Zufahrtsflächen (highway=service) wurden bisher ungeschnitten ausgegeben und nicht auf
Überschneidung mit Sperrflächen geprüft. Am echten Stand überlappte eine Zufahrt die
Sperrfläche "tribuene" um 42,17 m² ohne Schnitt und ohne Warnung. build_layout wendet
difference(blocked) jetzt auch auf Zufahrten an, die Warnschleife prüft Wege und
Zufahrten getrennt ("Parkweg schneidet ..." / "Zufahrt schneidet ...").
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
427 lines
17 KiB
Python
427 lines
17 KiB
Python
"""Flamingo Park nach OpenStreetMap in die extrahierte Welt einsetzen, dazu die Jefferson Avenue.
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Spec: docs/superpowers/specs/2026-09-15-flamingo-park-design.md
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Welt-x und Welt-y in Metern wie auf der Minimap; echte Punkte in flamingo-park.toml als Breite/Länge.
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Ein Formfehler in der Parkdatei bricht mit ParkError ab, wie bei annotations.toml.
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"""
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from __future__ import annotations
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import json
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import math
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import tomllib
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from dataclasses import dataclass, field
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from pathlib import Path
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from shapely.geometry import LineString, Polygon
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from shapely.ops import unary_union
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class ParkError(ValueError):
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"""Formfehler in der Parkdatei oder eine Welt, zu der sie nicht mehr passt: der Lauf bricht ab."""
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# --- Parkdatei ---------------------------------------------------------------------------------
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@dataclass(frozen=True)
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class Anchor:
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name: str
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real: tuple[float, float] # Breite, Länge
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game: tuple[float, float] # Welt-x, Welt-y
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@dataclass(frozen=True)
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class Keepout:
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name: str
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at: tuple[float, float]
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rotation: float # Grad gegen den Uhrzeigersinn, wie PLACES
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bounds: tuple[float, float, float, float] # min_x, max_x, min_z, max_z in Modellkoordinaten
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@dataclass(frozen=True)
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class Street:
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start: tuple[float, float]
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end: tuple[float, float]
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width: float
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remove_buildings: tuple[tuple[float, float], ...]
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alley_cut: tuple[tuple[float, float], ...]
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@dataclass(frozen=True)
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class ParkConfig:
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osm_path: Path
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real: dict[str, tuple[float, float]] # sw, se, nw als Breite, Länge
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game: dict[str, tuple[float, float]] # sw, se, ne, nw als Welt-x, Welt-y
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scale_u: float
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offset_u: float
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anchors: tuple[Anchor, ...]
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keepouts: tuple[Keepout, ...]
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main_width: float
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path_width: float
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service_width: float
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default_height: float
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street: Street
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def load_park(path: Path) -> ParkConfig:
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if not path.exists():
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raise ParkError(f"{path.name} fehlt")
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return parse_park(path.read_text(encoding="utf-8"), path.parent, path.name)
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def parse_park(text: str, base: Path, name: str = "flamingo-park.toml") -> ParkConfig:
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def fail(message: str):
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raise ParkError(f"{name}: {message}")
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try:
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data = tomllib.loads(text)
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except tomllib.TOMLDecodeError as err:
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fail(f"kein gültiges TOML: {err}")
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root = _Table(data, "", fail)
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root.only("osm", "fit", "anchor", "keepout", "paths", "buildings", "street")
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fit = root.table("fit")
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fit.only("real", "game", "scale_u", "offset_u")
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real, game = fit.table("real"), fit.table("game")
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real.only("sw", "se", "nw")
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game.only("sw", "se", "ne", "nw")
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anchors = []
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for entry in root.tables("anchor"):
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entry.only("name", "real", "game")
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anchors.append(Anchor(entry.text("name"), entry.point("real"), entry.point("game")))
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keepouts = []
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for entry in root.tables("keepout"):
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entry.only("name", "at", "rotation", "bounds")
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bounds = entry.table("bounds")
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bounds.only("min_x", "max_x", "min_z", "max_z")
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box = tuple(bounds.number(key) for key in ("min_x", "max_x", "min_z", "max_z"))
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if box[0] >= box[1] or box[2] >= box[3]:
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fail(f"{entry.path}.bounds: min muss kleiner als max sein, ist {box!r}")
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keepouts.append(Keepout(entry.text("name"), entry.point("at"), entry.number("rotation"), box))
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paths = root.table("paths")
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paths.only("main_width", "width", "service_width")
