main repo

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Basilosaurusrex
2025-11-24 18:09:40 +01:00
parent b636ee5e70
commit f027651f9b
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import { backIn } from './back.mjs';
const anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));
export { anticipate };

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node_modules/motion-utils/dist/es/easing/back.mjs generated vendored Normal file
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import { cubicBezier } from './cubic-bezier.mjs';
import { mirrorEasing } from './modifiers/mirror.mjs';
import { reverseEasing } from './modifiers/reverse.mjs';
const backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99);
const backIn = /*@__PURE__*/ reverseEasing(backOut);
const backInOut = /*@__PURE__*/ mirrorEasing(backIn);
export { backIn, backInOut, backOut };

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node_modules/motion-utils/dist/es/easing/circ.mjs generated vendored Normal file
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import { mirrorEasing } from './modifiers/mirror.mjs';
import { reverseEasing } from './modifiers/reverse.mjs';
const circIn = (p) => 1 - Math.sin(Math.acos(p));
const circOut = reverseEasing(circIn);
const circInOut = mirrorEasing(circIn);
export { circIn, circInOut, circOut };

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import { noop } from '../noop.mjs';
/*
Bezier function generator
This has been modified from Gaëtan Renaudeau's BezierEasing
https://github.com/gre/bezier-easing/blob/master/src/index.js
https://github.com/gre/bezier-easing/blob/master/LICENSE
I've removed the newtonRaphsonIterate algo because in benchmarking it
wasn't noticeably faster than binarySubdivision, indeed removing it
usually improved times, depending on the curve.
I also removed the lookup table, as for the added bundle size and loop we're
only cutting ~4 or so subdivision iterations. I bumped the max iterations up
to 12 to compensate and this still tended to be faster for no perceivable
loss in accuracy.
Usage
const easeOut = cubicBezier(.17,.67,.83,.67);
const x = easeOut(0.5); // returns 0.627...
*/
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *
t;
const subdivisionPrecision = 0.0000001;
const subdivisionMaxIterations = 12;
function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {
let currentX;
let currentT;
let i = 0;
do {
currentT = lowerBound + (upperBound - lowerBound) / 2.0;
currentX = calcBezier(currentT, mX1, mX2) - x;
if (currentX > 0.0) {
upperBound = currentT;
}
else {
lowerBound = currentT;
}
} while (Math.abs(currentX) > subdivisionPrecision &&
++i < subdivisionMaxIterations);
return currentT;
}
function cubicBezier(mX1, mY1, mX2, mY2) {
// If this is a linear gradient, return linear easing
if (mX1 === mY1 && mX2 === mY2)
return noop;
const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);
// If animation is at start/end, return t without easing
return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
}
export { cubicBezier };

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node_modules/motion-utils/dist/es/easing/ease.mjs generated vendored Normal file
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import { cubicBezier } from './cubic-bezier.mjs';
const easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1);
const easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1);
const easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1);
export { easeIn, easeInOut, easeOut };

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// Accepts an easing function and returns a new one that outputs mirrored values for
// the second half of the animation. Turns easeIn into easeInOut.
const mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;
export { mirrorEasing };

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// Accepts an easing function and returns a new one that outputs reversed values.
// Turns easeIn into easeOut.
const reverseEasing = (easing) => (p) => 1 - easing(1 - p);
export { reverseEasing };

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node_modules/motion-utils/dist/es/easing/steps.mjs generated vendored Normal file
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import { clamp } from '../clamp.mjs';
function steps(numSteps, direction = "end") {
return (progress) => {
progress =
direction === "end"
? Math.min(progress, 0.999)
: Math.max(progress, 0.001);
const expanded = progress * numSteps;
const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded);
return clamp(0, 1, rounded / numSteps);
};
}
export { steps };

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import { wrap } from '../../wrap.mjs';
import { isEasingArray } from './is-easing-array.mjs';
function getEasingForSegment(easing, i) {
return isEasingArray(easing) ? easing[wrap(0, easing.length, i)] : easing;
}
export { getEasingForSegment };

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const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === "number";
export { isBezierDefinition };

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const isEasingArray = (ease) => {
return Array.isArray(ease) && typeof ease[0] !== "number";
};
export { isEasingArray };

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node_modules/motion-utils/dist/es/easing/utils/map.mjs generated vendored Normal file
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import { invariant } from '../../errors.mjs';
import { noop } from '../../noop.mjs';
import { anticipate } from '../anticipate.mjs';
import { backIn, backInOut, backOut } from '../back.mjs';
import { circIn, circInOut, circOut } from '../circ.mjs';
import { cubicBezier } from '../cubic-bezier.mjs';
import { easeIn, easeInOut, easeOut } from '../ease.mjs';
import { isBezierDefinition } from './is-bezier-definition.mjs';
const easingLookup = {
linear: noop,
easeIn,
easeInOut,
easeOut,
circIn,
circInOut,
circOut,
backIn,
backInOut,
backOut,
anticipate,
};
const isValidEasing = (easing) => {
return typeof easing === "string";
};
const easingDefinitionToFunction = (definition) => {
if (isBezierDefinition(definition)) {
// If cubic bezier definition, create bezier curve
invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`, "cubic-bezier-length");
const [x1, y1, x2, y2] = definition;
return cubicBezier(x1, y1, x2, y2);
}
else if (isValidEasing(definition)) {
// Else lookup from table
invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`, "invalid-easing-type");
return easingLookup[definition];
}
return definition;
};
export { easingDefinitionToFunction };