import { Length } from '@floating-ui/core';
import { LimitShiftOptions } from '@floating-ui/core';
import type { Middleware as Middleware_2 } from '@floating-ui/core';
import { MiddlewareData } from '@floating-ui/core';
import { MiddlewareReturn } from '@floating-ui/core';
import type { MiddlewareState as MiddlewareState_2 } from '@floating-ui/core';
import { Padding } from '@floating-ui/core';
import { Placement } from '@floating-ui/core';
import { Rect } from '@floating-ui/core';
import { RootBoundary } from '@floating-ui/core';
import type { ShiftOptions as ShiftOptions_2 } from '@floating-ui/core';
import { Side } from '@floating-ui/core';
import { SideObject } from '@floating-ui/core';
import type { SizeOptions as SizeOptions_2 } from '@floating-ui/core';
import { Strategy } from '@floating-ui/core';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>) => Middleware;
export declare type ArrowOptions = Prettify<Omit<ArrowOptions_2, 'element'> & {
element: Element;
}>;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>) => Middleware;
export declare type AutoPlacementOptions = Prettify<Omit<AutoPlacementOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
export declare function autoUpdate(reference: ReferenceElement, floating: FloatingElement, update: () => void, options?: AutoUpdateOptions): () => void;
export declare interface AutoUpdateOptions {
/**
* Whether to update the position when an overflow ancestor is scrolled.
* @default true
*/
ancestorScroll?: boolean;
/**
* Whether to update the position when an overflow ancestor is resized. This
* uses the native `resize` event.
* @default true
*/
ancestorResize?: boolean;
/**
* Whether to update the position when either the reference or floating
* elements resized. This uses a `ResizeObserver`.
* @default true
*/
elementResize?: boolean;
/**
* Whether to update the position when the reference relocated on the screen
* due to layout shift.
* @default true
*/
layoutShift?: boolean;
/**
* Whether to update on every animation frame if necessary. Only use if you
* need to update the position in response to an animation using transforms.
* @default false
*/
animationFrame?: boolean;
}
export { Axis }
/**
* The clipping boundary area of the floating element.
*/
export declare type Boundary = 'clippingAncestors' | Element | Array<Element> | Rect;
export { ClientRectObject }
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
export declare const computePosition: (reference: ReferenceElement, floating: FloatingElement, options?: Partial<ComputePositionConfig>) => Promise<ComputePositionReturn>;
export declare type ComputePositionConfig = Prettify<Omit<ComputePositionConfig_2, 'middleware' | 'platform'> & {
/**
* Array of middleware objects to modify the positioning or provide data for
* rendering.
*/
middleware?: Array<Middleware | null | undefined | false>;
/**
* Custom or extended platform object.
*/
platform?: Platform;
}>;
export { ComputePositionReturn }
export { Coords }
export declare type Derivable<T> = (state: MiddlewareState) => T;
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
export declare const detectOverflow: (state: MiddlewareState, options?: DetectOverflowOptions | Derivable<DetectOverflowOptions>) => Promise<SideObject>;
export declare type DetectOverflowOptions = Prettify<Omit<DetectOverflowOptions_2, 'boundary'> & {
boundary?: Boundary;
}>;
export { Dimensions }
export { ElementContext }
export { ElementRects }
export declare interface Elements {
reference: ReferenceElement;
floating: FloatingElement;
}
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>) => Middleware;
export declare type FlipOptions = Prettify<Omit<FlipOptions_2, 'boundary'> & DetectOverflowOptions>;
export declare type FloatingElement = HTMLElement;
export { getOverflowAncestors }
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>) => Middleware;
export declare type HideOptions = Prettify<Omit<HideOptions_2, 'boundary'> & DetectOverflowOptions>;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>) => Middleware;
export { InlineOptions }
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>) => {
options: any;
fn: (state: MiddlewareState) => Coords;
};
export { LimitShiftOptions }
export declare type Middleware = Prettify<Omit<Middleware_2, 'fn'> & {
fn(state: MiddlewareState): Promisable<MiddlewareReturn>;
}>;
/**
* @deprecated use `MiddlewareState` instead.
*/
export declare type MiddlewareArguments = MiddlewareState;
export { MiddlewareData }
export { MiddlewareReturn }
export declare type MiddlewareState = Prettify<Omit<MiddlewareState_2, 'elements'> & {
elements: Elements;
}>;
export declare interface NodeScroll {
scrollLeft: number;
scrollTop: number;
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions) => Middleware;
export declare type OffsetOptions = OffsetValue | Derivable<OffsetValue>;
declare type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0
*/
mainAxis?: number;
/**
* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0
*/
crossAxis?: number;
/**
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null
*/
alignmentAxis?: number | null;
};
export { Padding }
export { Placement }
export declare interface Platform {
getElementRects: (args: {
reference: ReferenceElement;
floating: FloatingElement;
strategy: Strategy;
}) => Promisable<ElementRects>;
getClippingRect: (args: {
element: Element;
boundary: Boundary;
rootBoundary: RootBoundary;
strategy: Strategy;
}) => Promisable<Rect>;
getDimensions: (element: Element) => Promisable<Dimensions>;
convertOffsetParentRelativeRectToViewportRelativeRect: (args: {
elements?: Elements;
rect: Rect;
offsetParent: Element;
strategy: Strategy;
}) => Promisable<Rect>;
getOffsetParent: (element: Element, polyfill?: (element: HTMLElement) => Element | null) => Promisable<Element | Window>;
isElement: (value: unknown) => Promisable<boolean>;
getDocumentElement: (element: Element) => Promisable<HTMLElement>;
getClientRects: (element: Element) => Promisable<Array<ClientRectObject>>;
isRTL: (element: Element) => Promisable<boolean>;
getScale: (element: HTMLElement) => Promisable<{
x: number;
y: number;
}>;
}
export declare const platform: Platform;
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
declare type Promisable<T> = T | Promise<T>;
export { Rect }
export declare type ReferenceElement = Element | VirtualElement;
export { RootBoundary }
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>) => Middleware;
export declare type ShiftOptions = Prettify<Omit<ShiftOptions_2, 'boundary'> & DetectOverflowOptions>;
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>) => Middleware;
export declare type SizeOptions = Prettify<Omit<SizeOptions_2, 'apply' | 'boundary'> & DetectOverflowOptions & {
/**
* Function that is called to perform style mutations to the floating element
* to change its size.
* @default undefined
*/
apply?(args: MiddlewareState & {
availableWidth: number;
availableHeight: number;
}): Promisable<void>;
}>;
export { Strategy }
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
export declare interface VirtualElement {
getBoundingClientRect(): ClientRectObject;
getClientRects?(): Array<ClientRectObject> | DOMRectList;
contextElement?: Element;
}
export { }

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@@ -0,0 +1,728 @@
import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';
import { round, createCoords, max, min, floor } from '@floating-ui/utils';
import { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';
export { getOverflowAncestors } from '@floating-ui/utils/dom';
function getCssDimensions(element) {
const css = getComputedStyle(element);
// In testing environments, the `width` and `height` properties are empty
// strings for SVG elements, returning NaN. Fallback to `0` in this case.
let width = parseFloat(css.width) || 0;
let height = parseFloat(css.height) || 0;
const hasOffset = isHTMLElement(element);
const offsetWidth = hasOffset ? element.offsetWidth : width;
const offsetHeight = hasOffset ? element.offsetHeight : height;
const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
if (shouldFallback) {
width = offsetWidth;
height = offsetHeight;
}
return {
width,
height,
$: shouldFallback
};
}
function unwrapElement(element) {
return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
const domElement = unwrapElement(element);
if (!isHTMLElement(domElement)) {
return createCoords(1);
}
const rect = domElement.getBoundingClientRect();
const {
width,
height,
$
} = getCssDimensions(domElement);
let x = ($ ? round(rect.width) : rect.width) / width;
let y = ($ ? round(rect.height) : rect.height) / height;
// 0, NaN, or Infinity should always fallback to 1.
if (!x || !Number.isFinite(x)) {
x = 1;
}
if (!y || !Number.isFinite(y)) {
y = 1;
}
return {
x,
y
};
}
const noOffsets = /*#__PURE__*/createCoords(0);
function getVisualOffsets(element) {
const win = getWindow(element);
if (!isWebKit() || !win.visualViewport) {
return noOffsets;
}
return {
x: win.visualViewport.offsetLeft,
y: win.visualViewport.offsetTop
};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
if (isFixed === void 0) {
isFixed = false;
}
if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {
return false;
}
return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
if (includeScale === void 0) {
includeScale = false;
}
if (isFixedStrategy === void 0) {
isFixedStrategy = false;
}
const clientRect = element.getBoundingClientRect();
const domElement = unwrapElement(element);
let scale = createCoords(1);
if (includeScale) {
if (offsetParent) {
if (isElement(offsetParent)) {
scale = getScale(offsetParent);
}
} else {
scale = getScale(element);
}
}
const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
let x = (clientRect.left + visualOffsets.x) / scale.x;
let y = (clientRect.top + visualOffsets.y) / scale.y;
let width = clientRect.width / scale.x;
let height = clientRect.height / scale.y;
if (domElement) {
const win = getWindow(domElement);
const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
let currentWin = win;
let currentIFrame = getFrameElement(currentWin);
while (currentIFrame && offsetParent && offsetWin !== currentWin) {
const iframeScale = getScale(currentIFrame);
const iframeRect = currentIFrame.getBoundingClientRect();
const css = getComputedStyle(currentIFrame);
const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
x *= iframeScale.x;
y *= iframeScale.y;
width *= iframeScale.x;
height *= iframeScale.y;
x += left;
y += top;
currentWin = getWindow(currentIFrame);
currentIFrame = getFrameElement(currentWin);
}
}
return rectToClientRect({
width,
height,
x,
y
});
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
let {
elements,
rect,
offsetParent,
strategy
} = _ref;
const isFixed = strategy === 'fixed';
const documentElement = getDocumentElement(offsetParent);
const topLayer = elements ? isTopLayer(elements.floating) : false;
if (offsetParent === documentElement || topLayer && isFixed) {
return rect;
}
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
let scale = createCoords(1);
const offsets = createCoords(0);
const isOffsetParentAnElement = isHTMLElement(offsetParent);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isHTMLElement(offsetParent)) {
const offsetRect = getBoundingClientRect(offsetParent);
scale = getScale(offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
}
}
return {
width: rect.width * scale.x,
height: rect.height * scale.y,
x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,
y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y
};
}
function getClientRects(element) {
return Array.from(element.getClientRects());
}
// If <html> has a CSS width greater than the viewport, then this will be
// incorrect for RTL.
function getWindowScrollBarX(element, rect) {
const leftScroll = getNodeScroll(element).scrollLeft;
if (!rect) {
return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
}
return rect.left + leftScroll;
}
// Gets the entire size of the scrollable document area, even extending outside
// of the `<html>` and `<body>` rect bounds if horizontally scrollable.
function getDocumentRect(element) {
const html = getDocumentElement(element);
const scroll = getNodeScroll(element);
const body = element.ownerDocument.body;
const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
let x = -scroll.scrollLeft + getWindowScrollBarX(element);
const y = -scroll.scrollTop;
if (getComputedStyle(body).direction === 'rtl') {
x += max(html.clientWidth, body.clientWidth) - width;
}
return {
width,
height,
x,
y
};
}
function getViewportRect(element, strategy) {
const win = getWindow(element);
const html = getDocumentElement(element);
const visualViewport = win.visualViewport;
let width = html.clientWidth;
let height = html.clientHeight;
let x = 0;
let y = 0;
if (visualViewport) {
width = visualViewport.width;
height = visualViewport.height;
const visualViewportBased = isWebKit();
if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {
x = visualViewport.offsetLeft;
y = visualViewport.offsetTop;
}
}
return {
width,
height,
x,
y
};
}
// Returns the inner client rect, subtracting scrollbars if present.
function getInnerBoundingClientRect(element, strategy) {
const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');
const top = clientRect.top + element.clientTop;
const left = clientRect.left + element.clientLeft;
const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
const width = element.clientWidth * scale.x;
const height = element.clientHeight * scale.y;
const x = left * scale.x;
const y = top * scale.y;
return {
width,
height,
x,
y
};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
let rect;
if (clippingAncestor === 'viewport') {
rect = getViewportRect(element, strategy);
} else if (clippingAncestor === 'document') {
rect = getDocumentRect(getDocumentElement(element));
} else if (isElement(clippingAncestor)) {
rect = getInnerBoundingClientRect(clippingAncestor, strategy);
} else {
const visualOffsets = getVisualOffsets(element);
rect = {
...clippingAncestor,
x: clippingAncestor.x - visualOffsets.x,
y: clippingAncestor.y - visualOffsets.y
};
}
return rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
const parentNode = getParentNode(element);
if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {
return false;
}
return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);
}
// A "clipping ancestor" is an `overflow` element with the characteristic of
// clipping (or hiding) child elements. This returns all clipping ancestors
// of the given element up the tree.
function getClippingElementAncestors(element, cache) {
const cachedResult = cache.get(element);
if (cachedResult) {
return cachedResult;
}
let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');
let currentContainingBlockComputedStyle = null;
const elementIsFixed = getComputedStyle(element).position === 'fixed';
let currentNode = elementIsFixed ? getParentNode(element) : element;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
const computedStyle = getComputedStyle(currentNode);
const currentNodeIsContaining = isContainingBlock(currentNode);
if (!currentNodeIsContaining && computedStyle.position === 'fixed') {
currentContainingBlockComputedStyle = null;
}
const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);
if (shouldDropCurrentNode) {
// Drop non-containing blocks.
result = result.filter(ancestor => ancestor !== currentNode);
} else {
// Record last containing block for next iteration.
currentContainingBlockComputedStyle = computedStyle;
}
currentNode = getParentNode(currentNode);
}
cache.set(element, result);
return result;
}
// Gets the maximum area that the element is visible in due to any number of
// clipping ancestors.
function getClippingRect(_ref) {
let {
element,
boundary,
rootBoundary,
strategy
} = _ref;
const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);
const clippingAncestors = [...elementClippingAncestors, rootBoundary];
const firstClippingAncestor = clippingAncestors[0];
const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {
const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);
accRect.top = max(rect.top, accRect.top);
accRect.right = min(rect.right, accRect.right);
accRect.bottom = min(rect.bottom, accRect.bottom);
accRect.left = max(rect.left, accRect.left);
return accRect;
}, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));
return {
width: clippingRect.right - clippingRect.left,
height: clippingRect.bottom - clippingRect.top,
x: clippingRect.left,
y: clippingRect.top
};
}
function getDimensions(element) {
const {
width,
height
} = getCssDimensions(element);
return {
width,
height
};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
const isOffsetParentAnElement = isHTMLElement(offsetParent);
const documentElement = getDocumentElement(offsetParent);
const isFixed = strategy === 'fixed';
const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
const offsets = createCoords(0);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
} else if (documentElement) {
// If the <body> scrollbar appears on the left (e.g. RTL systems). Use
// Firefox with layout.scrollbar.side = 3 in about:config to test this.
offsets.x = getWindowScrollBarX(documentElement);
}
}
let htmlX = 0;
let htmlY = 0;
if (documentElement && !isOffsetParentAnElement && !isFixed) {
const htmlRect = documentElement.getBoundingClientRect();
htmlY = htmlRect.top + scroll.scrollTop;
htmlX = htmlRect.left + scroll.scrollLeft -
// RTL <body> scrollbar.
getWindowScrollBarX(documentElement, htmlRect);
}
const x = rect.left + scroll.scrollLeft - offsets.x - htmlX;
const y = rect.top + scroll.scrollTop - offsets.y - htmlY;
return {
x,
y,
width: rect.width,
height: rect.height
};
}
function isStaticPositioned(element) {
return getComputedStyle(element).position === 'static';
}
function getTrueOffsetParent(element, polyfill) {
if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {
return null;
}
if (polyfill) {
return polyfill(element);
}
let rawOffsetParent = element.offsetParent;
// Firefox returns the <html> element as the offsetParent if it's non-static,
// while Chrome and Safari return the <body> element. The <body> element must
// be used to perform the correct calculations even if the <html> element is
// non-static.
if (getDocumentElement(element) === rawOffsetParent) {
rawOffsetParent = rawOffsetParent.ownerDocument.body;
}
return rawOffsetParent;
}
// Gets the closest ancestor positioned element. Handles some edge cases,
// such as table ancestors and cross browser bugs.
function getOffsetParent(element, polyfill) {
const win = getWindow(element);
if (isTopLayer(element)) {
return win;
}
if (!isHTMLElement(element)) {
let svgOffsetParent = getParentNode(element);
while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {
if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {
return svgOffsetParent;
}
svgOffsetParent = getParentNode(svgOffsetParent);
}
return win;
}
let offsetParent = getTrueOffsetParent(element, polyfill);
while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {
offsetParent = getTrueOffsetParent(offsetParent, polyfill);
}
if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {
return win;
}
return offsetParent || getContainingBlock(element) || win;
}
const getElementRects = async function (data) {
const getOffsetParentFn = this.getOffsetParent || getOffsetParent;
const getDimensionsFn = this.getDimensions;
const floatingDimensions = await getDimensionsFn(data.floating);
return {
reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),
floating: {
x: 0,
y: 0,
width: floatingDimensions.width,
height: floatingDimensions.height
}
};
};
function isRTL(element) {
return getComputedStyle(element).direction === 'rtl';
}
const platform = {
convertOffsetParentRelativeRectToViewportRelativeRect,
getDocumentElement,
getClippingRect,
getOffsetParent,
getElementRects,
getClientRects,
getDimensions,
getScale,
isElement,
isRTL
};
// https://samthor.au/2021/observing-dom/
function observeMove(element, onMove) {
let io = null;
let timeoutId;
const root = getDocumentElement(element);
function cleanup() {
var _io;
clearTimeout(timeoutId);
(_io = io) == null || _io.disconnect();
io = null;
}
function refresh(skip, threshold) {
if (skip === void 0) {
skip = false;
}
if (threshold === void 0) {
threshold = 1;
}
cleanup();
const {
left,
top,
width,
height
} = element.getBoundingClientRect();
if (!skip) {
onMove();
}
if (!width || !height) {
return;
}
const insetTop = floor(top);
const insetRight = floor(root.clientWidth - (left + width));
const insetBottom = floor(root.clientHeight - (top + height));
const insetLeft = floor(left);
const rootMargin = -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px";
const options = {
rootMargin,
threshold: max(0, min(1, threshold)) || 1
};
let isFirstUpdate = true;
function handleObserve(entries) {
const ratio = entries[0].intersectionRatio;
if (ratio !== threshold) {
if (!isFirstUpdate) {
return refresh();
}
if (!ratio) {
// If the reference is clipped, the ratio is 0. Throttle the refresh
// to prevent an infinite loop of updates.
timeoutId = setTimeout(() => {
refresh(false, 1e-7);
}, 1000);
} else {
refresh(false, ratio);
}
}
isFirstUpdate = false;
}
// Older browsers don't support a `document` as the root and will throw an
// error.
try {
io = new IntersectionObserver(handleObserve, {
...options,
// Handle <iframe>s
root: root.ownerDocument
});
} catch (e) {
io = new IntersectionObserver(handleObserve, options);
}
io.observe(element);
}
refresh(true);
return cleanup;
}
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
function autoUpdate(reference, floating, update, options) {
if (options === void 0) {
options = {};
}
const {
ancestorScroll = true,
ancestorResize = true,
elementResize = typeof ResizeObserver === 'function',
layoutShift = typeof IntersectionObserver === 'function',
animationFrame = false
} = options;
const referenceEl = unwrapElement(reference);
const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.addEventListener('scroll', update, {
passive: true
});
ancestorResize && ancestor.addEventListener('resize', update);
});
const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;
let reobserveFrame = -1;
let resizeObserver = null;
if (elementResize) {
resizeObserver = new ResizeObserver(_ref => {
let [firstEntry] = _ref;
if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {
// Prevent update loops when using the `size` middleware.
// https://github.com/floating-ui/floating-ui/issues/1740
resizeObserver.unobserve(floating);
cancelAnimationFrame(reobserveFrame);
reobserveFrame = requestAnimationFrame(() => {
var _resizeObserver;
(_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);
});
}
update();
});
if (referenceEl && !animationFrame) {
resizeObserver.observe(referenceEl);
}
resizeObserver.observe(floating);
}
let frameId;
let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;
if (animationFrame) {
frameLoop();
}
function frameLoop() {
const nextRefRect = getBoundingClientRect(reference);
if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {
update();
}
prevRefRect = nextRefRect;
frameId = requestAnimationFrame(frameLoop);
}
update();
return () => {
var _resizeObserver2;
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.removeEventListener('scroll', update);
ancestorResize && ancestor.removeEventListener('resize', update);
});
cleanupIo == null || cleanupIo();
(_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();
resizeObserver = null;
if (animationFrame) {
cancelAnimationFrame(frameId);
}
};
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
const detectOverflow = detectOverflow$1;
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = offset$1;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = autoPlacement$1;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = shift$1;
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = flip$1;
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = size$1;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = hide$1;
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = arrow$1;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = inline$1;
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = limitShift$1;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
const computePosition = (reference, floating, options) => {
// This caches the expensive `getClippingElementAncestors` function so that
// multiple lifecycle resets re-use the same result. It only lives for a
// single call. If other functions become expensive, we can add them as well.
const cache = new Map();
const mergedOptions = {
platform,
...options
};
const platformWithCache = {
...mergedOptions.platform,
_c: cache
};
return computePosition$1(reference, floating, {
...mergedOptions,
platform: platformWithCache
});
};
export { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };

