main repo

This commit is contained in:
Basilosaurusrex
2025-11-24 18:09:40 +01:00
parent b636ee5e70
commit f027651f9b
34146 changed files with 4436636 additions and 0 deletions

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node_modules/framer-motion/dist/cjs/client.js generated vendored Normal file
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'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var featureBundle = require('./feature-bundle-v2Gb94eA.js');
require('react');
require('motion-dom');
require('motion-utils');
require('react/jsx-runtime');
function createMotionComponentWithFeatures(Component, options) {
return featureBundle.createMotionComponent(Component, options, featureBundle.featureBundle, featureBundle.createDomVisualElement);
}
/**
* HTML components
*/
const MotionA = /*@__PURE__*/ createMotionComponentWithFeatures("a");
const MotionAbbr = /*@__PURE__*/ createMotionComponentWithFeatures("abbr");
const MotionAddress = /*@__PURE__*/ createMotionComponentWithFeatures("address");
const MotionArea = /*@__PURE__*/ createMotionComponentWithFeatures("area");
const MotionArticle = /*@__PURE__*/ createMotionComponentWithFeatures("article");
const MotionAside = /*@__PURE__*/ createMotionComponentWithFeatures("aside");
const MotionAudio = /*@__PURE__*/ createMotionComponentWithFeatures("audio");
const MotionB = /*@__PURE__*/ createMotionComponentWithFeatures("b");
const MotionBase = /*@__PURE__*/ createMotionComponentWithFeatures("base");
const MotionBdi = /*@__PURE__*/ createMotionComponentWithFeatures("bdi");
const MotionBdo = /*@__PURE__*/ createMotionComponentWithFeatures("bdo");
const MotionBig = /*@__PURE__*/ createMotionComponentWithFeatures("big");
const MotionBlockquote =
/*@__PURE__*/ createMotionComponentWithFeatures("blockquote");
const MotionBody = /*@__PURE__*/ createMotionComponentWithFeatures("body");
const MotionButton = /*@__PURE__*/ createMotionComponentWithFeatures("button");
const MotionCanvas = /*@__PURE__*/ createMotionComponentWithFeatures("canvas");
const MotionCaption = /*@__PURE__*/ createMotionComponentWithFeatures("caption");
const MotionCite = /*@__PURE__*/ createMotionComponentWithFeatures("cite");
const MotionCode = /*@__PURE__*/ createMotionComponentWithFeatures("code");
const MotionCol = /*@__PURE__*/ createMotionComponentWithFeatures("col");
const MotionColgroup = /*@__PURE__*/ createMotionComponentWithFeatures("colgroup");
const MotionData = /*@__PURE__*/ createMotionComponentWithFeatures("data");
const MotionDatalist = /*@__PURE__*/ createMotionComponentWithFeatures("datalist");
const MotionDd = /*@__PURE__*/ createMotionComponentWithFeatures("dd");
const MotionDel = /*@__PURE__*/ createMotionComponentWithFeatures("del");
const MotionDetails = /*@__PURE__*/ createMotionComponentWithFeatures("details");
const MotionDfn = /*@__PURE__*/ createMotionComponentWithFeatures("dfn");
const MotionDialog = /*@__PURE__*/ createMotionComponentWithFeatures("dialog");
const MotionDiv = /*@__PURE__*/ createMotionComponentWithFeatures("div");
const MotionDl = /*@__PURE__*/ createMotionComponentWithFeatures("dl");
const MotionDt = /*@__PURE__*/ createMotionComponentWithFeatures("dt");
const MotionEm = /*@__PURE__*/ createMotionComponentWithFeatures("em");
const MotionEmbed = /*@__PURE__*/ createMotionComponentWithFeatures("embed");
const MotionFieldset = /*@__PURE__*/ createMotionComponentWithFeatures("fieldset");
const MotionFigcaption =
/*@__PURE__*/ createMotionComponentWithFeatures("figcaption");
const MotionFigure = /*@__PURE__*/ createMotionComponentWithFeatures("figure");
const MotionFooter = /*@__PURE__*/ createMotionComponentWithFeatures("footer");
const MotionForm = /*@__PURE__*/ createMotionComponentWithFeatures("form");
const MotionH1 = /*@__PURE__*/ createMotionComponentWithFeatures("h1");
const MotionH2 = /*@__PURE__*/ createMotionComponentWithFeatures("h2");
const MotionH3 = /*@__PURE__*/ createMotionComponentWithFeatures("h3");
const MotionH4 = /*@__PURE__*/ createMotionComponentWithFeatures("h4");
const MotionH5 = /*@__PURE__*/ createMotionComponentWithFeatures("h5");
const MotionH6 = /*@__PURE__*/ createMotionComponentWithFeatures("h6");
const MotionHead = /*@__PURE__*/ createMotionComponentWithFeatures("head");
const MotionHeader = /*@__PURE__*/ createMotionComponentWithFeatures("header");
