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Webklar.com/node_modules/framer-motion/dist/cjs/feature-bundle-v2Gb94eA.js
Basilosaurusrex f027651f9b main repo
2025-11-24 18:09:40 +01:00

6284 lines
240 KiB
JavaScript

'use strict';
var React = require('react');
var motionDom = require('motion-dom');
var motionUtils = require('motion-utils');
var jsxRuntime = require('react/jsx-runtime');
const LayoutGroupContext = React.createContext({});
/**
* Creates a constant value over the lifecycle of a component.
*
* Even if `useMemo` is provided an empty array as its final argument, it doesn't offer
* a guarantee that it won't re-run for performance reasons later on. By using `useConstant`
* you can ensure that initialisers don't execute twice or more.
*/
function useConstant(init) {
const ref = React.useRef(null);
if (ref.current === null) {
ref.current = init();
}
return ref.current;
}
const isBrowser = typeof window !== "undefined";
const useIsomorphicLayoutEffect = isBrowser ? React.useLayoutEffect : React.useEffect;
/**
* @public
*/
const PresenceContext =
/* @__PURE__ */ React.createContext(null);
/**
* @public
*/
const MotionConfigContext = React.createContext({
transformPagePoint: (p) => p,
isStatic: false,
reducedMotion: "never",
});
/**
* When a component is the child of `AnimatePresence`, it can use `usePresence`
* to access information about whether it's still present in the React tree.
*
* ```jsx
* import { usePresence } from "framer-motion"
*
* export const Component = () => {
* const [isPresent, safeToRemove] = usePresence()
*
* useEffect(() => {
* !isPresent && setTimeout(safeToRemove, 1000)
* }, [isPresent])
*
* return <div />
* }
* ```
*
* If `isPresent` is `false`, it means that a component has been removed the tree, but
* `AnimatePresence` won't really remove it until `safeToRemove` has been called.
*
* @public
*/
function usePresence(subscribe = true) {
const context = React.useContext(PresenceContext);
if (context === null)
return [true, null];
const { isPresent, onExitComplete, register } = context;
// It's safe to call the following hooks conditionally (after an early return) because the context will always
// either be null or non-null for the lifespan of the component.
const id = React.useId();
React.useEffect(() => {
if (subscribe) {
return register(id);
}
}, [subscribe]);
const safeToRemove = React.useCallback(() => subscribe && onExitComplete && onExitComplete(id), [id, onExitComplete, subscribe]);
return !isPresent && onExitComplete ? [false, safeToRemove] : [true];
}
/**
* Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.
* There is no `safeToRemove` function.
*
* ```jsx
* import { useIsPresent } from "framer-motion"
*
* export const Component = () => {
* const isPresent = useIsPresent()
*
* useEffect(() => {
* !isPresent && console.log("I've been removed!")
* }, [isPresent])
*
* return <div />
* }
* ```
*
* @public
*/
function useIsPresent() {
return isPresent(React.useContext(PresenceContext));
}
function isPresent(context) {
return context === null ? true : context.isPresent;
}
const SCALE_PRECISION = 0.0001;
const SCALE_MIN = 1 - SCALE_PRECISION;
const SCALE_MAX = 1 + SCALE_PRECISION;
const TRANSLATE_PRECISION = 0.01;
const TRANSLATE_MIN = 0 - TRANSLATE_PRECISION;
const TRANSLATE_MAX = 0 + TRANSLATE_PRECISION;
function calcLength(axis) {
return axis.max - axis.min;
}
function isNear(value, target, maxDistance) {
return Math.abs(value - target) <= maxDistance;
}
function calcAxisDelta(delta, source, target, origin = 0.5) {
delta.origin = origin;
delta.originPoint = motionDom.mixNumber(source.min, source.max, delta.origin);
delta.scale = calcLength(target) / calcLength(source);
delta.translate =
motionDom.mixNumber(target.min, target.max, delta.origin) - delta.originPoint;
if ((delta.scale >= SCALE_MIN && delta.scale <= SCALE_MAX) ||
isNaN(delta.scale)) {
delta.scale = 1.0;
}
if ((delta.translate >= TRANSLATE_MIN &&
delta.translate <= TRANSLATE_MAX) ||
isNaN(delta.translate)) {
delta.translate = 0.0;
}
}
function calcBoxDelta(delta, source, target, origin) {
calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);
calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);
}
function calcRelativeAxis(target, relative, parent) {
target.min = parent.min + relative.min;
target.max = target.min + calcLength(relative);
}
function calcRelativeBox(target, relative, parent) {
calcRelativeAxis(target.x, relative.x, parent.x);
calcRelativeAxis(target.y, relative.y, parent.y);
}
function calcRelativeAxisPosition(target, layout, parent) {
target.min = layout.min - parent.min;
target.max = target.min + calcLength(layout);
}
function calcRelativePosition(target, layout, parent) {
calcRelativeAxisPosition(target.x, layout.x, parent.x);
calcRelativeAxisPosition(target.y, layout.y, parent.y);
}
const isNotNull = (value) => value !== null;
function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }, finalKeyframe) {
const resolvedKeyframes = keyframes.filter(isNotNull);
const index = repeat && repeatType !== "loop" && repeat % 2 === 1
? 0
: resolvedKeyframes.length - 1;
return !index || finalKeyframe === undefined
? resolvedKeyframes[index]
: finalKeyframe;
}
const underDampedSpring = {
type: "spring",
stiffness: 500,
damping: 25,
restSpeed: 10,
};
const criticallyDampedSpring = (target) => ({
type: "spring",
stiffness: 550,
damping: target === 0 ? 2 * Math.sqrt(550) : 30,
restSpeed: 10,
});
const keyframesTransition = {
type: "keyframes",
duration: 0.8,
};
/**
* Default easing curve is a slightly shallower version of
* the default browser easing curve.
