main repo

This commit is contained in:
Basilosaurusrex
2025-11-24 18:09:40 +01:00
parent b636ee5e70
commit f027651f9b
34146 changed files with 4436636 additions and 0 deletions

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const isDragging = {
x: false,
y: false,
};
function isDragActive() {
return isDragging.x || isDragging.y;
}
export { isDragActive, isDragging };

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import { isDragging } from './is-active.mjs';
function setDragLock(axis) {
if (axis === "x" || axis === "y") {
if (isDragging[axis]) {
return null;
}
else {
isDragging[axis] = true;
return () => {
isDragging[axis] = false;
};
}
}
else {
if (isDragging.x || isDragging.y) {
return null;
}
else {
isDragging.x = isDragging.y = true;
return () => {
isDragging.x = isDragging.y = false;
};
}
}
}
export { setDragLock };

37
node_modules/motion-dom/dist/es/gestures/hover.mjs generated vendored Normal file
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import { isDragActive } from './drag/state/is-active.mjs';
import { setupGesture } from './utils/setup.mjs';
function isValidHover(event) {
return !(event.pointerType === "touch" || isDragActive());
}
/**
* Create a hover gesture. hover() is different to .addEventListener("pointerenter")
* in that it has an easier syntax, filters out polyfilled touch events, interoperates
* with drag gestures, and automatically removes the "pointerennd" event listener when the hover ends.
*
* @public
*/
function hover(elementOrSelector, onHoverStart, options = {}) {
const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options);
const onPointerEnter = (enterEvent) => {
if (!isValidHover(enterEvent))
return;
const { target } = enterEvent;
const onHoverEnd = onHoverStart(target, enterEvent);
if (typeof onHoverEnd !== "function" || !target)
return;
const onPointerLeave = (leaveEvent) => {
if (!isValidHover(leaveEvent))
return;
onHoverEnd(leaveEvent);
target.removeEventListener("pointerleave", onPointerLeave);
};
target.addEventListener("pointerleave", onPointerLeave, eventOptions);
};
elements.forEach((element) => {
element.addEventListener("pointerenter", onPointerEnter, eventOptions);
});
return cancel;
}
export { hover };

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import { isHTMLElement } from '../../utils/is-html-element.mjs';
import { isDragActive } from '../drag/state/is-active.mjs';
import { isNodeOrChild } from '../utils/is-node-or-child.mjs';
import { isPrimaryPointer } from '../utils/is-primary-pointer.mjs';
import { setupGesture } from '../utils/setup.mjs';
import { isElementKeyboardAccessible } from './utils/is-keyboard-accessible.mjs';
import { enableKeyboardPress } from './utils/keyboard.mjs';
import { isPressing } from './utils/state.mjs';
/**
* Filter out events that are not primary pointer events, or are triggering
* while a Motion gesture is active.
*/
function isValidPressEvent(event) {
return isPrimaryPointer(event) && !isDragActive();
}
/**
* Create a press gesture.
*
* Press is different to `"pointerdown"`, `"pointerup"` in that it
* automatically filters out secondary pointer events like right
* click and multitouch.
*
* It also adds accessibility support for keyboards, where
* an element with a press gesture will receive focus and
* trigger on Enter `"keydown"` and `"keyup"` events.
*
* This is different to a browser's `"click"` event, which does
* respond to keyboards but only for the `"click"` itself, rather
* than the press start and end/cancel. The element also needs
* to be focusable for this to work, whereas a press gesture will
* make an element focusable by default.
*
* @public
*/
function press(targetOrSelector, onPressStart, options = {}) {
const [targets, eventOptions, cancelEvents] = setupGesture(targetOrSelector, options);
const startPress = (startEvent) => {
const target = startEvent.currentTarget;
if (!isValidPressEvent(startEvent))
return;
isPressing.add(target);
const onPressEnd = onPressStart(target, startEvent);
const onPointerEnd = (endEvent, success) => {
window.removeEventListener("pointerup", onPointerUp);
window.removeEventListener("pointercancel", onPointerCancel);
if (isPressing.has(target)) {
isPressing.delete(target);
}
if (!isValidPressEvent(endEvent)) {
return;
}
if (typeof onPressEnd === "function") {
onPressEnd(endEvent, { success });
}
};
const onPointerUp = (upEvent) => {
onPointerEnd(upEvent, target === window ||
target === document ||
options.useGlobalTarget ||
isNodeOrChild(target, upEvent.target));
};
const onPointerCancel = (cancelEvent) => {
onPointerEnd(cancelEvent, false);
};
window.addEventListener("pointerup", onPointerUp, eventOptions);
window.addEventListener("pointercancel", onPointerCancel, eventOptions);
};
targets.forEach((target) => {
const pointerDownTarget = options.useGlobalTarget ? window : target;
pointerDownTarget.addEventListener("pointerdown", startPress, eventOptions);
if (isHTMLElement(target)) {
target.addEventListener("focus", (event) => enableKeyboardPress(event, eventOptions));
if (!isElementKeyboardAccessible(target) &&
!target.hasAttribute("tabindex")) {
target.tabIndex = 0;
}
}
});
return cancelEvents;
}
export { press };