const MotionHgroup = /*@__PURE__*/ createMotionComponentWithFeatures("hgroup");
const MotionHr = /*@__PURE__*/ createMotionComponentWithFeatures("hr");
const MotionHtml = /*@__PURE__*/ createMotionComponentWithFeatures("html");
const MotionI = /*@__PURE__*/ createMotionComponentWithFeatures("i");
const MotionIframe = /*@__PURE__*/ createMotionComponentWithFeatures("iframe");
const MotionImg = /*@__PURE__*/ createMotionComponentWithFeatures("img");
const MotionInput = /*@__PURE__*/ createMotionComponentWithFeatures("input");
const MotionIns = /*@__PURE__*/ createMotionComponentWithFeatures("ins");
const MotionKbd = /*@__PURE__*/ createMotionComponentWithFeatures("kbd");
const MotionKeygen = /*@__PURE__*/ createMotionComponentWithFeatures("keygen");
const MotionLabel = /*@__PURE__*/ createMotionComponentWithFeatures("label");
const MotionLegend = /*@__PURE__*/ createMotionComponentWithFeatures("legend");
const MotionLi = /*@__PURE__*/ createMotionComponentWithFeatures("li");
const MotionLink = /*@__PURE__*/ createMotionComponentWithFeatures("link");
const MotionMain = /*@__PURE__*/ createMotionComponentWithFeatures("main");
const MotionMap = /*@__PURE__*/ createMotionComponentWithFeatures("map");
const MotionMark = /*@__PURE__*/ createMotionComponentWithFeatures("mark");
const MotionMenu = /*@__PURE__*/ createMotionComponentWithFeatures("menu");
const MotionMenuitem = /*@__PURE__*/ createMotionComponentWithFeatures("menuitem");
const MotionMeter = /*@__PURE__*/ createMotionComponentWithFeatures("meter");
const MotionNav = /*@__PURE__*/ createMotionComponentWithFeatures("nav");
const MotionObject = /*@__PURE__*/ createMotionComponentWithFeatures("object");
const MotionOl = /*@__PURE__*/ createMotionComponentWithFeatures("ol");
const MotionOptgroup = /*@__PURE__*/ createMotionComponentWithFeatures("optgroup");
const MotionOption = /*@__PURE__*/ createMotionComponentWithFeatures("option");
const MotionOutput = /*@__PURE__*/ createMotionComponentWithFeatures("output");
const MotionP = /*@__PURE__*/ createMotionComponentWithFeatures("p");
const MotionParam = /*@__PURE__*/ createMotionComponentWithFeatures("param");
const MotionPicture = /*@__PURE__*/ createMotionComponentWithFeatures("picture");
const MotionPre = /*@__PURE__*/ createMotionComponentWithFeatures("pre");
const MotionProgress = /*@__PURE__*/ createMotionComponentWithFeatures("progress");
const MotionQ = /*@__PURE__*/ createMotionComponentWithFeatures("q");
const MotionRp = /*@__PURE__*/ createMotionComponentWithFeatures("rp");
const MotionRt = /*@__PURE__*/ createMotionComponentWithFeatures("rt");
const MotionRuby = /*@__PURE__*/ createMotionComponentWithFeatures("ruby");
const MotionS = /*@__PURE__*/ createMotionComponentWithFeatures("s");
const MotionSamp = /*@__PURE__*/ createMotionComponentWithFeatures("samp");
const MotionScript = /*@__PURE__*/ createMotionComponentWithFeatures("script");
const MotionSection = /*@__PURE__*/ createMotionComponentWithFeatures("section");
const MotionSelect = /*@__PURE__*/ createMotionComponentWithFeatures("select");
const MotionSmall = /*@__PURE__*/ createMotionComponentWithFeatures("small");
const MotionSource = /*@__PURE__*/ createMotionComponentWithFeatures("source");
const MotionSpan = /*@__PURE__*/ createMotionComponentWithFeatures("span");
const MotionStrong = /*@__PURE__*/ createMotionComponentWithFeatures("strong");
const MotionStyle = /*@__PURE__*/ createMotionComponentWithFeatures("style");
const MotionSub = /*@__PURE__*/ createMotionComponentWithFeatures("sub");
const MotionSummary = /*@__PURE__*/ createMotionComponentWithFeatures("summary");
const MotionSup = /*@__PURE__*/ createMotionComponentWithFeatures("sup");
const MotionTable = /*@__PURE__*/ createMotionComponentWithFeatures("table");
const MotionTbody = /*@__PURE__*/ createMotionComponentWithFeatures("tbody");
const MotionTd = /*@__PURE__*/ createMotionComponentWithFeatures("td");
const MotionTextarea = /*@__PURE__*/ createMotionComponentWithFeatures("textarea");
const MotionTfoot = /*@__PURE__*/ createMotionComponentWithFeatures("tfoot");
const MotionTh = /*@__PURE__*/ createMotionComponentWithFeatures("th");
const MotionThead = /*@__PURE__*/ createMotionComponentWithFeatures("thead");
const MotionTime = /*@__PURE__*/ createMotionComponentWithFeatures("time");