*/
const ease = {
type: "keyframes",
ease: [0.25, 0.1, 0.35, 1],
duration: 0.3,
};
const getDefaultTransition = (valueKey, { keyframes }) => {
if (keyframes.length > 2) {
return keyframesTransition;
}
else if (motionDom.transformProps.has(valueKey)) {
return valueKey.startsWith("scale")
? criticallyDampedSpring(keyframes[1])
: underDampedSpring;
}
return ease;
};
/**
* Decide whether a transition is defined on a given Transition.
* This filters out orchestration options and returns true
* if any options are left.
*/
function isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {
return !!Object.keys(transition).length;
}
const animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {
const valueTransition = motionDom.getValueTransition(transition, name) || {};
/**
* Most transition values are currently completely overwritten by value-specific
* transitions. In the future it'd be nicer to blend these transitions. But for now
* delay actually does inherit from the root transition if not value-specific.
*/
const delay = valueTransition.delay || transition.delay || 0;
/**
* Elapsed isn't a public transition option but can be passed through from
* optimized appear effects in milliseconds.
*/
let { elapsed = 0 } = transition;
elapsed = elapsed - motionUtils.secondsToMilliseconds(delay);
const options = {
keyframes: Array.isArray(target) ? target : [null, target],
ease: "easeOut",
velocity: value.getVelocity(),
...valueTransition,
delay: -elapsed,
onUpdate: (v) => {
value.set(v);
valueTransition.onUpdate && valueTransition.onUpdate(v);
},
onComplete: () => {
onComplete();
valueTransition.onComplete && valueTransition.onComplete();
},
name,
motionValue: value,
element: isHandoff ? undefined : element,
};
/**
* If there's no transition defined for this value, we can generate
* unique transition settings for this value.
*/
if (!isTransitionDefined(valueTransition)) {
Object.assign(options, getDefaultTransition(name, options));
}
/**
* Both WAAPI and our internal animation functions use durations
* as defined by milliseconds, while our external API defines them
* as seconds.
*/
options.duration && (options.duration = motionUtils.secondsToMilliseconds(options.duration));
options.repeatDelay && (options.repeatDelay = motionUtils.secondsToMilliseconds(options.repeatDelay));
/**
* Support deprecated way to set initial value. Prefer keyframe syntax.
*/
if (options.from !== undefined) {
options.keyframes[0] = options.from;
}
let shouldSkip = false;
if (options.type === false ||
(options.duration === 0 && !options.repeatDelay)) {
motionDom.makeAnimationInstant(options);
if (options.delay === 0) {
shouldSkip = true;
}
}
if (motionUtils.MotionGlobalConfig.instantAnimations ||
motionUtils.MotionGlobalConfig.skipAnimations) {
shouldSkip = true;
motionDom.makeAnimationInstant(options);
options.delay = 0;
}
/**
* If the transition type or easing has been explicitly set by the user
* then we don't want to allow flattening the animation.
*/
options.allowFlatten = !valueTransition.type && !valueTransition.ease;
/**
* If we can or must skip creating the animation, and apply only
* the final keyframe, do so. We also check once keyframes are resolved but
* this early check prevents the need to create an animation at all.
*/
if (shouldSkip && !isHandoff && value.get() !== undefined) {
const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);
if (finalKeyframe !== undefined) {
motionDom.frame.update(() => {
options.onUpdate(finalKeyframe);
options.onComplete();
});
return;
}
}
return valueTransition.isSync
? new motionDom.JSAnimation(options)
: new motionDom.AsyncMotionValueAnimation(options);
};
function animateSingleValue(value, keyframes, options) {
const motionValue = motionDom.isMotionValue(value) ? value : motionDom.motionValue(value);
motionValue.start(animateMotionValue("", motionValue, keyframes, options));
return motionValue.animation;
}
/**
* Convert camelCase to dash-case properties.
