chore(controller): three-player-controller als Ordner statt Submodul
Das Submodul zeigte auf GitHub, der eingetragene Stand 028c652 lag aber nur lokal vor: GitHub-Master ac39682 plus Showcase mit Figuren und launch.json. Frische Klone konnten den Controller deshalb nicht laden. Jetzt liegt dieser Stand als normaler Ordner im Repo, ohne Verweis auf GitHub. dist/ und node_modules/ im Controller bleiben ignoriert und werden wie bisher lokal gebaut. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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export type { MotionType, CollisionCollider, CollisionShape, AddColliderOptions, MeshQueryFilter, MeshQueryOptions } from "./CollisionWorld";
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export { CollisionWorld } from "./CollisionWorld";
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export {
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CollisionGroup,
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CHARACTER_QUERY_MASK,
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ALL_COLLISION_MASK,
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type CollisionGroupBits,
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} from "./groups";
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export type {
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ColliderDesc,
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ColliderHandle,
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ColliderShape,
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MeshShape,
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BoxShape,
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SphereShape,
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StaticColliderDesc,
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KinematicColliderDesc,
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DynamicColliderDesc,
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} from "./colliderDesc";
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export { DYNAMIC_BODY_DEFAULTS } from "./colliderDesc";
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export { DynamicBody } from "./DynamicBody";
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export type { DynamicBodyKind, DynamicBodyMaterialOptions } from "./DynamicBody";
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export { DynamicSphereBody, isSphereBody } from "./DynamicSphere";
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export { DynamicBoxBody, isBoxBody } from "./DynamicBox";
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export {
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buildStaticMergedMesh,
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buildKinematicMergedMesh,
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attachBoundsTree,
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ensureAttributesMinimal,
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unifiedAttribute,
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} from "./colliderBuild";
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