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import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';
import { round, createCoords, max, min, floor } from '@floating-ui/utils';
import { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';
export { getOverflowAncestors } from '@floating-ui/utils/dom';
function getCssDimensions(element) {
const css = getComputedStyle(element);
// In testing environments, the `width` and `height` properties are empty
// strings for SVG elements, returning NaN. Fallback to `0` in this case.
let width = parseFloat(css.width) || 0;
let height = parseFloat(css.height) || 0;
const hasOffset = isHTMLElement(element);
const offsetWidth = hasOffset ? element.offsetWidth : width;
const offsetHeight = hasOffset ? element.offsetHeight : height;
const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
if (shouldFallback) {
width = offsetWidth;
height = offsetHeight;
}
return {
width,
height,
$: shouldFallback
};
}
function unwrapElement(element) {
return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
const domElement = unwrapElement(element);
if (!isHTMLElement(domElement)) {
return createCoords(1);
}
const rect = domElement.getBoundingClientRect();
const {
width,
height,
$
} = getCssDimensions(domElement);
let x = ($ ? round(rect.width) : rect.width) / width;
let y = ($ ? round(rect.height) : rect.height) / height;
// 0, NaN, or Infinity should always fallback to 1.
if (!x || !Number.isFinite(x)) {
x = 1;
}
if (!y || !Number.isFinite(y)) {
y = 1;
}
return {
x,
y
};
}
const noOffsets = /*#__PURE__*/createCoords(0);
function getVisualOffsets(element) {
const win = getWindow(element);
if (!isWebKit() || !win.visualViewport) {
return noOffsets;
}
return {
x: win.visualViewport.offsetLeft,
y: win.visualViewport.offsetTop
};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
if (isFixed === void 0) {
isFixed = false;
}
if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {
return false;
}
return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
if (includeScale === void 0) {
includeScale = false;
}
if (isFixedStrategy === void 0) {
isFixedStrategy = false;
}
const clientRect = element.getBoundingClientRect();
const domElement = unwrapElement(element);
let scale = createCoords(1);
if (includeScale) {
if (offsetParent) {
if (isElement(offsetParent)) {
scale = getScale(offsetParent);
}
} else {
scale = getScale(element);
}
}
const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
let x = (clientRect.left + visualOffsets.x) / scale.x;
let y = (clientRect.top + visualOffsets.y) / scale.y;
let width = clientRect.width / scale.x;
let height = clientRect.height / scale.y;
if (domElement) {
const win = getWindow(domElement);
const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
let currentWin = win;
let currentIFrame = getFrameElement(currentWin);
while (currentIFrame && offsetParent && offsetWin !== currentWin) {
const iframeScale = getScale(currentIFrame);
const iframeRect = currentIFrame.getBoundingClientRect();
const css = getComputedStyle(currentIFrame);
const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
x *= iframeScale.x;
y *= iframeScale.y;
width *= iframeScale.x;
height *= iframeScale.y;
x += left;
y += top;
currentWin = getWindow(currentIFrame);
currentIFrame = getFrameElement(currentWin);
}
}
return rectToClientRect({
width,
height,
x,
y
});
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
let {
elements,
rect,
offsetParent,
strategy
} = _ref;
const isFixed = strategy === 'fixed';
const documentElement = getDocumentElement(offsetParent);
const topLayer = elements ? isTopLayer(elements.floating) : false;
if (offsetParent === documentElement || topLayer && isFixed) {
return rect;
}
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
let scale = createCoords(1);
const offsets = createCoords(0);
const isOffsetParentAnElement = isHTMLElement(offsetParent);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isHTMLElement(offsetParent)) {
const offsetRect = getBoundingClientRect(offsetParent);
scale = getScale(offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
}
}
return {
width: rect.width * scale.x,
height: rect.height * scale.y,
x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,
y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y
};
}
function getClientRects(element) {
return Array.from(element.getClientRects());
}
// If <html> has a CSS width greater than the viewport, then this will be
// incorrect for RTL.
function getWindowScrollBarX(element, rect) {
const leftScroll = getNodeScroll(element).scrollLeft;
if (!rect) {
return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
}
return rect.left + leftScroll;
}
// Gets the entire size of the scrollable document area, even extending outside
// of the `<html>` and `<body>` rect bounds if horizontally scrollable.
function getDocumentRect(element) {
const html = getDocumentElement(element);
const scroll = getNodeScroll(element);
const body = element.ownerDocument.body;
const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
let x = -scroll.scrollLeft + getWindowScrollBarX(element);
const y = -scroll.scrollTop;
if (getComputedStyle(body).direction === 'rtl') {
x += max(html.clientWidth, body.clientWidth) - width;
}
return {
width,
height,
x,
y
};
}
function getViewportRect(element, strategy) {
const win = getWindow(element);
const html = getDocumentElement(element);
const visualViewport = win.visualViewport;
let width = html.clientWidth;
let height = html.clientHeight;
let x = 0;
let y = 0;
if (visualViewport) {
width = visualViewport.width;
height = visualViewport.height;
const visualViewportBased = isWebKit();
if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {
x = visualViewport.offsetLeft;
y = visualViewport.offsetTop;
}
}
return {
width,
height,
x,
y
};
}
// Returns the inner client rect, subtracting scrollbars if present.
function getInnerBoundingClientRect(element, strategy) {
const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');
const top = clientRect.top + element.clientTop;
const left = clientRect.left + element.clientLeft;
const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
const width = element.clientWidth * scale.x;
const height = element.clientHeight * scale.y;
const x = left * scale.x;
const y = top * scale.y;
return {
width,
height,
x,
y
};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
let rect;
if (clippingAncestor === 'viewport') {
rect = getViewportRect(element, strategy);
} else if (clippingAncestor === 'document') {
rect = getDocumentRect(getDocumentElement(element));
} else if (isElement(clippingAncestor)) {
rect = getInnerBoundingClientRect(clippingAncestor, strategy);
} else {
const visualOffsets = getVisualOffsets(element);
rect = {
...clippingAncestor,
x: clippingAncestor.x - visualOffsets.x,
y: clippingAncestor.y - visualOffsets.y
};
}
return rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
const parentNode = getParentNode(element);
if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {
return false;
}
return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);
}
// A "clipping ancestor" is an `overflow` element with the characteristic of
// clipping (or hiding) child elements. This returns all clipping ancestors
// of the given element up the tree.
function getClippingElementAncestors(element, cache) {
const cachedResult = cache.get(element);
if (cachedResult) {
return cachedResult;
}
let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');
let currentContainingBlockComputedStyle = null;
const elementIsFixed = getComputedStyle(element).position === 'fixed';
let currentNode = elementIsFixed ? getParentNode(element) : element;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
const computedStyle = getComputedStyle(currentNode);
const currentNodeIsContaining = isContainingBlock(currentNode);
if (!currentNodeIsContaining && computedStyle.position === 'fixed') {
currentContainingBlockComputedStyle = null;
}
const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);
if (shouldDropCurrentNode) {
// Drop non-containing blocks.
result = result.filter(ancestor => ancestor !== currentNode);
} else {
// Record last containing block for next iteration.
currentContainingBlockComputedStyle = computedStyle;
}
currentNode = getParentNode(currentNode);
}
cache.set(element, result);
return result;
}
// Gets the maximum area that the element is visible in due to any number of
// clipping ancestors.
function getClippingRect(_ref) {
let {
element,
boundary,
rootBoundary,
strategy
} = _ref;
const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);
const clippingAncestors = [...elementClippingAncestors, rootBoundary];
const firstClippingAncestor = clippingAncestors[0];
const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {
const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);
accRect.top = max(rect.top, accRect.top);
accRect.right = min(rect.right, accRect.right);
accRect.bottom = min(rect.bottom, accRect.bottom);
accRect.left = max(rect.left, accRect.left);
return accRect;
}, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));
return {
width: clippingRect.right - clippingRect.left,
height: clippingRect.bottom - clippingRect.top,
x: clippingRect.left,
y: clippingRect.top
};
}
function getDimensions(element) {
const {
width,
height
} = getCssDimensions(element);
return {
width,
height
};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
const isOffsetParentAnElement = isHTMLElement(offsetParent);
const documentElement = getDocumentElement(offsetParent);
const isFixed = strategy === 'fixed';
const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
const offsets = createCoords(0);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
} else if (documentElement) {
// If the <body> scrollbar appears on the left (e.g. RTL systems). Use
// Firefox with layout.scrollbar.side = 3 in about:config to test this.
offsets.x = getWindowScrollBarX(documentElement);
}
}
let htmlX = 0;
let htmlY = 0;
if (documentElement && !isOffsetParentAnElement && !isFixed) {
const htmlRect = documentElement.getBoundingClientRect();
htmlY = htmlRect.top + scroll.scrollTop;
htmlX = htmlRect.left + scroll.scrollLeft -
// RTL <body> scrollbar.
getWindowScrollBarX(documentElement, htmlRect);
}
const x = rect.left + scroll.scrollLeft - offsets.x - htmlX;
const y = rect.top + scroll.scrollTop - offsets.y - htmlY;
return {
x,
y,
width: rect.width,
height: rect.height
};
}
function isStaticPositioned(element) {
return getComputedStyle(element).position === 'static';
}
function getTrueOffsetParent(element, polyfill) {
if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {
return null;
}
if (polyfill) {
return polyfill(element);
}
let rawOffsetParent = element.offsetParent;
// Firefox returns the <html> element as the offsetParent if it's non-static,
// while Chrome and Safari return the <body> element. The <body> element must
// be used to perform the correct calculations even if the <html> element is
// non-static.
if (getDocumentElement(element) === rawOffsetParent) {
rawOffsetParent = rawOffsetParent.ownerDocument.body;
}
return rawOffsetParent;
}
// Gets the closest ancestor positioned element. Handles some edge cases,
// such as table ancestors and cross browser bugs.
function getOffsetParent(element, polyfill) {
const win = getWindow(element);
if (isTopLayer(element)) {
return win;
}
if (!isHTMLElement(element)) {
let svgOffsetParent = getParentNode(element);
while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {
if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {
return svgOffsetParent;
}
svgOffsetParent = getParentNode(svgOffsetParent);
}
return win;
}
let offsetParent = getTrueOffsetParent(element, polyfill);
while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {
offsetParent = getTrueOffsetParent(offsetParent, polyfill);
}
if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {
return win;
}
return offsetParent || getContainingBlock(element) || win;
}
const getElementRects = async function (data) {
const getOffsetParentFn = this.getOffsetParent || getOffsetParent;
const getDimensionsFn = this.getDimensions;
const floatingDimensions = await getDimensionsFn(data.floating);
return {
reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),
floating: {
x: 0,
y: 0,
width: floatingDimensions.width,
height: floatingDimensions.height
}
};
};
function isRTL(element) {
return getComputedStyle(element).direction === 'rtl';
}
const platform = {
convertOffsetParentRelativeRectToViewportRelativeRect,
getDocumentElement,
getClippingRect,
getOffsetParent,
getElementRects,
getClientRects,
getDimensions,
getScale,
isElement,
isRTL
};
// https://samthor.au/2021/observing-dom/
function observeMove(element, onMove) {
let io = null;
let timeoutId;
const root = getDocumentElement(element);
function cleanup() {
var _io;
clearTimeout(timeoutId);
(_io = io) == null || _io.disconnect();
io = null;
}
function refresh(skip, threshold) {
if (skip === void 0) {
skip = false;
}
if (threshold === void 0) {
threshold = 1;
}
cleanup();
const {
left,
top,
width,
height
} = element.getBoundingClientRect();
if (!skip) {
onMove();
}
if (!width || !height) {
return;
}
const insetTop = floor(top);
const insetRight = floor(root.clientWidth - (left + width));
const insetBottom = floor(root.clientHeight - (top + height));
const insetLeft = floor(left);
const rootMargin = -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px";
const options = {
rootMargin,
threshold: max(0, min(1, threshold)) || 1
};
let isFirstUpdate = true;
function handleObserve(entries) {
const ratio = entries[0].intersectionRatio;
if (ratio !== threshold) {
if (!isFirstUpdate) {
return refresh();
}
if (!ratio) {
// If the reference is clipped, the ratio is 0. Throttle the refresh
// to prevent an infinite loop of updates.
timeoutId = setTimeout(() => {
refresh(false, 1e-7);
}, 1000);
} else {
refresh(false, ratio);
}
}
isFirstUpdate = false;
}
// Older browsers don't support a `document` as the root and will throw an
// error.
try {
io = new IntersectionObserver(handleObserve, {
...options,
// Handle <iframe>s
root: root.ownerDocument
});
} catch (e) {
io = new IntersectionObserver(handleObserve, options);
}
io.observe(element);
}
refresh(true);
return cleanup;
}
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
function autoUpdate(reference, floating, update, options) {
if (options === void 0) {
options = {};
}
const {
ancestorScroll = true,
ancestorResize = true,
elementResize = typeof ResizeObserver === 'function',
layoutShift = typeof IntersectionObserver === 'function',
animationFrame = false
} = options;
const referenceEl = unwrapElement(reference);
const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.addEventListener('scroll', update, {
passive: true
});
ancestorResize && ancestor.addEventListener('resize', update);
});
const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;
let reobserveFrame = -1;
let resizeObserver = null;
if (elementResize) {
resizeObserver = new ResizeObserver(_ref => {
let [firstEntry] = _ref;
if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {
// Prevent update loops when using the `size` middleware.
// https://github.com/floating-ui/floating-ui/issues/1740
resizeObserver.unobserve(floating);
cancelAnimationFrame(reobserveFrame);
reobserveFrame = requestAnimationFrame(() => {
var _resizeObserver;
(_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);
});
}
update();
});
if (referenceEl && !animationFrame) {
resizeObserver.observe(referenceEl);
}
resizeObserver.observe(floating);
}
let frameId;
let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;
if (animationFrame) {
frameLoop();
}
function frameLoop() {
const nextRefRect = getBoundingClientRect(reference);
if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {
update();
}
prevRefRect = nextRefRect;
frameId = requestAnimationFrame(frameLoop);
}
update();
return () => {
var _resizeObserver2;
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.removeEventListener('scroll', update);
ancestorResize && ancestor.removeEventListener('resize', update);
});
cleanupIo == null || cleanupIo();
(_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();
resizeObserver = null;
if (animationFrame) {
cancelAnimationFrame(frameId);
}
};
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
const detectOverflow = detectOverflow$1;
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = offset$1;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = autoPlacement$1;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = shift$1;
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = flip$1;
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = size$1;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = hide$1;
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = arrow$1;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = inline$1;
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = limitShift$1;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
const computePosition = (reference, floating, options) => {
// This caches the expensive `getClippingElementAncestors` function so that
// multiple lifecycle resets re-use the same result. It only lives for a
// single call. If other functions become expensive, we can add them as well.
const cache = new Map();
const mergedOptions = {
platform,
...options
};
const platformWithCache = {
...mergedOptions.platform,
_c: cache
};
return computePosition$1(reference, floating, {
...mergedOptions,
platform: platformWithCache
});
};
export { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };

