feat(extract): Minimap zeichnet Parkwege, Felder, Plätze, Pool und Parkplatz

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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knsoandClaude Sonnet 5 committed 2026-09-16 08:20:44 +02:00
1 parent 0e11c54338
commit e675e62a16
2 files changed
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@@ -27,8 +27,11 @@ MAP_SCALE = 1.0 # Pixel je Meter, map.png
WALKABLE_SCALE = 0.25 # Pixel je Meter, map-walkable.png (4 m je Pixel)
WATER = (36, 72, 104)
LAND = (150, 162, 120)
SURFACE = {"sand": (226, 210, 150), "park": (120, 160, 90), "urban": (176, 176, 172)}
ROAD = (74, 74, 78)
# field, court, pool und parking: Flamingo Park nach OpenStreetMap (docs/superpowers/specs/2026-09-15-flamingo-park-design.md)
SURFACE = {"sand": (226, 210, 150), "park": (120, 160, 90), "urban": (176, 176, 172),
"field": (96, 176, 78), "court": (92, 138, 118), "pool": (70, 150, 220), "parking": ROAD}
PATH = (226, 216, 190)
BRIDGE = (196, 92, 92)
PALM = (40, 190, 70)
OUTLINE = (30, 30, 30)
@@ -75,7 +78,7 @@ def _load_chunks(out_dir: Path) -> list[dict]:
return [json.loads(f.read_text()) for f in sorted(out_dir.glob("chunk_*.json"))]
def _paint_layers(img, chunks, scale, *, land, surface, road, bridge, building, outline=None, palm=None) -> dict:
def _paint_layers(img, chunks, scale, *, land, surface, road, bridge, building, outline=None, palm=None, path=None) -> dict:
"""Ebene für Ebene über alle Chunks, damit nichts von einem Nachbarchunk überdeckt wird.
surface ist eine Funktion der Belagsart, building eine Funktion der Gebäudehöhe.
@@ -94,6 +97,10 @@ def _paint_layers(img, chunks, scale, *, land, surface, road, bridge, building,
fill = surface(item["kind"])
if fill is not None:
_draw(img, item["poly"], ox, oy, fill, scale=scale)
if path is not None:
for chunk, ox, oy in placed:
for item in chunk.get("paths", []):
_draw(img, item["poly"], ox, oy, path, scale=scale)
for chunk, ox, oy in placed:
for item in chunk["roads"]:
fill = bridge if item["bridge"] else road
@@ -117,7 +124,7 @@ def render(out_dir: Path, dst: Path) -> dict:
size = int((SLICE["x1"] - SLICE["x0"]) * SCALE)
img = Image.new("RGB", (size, size), WATER)
stats = _paint_layers(img, _load_chunks(out_dir), SCALE, land=LAND, surface=SURFACE.__getitem__,
road=ROAD, bridge=BRIDGE, building=_building_shade, outline=OUTLINE, palm=PALM)
road=ROAD, bridge=BRIDGE, building=_building_shade, outline=OUTLINE, palm=PALM, path=PATH)
dst.parent.mkdir(parents=True, exist_ok=True)
img.save(dst)
return stats
@@ -151,7 +158,7 @@ def render_map(out_dir: Path, dst_dir: Path) -> dict:
picture = Image.new("RGB", (int(width_m * MAP_SCALE),) * 2, WATER)
_paint_layers(picture, chunks, MAP_SCALE, land=LAND, surface=SURFACE.__getitem__, road=ROAD,
bridge=BRIDGE, building=_building_shade, outline=OUTLINE)
bridge=BRIDGE, building=_building_shade, outline=OUTLINE, path=PATH)
walkable = _walkable_mask(chunks, width_m)