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const focusableElements = new Set([
"BUTTON",
"INPUT",
"SELECT",
"TEXTAREA",
"A",
]);
function isElementKeyboardAccessible(element) {
return (focusableElements.has(element.tagName) ||
element.tabIndex !== -1);
}
export { isElementKeyboardAccessible };

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import { isPressing } from './state.mjs';
/**
* Filter out events that are not "Enter" keys.
*/
function filterEvents(callback) {
return (event) => {
if (event.key !== "Enter")
return;
callback(event);
};
}
function firePointerEvent(target, type) {
target.dispatchEvent(new PointerEvent("pointer" + type, { isPrimary: true, bubbles: true }));
}
const enableKeyboardPress = (focusEvent, eventOptions) => {
const element = focusEvent.currentTarget;
if (!element)
return;
const handleKeydown = filterEvents(() => {
if (isPressing.has(element))
return;
firePointerEvent(element, "down");
const handleKeyup = filterEvents(() => {
firePointerEvent(element, "up");
});
const handleBlur = () => firePointerEvent(element, "cancel");
element.addEventListener("keyup", handleKeyup, eventOptions);
element.addEventListener("blur", handleBlur, eventOptions);
});
element.addEventListener("keydown", handleKeydown, eventOptions);
/**
* Add an event listener that fires on blur to remove the keydown events.
*/
element.addEventListener("blur", () => element.removeEventListener("keydown", handleKeydown), eventOptions);
};
export { enableKeyboardPress };

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const isPressing = new WeakSet();
export { isPressing };

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/**
* Recursively traverse up the tree to check whether the provided child node
* is the parent or a descendant of it.
*
* @param parent - Element to find
* @param child - Element to test against parent
*/
const isNodeOrChild = (parent, child) => {
if (!child) {
return false;
}
else if (parent === child) {
return true;
}
else {
return isNodeOrChild(parent, child.parentElement);
}
};
export { isNodeOrChild };

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const isPrimaryPointer = (event) => {
if (event.pointerType === "mouse") {
return typeof event.button !== "number" || event.button <= 0;
}
else {
/**
* isPrimary is true for all mice buttons, whereas every touch point
* is regarded as its own input. So subsequent concurrent touch points
* will be false.
*
* Specifically match against false here as incomplete versions of
* PointerEvents in very old browser might have it set as undefined.
*/
return event.isPrimary !== false;
}
};
export { isPrimaryPointer };

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import { resolveElements } from '../../utils/resolve-elements.mjs';
function setupGesture(elementOrSelector, options) {
const elements = resolveElements(elementOrSelector);
const gestureAbortController = new AbortController();
const eventOptions = {
passive: true,
...options,
signal: gestureAbortController.signal,
};
const cancel = () => gestureAbortController.abort();
return [elements, eventOptions, cancel];
}
export { setupGesture };