*/
const camelToDash = (str) => str.replace(/([a-z])([A-Z])/gu, "$1-$2").toLowerCase();
const optimizedAppearDataId = "framerAppearId";
const optimizedAppearDataAttribute = "data-" + camelToDash(optimizedAppearDataId);
function getOptimisedAppearId(visualElement) {
return visualElement.props[optimizedAppearDataAttribute];
}
const compareByDepth = (a, b) => a.depth - b.depth;
class FlatTree {
constructor() {
this.children = [];
this.isDirty = false;
}
add(child) {
motionUtils.addUniqueItem(this.children, child);
this.isDirty = true;
}
remove(child) {
motionUtils.removeItem(this.children, child);
this.isDirty = true;
}
forEach(callback) {
this.isDirty && this.children.sort(compareByDepth);
this.isDirty = false;
this.children.forEach(callback);
}
}
/**
* Timeout defined in ms
*/
function delay(callback, timeout) {
const start = motionDom.time.now();
const checkElapsed = ({ timestamp }) => {
const elapsed = timestamp - start;
if (elapsed >= timeout) {
motionDom.cancelFrame(checkElapsed);
callback(elapsed - timeout);
}
};
motionDom.frame.setup(checkElapsed, true);
return () => motionDom.cancelFrame(checkElapsed);
}
/**
* If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself
*
* TODO: Remove and move to library
*/
function resolveMotionValue(value) {
return motionDom.isMotionValue(value) ? value.get() : value;
}
const borders = ["TopLeft", "TopRight", "BottomLeft", "BottomRight"];
const numBorders = borders.length;
const asNumber = (value) => typeof value === "string" ? parseFloat(value) : value;
const isPx = (value) => typeof value === "number" || motionDom.px.test(value);
function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {
if (shouldCrossfadeOpacity) {
target.opacity = motionDom.mixNumber(0, lead.opacity ?? 1, easeCrossfadeIn(progress));
target.opacityExit = motionDom.mixNumber(follow.opacity ?? 1, 0, easeCrossfadeOut(progress));
}
else if (isOnlyMember) {
target.opacity = motionDom.mixNumber(follow.opacity ?? 1, lead.opacity ?? 1, progress);
}
/**
* Mix border radius
*/
for (let i = 0; i < numBorders; i++) {
const borderLabel = `border${borders[i]}Radius`;
let followRadius = getRadius(follow, borderLabel);
let leadRadius = getRadius(lead, borderLabel);
if (followRadius === undefined && leadRadius === undefined)
continue;
followRadius || (followRadius = 0);
leadRadius || (leadRadius = 0);
const canMix = followRadius === 0 ||
leadRadius === 0 ||
isPx(followRadius) === isPx(leadRadius);
if (canMix) {
target[borderLabel] = Math.max(motionDom.mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);
if (motionDom.percent.test(leadRadius) || motionDom.percent.test(followRadius)) {
target[borderLabel] += "%";
}
}
else {
target[borderLabel] = leadRadius;
}
}
/**
* Mix rotation
*/
if (follow.rotate || lead.rotate) {
target.rotate = motionDom.mixNumber(follow.rotate || 0, lead.rotate || 0, progress);
}
}
function getRadius(values, radiusName) {
return values[radiusName] !== undefined
? values[radiusName]
: values.borderRadius;
}
// /**
// * We only want to mix the background color if there's a follow element
// * that we're not crossfading opacity between. For instance with switch
// * AnimateSharedLayout animations, this helps the illusion of a continuous
// * element being animated but also cuts down on the number of paints triggered
// * for elements where opacity is doing that work for us.
// */
// if (
// !hasFollowElement &&
// latestLeadValues.backgroundColor &&
// latestFollowValues.backgroundColor
// ) {
// /**
// * This isn't ideal performance-wise as mixColor is creating a new function every frame.
// * We could probably create a mixer that runs at the start of the animation but
// * the idea behind the crossfader is that it runs dynamically between two potentially
// * changing targets (ie opacity or borderRadius may be animating independently via variants)
// */
// leadState.backgroundColor = followState.backgroundColor = mixColor(
// latestFollowValues.backgroundColor as string,
// latestLeadValues.backgroundColor as string
// )(p)
// }
const easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, motionUtils.circOut);
const easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, motionUtils.noop);
function compress(min, max, easing) {
return (p) => {
// Could replace ifs with clamp
if (p < min)
return 0;
if (p > max)
return 1;
return easing(motionUtils.progress(min, max, p));
};
}
/**
* Reset an axis to the provided origin box.
*
* This is a mutative operation.
*/
function copyAxisInto(axis, originAxis) {
axis.min = originAxis.min;
axis.max = originAxis.max;
}
/**
* Reset a box to the provided origin box.
*
* This is a mutative operation.
*/
function copyBoxInto(box, originBox) {
copyAxisInto(box.x, originBox.x);
copyAxisInto(box.y, originBox.y);
}
/**
* Reset a delta to the provided origin box.
*
* This is a mutative operation.
