Files
gta6/src/world/coords.js
T
2026-09-12 13:28:09 +02:00

28 lines
882 B
JavaScript

export const TILE_PX = 256;
export const WORLD_HALF = 16384; // gtadb-Weltgrenze in Metern
export const CHUNK_SIZE = 250;
export const SLICE = { x0: -1000, x1: 2000, y0: -500, y1: 2500 };
export const CHUNKS_PER_SIDE = (SLICE.x1 - SLICE.x0) / CHUNK_SIZE; // 12
export const worldToThree = (X, Y) => ({ x: X, z: -Y });
export const threeToWorld = (x, z) => ({ X: x, Y: -z });
export function tileForWorld(X, Y) {
return {
row: Math.floor((WORLD_HALF - Y) / TILE_PX),
col: Math.floor((X + WORLD_HALF) / TILE_PX),
};
}
export function chunkForWorld(X, Y) {
return {
i: Math.floor((X - SLICE.x0) / CHUNK_SIZE),
j: Math.floor((SLICE.y1 - Y) / CHUNK_SIZE),
};
}
/** Nordwest-Ecke eines Chunks in Weltkoordinaten. */
export function chunkOrigin(i, j) {
return { X: SLICE.x0 + i * CHUNK_SIZE, Y: SLICE.y1 - j * CHUNK_SIZE };
}