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@@ -0,0 +1,910 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@floating-ui/core')) :
typeof define === 'function' && define.amd ? define(['exports', '@floating-ui/core'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUIDOM = {}, global.FloatingUICore));
})(this, (function (exports, core) { 'use strict';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const min = Math.min;
const max = Math.max;
const round = Math.round;
const floor = Math.floor;
const createCoords = v => ({
x: v,
y: v
});
function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
function getCssDimensions(element) {
const css = getComputedStyle(element);
// In testing environments, the `width` and `height` properties are empty
// strings for SVG elements, returning NaN. Fallback to `0` in this case.
let width = parseFloat(css.width) || 0;
let height = parseFloat(css.height) || 0;
const hasOffset = isHTMLElement(element);
const offsetWidth = hasOffset ? element.offsetWidth : width;
const offsetHeight = hasOffset ? element.offsetHeight : height;
const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
if (shouldFallback) {
width = offsetWidth;
height = offsetHeight;
}
return {
width,
height,
$: shouldFallback
};
}
function unwrapElement(element) {
return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
const domElement = unwrapElement(element);
if (!isHTMLElement(domElement)) {
return createCoords(1);
}
const rect = domElement.getBoundingClientRect();
const {
width,
height,
$
} = getCssDimensions(domElement);
let x = ($ ? round(rect.width) : rect.width) / width;
let y = ($ ? round(rect.height) : rect.height) / height;
// 0, NaN, or Infinity should always fallback to 1.
if (!x || !Number.isFinite(x)) {
x = 1;
}
if (!y || !Number.isFinite(y)) {
y = 1;
}
return {
x,
y
};
}
const noOffsets = /*#__PURE__*/createCoords(0);
function getVisualOffsets(element) {
const win = getWindow(element);
if (!isWebKit() || !win.visualViewport) {
return noOffsets;
}
return {
x: win.visualViewport.offsetLeft,
y: win.visualViewport.offsetTop
};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
if (isFixed === void 0) {
isFixed = false;
}
if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {
return false;
}
return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
if (includeScale === void 0) {
includeScale = false;
}
if (isFixedStrategy === void 0) {
isFixedStrategy = false;
}
const clientRect = element.getBoundingClientRect();
const domElement = unwrapElement(element);
let scale = createCoords(1);
if (includeScale) {
if (offsetParent) {
if (isElement(offsetParent)) {
scale = getScale(offsetParent);
}
} else {
scale = getScale(element);
}
}
const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
let x = (clientRect.left + visualOffsets.x) / scale.x;
let y = (clientRect.top + visualOffsets.y) / scale.y;
let width = clientRect.width / scale.x;
let height = clientRect.height / scale.y;
if (domElement) {
const win = getWindow(domElement);
const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
let currentWin = win;
let currentIFrame = getFrameElement(currentWin);
while (currentIFrame && offsetParent && offsetWin !== currentWin) {
const iframeScale = getScale(currentIFrame);
const iframeRect = currentIFrame.getBoundingClientRect();
const css = getComputedStyle(currentIFrame);
const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
x *= iframeScale.x;
y *= iframeScale.y;
width *= iframeScale.x;
height *= iframeScale.y;
x += left;
y += top;
currentWin = getWindow(currentIFrame);
currentIFrame = getFrameElement(currentWin);
}
}
return core.rectToClientRect({
width,
height,
x,
y
});
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
let {
elements,
rect,
offsetParent,
strategy
} = _ref;
const isFixed = strategy === 'fixed';
const documentElement = getDocumentElement(offsetParent);
const topLayer = elements ? isTopLayer(elements.floating) : false;
if (offsetParent === documentElement || topLayer && isFixed) {
return rect;
}
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
let scale = createCoords(1);
const offsets = createCoords(0);
const isOffsetParentAnElement = isHTMLElement(offsetParent);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isHTMLElement(offsetParent)) {
const offsetRect = getBoundingClientRect(offsetParent);
scale = getScale(offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
}
}
return {
width: rect.width * scale.x,
height: rect.height * scale.y,
x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,
y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y
};
}
function getClientRects(element) {
return Array.from(element.getClientRects());
}
// If <html> has a CSS width greater than the viewport, then this will be
// incorrect for RTL.
function getWindowScrollBarX(element, rect) {
const leftScroll = getNodeScroll(element).scrollLeft;
if (!rect) {
return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
}
return rect.left + leftScroll;
}
// Gets the entire size of the scrollable document area, even extending outside
// of the `<html>` and `<body>` rect bounds if horizontally scrollable.
function getDocumentRect(element) {
const html = getDocumentElement(element);
const scroll = getNodeScroll(element);
const body = element.ownerDocument.body;
const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
let x = -scroll.scrollLeft + getWindowScrollBarX(element);
const y = -scroll.scrollTop;
if (getComputedStyle(body).direction === 'rtl') {
x += max(html.clientWidth, body.clientWidth) - width;
}
return {
width,
height,
x,
y
};
}
function getViewportRect(element, strategy) {
const win = getWindow(element);
const html = getDocumentElement(element);
const visualViewport = win.visualViewport;
let width = html.clientWidth;
let height = html.clientHeight;
let x = 0;
let y = 0;
if (visualViewport) {
width = visualViewport.width;
height = visualViewport.height;
const visualViewportBased = isWebKit();
if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {
x = visualViewport.offsetLeft;
y = visualViewport.offsetTop;
}
}
return {
width,
height,
x,
y
};
}
// Returns the inner client rect, subtracting scrollbars if present.
function getInnerBoundingClientRect(element, strategy) {
const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');
const top = clientRect.top + element.clientTop;
const left = clientRect.left + element.clientLeft;
const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
const width = element.clientWidth * scale.x;
const height = element.clientHeight * scale.y;
const x = left * scale.x;
const y = top * scale.y;
return {
width,
height,
x,
y
};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
let rect;
if (clippingAncestor === 'viewport') {
rect = getViewportRect(element, strategy);
} else if (clippingAncestor === 'document') {
rect = getDocumentRect(getDocumentElement(element));
} else if (isElement(clippingAncestor)) {
rect = getInnerBoundingClientRect(clippingAncestor, strategy);
} else {
const visualOffsets = getVisualOffsets(element);
rect = {
...clippingAncestor,
x: clippingAncestor.x - visualOffsets.x,
y: clippingAncestor.y - visualOffsets.y
};
}
return core.rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
const parentNode = getParentNode(element);
if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {
return false;
}
return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);
}
// A "clipping ancestor" is an `overflow` element with the characteristic of
// clipping (or hiding) child elements. This returns all clipping ancestors
// of the given element up the tree.
function getClippingElementAncestors(element, cache) {
const cachedResult = cache.get(element);
if (cachedResult) {
return cachedResult;
}
let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');
let currentContainingBlockComputedStyle = null;
const elementIsFixed = getComputedStyle(element).position === 'fixed';
let currentNode = elementIsFixed ? getParentNode(element) : element;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
const computedStyle = getComputedStyle(currentNode);
const currentNodeIsContaining = isContainingBlock(currentNode);
if (!currentNodeIsContaining && computedStyle.position === 'fixed') {
currentContainingBlockComputedStyle = null;
}
const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);
if (shouldDropCurrentNode) {
// Drop non-containing blocks.
result = result.filter(ancestor => ancestor !== currentNode);
} else {
// Record last containing block for next iteration.
currentContainingBlockComputedStyle = computedStyle;
}
currentNode = getParentNode(currentNode);
}
cache.set(element, result);
return result;
}
// Gets the maximum area that the element is visible in due to any number of
// clipping ancestors.
function getClippingRect(_ref) {
let {
element,
boundary,
rootBoundary,
strategy
} = _ref;
const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);
const clippingAncestors = [...elementClippingAncestors, rootBoundary];
const firstClippingAncestor = clippingAncestors[0];
const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {
const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);
accRect.top = max(rect.top, accRect.top);
accRect.right = min(rect.right, accRect.right);
accRect.bottom = min(rect.bottom, accRect.bottom);
accRect.left = max(rect.left, accRect.left);
return accRect;
}, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));
return {
width: clippingRect.right - clippingRect.left,
height: clippingRect.bottom - clippingRect.top,
x: clippingRect.left,
y: clippingRect.top
};
}
function getDimensions(element) {
const {
width,
height
} = getCssDimensions(element);
return {
width,
height
};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
const isOffsetParentAnElement = isHTMLElement(offsetParent);
const documentElement = getDocumentElement(offsetParent);
const isFixed = strategy === 'fixed';
const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
const offsets = createCoords(0);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {
scroll = getNodeScroll(offsetParent);
}
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
} else if (documentElement) {
// If the <body> scrollbar appears on the left (e.g. RTL systems). Use
// Firefox with layout.scrollbar.side = 3 in about:config to test this.
offsets.x = getWindowScrollBarX(documentElement);
}
}
let htmlX = 0;
let htmlY = 0;
if (documentElement && !isOffsetParentAnElement && !isFixed) {
const htmlRect = documentElement.getBoundingClientRect();
htmlY = htmlRect.top + scroll.scrollTop;
htmlX = htmlRect.left + scroll.scrollLeft -
// RTL <body> scrollbar.
getWindowScrollBarX(documentElement, htmlRect);
}
const x = rect.left + scroll.scrollLeft - offsets.x - htmlX;
const y = rect.top + scroll.scrollTop - offsets.y - htmlY;
return {
x,
y,
width: rect.width,
height: rect.height
};
}
function isStaticPositioned(element) {
return getComputedStyle(element).position === 'static';
}
function getTrueOffsetParent(element, polyfill) {
if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {
return null;
}
if (polyfill) {
return polyfill(element);
}
let rawOffsetParent = element.offsetParent;
// Firefox returns the <html> element as the offsetParent if it's non-static,
// while Chrome and Safari return the <body> element. The <body> element must
// be used to perform the correct calculations even if the <html> element is
// non-static.
if (getDocumentElement(element) === rawOffsetParent) {
rawOffsetParent = rawOffsetParent.ownerDocument.body;
}
return rawOffsetParent;
}
// Gets the closest ancestor positioned element. Handles some edge cases,
// such as table ancestors and cross browser bugs.
function getOffsetParent(element, polyfill) {
const win = getWindow(element);
if (isTopLayer(element)) {
return win;
}
if (!isHTMLElement(element)) {
let svgOffsetParent = getParentNode(element);
while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {
if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {
return svgOffsetParent;
}
svgOffsetParent = getParentNode(svgOffsetParent);
}
return win;
}
let offsetParent = getTrueOffsetParent(element, polyfill);
while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {
offsetParent = getTrueOffsetParent(offsetParent, polyfill);
}
if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {
return win;
}
return offsetParent || getContainingBlock(element) || win;
}
const getElementRects = async function (data) {
const getOffsetParentFn = this.getOffsetParent || getOffsetParent;
const getDimensionsFn = this.getDimensions;
const floatingDimensions = await getDimensionsFn(data.floating);
return {
reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),
floating: {
x: 0,
y: 0,
width: floatingDimensions.width,
height: floatingDimensions.height
}
};
};
function isRTL(element) {
return getComputedStyle(element).direction === 'rtl';
}
const platform = {
convertOffsetParentRelativeRectToViewportRelativeRect,
getDocumentElement,
getClippingRect,
getOffsetParent,
getElementRects,
getClientRects,
getDimensions,
getScale,
isElement,
isRTL
};
// https://samthor.au/2021/observing-dom/
function observeMove(element, onMove) {
let io = null;
let timeoutId;
const root = getDocumentElement(element);
function cleanup() {
var _io;
clearTimeout(timeoutId);
(_io = io) == null || _io.disconnect();
io = null;
}
function refresh(skip, threshold) {
if (skip === void 0) {
skip = false;
}
if (threshold === void 0) {
threshold = 1;
}
cleanup();
const {
left,
top,
width,
height
} = element.getBoundingClientRect();
if (!skip) {
onMove();
}
if (!width || !height) {
return;
}
const insetTop = floor(top);
const insetRight = floor(root.clientWidth - (left + width));
const insetBottom = floor(root.clientHeight - (top + height));
const insetLeft = floor(left);
const rootMargin = -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px";
const options = {
rootMargin,
threshold: max(0, min(1, threshold)) || 1
};
let isFirstUpdate = true;
function handleObserve(entries) {
const ratio = entries[0].intersectionRatio;
if (ratio !== threshold) {
if (!isFirstUpdate) {
return refresh();
}
if (!ratio) {
// If the reference is clipped, the ratio is 0. Throttle the refresh
// to prevent an infinite loop of updates.
timeoutId = setTimeout(() => {
refresh(false, 1e-7);
}, 1000);
} else {
refresh(false, ratio);
}
}
isFirstUpdate = false;
}
// Older browsers don't support a `document` as the root and will throw an
// error.
try {
io = new IntersectionObserver(handleObserve, {
...options,
// Handle <iframe>s
root: root.ownerDocument
});
} catch (e) {
io = new IntersectionObserver(handleObserve, options);
}
io.observe(element);
}
refresh(true);
return cleanup;
}
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
function autoUpdate(reference, floating, update, options) {
if (options === void 0) {
options = {};
}
const {
ancestorScroll = true,
ancestorResize = true,
elementResize = typeof ResizeObserver === 'function',
layoutShift = typeof IntersectionObserver === 'function',
animationFrame = false
} = options;
const referenceEl = unwrapElement(reference);
const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.addEventListener('scroll', update, {
passive: true
});
ancestorResize && ancestor.addEventListener('resize', update);
});
const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;
let reobserveFrame = -1;
let resizeObserver = null;
if (elementResize) {
resizeObserver = new ResizeObserver(_ref => {
let [firstEntry] = _ref;
if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {
// Prevent update loops when using the `size` middleware.
// https://github.com/floating-ui/floating-ui/issues/1740
resizeObserver.unobserve(floating);
cancelAnimationFrame(reobserveFrame);
reobserveFrame = requestAnimationFrame(() => {
var _resizeObserver;
(_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);
});
}
update();
});
if (referenceEl && !animationFrame) {
resizeObserver.observe(referenceEl);
}
resizeObserver.observe(floating);
}
let frameId;
let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;
if (animationFrame) {
frameLoop();
}
function frameLoop() {
const nextRefRect = getBoundingClientRect(reference);
if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {
update();
}
prevRefRect = nextRefRect;
frameId = requestAnimationFrame(frameLoop);
}
update();
return () => {
var _resizeObserver2;
ancestors.forEach(ancestor => {
ancestorScroll && ancestor.removeEventListener('scroll', update);
ancestorResize && ancestor.removeEventListener('resize', update);
});
cleanupIo == null || cleanupIo();
(_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();
resizeObserver = null;
if (animationFrame) {
cancelAnimationFrame(frameId);
}
};
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
const detectOverflow = core.detectOverflow;
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = core.offset;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = core.autoPlacement;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = core.shift;
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = core.flip;
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = core.size;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = core.hide;
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = core.arrow;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = core.inline;
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = core.limitShift;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
const computePosition = (reference, floating, options) => {
// This caches the expensive `getClippingElementAncestors` function so that
// multiple lifecycle resets re-use the same result. It only lives for a
// single call. If other functions become expensive, we can add them as well.
const cache = new Map();
const mergedOptions = {
platform,
...options
};
const platformWithCache = {
...mergedOptions.platform,
_c: cache
};
return core.computePosition(reference, floating, {
...mergedOptions,
platform: platformWithCache
});
};
exports.arrow = arrow;
exports.autoPlacement = autoPlacement;
exports.autoUpdate = autoUpdate;
exports.computePosition = computePosition;
exports.detectOverflow = detectOverflow;
exports.flip = flip;
exports.getOverflowAncestors = getOverflowAncestors;
exports.hide = hide;
exports.inline = inline;
exports.limitShift = limitShift;
exports.offset = offset;
exports.platform = platform;
exports.shift = shift;
exports.size = size;
}));

