253 lines
10 KiB
Python
253 lines
10 KiB
Python
"""Flamingo Park nach OpenStreetMap in die extrahierte Welt einsetzen, dazu die Jefferson Avenue.
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Spec: docs/superpowers/specs/2026-09-15-flamingo-park-design.md
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Welt-x und Welt-y in Metern wie auf der Minimap; echte Punkte in flamingo-park.toml als Breite/Länge.
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Ein Formfehler in der Parkdatei bricht mit ParkError ab, wie bei annotations.toml.
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"""
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from __future__ import annotations
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import math
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import tomllib
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from dataclasses import dataclass
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from pathlib import Path
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from shapely.geometry import Polygon
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class ParkError(ValueError):
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"""Formfehler in der Parkdatei oder eine Welt, zu der sie nicht mehr passt: der Lauf bricht ab."""
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# --- Parkdatei ---------------------------------------------------------------------------------
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@dataclass(frozen=True)
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class Anchor:
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name: str
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real: tuple[float, float] # Breite, Länge
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game: tuple[float, float] # Welt-x, Welt-y
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@dataclass(frozen=True)
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class Keepout:
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name: str
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at: tuple[float, float]
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rotation: float # Grad gegen den Uhrzeigersinn, wie PLACES
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bounds: tuple[float, float, float, float] # min_x, max_x, min_z, max_z in Modellkoordinaten
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@dataclass(frozen=True)
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class Street:
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start: tuple[float, float]
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end: tuple[float, float]
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width: float
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remove_buildings: tuple[tuple[float, float], ...]
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alley_cut: tuple[tuple[float, float], ...]
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@dataclass(frozen=True)
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class ParkConfig:
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osm_path: Path
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real: dict[str, tuple[float, float]] # sw, se, nw als Breite, Länge
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game: dict[str, tuple[float, float]] # sw, se, ne, nw als Welt-x, Welt-y
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scale_u: float
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offset_u: float
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anchors: tuple[Anchor, ...]
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keepouts: tuple[Keepout, ...]
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main_width: float
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path_width: float
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service_width: float
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default_height: float
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street: Street
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def load_park(path: Path) -> ParkConfig:
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if not path.exists():
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raise ParkError(f"{path.name} fehlt")
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return parse_park(path.read_text(encoding="utf-8"), path.parent, path.name)
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def parse_park(text: str, base: Path, name: str = "flamingo-park.toml") -> ParkConfig:
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def fail(message: str):
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raise ParkError(f"{name}: {message}")
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try:
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data = tomllib.loads(text)
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except tomllib.TOMLDecodeError as err:
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fail(f"kein gültiges TOML: {err}")
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root = _Table(data, "", fail)
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root.only("osm", "fit", "anchor", "keepout", "paths", "buildings", "street")
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fit = root.table("fit")
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fit.only("real", "game", "scale_u", "offset_u")
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real, game = fit.table("real"), fit.table("game")
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real.only("sw", "se", "nw")
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game.only("sw", "se", "ne", "nw")
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anchors = []
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for entry in root.tables("anchor"):
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entry.only("name", "real", "game")
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anchors.append(Anchor(entry.text("name"), entry.point("real"), entry.point("game")))
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keepouts = []
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for entry in root.tables("keepout"):
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entry.only("name", "at", "rotation", "bounds")
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bounds = entry.table("bounds")
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bounds.only("min_x", "max_x", "min_z", "max_z")
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box = tuple(bounds.number(key) for key in ("min_x", "max_x", "min_z", "max_z"))
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if box[0] >= box[1] or box[2] >= box[3]:
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fail(f"{entry.path}.bounds: min muss kleiner als max sein, ist {box!r}")
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keepouts.append(Keepout(entry.text("name"), entry.point("at"), entry.number("rotation"), box))
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paths = root.table("paths")
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paths.only("main_width", "width", "service_width")
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buildings = root.table("buildings")
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buildings.only("default_height")
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street = root.table("street")
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street.only("from", "to", "width", "remove_buildings", "alley_cut")
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cut = street.points("alley_cut", 3)
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if not Polygon(cut).is_valid:
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fail("street.alley_cut muss ein Vieleck ohne sich schneidende Kanten sein")
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osm = root.text("osm")
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if not (base / osm).exists():
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fail(f"OSM-Datei {osm} fehlt: cd tools/extract && uv run python osm.py")
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return ParkConfig(
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osm_path=base / osm,
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real={key: real.point(key) for key in ("sw", "se", "nw")},
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game={key: game.point(key) for key in ("sw", "se", "ne", "nw")},
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scale_u=fit.number("scale_u", positive=True),
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offset_u=fit.number("offset_u"),
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anchors=tuple(anchors),
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keepouts=tuple(keepouts),
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main_width=paths.number("main_width", positive=True),
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path_width=paths.number("width", positive=True),
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service_width=paths.number("service_width", positive=True),
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default_height=buildings.number("default_height", positive=True),
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street=Street(street.point("from"), street.point("to"), street.number("width", positive=True),
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street.points("remove_buildings", 0), cut),
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)
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class _Table:
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"""Eine TOML-Tabelle mit Pfad für Meldungen; jede Abfrage prüft Vorhandensein und Typ."""