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buildings = root.table("buildings")
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buildings.only("default_height")
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street = root.table("street")
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street.only("from", "to", "width", "remove_buildings", "alley_cut")
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cut = street.points("alley_cut", 3)
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if not Polygon(cut).is_valid:
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fail("street.alley_cut muss ein Vieleck ohne sich schneidende Kanten sein")
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osm = root.text("osm")
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if not (base / osm).exists():
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fail(f"OSM-Datei {osm} fehlt: cd tools/extract && uv run python osm.py")
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return ParkConfig(
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osm_path=base / osm,
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real={key: real.point(key) for key in ("sw", "se", "nw")},
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game={key: game.point(key) for key in ("sw", "se", "ne", "nw")},
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scale_u=fit.number("scale_u", positive=True),
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offset_u=fit.number("offset_u"),
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anchors=tuple(anchors),
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keepouts=tuple(keepouts),
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main_width=paths.number("main_width", positive=True),
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path_width=paths.number("width", positive=True),
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service_width=paths.number("service_width", positive=True),
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default_height=buildings.number("default_height", positive=True),
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street=Street(street.point("from"), street.point("to"), street.number("width", positive=True),
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street.points("remove_buildings", 0), cut),
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)
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class _Table:
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"""Eine TOML-Tabelle mit Pfad für Meldungen; jede Abfrage prüft Vorhandensein und Typ."""
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def __init__(self, data, path: str, fail):
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if not isinstance(data, dict):
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fail(f"{path or 'Datei'} muss eine Tabelle sein")
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self.data, self.path, self.fail = data, path, fail
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def _key(self, key: str) -> str:
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return f"{self.path}.{key}" if self.path else key
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def only(self, *keys: str) -> None:
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for key in self.data:
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if key not in keys:
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self.fail(f"Feld {self._key(key)!r} gibt es nicht")
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def get(self, key: str):
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if key not in self.data:
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self.fail(f"Feld {self._key(key)!r} fehlt")
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return self.data[key]
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def table(self, key: str) -> _Table:
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return _Table(self.get(key), self._key(key), self.fail)
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def tables(self, key: str) -> list[_Table]:
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value = self.get(key)
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if not isinstance(value, list):
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self.fail(f"{self._key(key)} muss als [[{key}]] geschrieben sein")
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return [_Table(item, f"{self._key(key)}[{i}]", self.fail) for i, item in enumerate(value, start=1)]
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def text(self, key: str) -> str:
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value = self.get(key)
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if not isinstance(value, str) or not value.strip():
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self.fail(f"Feld {self._key(key)!r} muss Text sein, ist {value!r}")
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return value
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def number(self, key: str, positive: bool = False) -> float:
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value = self.get(key)
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if not _is_number(value) or (positive and value <= 0):
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bound = " größer als 0" if positive else ""
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self.fail(f"Feld {self._key(key)!r} muss eine Zahl{bound} sein, ist {value!r}")
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return float(value)
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def point(self, key: str) -> tuple[float, float]:
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value = self.get(key)
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if not _is_point(value):
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self.fail(f"Feld {self._key(key)!r} muss ein Punkt [a, b] sein, ist {value!r}")
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return float(value[0]), float(value[1])
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def points(self, key: str, minimum: int) -> tuple[tuple[float, float], ...]:
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value = self.get(key)
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if not (isinstance(value, list) and len(value) >= minimum and all(_is_point(p) for p in value)):
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self.fail(f"Feld {self._key(key)!r} muss mindestens {minimum} Punkte [a, b] enthalten, ist {value!r}")
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return tuple((float(a), float(b)) for a, b in value)
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def _is_number(value) -> bool:
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return isinstance(value, (int, float)) and not isinstance(value, bool)
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def _is_point(value) -> bool:
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return isinstance(value, list) and len(value) == 2 and all(_is_number(c) for c in value)
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# --- Einpassung --------------------------------------------------------------------------------
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REF_LAT, REF_LON = 25.7840, -80.1375 # Bezugspunkt der lokalen Meter (Spec, Befund)
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M_PER_DEG_LAT = 111_320.0
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M_PER_DEG_LON = M_PER_DEG_LAT * math.cos(math.radians(REF_LAT))
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def local_metres(lat: float, lon: float) -> tuple[float, float]:
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"""Breite/Länge -> Meter östlich und nördlich des Bezugspunkts."""
