40 lines
2.0 KiB
TypeScript
40 lines
2.0 KiB
TypeScript
import { RigidBodyHandle } from "../dynamics";
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import { ColliderHandle } from "../geometry";
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export declare enum ActiveHooks {
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NONE = 0,
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FILTER_CONTACT_PAIRS = 1,
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FILTER_INTERSECTION_PAIRS = 2
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}
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export declare enum SolverFlags {
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EMPTY = 0,
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COMPUTE_IMPULSE = 1
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}
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export interface PhysicsHooks {
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/**
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* Function that determines if contacts computation should happen between two colliders, and how the
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* constraints solver should behave for these contacts.
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*
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* This will only be executed and taken into account if at least one of the involved colliders contains the
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* `ActiveHooks.FILTER_CONTACT_PAIR` flag in its active hooks.
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*
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* @param collider1 − Handle of the first collider involved in the potential contact.
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* @param collider2 − Handle of the second collider involved in the potential contact.
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* @param body1 − Handle of the first body involved in the potential contact.
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* @param body2 − Handle of the second body involved in the potential contact.
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*/
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filterContactPair(collider1: ColliderHandle, collider2: ColliderHandle, body1: RigidBodyHandle, body2: RigidBodyHandle): SolverFlags | null;
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/**
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* Function that determines if intersection computation should happen between two colliders (where at least
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* one is a sensor).
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*
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* This will only be executed and taken into account if `one of the involved colliders contains the
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* `ActiveHooks.FILTER_INTERSECTION_PAIR` flag in its active hooks.
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*
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* @param collider1 − Handle of the first collider involved in the potential contact.
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* @param collider2 − Handle of the second collider involved in the potential contact.
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* @param body1 − Handle of the first body involved in the potential contact.
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* @param body2 − Handle of the second body involved in the potential contact.
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*/
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filterIntersectionPair(collider1: ColliderHandle, collider2: ColliderHandle, body1: RigidBodyHandle, body2: RigidBodyHandle): boolean;
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}
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