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Basilosaurusrex
2025-11-24 18:09:40 +01:00
parent b636ee5e70
commit f027651f9b
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/**
* @module UnpackDepthRGBAShader
* @three_import import { UnpackDepthRGBAShader } from 'three/addons/shaders/UnpackDepthRGBAShader.js';
*/
/**
* Unpack RGBA depth shader that shows RGBA encoded depth as monochrome color.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const UnpackDepthRGBAShader = {
name: 'UnpackDepthRGBAShader',
uniforms: {
'tDiffuse': { value: null },
'opacity': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
#include <packing>
void main() {
float depth = unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
#ifdef USE_REVERSED_DEPTH_BUFFER
gl_FragColor = vec4( vec3( depth ), opacity );
#else
gl_FragColor = vec4( vec3( 1.0 - depth ), opacity );
#endif
}`
};
export { UnpackDepthRGBAShader };