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71
node_modules/@floating-ui/dom/package.json generated vendored Normal file
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{
"name": "@floating-ui/dom",
"version": "1.6.11",
"description": "Floating UI for the web",
"publishConfig": {
"access": "public"
},
"main": "./dist/floating-ui.dom.umd.js",
"module": "./dist/floating-ui.dom.esm.js",
"unpkg": "./dist/floating-ui.dom.umd.min.js",
"types": "./dist/floating-ui.dom.d.ts",
"exports": {
"./package.json": "./package.json",
".": {
"import": {
"types": "./dist/floating-ui.dom.d.mts",
"default": "./dist/floating-ui.dom.mjs"
},
"types": "./dist/floating-ui.dom.d.ts",
"module": "./dist/floating-ui.dom.esm.js",
"default": "./dist/floating-ui.dom.umd.js"
}
},
"sideEffects": false,
"files": [
"dist"
],
"author": "atomiks",
"license": "MIT",
"bugs": "https://github.com/floating-ui/floating-ui",
"repository": {
"type": "git",
"url": "https://github.com/floating-ui/floating-ui.git",
"directory": "packages/dom"
},
"homepage": "https://floating-ui.com",
"keywords": [
"tooltip",
"popover",
"dropdown",
"menu",
"popup",
"positioning"
],
"dependencies": {
"@floating-ui/core": "^1.6.0",
"@floating-ui/utils": "^0.2.8"
},
"devDependencies": {
"@types/react": "^18.2.46",
"@types/react-dom": "^18.2.18",
"@vitejs/plugin-react": "^4.2.1",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-router-dom": "^6.21.1",
"config": "0.0.0"
},
"scripts": {
"lint": "eslint .",
"format": "prettier --write .",
"clean": "rimraf dist out-tsc test-results",
"dev": "vite",
"build": "rollup -c",
"build:api": "build-api --tsc tsconfig.lib.json",
"test": "vitest run",
"test:watch": "vitest watch",
"publint": "publint",
"playwright": "playwright test ./test/functional",
"typecheck": "tsc -b"
}
}

20
node_modules/@floating-ui/react-dom/LICENSE generated vendored Normal file
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MIT License
Copyright (c) 2021-present Floating UI contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

3
node_modules/@floating-ui/react-dom/README.md generated vendored Normal file
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# @floating-ui/react-dom
This is the library to use Floating UI with React DOM.

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import { AlignedPlacement } from '@floating-ui/dom';
import { Alignment } from '@floating-ui/dom';
import { AutoPlacementOptions } from '@floating-ui/dom';
import { autoUpdate } from '@floating-ui/dom';
import { AutoUpdateOptions } from '@floating-ui/dom';
import { Axis } from '@floating-ui/dom';
import { Boundary } from '@floating-ui/dom';
import { ClientRectObject } from '@floating-ui/dom';
import { computePosition } from '@floating-ui/dom';
import { ComputePositionConfig } from '@floating-ui/dom';
import { ComputePositionReturn } from '@floating-ui/dom';
import { Coords } from '@floating-ui/dom';
import { Derivable } from '@floating-ui/dom';
import { detectOverflow } from '@floating-ui/dom';
import { DetectOverflowOptions } from '@floating-ui/dom';
import { Dimensions } from '@floating-ui/dom';
import { ElementContext } from '@floating-ui/dom';
import { ElementRects } from '@floating-ui/dom';
import { Elements } from '@floating-ui/dom';
import { FlipOptions } from '@floating-ui/dom';
import { FloatingElement } from '@floating-ui/dom';
import { getOverflowAncestors } from '@floating-ui/dom';
import { HideOptions } from '@floating-ui/dom';
import { InlineOptions } from '@floating-ui/dom';
import { Length } from '@floating-ui/dom';
import { LimitShiftOptions } from '@floating-ui/dom';
import { Middleware } from '@floating-ui/dom';
import { MiddlewareArguments } from '@floating-ui/dom';
import { MiddlewareData } from '@floating-ui/dom';
import { MiddlewareReturn } from '@floating-ui/dom';
import { MiddlewareState } from '@floating-ui/dom';
import { NodeScroll } from '@floating-ui/dom';
import { OffsetOptions } from '@floating-ui/dom';
import { Padding } from '@floating-ui/dom';
import { Placement } from '@floating-ui/dom';
import { Platform } from '@floating-ui/dom';
import { platform } from '@floating-ui/dom';
import type * as React from 'react';
import { Rect } from '@floating-ui/dom';
import { ReferenceElement } from '@floating-ui/dom';
import { RootBoundary } from '@floating-ui/dom';
import { ShiftOptions } from '@floating-ui/dom';
import { Side } from '@floating-ui/dom';
import { SideObject } from '@floating-ui/dom';
import { SizeOptions } from '@floating-ui/dom';
import { Strategy } from '@floating-ui/dom';
import { VirtualElement } from '@floating-ui/dom';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>, deps?: React.DependencyList) => Middleware;
export declare interface ArrowOptions {
/**
* The arrow element to be positioned.
* @default undefined
*/
element: React.MutableRefObject<Element | null> | Element | null;
/**
* The padding between the arrow element and the floating element edges.
* Useful when the floating element has rounded corners.
* @default 0
*/
padding?: Padding;
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>, deps?: React.DependencyList) => Middleware;
export { AutoPlacementOptions }
export { autoUpdate }
export { AutoUpdateOptions }
export { Axis }
export { Boundary }
export { ClientRectObject }
export { computePosition }
export { ComputePositionConfig }
export { ComputePositionReturn }
export { Coords }
export { Derivable }
export { detectOverflow }
export { DetectOverflowOptions }
export { Dimensions }
export { ElementContext }
export { ElementRects }
export { Elements }
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>, deps?: React.DependencyList) => Middleware;
export { FlipOptions }
export { FloatingElement }
export { getOverflowAncestors }
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>, deps?: React.DependencyList) => Middleware;
export { HideOptions }
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>, deps?: React.DependencyList) => Middleware;
export { InlineOptions }
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>, deps?: React.DependencyList) => {
fn: (state: MiddlewareState) => Coords;
options: any;
};
export { Middleware }
export { MiddlewareArguments }
export { MiddlewareData }
export { MiddlewareReturn }
export { MiddlewareState }
export { NodeScroll }
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions, deps?: React.DependencyList) => Middleware;
export { OffsetOptions }
export { Padding }
export { Placement }
export { Platform }
export { platform }
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
export { Rect }
export { ReferenceElement }
export declare type ReferenceType = Element | VirtualElement;
export { RootBoundary }
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>, deps?: React.DependencyList) => Middleware;
export { ShiftOptions }
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>, deps?: React.DependencyList) => Middleware;
export { SizeOptions }
export { Strategy }
/**
* Provides data to position a floating element.
* @see https://floating-ui.com/docs/useFloating
*/
export declare function useFloating<RT extends ReferenceType = ReferenceType>(options?: UseFloatingOptions): UseFloatingReturn<RT>;
export declare type UseFloatingData = Prettify<ComputePositionReturn & {
isPositioned: boolean;
}>;
export declare type UseFloatingOptions<RT extends ReferenceType = ReferenceType> = Prettify<Partial<ComputePositionConfig> & {
/**
* A callback invoked when both the reference and floating elements are
* mounted, and cleaned up when either is unmounted. This is useful for
* setting up event listeners (e.g. pass `autoUpdate`).
*/
whileElementsMounted?: (reference: RT, floating: HTMLElement, update: () => void) => () => void;
/**
* Object containing the reference and floating elements.
*/
elements?: {
reference?: RT | null;
floating?: HTMLElement | null;
};
/**
* The `open` state of the floating element to synchronize with the
* `isPositioned` value.
* @default false
*/
open?: boolean;
/**
* Whether to use `transform` for positioning instead of `top` and `left`
* (layout) in the `floatingStyles` object.
* @default false
*/
transform?: boolean;
}>;
export declare type UseFloatingReturn<RT extends ReferenceType = ReferenceType> = Prettify<UseFloatingData & {
/**
* Update the position of the floating element, re-rendering the component
* if required.
*/
update: () => void;
/**
* Pre-configured positioning styles to apply to the floating element.
*/
floatingStyles: React.CSSProperties;
/**
* Object containing the reference and floating refs and reactive setters.
*/
refs: {
/**
* A React ref to the reference element.
*/
reference: React.MutableRefObject<RT | null>;
/**
* A React ref to the floating element.
*/
floating: React.MutableRefObject<HTMLElement | null>;
/**
* A callback to set the reference element (reactive).
*/
setReference: (node: RT | null) => void;
/**
* A callback to set the floating element (reactive).
*/
setFloating: (node: HTMLElement | null) => void;
};
/**
* Object containing the reference and floating elements.
*/
elements: {
reference: RT | null;
floating: HTMLElement | null;
};
}>;
export { VirtualElement }
export { }