const MotionTitle = /*@__PURE__*/ createMotionComponentWithFeatures("title");
const MotionTr = /*@__PURE__*/ createMotionComponentWithFeatures("tr");
const MotionTrack = /*@__PURE__*/ createMotionComponentWithFeatures("track");
const MotionU = /*@__PURE__*/ createMotionComponentWithFeatures("u");
const MotionUl = /*@__PURE__*/ createMotionComponentWithFeatures("ul");
const MotionVideo = /*@__PURE__*/ createMotionComponentWithFeatures("video");
const MotionWbr = /*@__PURE__*/ createMotionComponentWithFeatures("wbr");
const MotionWebview = /*@__PURE__*/ createMotionComponentWithFeatures("webview");
/**
* SVG components
*/
const MotionAnimate = /*@__PURE__*/ createMotionComponentWithFeatures("animate");
const MotionCircle = /*@__PURE__*/ createMotionComponentWithFeatures("circle");
const MotionDefs = /*@__PURE__*/ createMotionComponentWithFeatures("defs");
const MotionDesc = /*@__PURE__*/ createMotionComponentWithFeatures("desc");
const MotionEllipse = /*@__PURE__*/ createMotionComponentWithFeatures("ellipse");
const MotionG = /*@__PURE__*/ createMotionComponentWithFeatures("g");
const MotionImage = /*@__PURE__*/ createMotionComponentWithFeatures("image");
const MotionLine = /*@__PURE__*/ createMotionComponentWithFeatures("line");
const MotionFilter = /*@__PURE__*/ createMotionComponentWithFeatures("filter");
const MotionMarker = /*@__PURE__*/ createMotionComponentWithFeatures("marker");
const MotionMask = /*@__PURE__*/ createMotionComponentWithFeatures("mask");
const MotionMetadata = /*@__PURE__*/ createMotionComponentWithFeatures("metadata");
const MotionPath = /*@__PURE__*/ createMotionComponentWithFeatures("path");
const MotionPattern = /*@__PURE__*/ createMotionComponentWithFeatures("pattern");
const MotionPolygon = /*@__PURE__*/ createMotionComponentWithFeatures("polygon");
const MotionPolyline = /*@__PURE__*/ createMotionComponentWithFeatures("polyline");
const MotionRect = /*@__PURE__*/ createMotionComponentWithFeatures("rect");
const MotionStop = /*@__PURE__*/ createMotionComponentWithFeatures("stop");
const MotionSvg = /*@__PURE__*/ createMotionComponentWithFeatures("svg");
const MotionSymbol = /*@__PURE__*/ createMotionComponentWithFeatures("symbol");
const MotionText = /*@__PURE__*/ createMotionComponentWithFeatures("text");
const MotionTspan = /*@__PURE__*/ createMotionComponentWithFeatures("tspan");
const MotionUse = /*@__PURE__*/ createMotionComponentWithFeatures("use");
const MotionView = /*@__PURE__*/ createMotionComponentWithFeatures("view");
const MotionClipPath = /*@__PURE__*/ createMotionComponentWithFeatures("clipPath");
const MotionFeBlend = /*@__PURE__*/ createMotionComponentWithFeatures("feBlend");
const MotionFeColorMatrix =
/*@__PURE__*/ createMotionComponentWithFeatures("feColorMatrix");
const MotionFeComponentTransfer = /*@__PURE__*/ createMotionComponentWithFeatures("feComponentTransfer");
const MotionFeComposite =
/*@__PURE__*/ createMotionComponentWithFeatures("feComposite");
const MotionFeConvolveMatrix =
/*@__PURE__*/ createMotionComponentWithFeatures("feConvolveMatrix");
const MotionFeDiffuseLighting =
/*@__PURE__*/ createMotionComponentWithFeatures("feDiffuseLighting");
const MotionFeDisplacementMap =
/*@__PURE__*/ createMotionComponentWithFeatures("feDisplacementMap");
const MotionFeDistantLight =
/*@__PURE__*/ createMotionComponentWithFeatures("feDistantLight");
const MotionFeDropShadow =
/*@__PURE__*/ createMotionComponentWithFeatures("feDropShadow");
const MotionFeFlood = /*@__PURE__*/ createMotionComponentWithFeatures("feFlood");
const MotionFeFuncA = /*@__PURE__*/ createMotionComponentWithFeatures("feFuncA");
const MotionFeFuncB = /*@__PURE__*/ createMotionComponentWithFeatures("feFuncB");
const MotionFeFuncG = /*@__PURE__*/ createMotionComponentWithFeatures("feFuncG");
const MotionFeFuncR = /*@__PURE__*/ createMotionComponentWithFeatures("feFuncR");
const MotionFeGaussianBlur =
/*@__PURE__*/ createMotionComponentWithFeatures("feGaussianBlur");
const MotionFeImage = /*@__PURE__*/ createMotionComponentWithFeatures("feImage");
const MotionFeMerge = /*@__PURE__*/ createMotionComponentWithFeatures("feMerge");
const MotionFeMergeNode =
/*@__PURE__*/ createMotionComponentWithFeatures("feMergeNode");
const MotionFeMorphology =
/*@__PURE__*/ createMotionComponentWithFeatures("feMorphology");
