tools: Löcher in der Gesamtansicht korrekt zusammensetzen

Ein Loch mit Wasserfarbe zu übermalen war falsch — der Innenhof eines
Blocks liegt auf Stadtfläche, nicht im Wasser. Die Fläche wird jetzt über
eine Maske eingesetzt, sodass durch die Löcher die Ebene darunter bleibt.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
knsoandClaude Opus 5 committed 2026-09-12 17:28:35 +02:00
1 parent 3003504151
commit 857121e5fb
1 file changed
+25 -10
+25 -10
View File
@@ -30,17 +30,32 @@ def _to_px(ring, ox, oy):
return [((x + ox - SLICE["x0"]) * SCALE, (SLICE["y1"] - (oy - z)) * SCALE) for x, z in ring]
def _draw(draw, rings, ox, oy, fill, outline=None):
"""Außenring füllen, Löcher wieder mit Wasserfarbe ausstanzen."""
draw.polygon(_to_px(rings[0], ox, oy), fill=fill, outline=outline)
def _draw(img, rings, ox, oy, fill, outline=None):
"""Fläche über eine Maske einsetzen, damit durch die Löcher die Ebene darunter bleibt.
Ein Loch mit Wasserfarbe zu übermalen wäre falsch: der Innenhof eines Blocks liegt auf
Stadtfläche, nicht im Wasser.
"""
outer = _to_px(rings[0], ox, oy)
xs = [p[0] for p in outer]
ys = [p[1] for p in outer]
x0, y0 = int(min(xs)) - 1, int(min(ys)) - 1
x1, y1 = int(max(xs)) + 2, int(max(ys)) + 2
if x1 <= x0 or y1 <= y0:
return
mask = Image.new("L", (x1 - x0, y1 - y0), 0)
md = ImageDraw.Draw(mask)
md.polygon([(x - x0, y - y0) for x, y in outer], fill=255, outline=255)
for hole in rings[1:]:
draw.polygon(_to_px(hole, ox, oy), fill=WATER)
md.polygon([(x - x0, y - y0) for x, y in _to_px(hole, ox, oy)], fill=0)
img.paste(fill, (x0, y0), mask)
if outline:
ImageDraw.Draw(img).polygon(outer, fill=None, outline=outline)
def render(out_dir: Path, dst: Path) -> dict:
size = int((SLICE["x1"] - SLICE["x0"]) * SCALE)
img = Image.new("RGB", (size, size), WATER)
draw = ImageDraw.Draw(img)
chunks = [json.loads(f.read_text()) for f in sorted(out_dir.glob("chunk_*.json"))]
stats = {"land": 0, "strassen": 0, "bruecken": 0, "gebaeude": 0, "palmen": 0}
@@ -48,27 +63,27 @@ def render(out_dir: Path, dst: Path) -> dict:
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for rings in chunk["land"]:
_draw(draw, rings, ox, oy, LAND)
_draw(img, rings, ox, oy, LAND)
stats["land"] += 1
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for surface in chunk["surfaces"]:
_draw(draw, surface["poly"], ox, oy, SURFACE[surface["kind"]])
_draw(img, surface["poly"], ox, oy, SURFACE[surface["kind"]])
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for road in chunk["roads"]:
_draw(draw, road["poly"], ox, oy, BRIDGE if road["bridge"] else ROAD)
_draw(img, road["poly"], ox, oy, BRIDGE if road["bridge"] else ROAD)
stats["bruecken" if road["bridge"] else "strassen"] += 1
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for building in chunk["buildings"]:
t = min(1.0, building["height"] / TALL)
shade = (int(70 + 170 * t), int(70 + 120 * t), int(80 + 60 * t))
_draw(draw, building["poly"], ox, oy, shade, outline=(30, 30, 30))
_draw(img, building["poly"], ox, oy, shade, outline=(30, 30, 30))
stats["gebaeude"] += 1
for x, z in chunk["palms"]:
px, py = _to_px([(x, z)], ox, oy)[0]
draw.ellipse([px - 1.6, py - 1.6, px + 1.6, py + 1.6], fill=PALM)
ImageDraw.Draw(img).ellipse([px - 1.6, py - 1.6, px + 1.6, py + 1.6], fill=PALM)
stats["palmen"] += 1
dst.parent.mkdir(parents=True, exist_ok=True)