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import { AlignedPlacement } from '@floating-ui/dom';
import { Alignment } from '@floating-ui/dom';
import { AutoPlacementOptions } from '@floating-ui/dom';
import { autoUpdate } from '@floating-ui/dom';
import { AutoUpdateOptions } from '@floating-ui/dom';
import { Axis } from '@floating-ui/dom';
import { Boundary } from '@floating-ui/dom';
import { ClientRectObject } from '@floating-ui/dom';
import { computePosition } from '@floating-ui/dom';
import { ComputePositionConfig } from '@floating-ui/dom';
import { ComputePositionReturn } from '@floating-ui/dom';
import { Coords } from '@floating-ui/dom';
import { Derivable } from '@floating-ui/dom';
import { detectOverflow } from '@floating-ui/dom';
import { DetectOverflowOptions } from '@floating-ui/dom';
import { Dimensions } from '@floating-ui/dom';
import { ElementContext } from '@floating-ui/dom';
import { ElementRects } from '@floating-ui/dom';
import { Elements } from '@floating-ui/dom';
import { FlipOptions } from '@floating-ui/dom';
import { FloatingElement } from '@floating-ui/dom';
import { getOverflowAncestors } from '@floating-ui/dom';
import { HideOptions } from '@floating-ui/dom';
import { InlineOptions } from '@floating-ui/dom';
import { Length } from '@floating-ui/dom';
import { LimitShiftOptions } from '@floating-ui/dom';
import { Middleware } from '@floating-ui/dom';
import { MiddlewareArguments } from '@floating-ui/dom';
import { MiddlewareData } from '@floating-ui/dom';
import { MiddlewareReturn } from '@floating-ui/dom';
import { MiddlewareState } from '@floating-ui/dom';
import { NodeScroll } from '@floating-ui/dom';
import { OffsetOptions } from '@floating-ui/dom';
import { Padding } from '@floating-ui/dom';
import { Placement } from '@floating-ui/dom';
import { Platform } from '@floating-ui/dom';
import { platform } from '@floating-ui/dom';
import type * as React from 'react';
import { Rect } from '@floating-ui/dom';
import { ReferenceElement } from '@floating-ui/dom';
import { RootBoundary } from '@floating-ui/dom';
import { ShiftOptions } from '@floating-ui/dom';
import { Side } from '@floating-ui/dom';
import { SideObject } from '@floating-ui/dom';
import { SizeOptions } from '@floating-ui/dom';
import { Strategy } from '@floating-ui/dom';
import { VirtualElement } from '@floating-ui/dom';
export { AlignedPlacement }
export { Alignment }
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: ArrowOptions | Derivable<ArrowOptions>, deps?: React.DependencyList) => Middleware;
export declare interface ArrowOptions {
/**
* The arrow element to be positioned.
* @default undefined
*/
element: React.MutableRefObject<Element | null> | Element | null;
/**
* The padding between the arrow element and the floating element edges.
* Useful when the floating element has rounded corners.
* @default 0
*/
padding?: Padding;
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
export declare const autoPlacement: (options?: AutoPlacementOptions | Derivable<AutoPlacementOptions>, deps?: React.DependencyList) => Middleware;
export { AutoPlacementOptions }
export { autoUpdate }
export { AutoUpdateOptions }
export { Axis }
export { Boundary }
export { ClientRectObject }
export { computePosition }
export { ComputePositionConfig }
export { ComputePositionReturn }
export { Coords }
export { Derivable }
export { detectOverflow }
export { DetectOverflowOptions }
export { Dimensions }
export { ElementContext }
export { ElementRects }
export { Elements }
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: FlipOptions | Derivable<FlipOptions>, deps?: React.DependencyList) => Middleware;
export { FlipOptions }
export { FloatingElement }
export { getOverflowAncestors }
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: HideOptions | Derivable<HideOptions>, deps?: React.DependencyList) => Middleware;
export { HideOptions }
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
export declare const inline: (options?: InlineOptions | Derivable<InlineOptions>, deps?: React.DependencyList) => Middleware;
export { InlineOptions }
export { Length }
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
export declare const limitShift: (options?: LimitShiftOptions | Derivable<LimitShiftOptions>, deps?: React.DependencyList) => {
fn: (state: MiddlewareState) => Coords;
options: any;
};
export { Middleware }
export { MiddlewareArguments }
export { MiddlewareData }
export { MiddlewareReturn }
export { MiddlewareState }
export { NodeScroll }
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
export declare const offset: (options?: OffsetOptions, deps?: React.DependencyList) => Middleware;
export { OffsetOptions }
export { Padding }
export { Placement }
export { Platform }
export { platform }
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
export { Rect }
export { ReferenceElement }
export declare type ReferenceType = Element | VirtualElement;
export { RootBoundary }
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
export declare const shift: (options?: ShiftOptions | Derivable<ShiftOptions>, deps?: React.DependencyList) => Middleware;
export { ShiftOptions }
export { Side }
export { SideObject }
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
export declare const size: (options?: SizeOptions | Derivable<SizeOptions>, deps?: React.DependencyList) => Middleware;
export { SizeOptions }
export { Strategy }
/**
* Provides data to position a floating element.
* @see https://floating-ui.com/docs/useFloating
*/
export declare function useFloating<RT extends ReferenceType = ReferenceType>(options?: UseFloatingOptions): UseFloatingReturn<RT>;
export declare type UseFloatingData = Prettify<ComputePositionReturn & {
isPositioned: boolean;
}>;
export declare type UseFloatingOptions<RT extends ReferenceType = ReferenceType> = Prettify<Partial<ComputePositionConfig> & {
/**
* A callback invoked when both the reference and floating elements are
* mounted, and cleaned up when either is unmounted. This is useful for
* setting up event listeners (e.g. pass `autoUpdate`).
*/
whileElementsMounted?: (reference: RT, floating: HTMLElement, update: () => void) => () => void;
/**
* Object containing the reference and floating elements.
*/
elements?: {
reference?: RT | null;
floating?: HTMLElement | null;
};
/**
* The `open` state of the floating element to synchronize with the
* `isPositioned` value.
* @default false
*/
open?: boolean;
/**
* Whether to use `transform` for positioning instead of `top` and `left`
* (layout) in the `floatingStyles` object.
* @default false
*/
transform?: boolean;
}>;
export declare type UseFloatingReturn<RT extends ReferenceType = ReferenceType> = Prettify<UseFloatingData & {
/**
* Update the position of the floating element, re-rendering the component
* if required.
*/
update: () => void;
/**
* Pre-configured positioning styles to apply to the floating element.
*/
floatingStyles: React.CSSProperties;
/**
* Object containing the reference and floating refs and reactive setters.
*/
refs: {
/**
* A React ref to the reference element.
*/
reference: React.MutableRefObject<RT | null>;
/**
* A React ref to the floating element.
*/
floating: React.MutableRefObject<HTMLElement | null>;
/**
* A callback to set the reference element (reactive).
*/
setReference: (node: RT | null) => void;
/**
* A callback to set the floating element (reactive).
*/
setFloating: (node: HTMLElement | null) => void;
};
/**
* Object containing the reference and floating elements.
*/
elements: {
reference: RT | null;
floating: HTMLElement | null;
};
}>;
export { VirtualElement }
export { }

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import { computePosition, arrow as arrow$2, offset as offset$1, shift as shift$1, limitShift as limitShift$1, flip as flip$1, size as size$1, autoPlacement as autoPlacement$1, hide as hide$1, inline as inline$1 } from '@floating-ui/dom';
export { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';
import * as React from 'react';
import { useLayoutEffect, useEffect } from 'react';
import * as ReactDOM from 'react-dom';
var index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;
// Fork of `fast-deep-equal` that only does the comparisons we need and compares
// functions
function deepEqual(a, b) {
if (a === b) {
return true;
}
if (typeof a !== typeof b) {
return false;
}
if (typeof a === 'function' && a.toString() === b.toString()) {
return true;
}
let length;
let i;
let keys;
if (a && b && typeof a === 'object') {
if (Array.isArray(a)) {
length = a.length;
if (length !== b.length) return false;
for (i = length; i-- !== 0;) {
if (!deepEqual(a[i], b[i])) {
return false;
}
}
return true;
}
keys = Object.keys(a);
length = keys.length;
if (length !== Object.keys(b).length) {
return false;
}
for (i = length; i-- !== 0;) {
if (!{}.hasOwnProperty.call(b, keys[i])) {
return false;
}
}
for (i = length; i-- !== 0;) {
const key = keys[i];
if (key === '_owner' && a.$$typeof) {
continue;
}
if (!deepEqual(a[key], b[key])) {
return false;
}
}
return true;
}
return a !== a && b !== b;
}
function getDPR(element) {
if (typeof window === 'undefined') {
return 1;
}
const win = element.ownerDocument.defaultView || window;
return win.devicePixelRatio || 1;
}
function roundByDPR(element, value) {
const dpr = getDPR(element);
return Math.round(value * dpr) / dpr;
}
function useLatestRef(value) {
const ref = React.useRef(value);
index(() => {
ref.current = value;
});
return ref;
}
/**
* Provides data to position a floating element.
* @see https://floating-ui.com/docs/useFloating
*/
function useFloating(options) {
if (options === void 0) {
options = {};
}
const {
placement = 'bottom',
strategy = 'absolute',
middleware = [],
platform,
elements: {
reference: externalReference,
floating: externalFloating
} = {},
transform = true,
whileElementsMounted,
open
} = options;
const [data, setData] = React.useState({
x: 0,
y: 0,
strategy,
placement,
middlewareData: {},
isPositioned: false
});
const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);
if (!deepEqual(latestMiddleware, middleware)) {
setLatestMiddleware(middleware);
}
const [_reference, _setReference] = React.useState(null);
const [_floating, _setFloating] = React.useState(null);
const setReference = React.useCallback(node => {
if (node !== referenceRef.current) {
referenceRef.current = node;
_setReference(node);
}
}, []);
const setFloating = React.useCallback(node => {
if (node !== floatingRef.current) {
floatingRef.current = node;
_setFloating(node);
}
}, []);
const referenceEl = externalReference || _reference;
const floatingEl = externalFloating || _floating;
const referenceRef = React.useRef(null);
const floatingRef = React.useRef(null);
const dataRef = React.useRef(data);
const hasWhileElementsMounted = whileElementsMounted != null;
const whileElementsMountedRef = useLatestRef(whileElementsMounted);
const platformRef = useLatestRef(platform);
const openRef = useLatestRef(open);
const update = React.useCallback(() => {
if (!referenceRef.current || !floatingRef.current) {
return;
}
const config = {
placement,
strategy,
middleware: latestMiddleware
};
if (platformRef.current) {
config.platform = platformRef.current;
}
computePosition(referenceRef.current, floatingRef.current, config).then(data => {
const fullData = {
...data,
// The floating element's position may be recomputed while it's closed
// but still mounted (such as when transitioning out). To ensure
// `isPositioned` will be `false` initially on the next open, avoid
// setting it to `true` when `open === false` (must be specified).
isPositioned: openRef.current !== false
};
if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {
dataRef.current = fullData;
ReactDOM.flushSync(() => {
setData(fullData);
});
}
});
}, [latestMiddleware, placement, strategy, platformRef, openRef]);
index(() => {
if (open === false && dataRef.current.isPositioned) {
dataRef.current.isPositioned = false;
setData(data => ({
...data,
isPositioned: false
}));
}
}, [open]);
const isMountedRef = React.useRef(false);
index(() => {
isMountedRef.current = true;
return () => {
isMountedRef.current = false;
};
}, []);
index(() => {
if (referenceEl) referenceRef.current = referenceEl;
if (floatingEl) floatingRef.current = floatingEl;
if (referenceEl && floatingEl) {
if (whileElementsMountedRef.current) {
return whileElementsMountedRef.current(referenceEl, floatingEl, update);
}
update();
}
}, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);
const refs = React.useMemo(() => ({
reference: referenceRef,
floating: floatingRef,
setReference,
setFloating
}), [setReference, setFloating]);
const elements = React.useMemo(() => ({
reference: referenceEl,
floating: floatingEl
}), [referenceEl, floatingEl]);
const floatingStyles = React.useMemo(() => {
const initialStyles = {
position: strategy,
left: 0,
top: 0
};
if (!elements.floating) {
return initialStyles;
}
const x = roundByDPR(elements.floating, data.x);
const y = roundByDPR(elements.floating, data.y);
if (transform) {
return {
...initialStyles,
transform: "translate(" + x + "px, " + y + "px)",
...(getDPR(elements.floating) >= 1.5 && {
willChange: 'transform'
})
};
}
return {
position: strategy,
left: x,
top: y
};
}, [strategy, transform, elements.floating, data.x, data.y]);
return React.useMemo(() => ({
...data,
update,
refs,
elements,
floatingStyles
}), [data, update, refs, elements, floatingStyles]);
}
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow$1 = options => {
function isRef(value) {
return {}.hasOwnProperty.call(value, 'current');
}
return {
name: 'arrow',
options,
fn(state) {
const {
element,
padding
} = typeof options === 'function' ? options(state) : options;
if (element && isRef(element)) {
if (element.current != null) {
return arrow$2({
element: element.current,
padding
}).fn(state);
}
return {};
}
if (element) {
return arrow$2({
element,
padding
}).fn(state);
}
return {};
}
};
};
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = (options, deps) => ({
...offset$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = (options, deps) => ({
...shift$1(options),
options: [options, deps]
});
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = (options, deps) => ({
...limitShift$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = (options, deps) => ({
...flip$1(options),
options: [options, deps]
});
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = (options, deps) => ({
...size$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = (options, deps) => ({
...autoPlacement$1(options),
options: [options, deps]
});
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = (options, deps) => ({
...hide$1(options),
options: [options, deps]
});
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = (options, deps) => ({
...inline$1(options),
options: [options, deps]
});
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = (options, deps) => ({
...arrow$1(options),
options: [options, deps]
});
export { arrow, autoPlacement, flip, hide, inline, limitShift, offset, shift, size, useFloating };

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import { computePosition, arrow as arrow$2, offset as offset$1, shift as shift$1, limitShift as limitShift$1, flip as flip$1, size as size$1, autoPlacement as autoPlacement$1, hide as hide$1, inline as inline$1 } from '@floating-ui/dom';
export { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';
import * as React from 'react';
import { useLayoutEffect, useEffect } from 'react';
import * as ReactDOM from 'react-dom';
var index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;
// Fork of `fast-deep-equal` that only does the comparisons we need and compares
// functions
function deepEqual(a, b) {
if (a === b) {
return true;
}
if (typeof a !== typeof b) {
return false;
}
if (typeof a === 'function' && a.toString() === b.toString()) {
return true;
}
let length;
let i;
let keys;
if (a && b && typeof a === 'object') {
if (Array.isArray(a)) {
length = a.length;
if (length !== b.length) return false;
for (i = length; i-- !== 0;) {
if (!deepEqual(a[i], b[i])) {
return false;
}
}
return true;
}
keys = Object.keys(a);
length = keys.length;
if (length !== Object.keys(b).length) {
return false;
}
for (i = length; i-- !== 0;) {
if (!{}.hasOwnProperty.call(b, keys[i])) {
return false;
}
}
for (i = length; i-- !== 0;) {
const key = keys[i];
if (key === '_owner' && a.$$typeof) {
continue;
}
if (!deepEqual(a[key], b[key])) {
return false;
}
}
return true;
}
return a !== a && b !== b;
}
function getDPR(element) {
if (typeof window === 'undefined') {
return 1;
}
const win = element.ownerDocument.defaultView || window;
return win.devicePixelRatio || 1;
}
function roundByDPR(element, value) {
const dpr = getDPR(element);
return Math.round(value * dpr) / dpr;
}
function useLatestRef(value) {
const ref = React.useRef(value);
index(() => {
ref.current = value;
});
return ref;
}
/**
* Provides data to position a floating element.
* @see https://floating-ui.com/docs/useFloating
*/
function useFloating(options) {
if (options === void 0) {
options = {};
}
const {
placement = 'bottom',
strategy = 'absolute',
middleware = [],
platform,
elements: {
reference: externalReference,
floating: externalFloating
} = {},
transform = true,
whileElementsMounted,
open
} = options;
const [data, setData] = React.useState({
x: 0,
y: 0,
strategy,
placement,
middlewareData: {},
isPositioned: false
});
const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);
if (!deepEqual(latestMiddleware, middleware)) {
setLatestMiddleware(middleware);
}
const [_reference, _setReference] = React.useState(null);
const [_floating, _setFloating] = React.useState(null);
const setReference = React.useCallback(node => {
if (node !== referenceRef.current) {
referenceRef.current = node;
_setReference(node);
}
}, []);
const setFloating = React.useCallback(node => {
if (node !== floatingRef.current) {
floatingRef.current = node;
_setFloating(node);
}
}, []);
const referenceEl = externalReference || _reference;
const floatingEl = externalFloating || _floating;
const referenceRef = React.useRef(null);
const floatingRef = React.useRef(null);
const dataRef = React.useRef(data);
const hasWhileElementsMounted = whileElementsMounted != null;
const whileElementsMountedRef = useLatestRef(whileElementsMounted);
const platformRef = useLatestRef(platform);
const openRef = useLatestRef(open);
const update = React.useCallback(() => {
if (!referenceRef.current || !floatingRef.current) {
return;
}
const config = {
placement,
strategy,
middleware: latestMiddleware
};
if (platformRef.current) {
config.platform = platformRef.current;
}
computePosition(referenceRef.current, floatingRef.current, config).then(data => {
const fullData = {
...data,
// The floating element's position may be recomputed while it's closed
// but still mounted (such as when transitioning out). To ensure
// `isPositioned` will be `false` initially on the next open, avoid
// setting it to `true` when `open === false` (must be specified).
isPositioned: openRef.current !== false
};
if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {
dataRef.current = fullData;
ReactDOM.flushSync(() => {
setData(fullData);
});
}
});
}, [latestMiddleware, placement, strategy, platformRef, openRef]);
index(() => {
if (open === false && dataRef.current.isPositioned) {
dataRef.current.isPositioned = false;
setData(data => ({
...data,
isPositioned: false
}));
}
}, [open]);
const isMountedRef = React.useRef(false);
index(() => {
isMountedRef.current = true;
return () => {
isMountedRef.current = false;
};
}, []);
index(() => {
if (referenceEl) referenceRef.current = referenceEl;
if (floatingEl) floatingRef.current = floatingEl;
if (referenceEl && floatingEl) {
if (whileElementsMountedRef.current) {
return whileElementsMountedRef.current(referenceEl, floatingEl, update);
}
update();
}
}, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);
const refs = React.useMemo(() => ({
reference: referenceRef,
floating: floatingRef,
setReference,
setFloating
}), [setReference, setFloating]);
const elements = React.useMemo(() => ({
reference: referenceEl,
floating: floatingEl
}), [referenceEl, floatingEl]);
const floatingStyles = React.useMemo(() => {
const initialStyles = {
position: strategy,
left: 0,
top: 0
};
if (!elements.floating) {
return initialStyles;
}
const x = roundByDPR(elements.floating, data.x);
const y = roundByDPR(elements.floating, data.y);
if (transform) {
return {
...initialStyles,
transform: "translate(" + x + "px, " + y + "px)",
...(getDPR(elements.floating) >= 1.5 && {
willChange: 'transform'
})
};
}
return {
position: strategy,
left: x,
top: y
};
}, [strategy, transform, elements.floating, data.x, data.y]);
return React.useMemo(() => ({
...data,
update,
refs,
elements,
floatingStyles
}), [data, update, refs, elements, floatingStyles]);
}
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow$1 = options => {
function isRef(value) {
return {}.hasOwnProperty.call(value, 'current');
}
return {
name: 'arrow',
options,
fn(state) {
const {
element,
padding
} = typeof options === 'function' ? options(state) : options;
if (element && isRef(element)) {
if (element.current != null) {
return arrow$2({
element: element.current,
padding
}).fn(state);
}
return {};
}
if (element) {
return arrow$2({
element,
padding
}).fn(state);
}
return {};
}
};
};
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = (options, deps) => ({
...offset$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = (options, deps) => ({
...shift$1(options),
options: [options, deps]
});
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = (options, deps) => ({
...limitShift$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = (options, deps) => ({
...flip$1(options),
options: [options, deps]
});
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = (options, deps) => ({
...size$1(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = (options, deps) => ({
...autoPlacement$1(options),
options: [options, deps]
});
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = (options, deps) => ({
...hide$1(options),
options: [options, deps]
});
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = (options, deps) => ({
...inline$1(options),
options: [options, deps]
});
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = (options, deps) => ({
...arrow$1(options),
options: [options, deps]
});
export { arrow, autoPlacement, flip, hide, inline, limitShift, offset, shift, size, useFloating };