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return (lon - REF_LON) * M_PER_DEG_LON, (lat - REF_LAT) * M_PER_DEG_LAT
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class ParkFit:
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"""Echter Park -> Spielpark, affin über die Ecken SW, SE und NW (Variante D).
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Bilinear über alle vier Ecken folgte die Anlage der steileren Nordkante im Spiel und verfehlte den
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Hood Yard um 4,2 m; affin bleibt sie im Nordosten bis zu 6,4 m vor der Nordstraße, der Rasen füllt
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das ganze Parkpolygon trotzdem.
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"""
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def __init__(self, config):
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self.origin = local_metres(*config.real["sw"])
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se, nw = local_metres(*config.real["se"]), local_metres(*config.real["nw"])
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self.real_u = (se[0] - self.origin[0], se[1] - self.origin[1])
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self.real_v = (nw[0] - self.origin[0], nw[1] - self.origin[1])
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game = config.game
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self.game_origin = game["sw"]
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self.game_u = (game["se"][0] - game["sw"][0], game["se"][1] - game["sw"][1])
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self.game_v = (game["nw"][0] - game["sw"][0], game["nw"][1] - game["sw"][1])
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self.real_width = math.hypot(*self.real_u)
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self.game_width = math.hypot(*self.game_u)
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self.scale_u, self.offset_u = config.scale_u, config.offset_u
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self.game_quad = Polygon([game["sw"], game["se"], game["ne"], game["nw"]])
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def park_coords(self, x: float, y: float) -> tuple[float, float]:
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"""Lokale Meter -> (s, t): s von West nach Ost, t von Süd nach Nord, das echte Parkviereck ist [0, 1]²."""
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dx, dy = x - self.origin[0], y - self.origin[1]
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(ux, uy), (vx, vy) = self.real_u, self.real_v
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det = ux * vy - uy * vx
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return (dx * vy - dy * vx) / det, (ux * dy - uy * dx) / det
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def game_point(self, s: float, t: float) -> tuple[float, float]:
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u = (self.offset_u + self.scale_u * s * self.real_width) / self.game_width
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return (self.game_origin[0] + u * self.game_u[0] + t * self.game_v[0],
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self.game_origin[1] + u * self.game_u[1] + t * self.game_v[1])
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def local_to_game(self, x: float, y: float) -> tuple[float, float]:
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return self.game_point(*self.park_coords(x, y))
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def to_game(self, lat: float, lon: float) -> tuple[float, float]:
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return self.local_to_game(*local_metres(lat, lon))
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def real_quad(self) -> Polygon:
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"""Das echte Parkviereck in lokalen Metern."""