*/
function copyAxisDeltaInto(delta, originDelta) {
delta.translate = originDelta.translate;
delta.scale = originDelta.scale;
delta.originPoint = originDelta.originPoint;
delta.origin = originDelta.origin;
}
function isIdentityScale(scale) {
return scale === undefined || scale === 1;
}
function hasScale({ scale, scaleX, scaleY }) {
return (!isIdentityScale(scale) ||
!isIdentityScale(scaleX) ||
!isIdentityScale(scaleY));
}
function hasTransform(values) {
return (hasScale(values) ||
has2DTranslate(values) ||
values.z ||
values.rotate ||
values.rotateX ||
values.rotateY ||
values.skewX ||
values.skewY);
}
function has2DTranslate(values) {
return is2DTranslate(values.x) || is2DTranslate(values.y);
}
function is2DTranslate(value) {
return value && value !== "0%";
}
/**
* Scales a point based on a factor and an originPoint
*/
function scalePoint(point, scale, originPoint) {
const distanceFromOrigin = point - originPoint;
const scaled = scale * distanceFromOrigin;
return originPoint + scaled;
}
/**
* Applies a translate/scale delta to a point
*/
function applyPointDelta(point, translate, scale, originPoint, boxScale) {
if (boxScale !== undefined) {
point = scalePoint(point, boxScale, originPoint);
}
return scalePoint(point, scale, originPoint) + translate;
}
/**
* Applies a translate/scale delta to an axis
*/
function applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {
axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);
axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);
}
/**
* Applies a translate/scale delta to a box
*/
function applyBoxDelta(box, { x, y }) {
applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);
applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);
}
const TREE_SCALE_SNAP_MIN = 0.999999999999;
const TREE_SCALE_SNAP_MAX = 1.0000000000001;
/**
* Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms
* in a tree upon our box before then calculating how to project it into our desired viewport-relative box
*
* This is the final nested loop within updateLayoutDelta for future refactoring
*/
function applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {
const treeLength = treePath.length;
if (!treeLength)
return;
// Reset the treeScale
treeScale.x = treeScale.y = 1;
let node;
let delta;
for (let i = 0; i < treeLength; i++) {
node = treePath[i];
delta = node.projectionDelta;
/**
* TODO: Prefer to remove this, but currently we have motion components with
* display: contents in Framer.
*/
const { visualElement } = node.options;
if (visualElement &&
visualElement.props.style &&
visualElement.props.style.display === "contents") {
continue;
}
if (isSharedTransition &&
node.options.layoutScroll &&
node.scroll &&
node !== node.root) {
transformBox(box, {
x: -node.scroll.offset.x,
y: -node.scroll.offset.y,
});
}
if (delta) {
// Incoporate each ancestor's scale into a culmulative treeScale for this component
treeScale.x *= delta.x.scale;
treeScale.y *= delta.y.scale;
// Apply each ancestor's calculated delta into this component's recorded layout box
applyBoxDelta(box, delta);
}
if (isSharedTransition && hasTransform(node.latestValues)) {
transformBox(box, node.latestValues);
}
}
/**
* Snap tree scale back to 1 if it's within a non-perceivable threshold.
* This will help reduce useless scales getting rendered.
*/
if (treeScale.x < TREE_SCALE_SNAP_MAX &&
treeScale.x > TREE_SCALE_SNAP_MIN) {
treeScale.x = 1.0;
}
if (treeScale.y < TREE_SCALE_SNAP_MAX &&
treeScale.y > TREE_SCALE_SNAP_MIN) {
treeScale.y = 1.0;
}
}
function translateAxis(axis, distance) {
axis.min = axis.min + distance;
axis.max = axis.max + distance;
}
/**
* Apply a transform to an axis from the latest resolved motion values.
* This function basically acts as a bridge between a flat motion value map
* and applyAxisDelta
*/
function transformAxis(axis, axisTranslate, axisScale, boxScale, axisOrigin = 0.5) {
const originPoint = motionDom.mixNumber(axis.min, axis.max, axisOrigin);
// Apply the axis delta to the final axis
applyAxisDelta(axis, axisTranslate, axisScale, originPoint, boxScale);
}
/**
* Apply a transform to a box from the latest resolved motion values.
*/
function transformBox(box, transform) {
transformAxis(box.x, transform.x, transform.scaleX, transform.scale, transform.originX);
transformAxis(box.y, transform.y, transform.scaleY, transform.scale, transform.originY);
}
/**
* Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse
*/
function removePointDelta(point, translate, scale, originPoint, boxScale) {
point -= translate;
point = scalePoint(point, 1 / scale, originPoint);
if (boxScale !== undefined) {
point = scalePoint(point, 1 / boxScale, originPoint);
}
return point;
}
/**
* Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse
*/
function removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {
if (motionDom.percent.test(translate)) {
translate = parseFloat(translate);
const relativeProgress = motionDom.mixNumber(sourceAxis.min, sourceAxis.max, translate / 100);
translate = relativeProgress - sourceAxis.min;
}
if (typeof translate !== "number")
return;
let originPoint = motionDom.mixNumber(originAxis.min, originAxis.max, origin);
if (axis === originAxis)
originPoint -= translate;
axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);
axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);
}
/**
* Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse
* and acts as a bridge between motion values and removeAxisDelta
*/
function removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {
removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);
}
/**
* The names of the motion values we want to apply as translation, scale and origin.