const MotionFeOffset = /*@__PURE__*/ createMotionComponentWithFeatures("feOffset");
const MotionFePointLight =
/*@__PURE__*/ createMotionComponentWithFeatures("fePointLight");
const MotionFeSpecularLighting =
/*@__PURE__*/ createMotionComponentWithFeatures("feSpecularLighting");
const MotionFeSpotLight =
/*@__PURE__*/ createMotionComponentWithFeatures("feSpotLight");
const MotionFeTile = /*@__PURE__*/ createMotionComponentWithFeatures("feTile");
const MotionFeTurbulence =
/*@__PURE__*/ createMotionComponentWithFeatures("feTurbulence");
const MotionForeignObject =
/*@__PURE__*/ createMotionComponentWithFeatures("foreignObject");
const MotionLinearGradient =
/*@__PURE__*/ createMotionComponentWithFeatures("linearGradient");
const MotionRadialGradient =
/*@__PURE__*/ createMotionComponentWithFeatures("radialGradient");
const MotionTextPath = /*@__PURE__*/ createMotionComponentWithFeatures("textPath");
exports.a = MotionA;
exports.abbr = MotionAbbr;
exports.address = MotionAddress;
exports.animate = MotionAnimate;
exports.area = MotionArea;
exports.article = MotionArticle;
exports.aside = MotionAside;
exports.audio = MotionAudio;
exports.b = MotionB;
exports.base = MotionBase;
exports.bdi = MotionBdi;
exports.bdo = MotionBdo;
exports.big = MotionBig;
exports.blockquote = MotionBlockquote;
exports.body = MotionBody;
exports.button = MotionButton;
exports.canvas = MotionCanvas;
exports.caption = MotionCaption;
exports.circle = MotionCircle;
exports.cite = MotionCite;
exports.clipPath = MotionClipPath;
exports.code = MotionCode;
exports.col = MotionCol;
exports.colgroup = MotionColgroup;
exports.data = MotionData;
exports.datalist = MotionDatalist;
exports.dd = MotionDd;
exports.defs = MotionDefs;
exports.del = MotionDel;
exports.desc = MotionDesc;
exports.details = MotionDetails;
exports.dfn = MotionDfn;
exports.dialog = MotionDialog;
exports.div = MotionDiv;
exports.dl = MotionDl;
exports.dt = MotionDt;
exports.ellipse = MotionEllipse;
exports.em = MotionEm;
exports.embed = MotionEmbed;
exports.feBlend = MotionFeBlend;
exports.feColorMatrix = MotionFeColorMatrix;
exports.feComponentTransfer = MotionFeComponentTransfer;
exports.feComposite = MotionFeComposite;
exports.feConvolveMatrix = MotionFeConvolveMatrix;
exports.feDiffuseLighting = MotionFeDiffuseLighting;
exports.feDisplacementMap = MotionFeDisplacementMap;
exports.feDistantLight = MotionFeDistantLight;
exports.feDropShadow = MotionFeDropShadow;
exports.feFlood = MotionFeFlood;
exports.feFuncA = MotionFeFuncA;
exports.feFuncB = MotionFeFuncB;
exports.feFuncG = MotionFeFuncG;
exports.feFuncR = MotionFeFuncR;
exports.feGaussianBlur = MotionFeGaussianBlur;
exports.feImage = MotionFeImage;
exports.feMerge = MotionFeMerge;
exports.feMergeNode = MotionFeMergeNode;
exports.feMorphology = MotionFeMorphology;
exports.feOffset = MotionFeOffset;
exports.fePointLight = MotionFePointLight;
exports.feSpecularLighting = MotionFeSpecularLighting;
exports.feSpotLight = MotionFeSpotLight;
exports.feTile = MotionFeTile;
exports.feTurbulence = MotionFeTurbulence;
exports.fieldset = MotionFieldset;
exports.figcaption = MotionFigcaption;
exports.figure = MotionFigure;
exports.filter = MotionFilter;
exports.footer = MotionFooter;
exports.foreignObject = MotionForeignObject;
exports.form = MotionForm;
exports.g = MotionG;
exports.h1 = MotionH1;
exports.h2 = MotionH2;
exports.h3 = MotionH3;
exports.h4 = MotionH4;
exports.h5 = MotionH5;
exports.h6 = MotionH6;
exports.head = MotionHead;
exports.header = MotionHeader;
exports.hgroup = MotionHgroup;
exports.hr = MotionHr;
exports.html = MotionHtml;
exports.i = MotionI;
exports.iframe = MotionIframe;
exports.image = MotionImage;
exports.img = MotionImg;
exports.input = MotionInput;
exports.ins = MotionIns;
exports.kbd = MotionKbd;
exports.keygen = MotionKeygen;
exports.label = MotionLabel;
exports.legend = MotionLegend;
exports.li = MotionLi;
exports.line = MotionLine;
exports.linearGradient = MotionLinearGradient;
exports.link = MotionLink;
exports.main = MotionMain;
exports.map = MotionMap;
exports.mark = MotionMark;
exports.marker = MotionMarker;
exports.mask = MotionMask;
exports.menu = MotionMenu;
exports.menuitem = MotionMenuitem;
exports.metadata = MotionMetadata;
exports.meter = MotionMeter;
exports.nav = MotionNav;