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(ox, oy), (ux, uy), (vx, vy) = self.origin, self.real_u, self.real_v
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return Polygon([(ox, oy), (ox + ux, oy + uy), (ox + ux + vx, oy + uy + vy), (ox + vx, oy + vy)])
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# --- Anlage aus OpenStreetMap ------------------------------------------------------------------
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FIELD_SPORTS = {"baseball", "soccer"}
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COURT_SPORTS = {"tennis", "basketball", "racquet"}
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PATH_HIGHWAYS = {"footway", "path", "pedestrian", "steps", "cycleway"}
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MAIN_PATHS = {"Flamingo Park Path (13th St)", "Flamingo Park Path (Jefferson Ave)"}
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SURFACE_ORDER = ("field", "court", "pool", "parking", "sand")
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EDGE_REACH = 5.0 # m: so nah am echten West- oder Ostrand endende Wege laufen bis zur Straßenkante
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EXTEND_MAX = 90.0 # m: der Rasenstreifen im Osten ist 37 m breit, schräg ankommende Wege brauchen bis zu doppelt so viel
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@dataclass
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class ParkLayout:
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lawn: Polygon # das ganze Parkpolygon im Spiel
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surfaces: list[tuple[Polygon, str]] # Felder, Plätze, Pool, Parkplatz, Spielplatz, ohne Rasen
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paths: list[Polygon]
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service: list[Polygon]
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buildings: list[tuple[Polygon, float]]
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keepouts: list[Polygon]
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warnings: list[str] = field(default_factory=list)
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def load_elements(path: Path) -> list[dict]:
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return json.loads(path.read_text(encoding="utf-8"))["elements"]
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def keepout_polygon(keepout: Keepout) -> Polygon:
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"""Außenmaße eines Orts in Weltkoordinaten, gedreht wie modelToWorld in tests/placesSite.test.js."""
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r = math.radians(keepout.rotation)
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cos, sin = math.cos(r), math.sin(r)
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min_x, max_x, min_z, max_z = keepout.bounds
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ax, ay = keepout.at
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corners = [(min_x, min_z), (max_x, min_z), (max_x, max_z), (min_x, max_z)]
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return Polygon([(ax + x * cos + z * sin, ay + x * sin - z * cos) for x, z in corners])
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def building_height(tags: dict, default: float) -> float | None:
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"""Höhe aus OSM, sonst default; None für Dächer ohne Wände (height = 0)."""
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raw = tags.get("height")
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if raw is None:
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return default
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try:
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height = float(str(raw).split()[0])
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except (ValueError, IndexError):
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return default
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return None if height <= 0 else height
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def build_layout(elements: list[dict], config, fit: ParkFit) -> ParkLayout:
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real_quad = fit.real_quad()
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keepouts = [keepout_polygon(k) for k in config.keepouts]
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blocked = unary_union(keepouts)
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surfaces = {kind: [] for kind in SURFACE_ORDER}
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footways, service, buildings = [], [], []
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for element in elements:
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tags, coords = element["tags"], element["geometry"]
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highway = tags.get("highway")
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if highway in PATH_HIGHWAYS or highway == "service":
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if len(coords) < 2:
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continue
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width = (config.service_width if highway == "service"
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else config.main_width if tags.get("name") in MAIN_PATHS else config.path_width)
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real_line = LineString([local_metres(lat, lon) for lat, lon in coords])
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for piece in _pieces(real_line.intersection(real_quad)):
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if piece.geom_type != "LineString" or piece.length == 0:
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continue
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game = _extend(fit, piece, [fit.local_to_game(x, y) for x, y in piece.coords])
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(service if highway == "service" else footways).append(LineString(game).buffer(width / 2))
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continue
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if len(coords) < 4:
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continue
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real_poly = Polygon([local_metres(lat, lon) for lat, lon in coords])
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if not real_poly.is_valid or not real_quad.contains(real_poly.centroid):
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continue
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game_poly = Polygon([fit.local_to_game(x, y) for x, y in real_poly.exterior.coords])
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if "building" in tags:
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height = building_height(tags, config.default_height)
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if height is not None and not game_poly.intersects(blocked):
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buildings.append((game_poly, height))
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continue
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kind = _surface_kind(tags)
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if kind is not None:
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surfaces[kind].extend(_polygons(game_poly.difference(blocked)))
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warnings, paths, service_polys = [], [], []
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if footways:
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union = unary_union(footways)
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warnings += _keepout_warnings(union, config.keepouts, keepouts, "Parkweg")
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paths = _polygons(union.difference(blocked))
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if service:
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service_union = unary_union(service)
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warnings += _keepout_warnings(service_union, config.keepouts, keepouts, "Zufahrt")
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service_polys = _polygons(service_union.difference(blocked))
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return ParkLayout(
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lawn=fit.game_quad,
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surfaces=[(poly, kind) for kind in SURFACE_ORDER for poly in surfaces[kind]],
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paths=paths,
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service=service_polys,
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buildings=buildings,
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keepouts=keepouts,
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warnings=warnings,
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)
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def _keepout_warnings(union, config_keepouts, keepout_polys, label: str) -> list[str]:
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"""Warnungstexte für alle Sperrflächen, die `union` (Parkwege oder Zufahrten) schneiden."""
