feat(world): Parkwege, Felder, Plätze, Pool und Parkplatz als eigene Schichten

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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knsoandClaude Sonnet 5 committed 2026-09-16 08:34:43 +02:00
1 parent e675e62a16
commit b736afb7ff
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@@ -101,6 +101,27 @@ describe("geometry", () => {
expect(out.urban).toBeNull();
});
it("baut Parkwege flach auf Straßenhöhe und die neuen Flächenarten wie Beläge", () => {
const chunk = {
chunk: [0, 0], origin: [0, 0], land: [], roads: [], centerlines: [], palms: [], buildings: [],
surfaces: ["field", "court", "pool", "parking"].map((kind) => ({ poly: PLOT, kind })),
paths: [{ poly: COURTYARD }],
};
const out = buildChunkGeometry(chunk);
for (const kind of ["field", "court", "pool", "parking"]) {
const box = new Box3().setFromBufferAttribute(out[kind].getAttribute("position"));
expect(box.max.y, kind).toBeCloseTo(0.02);
}
const paths = new Box3().setFromBufferAttribute(out.paths.getAttribute("position"));
expect(paths.min.y).toBeCloseTo(0.03);
expect(footprintArea(out.paths)).toBeCloseTo(800, 6); // Weg um einen Hof: das Loch bleibt offen
});
it("liefert ohne Parkwege null statt einer leeren Geometrie", () => {
const chunk = { chunk: [0, 0], origin: [0, 0], land: [PLOT], surfaces: [], roads: [], centerlines: [], buildings: [], palms: [] };
expect(buildChunkGeometry(chunk).paths).toBeNull();
});
it("gibt Gebäuden eine Farbe je Haus", () => {
const chunk = { chunk: [0, 0], origin: [0, 0], land: [], surfaces: [], roads: [], centerlines: [], palms: [],
buildings: [{ poly: PLOT, height: 9, source: "district", speculative: false }] };