exports.object = MotionObject;
exports.ol = MotionOl;
exports.optgroup = MotionOptgroup;
exports.option = MotionOption;
exports.output = MotionOutput;
exports.p = MotionP;
exports.param = MotionParam;
exports.path = MotionPath;
exports.pattern = MotionPattern;
exports.picture = MotionPicture;
exports.polygon = MotionPolygon;
exports.polyline = MotionPolyline;
exports.pre = MotionPre;
exports.progress = MotionProgress;
exports.q = MotionQ;
exports.radialGradient = MotionRadialGradient;
exports.rect = MotionRect;
exports.rp = MotionRp;
exports.rt = MotionRt;
exports.ruby = MotionRuby;
exports.s = MotionS;
exports.samp = MotionSamp;
exports.script = MotionScript;
exports.section = MotionSection;
exports.select = MotionSelect;
exports.small = MotionSmall;
exports.source = MotionSource;
exports.span = MotionSpan;
exports.stop = MotionStop;
exports.strong = MotionStrong;
exports.style = MotionStyle;
exports.sub = MotionSub;
exports.summary = MotionSummary;
exports.sup = MotionSup;
exports.svg = MotionSvg;
exports.symbol = MotionSymbol;
exports.table = MotionTable;
exports.tbody = MotionTbody;
exports.td = MotionTd;
exports.text = MotionText;
exports.textPath = MotionTextPath;
exports.textarea = MotionTextarea;
exports.tfoot = MotionTfoot;
exports.th = MotionTh;
exports.thead = MotionThead;
exports.time = MotionTime;
exports.title = MotionTitle;
exports.tr = MotionTr;
exports.track = MotionTrack;
exports.tspan = MotionTspan;
exports.u = MotionU;
exports.ul = MotionUl;
exports.use = MotionUse;
exports.video = MotionVideo;
exports.view = MotionView;
exports.wbr = MotionWbr;
exports.webview = MotionWebview;

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'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var motionDom = require('motion-dom');
Object.defineProperty(exports, "recordStats", {
enumerable: true,
get: function () { return motionDom.recordStats; }
});

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node_modules/framer-motion/dist/cjs/dom-mini.js generated vendored Normal file
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'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var motionDom = require('motion-dom');
var motionUtils = require('motion-utils');
function isDOMKeyframes(keyframes) {
return typeof keyframes === "object" && !Array.isArray(keyframes);
}
function resolveSubjects(subject, keyframes, scope, selectorCache) {
if (typeof subject === "string" && isDOMKeyframes(keyframes)) {
return motionDom.resolveElements(subject, scope, selectorCache);
}
else if (subject instanceof NodeList) {
return Array.from(subject);
}
else if (Array.isArray(subject)) {
return subject;
}
else {
return [subject];
}
}
function calculateRepeatDuration(duration, repeat, _repeatDelay) {
return duration * (repeat + 1);
}
/**
* Given a absolute or relative time definition and current/prev time state of the sequence,
* calculate an absolute time for the next keyframes.
*/
function calcNextTime(current, next, prev, labels) {
if (typeof next === "number") {
return next;
}
else if (next.startsWith("-") || next.startsWith("+")) {
return Math.max(0, current + parseFloat(next));
}
else if (next === "<") {
return prev;
}
else if (next.startsWith("<")) {
return Math.max(0, prev + parseFloat(next.slice(1)));
}
else {
return labels.get(next) ?? current;
}
}
function eraseKeyframes(sequence, startTime, endTime) {
for (let i = 0; i < sequence.length; i++) {
const keyframe = sequence[i];
if (keyframe.at > startTime && keyframe.at < endTime) {
motionUtils.removeItem(sequence, keyframe);
// If we remove this item we have to push the pointer back one
i--;
}
}
}
function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) {
/**
* Erase every existing value between currentTime and targetTime,
* this will essentially splice this timeline into any currently
* defined ones.
*/
eraseKeyframes(sequence, startTime, endTime);
for (let i = 0; i < keyframes.length; i++) {
sequence.push({
value: keyframes[i],
at: motionDom.mixNumber(startTime, endTime, offset[i]),
easing: motionUtils.getEasingForSegment(easing, i),
});
}
}
/**
* Take an array of times that represent repeated keyframes. For instance
* if we have original times of [0, 0.5, 1] then our repeated times will
* be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back
* down to a 0-1 scale.