*/
const xKeys = ["x", "scaleX", "originX"];
const yKeys = ["y", "scaleY", "originY"];
/**
* Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse
* and acts as a bridge between motion values and removeAxisDelta
*/
function removeBoxTransforms(box, transforms, originBox, sourceBox) {
removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);
removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);
}
const createAxisDelta = () => ({
translate: 0,
scale: 1,
origin: 0,
originPoint: 0,
});
const createDelta = () => ({
x: createAxisDelta(),
y: createAxisDelta(),
});
const createAxis = () => ({ min: 0, max: 0 });
const createBox = () => ({
x: createAxis(),
y: createAxis(),
});
function isAxisDeltaZero(delta) {
return delta.translate === 0 && delta.scale === 1;
}
function isDeltaZero(delta) {
return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);
}
function axisEquals(a, b) {
return a.min === b.min && a.max === b.max;
}
function boxEquals(a, b) {
return axisEquals(a.x, b.x) && axisEquals(a.y, b.y);
}
function axisEqualsRounded(a, b) {
return (Math.round(a.min) === Math.round(b.min) &&
Math.round(a.max) === Math.round(b.max));
}
function boxEqualsRounded(a, b) {
return axisEqualsRounded(a.x, b.x) && axisEqualsRounded(a.y, b.y);
}
function aspectRatio(box) {
return calcLength(box.x) / calcLength(box.y);
}
function axisDeltaEquals(a, b) {
return (a.translate === b.translate &&
a.scale === b.scale &&
a.originPoint === b.originPoint);
}
class NodeStack {
constructor() {
this.members = [];
}
add(node) {
motionUtils.addUniqueItem(this.members, node);
node.scheduleRender();
}
remove(node) {
motionUtils.removeItem(this.members, node);
if (node === this.prevLead) {
this.prevLead = undefined;
}
if (node === this.lead) {
const prevLead = this.members[this.members.length - 1];
if (prevLead) {
this.promote(prevLead);
}
}
}
relegate(node) {
const indexOfNode = this.members.findIndex((member) => node === member);
if (indexOfNode === 0)
return false;
/**
* Find the next projection node that is present
*/
let prevLead;
for (let i = indexOfNode; i >= 0; i--) {
const member = this.members[i];
if (member.isPresent !== false) {
prevLead = member;
break;
}
}
if (prevLead) {
this.promote(prevLead);
return true;
}
else {
return false;
}
}
promote(node, preserveFollowOpacity) {
const prevLead = this.lead;
if (node === prevLead)
return;
this.prevLead = prevLead;
this.lead = node;
node.show();
if (prevLead) {
prevLead.instance && prevLead.scheduleRender();
node.scheduleRender();
node.resumeFrom = prevLead;
if (preserveFollowOpacity) {
node.resumeFrom.preserveOpacity = true;
}
if (prevLead.snapshot) {
node.snapshot = prevLead.snapshot;
node.snapshot.latestValues =
prevLead.animationValues || prevLead.latestValues;
}
if (node.root && node.root.isUpdating) {
node.isLayoutDirty = true;
}
const { crossfade } = node.options;
if (crossfade === false) {
prevLead.hide();
}
/**
* TODO:
* - Test border radius when previous node was deleted
* - boxShadow mixing
* - Shared between element A in scrolled container and element B (scroll stays the same or changes)
* - Shared between element A in transformed container and element B (transform stays the same or changes)
* - Shared between element A in scrolled page and element B (scroll stays the same or changes)
* ---
* - Crossfade opacity of root nodes
* - layoutId changes after animation
* - layoutId changes mid animation
*/
}
}
exitAnimationComplete() {
this.members.forEach((node) => {
const { options, resumingFrom } = node;
options.onExitComplete && options.onExitComplete();
if (resumingFrom) {
resumingFrom.options.onExitComplete &&
resumingFrom.options.onExitComplete();
}
});
}
scheduleRender() {
this.members.forEach((node) => {
node.instance && node.scheduleRender(false);
});
}
/**
* Clear any leads that have been removed this render to prevent them from being
* used in future animations and to prevent memory leaks
*/
removeLeadSnapshot() {
if (this.lead && this.lead.snapshot) {
this.lead.snapshot = undefined;
}
}
}
const scaleCorrectors = {};
function addScaleCorrector(correctors) {
for (const key in correctors) {
scaleCorrectors[key] = correctors[key];
if (motionDom.isCSSVariableName(key)) {
scaleCorrectors[key].isCSSVariable = true;
}
}
}
function buildProjectionTransform(delta, treeScale, latestTransform) {
let transform = "";
/**
* The translations we use to calculate are always relative to the viewport coordinate space.
* But when we apply scales, we also scale the coordinate space of an element and its children.
* For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need
* to move an element 100 pixels, we actually need to move it 200 in within that scaled space.