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return [f"{label} schneidet die Sperrfläche {k.name}"
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for k, polygon in zip(config_keepouts, keepout_polys) if union.intersects(polygon)]
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def _surface_kind(tags: dict) -> str | None:
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sports = set(tags.get("sport", "").split(";"))
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leisure = tags.get("leisure")
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if leisure == "pitch":
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return "field" if sports & FIELD_SPORTS else "court" if sports & COURT_SPORTS else None
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if leisure == "sports_centre":
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return "court"
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if leisure == "swimming_pool":
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return "pool"
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if leisure == "playground":
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return "sand"
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if tags.get("amenity") == "parking":
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return "parking"
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return None
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def _extend(fit: ParkFit, real_line: LineString, coords: list) -> list:
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"""Enden höchstens EDGE_REACH vor dem echten West- oder Ostrand laufen nach außen bis zur Straßenkante."""
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coords = list(coords)
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ux, uy = fit.game_u[0] / fit.game_width, fit.game_u[1] / fit.game_width
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for end, inner in ((0, 1), (-1, -2)):
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if len(coords) < 2:
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return coords
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s, _ = fit.park_coords(*real_line.coords[end])
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west, east = s * fit.real_width, (1 - s) * fit.real_width
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side = -1 if west <= EDGE_REACH else 1 if east <= EDGE_REACH else 0
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if side == 0:
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continue
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(x0, y0), (x1, y1) = coords[inner], coords[end]
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length = math.hypot(x1 - x0, y1 - y0)
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if length == 0:
|
|
continue
|
|
dx, dy = (x1 - x0) / length, (y1 - y0) / length
|
|
if (dx * ux + dy * uy) * side < 0.5: # läuft längs der Kante statt auf sie zu
|
|
continue
|
|
ray = LineString([(x1, y1), (x1 + dx * EXTEND_MAX, y1 + dy * EXTEND_MAX)])
|
|
hits = _points(ray.intersection(fit.game_quad.exterior))
|
|
if hits:
|
|
coords[end] = min(hits, key=lambda p: math.hypot(p[0] - x1, p[1] - y1))
|
|
return coords
|
|
|
|
|
|
def _pieces(geometry) -> list:
|
|
if geometry.is_empty:
|
|
return []
|
|
return list(getattr(geometry, "geoms", [geometry]))
|
|
|
|
|
|
def _polygons(geometry, min_area: float = 1.0) -> list[Polygon]:
|
|
return [g for g in _pieces(geometry) if g.geom_type == "Polygon" and g.area >= min_area]
|
|
|
|
|
|
def _points(geometry) -> list[tuple[float, float]]:
|
|
out = []
|
|
for g in _pieces(geometry):
|
|
if g.geom_type == "Point":
|
|
out.append((g.x, g.y))
|
|
elif g.geom_type in ("LineString", "LinearRing"):
|
|
out.extend(g.coords)
|
|
return out
|