*/
function normalizeTimes(times, repeat) {
for (let i = 0; i < times.length; i++) {
times[i] = times[i] / (repeat + 1);
}
}
function compareByTime(a, b) {
if (a.at === b.at) {
if (a.value === null)
return 1;
if (b.value === null)
return -1;
return 0;
}
else {
return a.at - b.at;
}
}
const defaultSegmentEasing = "easeInOut";
const MAX_REPEAT = 20;
function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) {
const defaultDuration = defaultTransition.duration || 0.3;
const animationDefinitions = new Map();
const sequences = new Map();
const elementCache = {};
const timeLabels = new Map();
let prevTime = 0;
let currentTime = 0;
let totalDuration = 0;
/**
* Build the timeline by mapping over the sequence array and converting
* the definitions into keyframes and offsets with absolute time values.
* These will later get converted into relative offsets in a second pass.
*/
for (let i = 0; i < sequence.length; i++) {
const segment = sequence[i];
/**
* If this is a timeline label, mark it and skip the rest of this iteration.
*/
if (typeof segment === "string") {
timeLabels.set(segment, currentTime);
continue;
}
else if (!Array.isArray(segment)) {
timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels));
continue;
}
let [subject, keyframes, transition = {}] = segment;
/**
* If a relative or absolute time value has been specified we need to resolve
* it in relation to the currentTime.
*/
if (transition.at !== undefined) {
currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels);
}
/**
* Keep track of the maximum duration in this definition. This will be
* applied to currentTime once the definition has been parsed.
*/
let maxDuration = 0;
const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => {
const valueKeyframesAsList = keyframesAsList(valueKeyframes);
const { delay = 0, times = motionDom.defaultOffset(valueKeyframesAsList), type = "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition;
let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition;
/**
* Resolve stagger() if defined.
*/
const calculatedDelay = typeof delay === "function"
? delay(elementIndex, numSubjects)
: delay;
/**
* If this animation should and can use a spring, generate a spring easing function.
*/
const numKeyframes = valueKeyframesAsList.length;
const createGenerator = motionDom.isGenerator(type)
? type
: generators?.[type || "keyframes"];
if (numKeyframes <= 2 && createGenerator) {
/**
* As we're creating an easing function from a spring,
* ideally we want to generate it using the real distance
* between the two keyframes. However this isn't always
* possible - in these situations we use 0-100.
*/
let absoluteDelta = 100;
if (numKeyframes === 2 &&
isNumberKeyframesArray(valueKeyframesAsList)) {
const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0];
absoluteDelta = Math.abs(delta);
}
const springTransition = { ...remainingTransition };
if (duration !== undefined) {
springTransition.duration = motionUtils.secondsToMilliseconds(duration);
}
const springEasing = motionDom.createGeneratorEasing(springTransition, absoluteDelta, createGenerator);
ease = springEasing.ease;
duration = springEasing.duration;
}
duration ?? (duration = defaultDuration);
const startTime = currentTime + calculatedDelay;
/**
* If there's only one time offset of 0, fill in a second with length 1
*/
if (times.length === 1 && times[0] === 0) {
times[1] = 1;
}
/**
* Fill out if offset if fewer offsets than keyframes
*/
const remainder = times.length - valueKeyframesAsList.length;
remainder > 0 && motionDom.fillOffset(times, remainder);
/**
* If only one value has been set, ie [1], push a null to the start of
* the keyframe array. This will let us mark a keyframe at this point
* that will later be hydrated with the previous value.
*/
valueKeyframesAsList.length === 1 &&
valueKeyframesAsList.unshift(null);
/**
* Handle repeat options
*/
if (repeat) {
motionUtils.invariant(repeat < MAX_REPEAT, "Repeat count too high, must be less than 20", "repeat-count-high");
duration = calculateRepeatDuration(duration, repeat);
const originalKeyframes = [...valueKeyframesAsList];
const originalTimes = [...times];
ease = Array.isArray(ease) ? [...ease] : [ease];
const originalEase = [...ease];
for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) {
valueKeyframesAsList.push(...originalKeyframes);
for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) {
times.push(originalTimes[keyframeIndex] + (repeatIndex + 1));
ease.push(keyframeIndex === 0
? "linear"
: motionUtils.getEasingForSegment(originalEase, keyframeIndex - 1));
}
}
normalizeTimes(times, repeat);
}
const targetTime = startTime + duration;
/**
* Add keyframes, mapping offsets to absolute time.
*/
addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime);
maxDuration = Math.max(calculatedDelay + duration, maxDuration);
totalDuration = Math.max(targetTime, totalDuration);
};
if (motionDom.isMotionValue(subject)) {
const subjectSequence = getSubjectSequence(subject, sequences);
resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence));
}
else {
const subjects = resolveSubjects(subject, keyframes, scope, elementCache);
const numSubjects = subjects.length;
/**
* For every element in this segment, process the defined values.
*/
for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) {
/**
* Cast necessary, but we know these are of this type
*/
keyframes = keyframes;
transition = transition;
const thisSubject = subjects[subjectIndex];
const subjectSequence = getSubjectSequence(thisSubject, sequences);
for (const key in keyframes) {
resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects);
}
}
}
prevTime = currentTime;
currentTime += maxDuration;
}
/**
* For every element and value combination create a new animation.
*/
sequences.forEach((valueSequences, element) => {
for (const key in valueSequences) {
const valueSequence = valueSequences[key];
/**
* Arrange all the keyframes in ascending time order.