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def __init__(self, data, path: str, fail):
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if not isinstance(data, dict):
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fail(f"{path or 'Datei'} muss eine Tabelle sein")
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self.data, self.path, self.fail = data, path, fail
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def _key(self, key: str) -> str:
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return f"{self.path}.{key}" if self.path else key
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def only(self, *keys: str) -> None:
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for key in self.data:
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if key not in keys:
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self.fail(f"Feld {self._key(key)!r} gibt es nicht")
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def get(self, key: str):
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if key not in self.data:
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self.fail(f"Feld {self._key(key)!r} fehlt")
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return self.data[key]
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def table(self, key: str) -> _Table:
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return _Table(self.get(key), self._key(key), self.fail)
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def tables(self, key: str) -> list[_Table]:
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value = self.get(key)
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if not isinstance(value, list):
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self.fail(f"{self._key(key)} muss als [[{key}]] geschrieben sein")
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return [_Table(item, f"{self._key(key)}[{i}]", self.fail) for i, item in enumerate(value, start=1)]
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def text(self, key: str) -> str:
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value = self.get(key)
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if not isinstance(value, str) or not value.strip():
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self.fail(f"Feld {self._key(key)!r} muss Text sein, ist {value!r}")
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return value
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def number(self, key: str, positive: bool = False) -> float:
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value = self.get(key)
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if not _is_number(value) or (positive and value <= 0):
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bound = " größer als 0" if positive else ""
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self.fail(f"Feld {self._key(key)!r} muss eine Zahl{bound} sein, ist {value!r}")
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return float(value)
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def point(self, key: str) -> tuple[float, float]:
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value = self.get(key)
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if not _is_point(value):
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self.fail(f"Feld {self._key(key)!r} muss ein Punkt [a, b] sein, ist {value!r}")
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return float(value[0]), float(value[1])
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def points(self, key: str, minimum: int) -> tuple[tuple[float, float], ...]:
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value = self.get(key)
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if not (isinstance(value, list) and len(value) >= minimum and all(_is_point(p) for p in value)):
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self.fail(f"Feld {self._key(key)!r} muss mindestens {minimum} Punkte [a, b] enthalten, ist {value!r}")
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return tuple((float(a), float(b)) for a, b in value)
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def _is_number(value) -> bool:
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return isinstance(value, (int, float)) and not isinstance(value, bool)
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def _is_point(value) -> bool:
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return isinstance(value, list) and len(value) == 2 and all(_is_number(c) for c in value)
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# --- Einpassung --------------------------------------------------------------------------------
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REF_LAT, REF_LON = 25.7840, -80.1375 # Bezugspunkt der lokalen Meter (Spec, Befund)
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M_PER_DEG_LAT = 111_320.0
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M_PER_DEG_LON = M_PER_DEG_LAT * math.cos(math.radians(REF_LAT))
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def local_metres(lat: float, lon: float) -> tuple[float, float]:
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"""Breite/Länge -> Meter östlich und nördlich des Bezugspunkts."""
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return (lon - REF_LON) * M_PER_DEG_LON, (lat - REF_LAT) * M_PER_DEG_LAT
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class ParkFit:
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"""Echter Park -> Spielpark, affin über die Ecken SW, SE und NW (Variante D).
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Bilinear über alle vier Ecken folgte die Anlage der steileren Nordkante im Spiel und verfehlte den
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Hood Yard um 4,2 m; affin bleibt sie im Nordosten bis zu 6,4 m vor der Nordstraße, der Rasen füllt
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das ganze Parkpolygon trotzdem.
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"""
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def __init__(self, config):
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self.origin = local_metres(*config.real["sw"])
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se, nw = local_metres(*config.real["se"]), local_metres(*config.real["nw"])
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self.real_u = (se[0] - self.origin[0], se[1] - self.origin[1])
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self.real_v = (nw[0] - self.origin[0], nw[1] - self.origin[1])
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game = config.game
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self.game_origin = game["sw"]
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self.game_u = (game["se"][0] - game["sw"][0], game["se"][1] - game["sw"][1])
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self.game_v = (game["nw"][0] - game["sw"][0], game["nw"][1] - game["sw"][1])
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self.real_width = math.hypot(*self.real_u)
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self.game_width = math.hypot(*self.game_u)
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self.scale_u, self.offset_u = config.scale_u, config.offset_u
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self.game_quad = Polygon([game["sw"], game["se"], game["ne"], game["nw"]])
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def park_coords(self, x: float, y: float) -> tuple[float, float]:
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"""Lokale Meter -> (s, t): s von West nach Ost, t von Süd nach Nord, das echte Parkviereck ist [0, 1]²."""
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dx, dy = x - self.origin[0], y - self.origin[1]
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(ux, uy), (vx, vy) = self.real_u, self.real_v
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det = ux * vy - uy * vx
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return (dx * vy - dy * vx) / det, (ux * dy - uy * dx) / det
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def game_point(self, s: float, t: float) -> tuple[float, float]:
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u = (self.offset_u + self.scale_u * s * self.real_width) / self.game_width
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return (self.game_origin[0] + u * self.game_u[0] + t * self.game_v[0],
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self.game_origin[1] + u * self.game_u[1] + t * self.game_v[1])
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def local_to_game(self, x: float, y: float) -> tuple[float, float]:
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return self.game_point(*self.park_coords(x, y))
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def to_game(self, lat: float, lon: float) -> tuple[float, float]:
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return self.local_to_game(*local_metres(lat, lon))
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def real_quad(self) -> Polygon:
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"""Das echte Parkviereck in lokalen Metern."""
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(ox, oy), (ux, uy), (vx, vy) = self.origin, self.real_u, self.real_v
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return Polygon([(ox, oy), (ox + ux, oy + uy), (ox + ux + vx, oy + uy + vy), (ox + vx, oy + vy)])
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