*/
const xTranslate = delta.x.translate / treeScale.x;
const yTranslate = delta.y.translate / treeScale.y;
const zTranslate = latestTransform?.z || 0;
if (xTranslate || yTranslate || zTranslate) {
transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;
}
/**
* Apply scale correction for the tree transform.
* This will apply scale to the screen-orientated axes.
*/
if (treeScale.x !== 1 || treeScale.y !== 1) {
transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;
}
if (latestTransform) {
const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;
if (transformPerspective)
transform = `perspective(${transformPerspective}px) ${transform}`;
if (rotate)
transform += `rotate(${rotate}deg) `;
if (rotateX)
transform += `rotateX(${rotateX}deg) `;
if (rotateY)
transform += `rotateY(${rotateY}deg) `;
if (skewX)
transform += `skewX(${skewX}deg) `;
if (skewY)
transform += `skewY(${skewY}deg) `;
}
/**
* Apply scale to match the size of the element to the size we want it.
* This will apply scale to the element-orientated axes.
*/
const elementScaleX = delta.x.scale * treeScale.x;
const elementScaleY = delta.y.scale * treeScale.y;
if (elementScaleX !== 1 || elementScaleY !== 1) {
transform += `scale(${elementScaleX}, ${elementScaleY})`;
}
return transform || "none";
}
function eachAxis(callback) {
return [callback("x"), callback("y")];
}
/**
* This should only ever be modified on the client otherwise it'll
* persist through server requests. If we need instanced states we
* could lazy-init via root.
*/
const globalProjectionState = {
/**
* Global flag as to whether the tree has animated since the last time
* we resized the window
*/
hasAnimatedSinceResize: true,
/**
* We set this to true once, on the first update. Any nodes added to the tree beyond that
* update will be given a `data-projection-id` attribute.
*/
hasEverUpdated: false,
};
const metrics = {
nodes: 0,
calculatedTargetDeltas: 0,
calculatedProjections: 0,
};
const transformAxes = ["", "X", "Y", "Z"];
/**
* We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1
* which has a noticeable difference in spring animations
*/
const animationTarget = 1000;
let id$1 = 0;
function resetDistortingTransform(key, visualElement, values, sharedAnimationValues) {
const { latestValues } = visualElement;
// Record the distorting transform and then temporarily set it to 0
if (latestValues[key]) {
values[key] = latestValues[key];
visualElement.setStaticValue(key, 0);
if (sharedAnimationValues) {
sharedAnimationValues[key] = 0;
}
}
}
function cancelTreeOptimisedTransformAnimations(projectionNode) {
projectionNode.hasCheckedOptimisedAppear = true;
if (projectionNode.root === projectionNode)
return;
const { visualElement } = projectionNode.options;
if (!visualElement)
return;
const appearId = getOptimisedAppearId(visualElement);
if (window.MotionHasOptimisedAnimation(appearId, "transform")) {
const { layout, layoutId } = projectionNode.options;
window.MotionCancelOptimisedAnimation(appearId, "transform", motionDom.frame, !(layout || layoutId));
}
const { parent } = projectionNode;
if (parent && !parent.hasCheckedOptimisedAppear) {
cancelTreeOptimisedTransformAnimations(parent);
}
}
function createProjectionNode$1({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {
return class ProjectionNode {
constructor(latestValues = {}, parent = defaultParent?.()) {
/**
* A unique ID generated for every projection node.
*/
this.id = id$1++;
/**
* An id that represents a unique session instigated by startUpdate.
*/
this.animationId = 0;
this.animationCommitId = 0;
/**
* A Set containing all this component's children. This is used to iterate
* through the children.
*
* TODO: This could be faster to iterate as a flat array stored on the root node.
*/
this.children = new Set();
/**
* Options for the node. We use this to configure what kind of layout animations
* we should perform (if any).
*/
this.options = {};
/**
* We use this to detect when its safe to shut down part of a projection tree.
* We have to keep projecting children for scale correction and relative projection
* until all their parents stop performing layout animations.
*/
this.isTreeAnimating = false;
this.isAnimationBlocked = false;
/**
* Flag to true if we think this layout has been changed. We can't always know this,
* currently we set it to true every time a component renders, or if it has a layoutDependency
* if that has changed between renders. Additionally, components can be grouped by LayoutGroup
* and if one node is dirtied, they all are.
*/
this.isLayoutDirty = false;
/**
* Flag to true if we think the projection calculations for this node needs
* recalculating as a result of an updated transform or layout animation.
*/
this.isProjectionDirty = false;
/**
* Flag to true if the layout *or* transform has changed. This then gets propagated
* throughout the projection tree, forcing any element below to recalculate on the next frame.
*/
this.isSharedProjectionDirty = false;
/**
* Flag transform dirty. This gets propagated throughout the whole tree but is only
* respected by shared nodes.
*/
this.isTransformDirty = false;
/**
* Block layout updates for instant layout transitions throughout the tree.
*/
this.updateManuallyBlocked = false;
this.updateBlockedByResize = false;
/**
* Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`
* call.