*/
valueSequence.sort(compareByTime);
const keyframes = [];
const valueOffset = [];
const valueEasing = [];
/**
* For each keyframe, translate absolute times into
* relative offsets based on the total duration of the timeline.
*/
for (let i = 0; i < valueSequence.length; i++) {
const { at, value, easing } = valueSequence[i];
keyframes.push(value);
valueOffset.push(motionUtils.progress(0, totalDuration, at));
valueEasing.push(easing || "easeOut");
}
/**
* If the first keyframe doesn't land on offset: 0
* provide one by duplicating the initial keyframe. This ensures
* it snaps to the first keyframe when the animation starts.
*/
if (valueOffset[0] !== 0) {
valueOffset.unshift(0);
keyframes.unshift(keyframes[0]);
valueEasing.unshift(defaultSegmentEasing);
}
/**
* If the last keyframe doesn't land on offset: 1
* provide one with a null wildcard value. This will ensure it
* stays static until the end of the animation.
*/
if (valueOffset[valueOffset.length - 1] !== 1) {
valueOffset.push(1);
keyframes.push(null);
}
if (!animationDefinitions.has(element)) {
animationDefinitions.set(element, {
keyframes: {},
transition: {},
});
}
const definition = animationDefinitions.get(element);
definition.keyframes[key] = keyframes;
definition.transition[key] = {
...defaultTransition,
duration: totalDuration,
ease: valueEasing,
times: valueOffset,
...sequenceTransition,
};
}
});
return animationDefinitions;
}
function getSubjectSequence(subject, sequences) {
!sequences.has(subject) && sequences.set(subject, {});
return sequences.get(subject);
}
function getValueSequence(name, sequences) {
if (!sequences[name])
sequences[name] = [];
return sequences[name];
}
function keyframesAsList(keyframes) {
return Array.isArray(keyframes) ? keyframes : [keyframes];
}
function getValueTransition(transition, key) {
return transition && transition[key]
? {
...transition,
...transition[key],
}
: { ...transition };
}
const isNumber = (keyframe) => typeof keyframe === "number";
const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber);
function animateElements(elementOrSelector, keyframes, options, scope) {
const elements = motionDom.resolveElements(elementOrSelector, scope);
const numElements = elements.length;
motionUtils.invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements");
/**
* WAAPI doesn't support interrupting animations.
*
* Therefore, starting animations requires a three-step process:
* 1. Stop existing animations (write styles to DOM)
* 2. Resolve keyframes (read styles from DOM)
* 3. Create new animations (write styles to DOM)
*
* The hybrid `animate()` function uses AsyncAnimation to resolve
* keyframes before creating new animations, which removes style
* thrashing. Here, we have much stricter filesize constraints.
* Therefore we do this in a synchronous way that ensures that
* at least within `animate()` calls there is no style thrashing.
*
* In the motion-native-animate-mini-interrupt benchmark this
* was 80% faster than a single loop.
*/
const animationDefinitions = [];
/**
* Step 1: Build options and stop existing animations (write)
*/
for (let i = 0; i < numElements; i++) {
const element = elements[i];
const elementTransition = { ...options };
/**
* Resolve stagger function if provided.
*/
if (typeof elementTransition.delay === "function") {
elementTransition.delay = elementTransition.delay(i, numElements);
}
for (const valueName in keyframes) {
let valueKeyframes = keyframes[valueName];
if (!Array.isArray(valueKeyframes)) {
valueKeyframes = [valueKeyframes];
}
const valueOptions = {
...motionDom.getValueTransition(elementTransition, valueName),
};
valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration));
valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay));
/**
* If there's an existing animation playing on this element then stop it
* before creating a new one.
*/
const map = motionDom.getAnimationMap(element);
const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || "");
const currentAnimation = map.get(key);
currentAnimation && currentAnimation.stop();
animationDefinitions.push({
map,
key,
unresolvedKeyframes: valueKeyframes,
options: {
...valueOptions,
element,
name: valueName,
allowFlatten: !elementTransition.type && !elementTransition.ease,
},
});
}
}
/**
* Step 2: Resolve keyframes (read)
*/
for (let i = 0; i < animationDefinitions.length; i++) {
const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i];
const { element, name, pseudoElement } = animationOptions;
if (!pseudoElement && unresolvedKeyframes[0] === null) {
unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name);
}
motionDom.fillWildcards(unresolvedKeyframes);
motionDom.applyPxDefaults(unresolvedKeyframes, name);
/**
* If we only have one keyframe, explicitly read the initial keyframe
* from the computed style. This is to ensure consistency with WAAPI behaviour
* for restarting animations, for instance .play() after finish, when it
* has one vs two keyframes.