View File

@@ -0,0 +1,419 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@floating-ui/dom'), require('react'), require('react-dom')) :
typeof define === 'function' && define.amd ? define(['exports', '@floating-ui/dom', 'react', 'react-dom'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUIReactDOM = {}, global.FloatingUIDOM, global.React, global.ReactDOM));
})(this, (function (exports, dom, React, ReactDOM) { 'use strict';
function _interopNamespaceDefault(e) {
var n = Object.create(null);
if (e) {
Object.keys(e).forEach(function (k) {
if (k !== 'default') {
var d = Object.getOwnPropertyDescriptor(e, k);
Object.defineProperty(n, k, d.get ? d : {
enumerable: true,
get: function () { return e[k]; }
});
}
});
}
n.default = e;
return Object.freeze(n);
}
var React__namespace = /*#__PURE__*/_interopNamespaceDefault(React);
var ReactDOM__namespace = /*#__PURE__*/_interopNamespaceDefault(ReactDOM);
var index = typeof document !== 'undefined' ? React.useLayoutEffect : React.useEffect;
// Fork of `fast-deep-equal` that only does the comparisons we need and compares
// functions
function deepEqual(a, b) {
if (a === b) {
return true;
}
if (typeof a !== typeof b) {
return false;
}
if (typeof a === 'function' && a.toString() === b.toString()) {
return true;
}
let length;
let i;
let keys;
if (a && b && typeof a === 'object') {
if (Array.isArray(a)) {
length = a.length;
if (length !== b.length) return false;
for (i = length; i-- !== 0;) {
if (!deepEqual(a[i], b[i])) {
return false;
}
}
return true;
}
keys = Object.keys(a);
length = keys.length;
if (length !== Object.keys(b).length) {
return false;
}
for (i = length; i-- !== 0;) {
if (!{}.hasOwnProperty.call(b, keys[i])) {
return false;
}
}
for (i = length; i-- !== 0;) {
const key = keys[i];
if (key === '_owner' && a.$$typeof) {
continue;
}
if (!deepEqual(a[key], b[key])) {
return false;
}
}
return true;
}
return a !== a && b !== b;
}
function getDPR(element) {
if (typeof window === 'undefined') {
return 1;
}
const win = element.ownerDocument.defaultView || window;
return win.devicePixelRatio || 1;
}
function roundByDPR(element, value) {
const dpr = getDPR(element);
return Math.round(value * dpr) / dpr;
}
function useLatestRef(value) {
const ref = React__namespace.useRef(value);
index(() => {
ref.current = value;
});
return ref;
}
/**
* Provides data to position a floating element.
* @see https://floating-ui.com/docs/useFloating
*/
function useFloating(options) {
if (options === void 0) {
options = {};
}
const {
placement = 'bottom',
strategy = 'absolute',
middleware = [],
platform,
elements: {
reference: externalReference,
floating: externalFloating
} = {},
transform = true,
whileElementsMounted,
open
} = options;
const [data, setData] = React__namespace.useState({
x: 0,
y: 0,
strategy,
placement,
middlewareData: {},
isPositioned: false
});
const [latestMiddleware, setLatestMiddleware] = React__namespace.useState(middleware);
if (!deepEqual(latestMiddleware, middleware)) {
setLatestMiddleware(middleware);
}
const [_reference, _setReference] = React__namespace.useState(null);
const [_floating, _setFloating] = React__namespace.useState(null);
const setReference = React__namespace.useCallback(node => {
if (node !== referenceRef.current) {
referenceRef.current = node;
_setReference(node);
}
}, []);
const setFloating = React__namespace.useCallback(node => {
if (node !== floatingRef.current) {
floatingRef.current = node;
_setFloating(node);
}
}, []);
const referenceEl = externalReference || _reference;
const floatingEl = externalFloating || _floating;
const referenceRef = React__namespace.useRef(null);
const floatingRef = React__namespace.useRef(null);
const dataRef = React__namespace.useRef(data);
const hasWhileElementsMounted = whileElementsMounted != null;
const whileElementsMountedRef = useLatestRef(whileElementsMounted);
const platformRef = useLatestRef(platform);
const openRef = useLatestRef(open);
const update = React__namespace.useCallback(() => {
if (!referenceRef.current || !floatingRef.current) {
return;
}
const config = {
placement,
strategy,
middleware: latestMiddleware
};
if (platformRef.current) {
config.platform = platformRef.current;
}
dom.computePosition(referenceRef.current, floatingRef.current, config).then(data => {
const fullData = {
...data,
// The floating element's position may be recomputed while it's closed
// but still mounted (such as when transitioning out). To ensure
// `isPositioned` will be `false` initially on the next open, avoid
// setting it to `true` when `open === false` (must be specified).
isPositioned: openRef.current !== false
};
if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {
dataRef.current = fullData;
ReactDOM__namespace.flushSync(() => {
setData(fullData);
});
}
});
}, [latestMiddleware, placement, strategy, platformRef, openRef]);
index(() => {
if (open === false && dataRef.current.isPositioned) {
dataRef.current.isPositioned = false;
setData(data => ({
...data,
isPositioned: false
}));
}
}, [open]);
const isMountedRef = React__namespace.useRef(false);
index(() => {
isMountedRef.current = true;
return () => {
isMountedRef.current = false;
};
}, []);
index(() => {
if (referenceEl) referenceRef.current = referenceEl;
if (floatingEl) floatingRef.current = floatingEl;
if (referenceEl && floatingEl) {
if (whileElementsMountedRef.current) {
return whileElementsMountedRef.current(referenceEl, floatingEl, update);
}
update();
}
}, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);
const refs = React__namespace.useMemo(() => ({
reference: referenceRef,
floating: floatingRef,
setReference,
setFloating
}), [setReference, setFloating]);
const elements = React__namespace.useMemo(() => ({
reference: referenceEl,
floating: floatingEl
}), [referenceEl, floatingEl]);
const floatingStyles = React__namespace.useMemo(() => {
const initialStyles = {
position: strategy,
left: 0,
top: 0
};
if (!elements.floating) {
return initialStyles;
}
const x = roundByDPR(elements.floating, data.x);
const y = roundByDPR(elements.floating, data.y);
if (transform) {
return {
...initialStyles,
transform: "translate(" + x + "px, " + y + "px)",
...(getDPR(elements.floating) >= 1.5 && {
willChange: 'transform'
})
};
}
return {
position: strategy,
left: x,
top: y
};
}, [strategy, transform, elements.floating, data.x, data.y]);
return React__namespace.useMemo(() => ({
...data,
update,
refs,
elements,
floatingStyles
}), [data, update, refs, elements, floatingStyles]);
}
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow$1 = options => {
function isRef(value) {
return {}.hasOwnProperty.call(value, 'current');
}
return {
name: 'arrow',
options,
fn(state) {
const {
element,
padding
} = typeof options === 'function' ? options(state) : options;
if (element && isRef(element)) {
if (element.current != null) {
return dom.arrow({
element: element.current,
padding
}).fn(state);
}
return {};
}
if (element) {
return dom.arrow({
element,
padding
}).fn(state);
}
return {};
}
};
};
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = (options, deps) => ({
...dom.offset(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = (options, deps) => ({
...dom.shift(options),
options: [options, deps]
});
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = (options, deps) => ({
...dom.limitShift(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = (options, deps) => ({
...dom.flip(options),
options: [options, deps]
});
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = (options, deps) => ({
...dom.size(options),
options: [options, deps]
});
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = (options, deps) => ({
...dom.autoPlacement(options),
options: [options, deps]
});
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = (options, deps) => ({
...dom.hide(options),
options: [options, deps]
});
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = (options, deps) => ({
...dom.inline(options),
options: [options, deps]
});
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* This wraps the core `arrow` middleware to allow React refs as the element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = (options, deps) => ({
...arrow$1(options),
options: [options, deps]
});
Object.defineProperty(exports, "autoUpdate", {
enumerable: true,
get: function () { return dom.autoUpdate; }
});
Object.defineProperty(exports, "computePosition", {
enumerable: true,
get: function () { return dom.computePosition; }
});
Object.defineProperty(exports, "detectOverflow", {
enumerable: true,
get: function () { return dom.detectOverflow; }
});
Object.defineProperty(exports, "getOverflowAncestors", {
enumerable: true,
get: function () { return dom.getOverflowAncestors; }
});
Object.defineProperty(exports, "platform", {
enumerable: true,
get: function () { return dom.platform; }
});
exports.arrow = arrow;
exports.autoPlacement = autoPlacement;
exports.flip = flip;
exports.hide = hide;
exports.inline = inline;
exports.limitShift = limitShift;
exports.offset = offset;
exports.shift = shift;
exports.size = size;
exports.useFloating = useFloating;
}));

View File

@@ -0,0 +1 @@
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("@floating-ui/dom"),require("react"),require("react-dom")):"function"==typeof define&&define.amd?define(["exports","@floating-ui/dom","react","react-dom"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).FloatingUIReactDOM={},e.FloatingUIDOM,e.React,e.ReactDOM)}(this,(function(e,t,n,r){"use strict";function o(e){var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var r=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,r.get?r:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}var i=o(n),u=o(r),f="undefined"!=typeof document?n.useLayoutEffect:n.useEffect;function c(e,t){if(e===t)return!0;if(typeof e!=typeof t)return!1;if("function"==typeof e&&e.toString()===t.toString())return!0;let n,r,o;if(e&&t&&"object"==typeof e){if(Array.isArray(e)){if(n=e.length,n!==t.length)return!1;for(r=n;0!=r--;)if(!c(e[r],t[r]))return!1;return!0}if(o=Object.keys(e),n=o.length,n!==Object.keys(t).length)return!1;for(r=n;0!=r--;)if(!{}.hasOwnProperty.call(t,o[r]))return!1;for(r=n;0!=r--;){const n=o[r];if(("_owner"!==n||!e.$$typeof)&&!c(e[n],t[n]))return!1}return!0}return e!=e&&t!=t}function s(e){if("undefined"==typeof window)return 1;return(e.ownerDocument.defaultView||window).devicePixelRatio||1}function a(e,t){const n=s(e);return Math.round(t*n)/n}function l(e){const t=i.useRef(e);return f((()=>{t.current=e})),t}const p=e=>({name:"arrow",options:e,fn(n){const{element:r,padding:o}="function"==typeof e?e(n):e;return r&&(i=r,{}.hasOwnProperty.call(i,"current"))?null!=r.current?t.arrow({element:r.current,padding:o}).fn(n):{}:r?t.arrow({element:r,padding:o}).fn(n):{};var i}});Object.defineProperty(e,"autoUpdate",{enumerable:!0,get:function(){return t.autoUpdate}}),Object.defineProperty(e,"computePosition",{enumerable:!0,get:function(){return t.computePosition}}),Object.defineProperty(e,"detectOverflow",{enumerable:!0,get:function(){return t.detectOverflow}}),Object.defineProperty(e,"getOverflowAncestors",{enumerable:!0,get:function(){return t.getOverflowAncestors}}),Object.defineProperty(e,"platform",{enumerable:!0,get:function(){return t.platform}}),e.arrow=(e,t)=>({...p(e),options:[e,t]}),e.autoPlacement=(e,n)=>({...t.autoPlacement(e),options:[e,n]}),e.flip=(e,n)=>({...t.flip(e),options:[e,n]}),e.hide=(e,n)=>({...t.hide(e),options:[e,n]}),e.inline=(e,n)=>({...t.inline(e),options:[e,n]}),e.limitShift=(e,n)=>({...t.limitShift(e),options:[e,n]}),e.offset=(e,n)=>({...t.offset(e),options:[e,n]}),e.shift=(e,n)=>({...t.shift(e),options:[e,n]}),e.size=(e,n)=>({...t.size(e),options:[e,n]}),e.useFloating=function(e){void 0===e&&(e={});const{placement:n="bottom",strategy:r="absolute",middleware:o=[],platform:p,elements:{reference:d,floating:m}={},transform:g=!0,whileElementsMounted:y,open:b}=e,[w,O]=i.useState({x:0,y:0,strategy:r,placement:n,middlewareData:{},isPositioned:!1}),[h,P]=i.useState(o);c(h,o)||P(o);const[j,v]=i.useState(null),[R,S]=i.useState(null),x=i.useCallback((e=>{e!==A.current&&(A.current=e,v(e))}),[]),M=i.useCallback((e=>{e!==C.current&&(C.current=e,S(e))}),[]),k=d||j,D=m||R,A=i.useRef(null),C=i.useRef(null),E=i.useRef(w),F=null!=y,U=l(y),q=l(p),z=l(b),I=i.useCallback((()=>{if(!A.current||!C.current)return;const e={placement:n,strategy:r,middleware:h};q.current&&(e.platform=q.current),t.computePosition(A.current,C.current,e).then((e=>{const t={...e,isPositioned:!1!==z.current};T.current&&!c(E.current,t)&&(E.current=t,u.flushSync((()=>{O(t)})))}))}),[h,n,r,q,z]);f((()=>{!1===b&&E.current.isPositioned&&(E.current.isPositioned=!1,O((e=>({...e,isPositioned:!1}))))}),[b]);const T=i.useRef(!1);f((()=>(T.current=!0,()=>{T.current=!1})),[]),f((()=>{if(k&&(A.current=k),D&&(C.current=D),k&&D){if(U.current)return U.current(k,D,I);I()}}),[k,D,I,U,F]);const $=i.useMemo((()=>({reference:A,floating:C,setReference:x,setFloating:M})),[x,M]),L=i.useMemo((()=>({reference:k,floating:D})),[k,D]),V=i.useMemo((()=>{const e={position:r,left:0,top:0};if(!L.floating)return e;const t=a(L.floating,w.x),n=a(L.floating,w.y);return g?{...e,transform:"translate("+t+"px, "+n+"px)",...s(L.floating)>=1.5&&{willChange:"transform"}}:{position:r,left:t,top:n}}),[r,g,L.floating,w.x,w.y]);return i.useMemo((()=>({...w,update:I,refs:$,elements:L,floatingStyles:V})),[w,I,$,L,V])}}));

77
node_modules/@floating-ui/react-dom/package.json generated vendored Normal file
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{
"name": "@floating-ui/react-dom",
"version": "2.1.2",
"description": "Floating UI for React DOM",
"publishConfig": {
"access": "public"
},
"main": "./dist/floating-ui.react-dom.umd.js",
"module": "./dist/floating-ui.react-dom.esm.js",
"unpkg": "./dist/floating-ui.react-dom.umd.min.js",
"types": "./dist/floating-ui.react-dom.d.ts",
"exports": {
"./package.json": "./package.json",
".": {
"import": {
"types": "./dist/floating-ui.react-dom.d.mts",
"default": "./dist/floating-ui.react-dom.mjs"
},
"types": "./dist/floating-ui.react-dom.d.ts",
"module": "./dist/floating-ui.react-dom.esm.js",
"default": "./dist/floating-ui.react-dom.umd.js"
}
},
"sideEffects": false,
"files": [
"dist"
],
"author": "atomiks",
"license": "MIT",
"bugs": "https://github.com/floating-ui/floating-ui",
"repository": {
"type": "git",
"url": "https://github.com/floating-ui/floating-ui.git",
"directory": "packages/react-dom"
},
"homepage": "https://floating-ui.com/docs/react-dom",
"keywords": [
"tooltip",
"popover",
"dropdown",
"menu",
"popup",
"positioning",
"react",
"react-dom"
],
"peerDependencies": {
"react": ">=16.8.0",
"react-dom": ">=16.8.0"
},
"dependencies": {
"@floating-ui/dom": "^1.0.0"
},
"devDependencies": {
"@babel/preset-react": "^7.23.3",
"@testing-library/jest-dom": "^6.1.6",
"@testing-library/react": "^13.4.0",
"@types/react": "^18.2.46",
"@types/react-dom": "^18.2.18",
"@vitejs/plugin-react": "^4.2.1",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"use-isomorphic-layout-effect": "^1.1.2",
"config": "0.0.0"
},
"scripts": {
"lint": "eslint .",
"format": "prettier --write .",
"clean": "rimraf dist out-tsc",
"test": "vitest run",
"test:watch": "vitest watch",
"build": "rollup -c",
"build:api": "build-api --tsc tsconfig.lib.json",
"publint": "publint",
"typecheck": "tsc -b"
}
}

20
node_modules/@floating-ui/utils/LICENSE generated vendored Normal file
View File

@@ -0,0 +1,20 @@
MIT License
Copyright (c) 2021-present Floating UI contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

4
node_modules/@floating-ui/utils/README.md generated vendored Normal file
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@@ -0,0 +1,4 @@
# @floating-ui/utils
Utility functions shared across Floating UI packages. You may use these
functions in your own projects, but are subject to breaking changes.