*/
this.isUpdating = false;
/**
* If this is an SVG element we currently disable projection transforms
*/
this.isSVG = false;
/**
* Flag to true (during promotion) if a node doing an instant layout transition needs to reset
* its projection styles.
*/
this.needsReset = false;
/**
* Flags whether this node should have its transform reset prior to measuring.
*/
this.shouldResetTransform = false;
/**
* Store whether this node has been checked for optimised appear animations. As
* effects fire bottom-up, and we want to look up the tree for appear animations,
* this makes sure we only check each path once, stopping at nodes that
* have already been checked.
*/
this.hasCheckedOptimisedAppear = false;
/**
* An object representing the calculated contextual/accumulated/tree scale.
* This will be used to scale calculcated projection transforms, as these are
* calculated in screen-space but need to be scaled for elements to layoutly
* make it to their calculated destinations.
*
* TODO: Lazy-init
*/
this.treeScale = { x: 1, y: 1 };
/**
*
*/
this.eventHandlers = new Map();
this.hasTreeAnimated = false;
// Note: Currently only running on root node
this.updateScheduled = false;
this.scheduleUpdate = () => this.update();
this.projectionUpdateScheduled = false;
this.checkUpdateFailed = () => {
if (this.isUpdating) {
this.isUpdating = false;
this.clearAllSnapshots();
}
};
/**
* This is a multi-step process as shared nodes might be of different depths. Nodes
* are sorted by depth order, so we need to resolve the entire tree before moving to
* the next step.
*/
this.updateProjection = () => {
this.projectionUpdateScheduled = false;
/**
* Reset debug counts. Manually resetting rather than creating a new
* object each frame.
*/
if (motionDom.statsBuffer.value) {
metrics.nodes =
metrics.calculatedTargetDeltas =
metrics.calculatedProjections =
0;
}
this.nodes.forEach(propagateDirtyNodes);
this.nodes.forEach(resolveTargetDelta);
this.nodes.forEach(calcProjection);
this.nodes.forEach(cleanDirtyNodes);
if (motionDom.statsBuffer.addProjectionMetrics) {
motionDom.statsBuffer.addProjectionMetrics(metrics);
}
};
/**
* Frame calculations
*/
this.resolvedRelativeTargetAt = 0.0;
this.hasProjected = false;
this.isVisible = true;
this.animationProgress = 0;
/**
* Shared layout
*/
// TODO Only running on root node
this.sharedNodes = new Map();
this.latestValues = latestValues;
this.root = parent ? parent.root || parent : this;
this.path = parent ? [...parent.path, parent] : [];
this.parent = parent;
this.depth = parent ? parent.depth + 1 : 0;
for (let i = 0; i < this.path.length; i++) {
this.path[i].shouldResetTransform = true;
}
if (this.root === this)
this.nodes = new FlatTree();
}
addEventListener(name, handler) {
if (!this.eventHandlers.has(name)) {
this.eventHandlers.set(name, new motionUtils.SubscriptionManager());
}
return this.eventHandlers.get(name).add(handler);
}
notifyListeners(name, ...args) {
const subscriptionManager = this.eventHandlers.get(name);
subscriptionManager && subscriptionManager.notify(...args);
}
hasListeners(name) {
return this.eventHandlers.has(name);
}
/**
* Lifecycles
*/
mount(instance) {
if (this.instance)
return;
this.isSVG = motionDom.isSVGElement(instance) && !motionDom.isSVGSVGElement(instance);
this.instance = instance;
const { layoutId, layout, visualElement } = this.options;
if (visualElement && !visualElement.current) {
visualElement.mount(instance);
}
this.root.nodes.add(this);
this.parent && this.parent.children.add(this);
if (this.root.hasTreeAnimated && (layout || layoutId)) {
this.isLayoutDirty = true;
}
if (attachResizeListener) {
let cancelDelay;
let innerWidth = 0;
const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);
// Set initial innerWidth in a frame.read callback to batch the read
motionDom.frame.read(() => {
innerWidth = window.innerWidth;
});
attachResizeListener(instance, () => {
const newInnerWidth = window.innerWidth;
if (newInnerWidth === innerWidth)
return;
innerWidth = newInnerWidth;
this.root.updateBlockedByResize = true;
cancelDelay && cancelDelay();
cancelDelay = delay(resizeUnblockUpdate, 250);
if (globalProjectionState.hasAnimatedSinceResize) {
globalProjectionState.hasAnimatedSinceResize = false;
this.nodes.forEach(finishAnimation);
}
});
}
if (layoutId) {
this.root.registerSharedNode(layoutId, this);
}
// Only register the handler if it requires layout animation
if (this.options.animate !== false &&
visualElement &&
(layoutId || layout)) {
this.addEventListener("didUpdate", ({ delta, hasLayoutChanged, hasRelativeLayoutChanged, layout: newLayout, }) => {
if (this.isTreeAnimationBlocked()) {
this.target = undefined;
this.relativeTarget = undefined;
return;
}
// TODO: Check here if an animation exists
const layoutTransition = this.options.transition ||
visualElement.getDefaultTransition() ||
defaultLayoutTransition;
const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();
/**
* The target layout of the element might stay the same,
* but its position relative to its parent has changed.
