38 lines
1.9 KiB
TypeScript
38 lines
1.9 KiB
TypeScript
import { RawSerializationPipeline } from "../raw";
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import { Vector } from "../math";
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import { IntegrationParameters, IslandManager, ImpulseJointSet, MultibodyJointSet, RigidBodySet } from "../dynamics";
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import { BroadPhase, ColliderSet, NarrowPhase } from "../geometry";
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import { World } from "./world";
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/**
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* A pipeline for serializing the physics scene.
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*
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* To avoid leaking WASM resources, this MUST be freed manually with `queryPipeline.free()`
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* once you are done using it (and all the rigid-bodies it created).
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*/
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export declare class SerializationPipeline {
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raw: RawSerializationPipeline;
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/**
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* Release the WASM memory occupied by this serialization pipeline.
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*/
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free(): void;
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constructor(raw?: RawSerializationPipeline);
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/**
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* Serialize a complete physics state into a single byte array.
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* @param gravity - The current gravity affecting the simulation.
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* @param integrationParameters - The integration parameters of the simulation.
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* @param broadPhase - The broad-phase of the simulation.
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* @param narrowPhase - The narrow-phase of the simulation.
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* @param bodies - The rigid-bodies taking part into the simulation.
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* @param colliders - The colliders taking part into the simulation.
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* @param impulseJoints - The impulse joints taking part into the simulation.
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* @param multibodyJoints - The multibody joints taking part into the simulation.
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*/
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serializeAll(gravity: Vector, integrationParameters: IntegrationParameters, islands: IslandManager, broadPhase: BroadPhase, narrowPhase: NarrowPhase, bodies: RigidBodySet, colliders: ColliderSet, impulseJoints: ImpulseJointSet, multibodyJoints: MultibodyJointSet): Uint8Array;
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/**
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* Deserialize the complete physics state from a single byte array.
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*
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* @param data - The byte array to deserialize.
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*/
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deserializeAll(data: Uint8Array): World;
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}
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