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export declare type AlignedPlacement = `${Side}-${Alignment}`;
export declare type Alignment = 'start' | 'end';
export declare const alignments: Alignment[];
export declare type Axis = 'x' | 'y';
export declare function clamp(start: number, value: number, end: number): number;
export declare type ClientRectObject = Prettify<Rect & SideObject>;
export declare type Coords = {
[key in Axis]: number;
};
export declare const createCoords: (v: number) => {
x: number;
y: number;
};
export declare type Dimensions = {
[key in Length]: number;
};
export declare interface ElementRects {
reference: Rect;
floating: Rect;
}
export declare function evaluate<T, P>(value: T | ((param: P) => T), param: P): T;
export declare function expandPaddingObject(padding: Partial<SideObject>): SideObject;
export declare const floor: (x: number) => number;
export declare function getAlignment(placement: Placement): Alignment | undefined;
export declare function getAlignmentAxis(placement: Placement): Axis;
export declare function getAlignmentSides(placement: Placement, rects: ElementRects, rtl?: boolean): [Side, Side];
export declare function getAxisLength(axis: Axis): Length;
export declare function getExpandedPlacements(placement: Placement): Array<Placement>;
export declare function getOppositeAlignmentPlacement<T extends string>(placement: T): T;
export declare function getOppositeAxis(axis: Axis): Axis;
export declare function getOppositeAxisPlacements(placement: Placement, flipAlignment: boolean, direction: 'none' | Alignment, rtl?: boolean): Placement[];
export declare function getOppositePlacement<T extends string>(placement: T): T;
export declare function getPaddingObject(padding: Padding): SideObject;
export declare function getSide(placement: Placement): Side;
export declare function getSideAxis(placement: Placement): Axis;
export declare type Length = 'width' | 'height';
export declare const max: (...values: number[]) => number;
export declare const min: (...values: number[]) => number;
export declare type Padding = number | Prettify<Partial<SideObject>>;
export declare type Placement = Prettify<Side | AlignedPlacement>;
export declare const placements: Placement[];
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
export declare type Rect = Prettify<Coords & Dimensions>;
export declare function rectToClientRect(rect: Rect): ClientRectObject;
export declare const round: (x: number) => number;
export declare type Side = 'top' | 'right' | 'bottom' | 'left';
export declare type SideObject = {
[key in Side]: number;
};
export declare const sides: Side[];
export declare type Strategy = 'absolute' | 'fixed';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
export declare interface VirtualElement {
getBoundingClientRect(): ClientRectObject;
getClientRects?(): Array<ClientRectObject>;
contextElement?: any;
}
export { }

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export declare type AlignedPlacement = `${Side}-${Alignment}`;
export declare type Alignment = 'start' | 'end';
export declare const alignments: Alignment[];
export declare type Axis = 'x' | 'y';
export declare function clamp(start: number, value: number, end: number): number;
export declare type ClientRectObject = Prettify<Rect & SideObject>;
export declare type Coords = {
[key in Axis]: number;
};
export declare const createCoords: (v: number) => {
x: number;
y: number;
};
export declare type Dimensions = {
[key in Length]: number;
};
export declare interface ElementRects {
reference: Rect;
floating: Rect;
}
export declare function evaluate<T, P>(value: T | ((param: P) => T), param: P): T;
export declare function expandPaddingObject(padding: Partial<SideObject>): SideObject;
export declare const floor: (x: number) => number;
export declare function getAlignment(placement: Placement): Alignment | undefined;
export declare function getAlignmentAxis(placement: Placement): Axis;
export declare function getAlignmentSides(placement: Placement, rects: ElementRects, rtl?: boolean): [Side, Side];
export declare function getAxisLength(axis: Axis): Length;
export declare function getExpandedPlacements(placement: Placement): Array<Placement>;
export declare function getOppositeAlignmentPlacement<T extends string>(placement: T): T;
export declare function getOppositeAxis(axis: Axis): Axis;
export declare function getOppositeAxisPlacements(placement: Placement, flipAlignment: boolean, direction: 'none' | Alignment, rtl?: boolean): Placement[];
export declare function getOppositePlacement<T extends string>(placement: T): T;
export declare function getPaddingObject(padding: Padding): SideObject;
export declare function getSide(placement: Placement): Side;
export declare function getSideAxis(placement: Placement): Axis;
export declare type Length = 'width' | 'height';
export declare const max: (...values: number[]) => number;
export declare const min: (...values: number[]) => number;
export declare type Padding = number | Prettify<Partial<SideObject>>;
export declare type Placement = Prettify<Side | AlignedPlacement>;
export declare const placements: Placement[];
declare type Prettify<T> = {
[K in keyof T]: T[K];
} & {};
export declare type Rect = Prettify<Coords & Dimensions>;
export declare function rectToClientRect(rect: Rect): ClientRectObject;
export declare const round: (x: number) => number;
export declare type Side = 'top' | 'right' | 'bottom' | 'left';
export declare type SideObject = {
[key in Side]: number;
};
export declare const sides: Side[];
export declare type Strategy = 'absolute' | 'fixed';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
export declare interface VirtualElement {
getBoundingClientRect(): ClientRectObject;
getClientRects?(): Array<ClientRectObject>;
contextElement?: any;
}
export { }

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@@ -0,0 +1,47 @@
declare function getComputedStyle_2(element: Element): CSSStyleDeclaration;
export { getComputedStyle_2 as getComputedStyle }
export declare function getContainingBlock(element: Element): HTMLElement | null;
export declare function getDocumentElement(node: Node | Window): HTMLElement;
export declare function getFrameElement(win: Window): Element | null;
export declare function getNearestOverflowAncestor(node: Node): HTMLElement;
export declare function getNodeName(node: Node | Window): string;
export declare function getNodeScroll(element: Element | Window): {
scrollLeft: number;
scrollTop: number;
};
export declare function getOverflowAncestors(node: Node, list?: OverflowAncestors, traverseIframes?: boolean): OverflowAncestors;
export declare function getParentNode(node: Node): Node;
export declare function getWindow(node: any): typeof window;
export declare function isContainingBlock(elementOrCss: Element | CSSStyleDeclaration): boolean;
export declare function isElement(value: unknown): value is Element;
export declare function isHTMLElement(value: unknown): value is HTMLElement;
export declare function isLastTraversableNode(node: Node): boolean;
export declare function isNode(value: unknown): value is Node;
export declare function isOverflowElement(element: Element): boolean;
export declare function isShadowRoot(value: unknown): value is ShadowRoot;
export declare function isTableElement(element: Element): boolean;
export declare function isTopLayer(element: Element): boolean;
export declare function isWebKit(): boolean;
declare type OverflowAncestors = Array<Element | Window | VisualViewport>;
export { }

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@@ -0,0 +1,47 @@
declare function getComputedStyle_2(element: Element): CSSStyleDeclaration;
export { getComputedStyle_2 as getComputedStyle }
export declare function getContainingBlock(element: Element): HTMLElement | null;
export declare function getDocumentElement(node: Node | Window): HTMLElement;
export declare function getFrameElement(win: Window): Element | null;
export declare function getNearestOverflowAncestor(node: Node): HTMLElement;
export declare function getNodeName(node: Node | Window): string;
export declare function getNodeScroll(element: Element | Window): {
scrollLeft: number;
scrollTop: number;
};
export declare function getOverflowAncestors(node: Node, list?: OverflowAncestors, traverseIframes?: boolean): OverflowAncestors;
export declare function getParentNode(node: Node): Node;
export declare function getWindow(node: any): typeof window;
export declare function isContainingBlock(elementOrCss: Element | CSSStyleDeclaration): boolean;
export declare function isElement(value: unknown): value is Element;
export declare function isHTMLElement(value: unknown): value is HTMLElement;
export declare function isLastTraversableNode(node: Node): boolean;
export declare function isNode(value: unknown): value is Node;
export declare function isOverflowElement(element: Element): boolean;
export declare function isShadowRoot(value: unknown): value is ShadowRoot;
export declare function isTableElement(element: Element): boolean;
export declare function isTopLayer(element: Element): boolean;
export declare function isWebKit(): boolean;
declare type OverflowAncestors = Array<Element | Window | VisualViewport>;
export { }

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function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
export { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };

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function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
export { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };

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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUIUtilsDOM = {}));
})(this, (function (exports) { 'use strict';
function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
exports.getComputedStyle = getComputedStyle;
exports.getContainingBlock = getContainingBlock;
exports.getDocumentElement = getDocumentElement;
exports.getFrameElement = getFrameElement;
exports.getNearestOverflowAncestor = getNearestOverflowAncestor;
exports.getNodeName = getNodeName;
exports.getNodeScroll = getNodeScroll;
exports.getOverflowAncestors = getOverflowAncestors;
exports.getParentNode = getParentNode;
exports.getWindow = getWindow;
exports.isContainingBlock = isContainingBlock;
exports.isElement = isElement;
exports.isHTMLElement = isHTMLElement;
exports.isLastTraversableNode = isLastTraversableNode;
exports.isNode = isNode;
exports.isOverflowElement = isOverflowElement;
exports.isShadowRoot = isShadowRoot;
exports.isTableElement = isTableElement;
exports.isTopLayer = isTopLayer;
exports.isWebKit = isWebKit;
}));

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!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports):"function"==typeof define&&define.amd?define(["exports"],n):n((e="undefined"!=typeof globalThis?globalThis:e||self).FloatingUIUtilsDOM={})}(this,(function(e){"use strict";function n(){return"undefined"!=typeof window}function t(e){return i(e)?(e.nodeName||"").toLowerCase():"#document"}function o(e){var n;return(null==e||null==(n=e.ownerDocument)?void 0:n.defaultView)||window}function r(e){var n;return null==(n=(i(e)?e.ownerDocument:e.document)||window.document)?void 0:n.documentElement}function i(e){return!!n()&&(e instanceof Node||e instanceof o(e).Node)}function l(e){return!!n()&&(e instanceof Element||e instanceof o(e).Element)}function c(e){return!!n()&&(e instanceof HTMLElement||e instanceof o(e).HTMLElement)}function u(e){return!(!n()||"undefined"==typeof ShadowRoot)&&(e instanceof ShadowRoot||e instanceof o(e).ShadowRoot)}function s(e){const{overflow:n,overflowX:t,overflowY:o,display:r}=p(e);return/auto|scroll|overlay|hidden|clip/.test(n+o+t)&&!["inline","contents"].includes(r)}function f(e){return[":popover-open",":modal"].some((n=>{try{return e.matches(n)}catch(e){return!1}}))}function d(e){const n=a(),t=l(e)?p(e):e;return"none"!==t.transform||"none"!==t.perspective||!!t.containerType&&"normal"!==t.containerType||!n&&!!t.backdropFilter&&"none"!==t.backdropFilter||!n&&!!t.filter&&"none"!==t.filter||["transform","perspective","filter"].some((e=>(t.willChange||"").includes(e)))||["paint","layout","strict","content"].some((e=>(t.contain||"").includes(e)))}function a(){return!("undefined"==typeof CSS||!CSS.supports)&&CSS.supports("-webkit-backdrop-filter","none")}function m(e){return["html","body","#document"].includes(t(e))}function p(e){return o(e).getComputedStyle(e)}function w(e){if("html"===t(e))return e;const n=e.assignedSlot||e.parentNode||u(e)&&e.host||r(e);return u(n)?n.host:n}function y(e){const n=w(e);return m(n)?e.ownerDocument?e.ownerDocument.body:e.body:c(n)&&s(n)?n:y(n)}function v(e){return e.parent&&Object.getPrototypeOf(e.parent)?e.frameElement:null}e.getComputedStyle=p,e.getContainingBlock=function(e){let n=w(e);for(;c(n)&&!m(n);){if(d(n))return n;if(f(n))return null;n=w(n)}return null},e.getDocumentElement=r,e.getFrameElement=v,e.getNearestOverflowAncestor=y,e.getNodeName=t,e.getNodeScroll=function(e){return l(e)?{scrollLeft:e.scrollLeft,scrollTop:e.scrollTop}:{scrollLeft:e.scrollX,scrollTop:e.scrollY}},e.getOverflowAncestors=function e(n,t,r){var i;void 0===t&&(t=[]),void 0===r&&(r=!0);const l=y(n),c=l===(null==(i=n.ownerDocument)?void 0:i.body),u=o(l);if(c){const n=v(u);return t.concat(u,u.visualViewport||[],s(l)?l:[],n&&r?e(n):[])}return t.concat(l,e(l,[],r))},e.getParentNode=w,e.getWindow=o,e.isContainingBlock=d,e.isElement=l,e.isHTMLElement=c,e.isLastTraversableNode=m,e.isNode=i,e.isOverflowElement=s,e.isShadowRoot=u,e.isTableElement=function(e){return["table","td","th"].includes(t(e))},e.isTopLayer=f,e.isWebKit=a}));