*/
if (!pseudoElement && unresolvedKeyframes.length < 2) {
unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name));
}
animationOptions.keyframes = unresolvedKeyframes;
}
/**
* Step 3: Create new animations (write)
*/
const animations = [];
for (let i = 0; i < animationDefinitions.length; i++) {
const { map, key, options: animationOptions } = animationDefinitions[i];
const animation = new motionDom.NativeAnimation(animationOptions);
map.set(key, animation);
animation.finished.finally(() => map.delete(key));
animations.push(animation);
}
return animations;
}
function animateSequence(definition, options) {
const animations = [];
createAnimationsFromSequence(definition, options).forEach(({ keyframes, transition }, element) => {
animations.push(...animateElements(element, keyframes, transition));
});
return new motionDom.GroupAnimationWithThen(animations);
}
const createScopedWaapiAnimate = (scope) => {
function scopedAnimate(elementOrSelector, keyframes, options) {
return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope));
}
return scopedAnimate;
};
const animateMini = /*@__PURE__*/ createScopedWaapiAnimate();
exports.animate = animateMini;
exports.animateSequence = animateSequence;

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'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var react = require('react');
var motionDom = require('motion-dom');
var motionUtils = require('motion-utils');
/**
* Creates a constant value over the lifecycle of a component.
*
* Even if `useMemo` is provided an empty array as its final argument, it doesn't offer
* a guarantee that it won't re-run for performance reasons later on. By using `useConstant`
* you can ensure that initialisers don't execute twice or more.
*/
function useConstant(init) {
const ref = react.useRef(null);
if (ref.current === null) {
ref.current = init();
}
return ref.current;
}
function useUnmountEffect(callback) {
return react.useEffect(() => () => callback(), []);
}
function animateElements(elementOrSelector, keyframes, options, scope) {
const elements = motionDom.resolveElements(elementOrSelector, scope);
const numElements = elements.length;
motionUtils.invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements");
/**
* WAAPI doesn't support interrupting animations.
*
* Therefore, starting animations requires a three-step process:
* 1. Stop existing animations (write styles to DOM)
* 2. Resolve keyframes (read styles from DOM)
* 3. Create new animations (write styles to DOM)
*
* The hybrid `animate()` function uses AsyncAnimation to resolve
* keyframes before creating new animations, which removes style
* thrashing. Here, we have much stricter filesize constraints.
* Therefore we do this in a synchronous way that ensures that
* at least within `animate()` calls there is no style thrashing.
*
* In the motion-native-animate-mini-interrupt benchmark this
* was 80% faster than a single loop.
*/
const animationDefinitions = [];
/**
* Step 1: Build options and stop existing animations (write)
*/
for (let i = 0; i < numElements; i++) {
const element = elements[i];
const elementTransition = { ...options };
/**
* Resolve stagger function if provided.
*/
if (typeof elementTransition.delay === "function") {
elementTransition.delay = elementTransition.delay(i, numElements);
}
for (const valueName in keyframes) {
let valueKeyframes = keyframes[valueName];
if (!Array.isArray(valueKeyframes)) {
valueKeyframes = [valueKeyframes];
}
const valueOptions = {
...motionDom.getValueTransition(elementTransition, valueName),
};
valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration));
valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay));
/**
* If there's an existing animation playing on this element then stop it
* before creating a new one.
*/
const map = motionDom.getAnimationMap(element);
const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || "");
const currentAnimation = map.get(key);
currentAnimation && currentAnimation.stop();
animationDefinitions.push({
map,
key,
unresolvedKeyframes: valueKeyframes,
options: {
...valueOptions,
element,
name: valueName,
allowFlatten: !elementTransition.type && !elementTransition.ease,
},
});
}
}
/**
* Step 2: Resolve keyframes (read)
*/
for (let i = 0; i < animationDefinitions.length; i++) {
const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i];
const { element, name, pseudoElement } = animationOptions;
if (!pseudoElement && unresolvedKeyframes[0] === null) {
unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name);
}
motionDom.fillWildcards(unresolvedKeyframes);
motionDom.applyPxDefaults(unresolvedKeyframes, name);
/**
* If we only have one keyframe, explicitly read the initial keyframe
* from the computed style. This is to ensure consistency with WAAPI behaviour
* for restarting animations, for instance .play() after finish, when it
* has one vs two keyframes.
*/
if (!pseudoElement && unresolvedKeyframes.length < 2) {
unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name));
}
animationOptions.keyframes = unresolvedKeyframes;
}
/**
* Step 3: Create new animations (write)
*/
const animations = [];
for (let i = 0; i < animationDefinitions.length; i++) {
const { map, key, options: animationOptions } = animationDefinitions[i];
const animation = new motionDom.NativeAnimation(animationOptions);
map.set(key, animation);
animation.finished.finally(() => map.delete(key));
animations.push(animation);
}
return animations;
}
const createScopedWaapiAnimate = (scope) => {
function scopedAnimate(elementOrSelector, keyframes, options) {
return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope));
}
return scopedAnimate;
};
function useAnimateMini() {
const scope = useConstant(() => ({
current: null, // Will be hydrated by React
animations: [],
}));
const animate = useConstant(() => createScopedWaapiAnimate(scope));
useUnmountEffect(() => {
scope.animations.forEach((animation) => animation.stop());
});
return [scope, animate];
}
exports.useAnimate = useAnimateMini;