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/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const sides = ['top', 'right', 'bottom', 'left'];
const alignments = ['start', 'end'];
const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
const min = Math.min;
const max = Math.max;
const round = Math.round;
const floor = Math.floor;
const createCoords = v => ({
x: v,
y: v
});
const oppositeSideMap = {
left: 'right',
right: 'left',
bottom: 'top',
top: 'bottom'
};
const oppositeAlignmentMap = {
start: 'end',
end: 'start'
};
function clamp(start, value, end) {
return max(start, min(value, end));
}
function evaluate(value, param) {
return typeof value === 'function' ? value(param) : value;
}
function getSide(placement) {
return placement.split('-')[0];
}
function getAlignment(placement) {
return placement.split('-')[1];
}
function getOppositeAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
function getAxisLength(axis) {
return axis === 'y' ? 'height' : 'width';
}
function getSideAxis(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';
}
function getAlignmentAxis(placement) {
return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) {
rtl = false;
}
const alignment = getAlignment(placement);
const alignmentAxis = getAlignmentAxis(placement);
const length = getAxisLength(alignmentAxis);
let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
if (rects.reference[length] > rects.floating[length]) {
mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
}
return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
}
function getOppositeAlignmentPlacement(placement) {
return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);
}
function getSideList(side, isStart, rtl) {
const lr = ['left', 'right'];
const rl = ['right', 'left'];
const tb = ['top', 'bottom'];
const bt = ['bottom', 'top'];
switch (side) {
case 'top':
case 'bottom':
if (rtl) return isStart ? rl : lr;
return isStart ? lr : rl;
case 'left':
case 'right':
return isStart ? tb : bt;
default:
return [];
}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
const alignment = getAlignment(placement);
let list = getSideList(getSide(placement), direction === 'start', rtl);
if (alignment) {
list = list.map(side => side + "-" + alignment);
if (flipAlignment) {
list = list.concat(list.map(getOppositeAlignmentPlacement));
}
}
return list;
}
function getOppositePlacement(placement) {
return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);
}
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getPaddingObject(padding) {
return typeof padding !== 'number' ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
const {
x,
y,
width,
height
} = rect;
return {
width,
height,
top: y,
left: x,
right: x + width,
bottom: y + height,
x,
y
};
}
export { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };

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/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const sides = ['top', 'right', 'bottom', 'left'];
const alignments = ['start', 'end'];
const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
const min = Math.min;
const max = Math.max;
const round = Math.round;
const floor = Math.floor;
const createCoords = v => ({
x: v,
y: v
});
const oppositeSideMap = {
left: 'right',
right: 'left',
bottom: 'top',
top: 'bottom'
};
const oppositeAlignmentMap = {
start: 'end',
end: 'start'
};
function clamp(start, value, end) {
return max(start, min(value, end));
}
function evaluate(value, param) {
return typeof value === 'function' ? value(param) : value;
}
function getSide(placement) {
return placement.split('-')[0];
}
function getAlignment(placement) {
return placement.split('-')[1];
}
function getOppositeAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
function getAxisLength(axis) {
return axis === 'y' ? 'height' : 'width';
}
function getSideAxis(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';
}
function getAlignmentAxis(placement) {
return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) {
rtl = false;
}
const alignment = getAlignment(placement);
const alignmentAxis = getAlignmentAxis(placement);
const length = getAxisLength(alignmentAxis);
let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
if (rects.reference[length] > rects.floating[length]) {
mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
}
return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
}
function getOppositeAlignmentPlacement(placement) {
return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);
}
function getSideList(side, isStart, rtl) {
const lr = ['left', 'right'];
const rl = ['right', 'left'];
const tb = ['top', 'bottom'];
const bt = ['bottom', 'top'];
switch (side) {
case 'top':
case 'bottom':
if (rtl) return isStart ? rl : lr;
return isStart ? lr : rl;
case 'left':
case 'right':
return isStart ? tb : bt;
default:
return [];
}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
const alignment = getAlignment(placement);
let list = getSideList(getSide(placement), direction === 'start', rtl);
if (alignment) {
list = list.map(side => side + "-" + alignment);
if (flipAlignment) {
list = list.concat(list.map(getOppositeAlignmentPlacement));
}
}
return list;
}
function getOppositePlacement(placement) {
return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);
}
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getPaddingObject(padding) {
return typeof padding !== 'number' ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
const {
x,
y,
width,
height
} = rect;
return {
width,
height,
top: y,
left: x,
right: x + width,
bottom: y + height,
x,
y
};
}
export { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };

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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUIUtils = {}));
})(this, (function (exports) { 'use strict';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const sides = ['top', 'right', 'bottom', 'left'];
const alignments = ['start', 'end'];
const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
const min = Math.min;
const max = Math.max;
const round = Math.round;
const floor = Math.floor;
const createCoords = v => ({
x: v,
y: v
});
const oppositeSideMap = {
left: 'right',
right: 'left',
bottom: 'top',
top: 'bottom'
};
const oppositeAlignmentMap = {
start: 'end',
end: 'start'
};
function clamp(start, value, end) {
return max(start, min(value, end));
}
function evaluate(value, param) {
return typeof value === 'function' ? value(param) : value;
}
function getSide(placement) {
return placement.split('-')[0];
}
function getAlignment(placement) {
return placement.split('-')[1];
}
function getOppositeAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
function getAxisLength(axis) {
return axis === 'y' ? 'height' : 'width';
}
function getSideAxis(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';
}
function getAlignmentAxis(placement) {
return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) {
rtl = false;
}
const alignment = getAlignment(placement);
const alignmentAxis = getAlignmentAxis(placement);
const length = getAxisLength(alignmentAxis);
let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
if (rects.reference[length] > rects.floating[length]) {
mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
}
return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
}
function getOppositeAlignmentPlacement(placement) {
return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);
}
function getSideList(side, isStart, rtl) {
const lr = ['left', 'right'];
const rl = ['right', 'left'];
const tb = ['top', 'bottom'];
const bt = ['bottom', 'top'];
switch (side) {
case 'top':
case 'bottom':
if (rtl) return isStart ? rl : lr;
return isStart ? lr : rl;
case 'left':
case 'right':
return isStart ? tb : bt;
default:
return [];
}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
const alignment = getAlignment(placement);
let list = getSideList(getSide(placement), direction === 'start', rtl);
if (alignment) {
list = list.map(side => side + "-" + alignment);
if (flipAlignment) {
list = list.concat(list.map(getOppositeAlignmentPlacement));
}
}
return list;
}
function getOppositePlacement(placement) {
return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);
}
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getPaddingObject(padding) {
return typeof padding !== 'number' ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
const {
x,
y,
width,
height
} = rect;
return {
width,
height,
top: y,
left: x,
right: x + width,
bottom: y + height,
x,
y
};
}
exports.alignments = alignments;
exports.clamp = clamp;
exports.createCoords = createCoords;
exports.evaluate = evaluate;
exports.expandPaddingObject = expandPaddingObject;
exports.floor = floor;
exports.getAlignment = getAlignment;
exports.getAlignmentAxis = getAlignmentAxis;
exports.getAlignmentSides = getAlignmentSides;
exports.getAxisLength = getAxisLength;
exports.getExpandedPlacements = getExpandedPlacements;
exports.getOppositeAlignmentPlacement = getOppositeAlignmentPlacement;
exports.getOppositeAxis = getOppositeAxis;
exports.getOppositeAxisPlacements = getOppositeAxisPlacements;
exports.getOppositePlacement = getOppositePlacement;
exports.getPaddingObject = getPaddingObject;
exports.getSide = getSide;
exports.getSideAxis = getSideAxis;
exports.max = max;
exports.min = min;
exports.placements = placements;
exports.rectToClientRect = rectToClientRect;
exports.round = round;
exports.sides = sides;
}));

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!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).FloatingUIUtils={})}(this,(function(t){"use strict";const e=["top","right","bottom","left"],n=["start","end"],o=e.reduce(((t,e)=>t.concat(e,e+"-"+n[0],e+"-"+n[1])),[]),i=Math.min,r=Math.max,c=Math.round,u=Math.floor,f={left:"right",right:"left",bottom:"top",top:"bottom"},s={start:"end",end:"start"};function a(t){return t.split("-")[0]}function l(t){return t.split("-")[1]}function g(t){return"x"===t?"y":"x"}function p(t){return"y"===t?"height":"width"}function d(t){return["top","bottom"].includes(a(t))?"y":"x"}function m(t){return g(d(t))}function h(t){return t.replace(/start|end/g,(t=>s[t]))}function x(t){return t.replace(/left|right|bottom|top/g,(t=>f[t]))}function b(t){return{top:0,right:0,bottom:0,left:0,...t}}t.alignments=n,t.clamp=function(t,e,n){return r(t,i(e,n))},t.createCoords=t=>({x:t,y:t}),t.evaluate=function(t,e){return"function"==typeof t?t(e):t},t.expandPaddingObject=b,t.floor=u,t.getAlignment=l,t.getAlignmentAxis=m,t.getAlignmentSides=function(t,e,n){void 0===n&&(n=!1);const o=l(t),i=m(t),r=p(i);let c="x"===i?o===(n?"end":"start")?"right":"left":"start"===o?"bottom":"top";return e.reference[r]>e.floating[r]&&(c=x(c)),[c,x(c)]},t.getAxisLength=p,t.getExpandedPlacements=function(t){const e=x(t);return[h(t),e,h(e)]},t.getOppositeAlignmentPlacement=h,t.getOppositeAxis=g,t.getOppositeAxisPlacements=function(t,e,n,o){const i=l(t);let r=function(t,e,n){const o=["left","right"],i=["right","left"],r=["top","bottom"],c=["bottom","top"];switch(t){case"top":case"bottom":return n?e?i:o:e?o:i;case"left":case"right":return e?r:c;default:return[]}}(a(t),"start"===n,o);return i&&(r=r.map((t=>t+"-"+i)),e&&(r=r.concat(r.map(h)))),r},t.getOppositePlacement=x,t.getPaddingObject=function(t){return"number"!=typeof t?b(t):{top:t,right:t,bottom:t,left:t}},t.getSide=a,t.getSideAxis=d,t.max=r,t.min=i,t.placements=o,t.rectToClientRect=function(t){const{x:e,y:n,width:o,height:i}=t;return{width:o,height:i,top:n,left:e,right:e+o,bottom:n+i,x:e,y:n}},t.round=c,t.sides=e}));

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declare function getComputedStyle_2(element: Element): CSSStyleDeclaration;
export { getComputedStyle_2 as getComputedStyle }
export declare function getContainingBlock(element: Element): HTMLElement | null;
export declare function getDocumentElement(node: Node | Window): HTMLElement;
export declare function getFrameElement(win: Window): Element | null;
export declare function getNearestOverflowAncestor(node: Node): HTMLElement;
export declare function getNodeName(node: Node | Window): string;
export declare function getNodeScroll(element: Element | Window): {
scrollLeft: number;
scrollTop: number;
};
export declare function getOverflowAncestors(node: Node, list?: OverflowAncestors, traverseIframes?: boolean): OverflowAncestors;
export declare function getParentNode(node: Node): Node;
export declare function getWindow(node: any): typeof window;
export declare function isContainingBlock(elementOrCss: Element | CSSStyleDeclaration): boolean;
export declare function isElement(value: unknown): value is Element;
export declare function isHTMLElement(value: unknown): value is HTMLElement;
export declare function isLastTraversableNode(node: Node): boolean;
export declare function isNode(value: unknown): value is Node;
export declare function isOverflowElement(element: Element): boolean;
export declare function isShadowRoot(value: unknown): value is ShadowRoot;
export declare function isTableElement(element: Element): boolean;
export declare function isTopLayer(element: Element): boolean;
export declare function isWebKit(): boolean;
declare type OverflowAncestors = Array<Element | Window | VisualViewport>;
export { }

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function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
export { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };

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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUIUtilsDOM = {}));
})(this, (function (exports) { 'use strict';
function hasWindow() {
return typeof window !== 'undefined';
}
function getNodeName(node) {
if (isNode(node)) {
return (node.nodeName || '').toLowerCase();
}
// Mocked nodes in testing environments may not be instances of Node. By
// returning `#document` an infinite loop won't occur.
// https://github.com/floating-ui/floating-ui/issues/2317
return '#document';
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) {
return false;
}
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === 'undefined') {
return false;
}
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const {
overflow,
overflowX,
overflowY,
display
} = getComputedStyle(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);
}
function isTableElement(element) {
return ['table', 'td', 'th'].includes(getNodeName(element));
}
function isTopLayer(element) {
return [':popover-open', ':modal'].some(selector => {
try {
return element.matches(selector);
} catch (e) {
return false;
}
});
}
function isContainingBlock(elementOrCss) {
const webkit = isWebKit();
const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) {
return currentNode;
} else if (isTopLayer(currentNode)) {
return null;
}
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (typeof CSS === 'undefined' || !CSS.supports) return false;
return CSS.supports('-webkit-backdrop-filter', 'none');
}
function isLastTraversableNode(node) {
return ['html', 'body', '#document'].includes(getNodeName(node));
}
function getComputedStyle(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) {
return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
}
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === 'html') {
return node;
}
const result =
// Step into the shadow DOM of the parent of a slotted node.
node.assignedSlot ||
// DOM Element detected.
node.parentNode ||
// ShadowRoot detected.
isShadowRoot(node) && node.host ||
// Fallback.
getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) {
return node.ownerDocument ? node.ownerDocument.body : node.body;
}
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {
return parentNode;
}
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) {
list = [];
}
if (traverseIframes === void 0) {
traverseIframes = true;
}
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
}
return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
exports.getComputedStyle = getComputedStyle;
exports.getContainingBlock = getContainingBlock;
exports.getDocumentElement = getDocumentElement;
exports.getFrameElement = getFrameElement;
exports.getNearestOverflowAncestor = getNearestOverflowAncestor;
exports.getNodeName = getNodeName;
exports.getNodeScroll = getNodeScroll;
exports.getOverflowAncestors = getOverflowAncestors;
exports.getParentNode = getParentNode;
exports.getWindow = getWindow;
exports.isContainingBlock = isContainingBlock;
exports.isElement = isElement;
exports.isHTMLElement = isHTMLElement;
exports.isLastTraversableNode = isLastTraversableNode;
exports.isNode = isNode;
exports.isOverflowElement = isOverflowElement;
exports.isShadowRoot = isShadowRoot;
exports.isTableElement = isTableElement;
exports.isTopLayer = isTopLayer;
exports.isWebKit = isWebKit;
}));

6
node_modules/@floating-ui/utils/dom/package.json generated vendored Normal file
View File

@@ -0,0 +1,6 @@
{
"sideEffects": false,
"main": "floating-ui.utils.dom.umd.js",
"module": "floating-ui.utils.dom.esm.js",
"types": "floating-ui.utils.dom.d.ts"
}

70
node_modules/@floating-ui/utils/package.json generated vendored Normal file
View File

@@ -0,0 +1,70 @@
{
"name": "@floating-ui/utils",
"version": "0.2.8",
"description": "Utilities for Floating UI",
"publishConfig": {
"access": "public"
},
"main": "./dist/floating-ui.utils.umd.js",
"module": "./dist/floating-ui.utils.esm.js",
"types": "./dist/floating-ui.utils.d.ts",
"sideEffects": false,
"files": [
"dist",
"dom"
],
"exports": {
"./package.json": "./package.json",
".": {
"import": {
"types": "./dist/floating-ui.utils.d.mts",
"default": "./dist/floating-ui.utils.mjs"
},
"types": "./dist/floating-ui.utils.d.ts",
"module": "./dist/floating-ui.utils.esm.js",
"default": "./dist/floating-ui.utils.umd.js"
},
"./dom": {
"import": {
"types": "./dist/floating-ui.utils.dom.d.mts",
"default": "./dist/floating-ui.utils.dom.mjs"
},
"types": "./dist/floating-ui.utils.dom.d.ts",
"module": "./dist/floating-ui.utils.dom.esm.js",
"default": "./dist/floating-ui.utils.dom.umd.js"
}
},
"author": "atomiks",
"license": "MIT",
"bugs": "https://github.com/floating-ui/floating-ui",
"repository": {
"type": "git",
"url": "https://github.com/floating-ui/floating-ui.git",
"directory": "packages/utils"
},
"homepage": "https://floating-ui.com",
"keywords": [
"tooltip",
"popover",
"dropdown",
"menu",
"popup",
"positioning"
],
"devDependencies": {
"@testing-library/jest-dom": "^6.1.6",
"config": "0.0.0"
},
"scripts": {
"lint": "eslint .",
"format": "prettier --write .",
"clean": "rimraf dist out-tsc dom react",
"test": "vitest run --globals",
"test:watch": "vitest watch --globals",
"dev": "rollup -c -w",
"build": "rollup -c",
"build:api": "build-api --tsc tsconfig.lib.json --aec api-extractor.json --aec api-extractor.dom.json --aec api-extractor.react.json",
"publint": "publint",
"typecheck": "tsc -b"
}
}