*/
const hasTargetChanged = !this.targetLayout ||
!boxEqualsRounded(this.targetLayout, newLayout);
/*
* Note: Disabled to fix relative animations always triggering new
* layout animations. If this causes further issues, we can try
* a different approach to detecting relative target changes.
*/
// || hasRelativeLayoutChanged
/**
* If the layout hasn't seemed to have changed, it might be that the
* element is visually in the same place in the document but its position
* relative to its parent has indeed changed. So here we check for that.
*/
const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeLayoutChanged;
if (this.options.layoutRoot ||
this.resumeFrom ||
hasOnlyRelativeTargetChanged ||
(hasLayoutChanged &&
(hasTargetChanged || !this.currentAnimation))) {
if (this.resumeFrom) {
this.resumingFrom = this.resumeFrom;
this.resumingFrom.resumingFrom = undefined;
}
const animationOptions = {
...motionDom.getValueTransition(layoutTransition, "layout"),
onPlay: onLayoutAnimationStart,
onComplete: onLayoutAnimationComplete,
};
if (visualElement.shouldReduceMotion ||
this.options.layoutRoot) {
animationOptions.delay = 0;
animationOptions.type = false;
}
this.startAnimation(animationOptions);
/**
* Set animation origin after starting animation to avoid layout jump
* caused by stopping previous layout animation
*/
this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);
}
else {
/**
* If the layout hasn't changed and we have an animation that hasn't started yet,
* finish it immediately. Otherwise it will be animating from a location
* that was probably never commited to screen and look like a jumpy box.
*/
if (!hasLayoutChanged) {
finishAnimation(this);
}
if (this.isLead() && this.options.onExitComplete) {
this.options.onExitComplete();
}
}
this.targetLayout = newLayout;
});
}
}
unmount() {
this.options.layoutId && this.willUpdate();
this.root.nodes.remove(this);
const stack = this.getStack();
stack && stack.remove(this);
this.parent && this.parent.children.delete(this);
this.instance = undefined;
this.eventHandlers.clear();
motionDom.cancelFrame(this.updateProjection);
}
// only on the root
blockUpdate() {
this.updateManuallyBlocked = true;
}
unblockUpdate() {
this.updateManuallyBlocked = false;
}
isUpdateBlocked() {
return this.updateManuallyBlocked || this.updateBlockedByResize;
}
isTreeAnimationBlocked() {
return (this.isAnimationBlocked ||
(this.parent && this.parent.isTreeAnimationBlocked()) ||
false);
}
// Note: currently only running on root node
startUpdate() {
if (this.isUpdateBlocked())
return;
this.isUpdating = true;
this.nodes && this.nodes.forEach(resetSkewAndRotation);
this.animationId++;
}
getTransformTemplate() {
const { visualElement } = this.options;
return visualElement && visualElement.getProps().transformTemplate;
}
willUpdate(shouldNotifyListeners = true) {
this.root.hasTreeAnimated = true;
if (this.root.isUpdateBlocked()) {
this.options.onExitComplete && this.options.onExitComplete();
return;
}
/**
* If we're running optimised appear animations then these must be
* cancelled before measuring the DOM. This is so we can measure
* the true layout of the element rather than the WAAPI animation
* which will be unaffected by the resetSkewAndRotate step.
*
* Note: This is a DOM write. Worst case scenario is this is sandwiched
* between other snapshot reads which will cause unnecessary style recalculations.
* This has to happen here though, as we don't yet know which nodes will need
* snapshots in startUpdate(), but we only want to cancel optimised animations
* if a layout animation measurement is actually going to be affected by them.
*/
if (window.MotionCancelOptimisedAnimation &&
!this.hasCheckedOptimisedAppear) {
cancelTreeOptimisedTransformAnimations(this);
}
!this.root.isUpdating && this.root.startUpdate();
if (this.isLayoutDirty)
return;
this.isLayoutDirty = true;
for (let i = 0; i < this.path.length; i++) {
const node = this.path[i];
node.shouldResetTransform = true;
node.updateScroll("snapshot");
if (node.options.layoutRoot) {
node.willUpdate(false);
}
}
const { layoutId, layout } = this.options;
if (layoutId === undefined && !layout)
return;
const transformTemplate = this.getTransformTemplate();
this.prevTransformTemplateValue = transformTemplate
? transformTemplate(this.latestValues, "")
: undefined;
this.updateSnapshot();
shouldNotifyListeners && this.notifyListeners("willUpdate");
}
update() {
this.updateScheduled = false;
const updateWasBlocked = this.isUpdateBlocked();
// When doing an instant transition, we skip the layout update,
// but should still clean up the measurements so that the next
// snapshot could be taken correctly.
if (updateWasBlocked) {
this.unblockUpdate();
this.clearAllSnapshots();
this.nodes.forEach(clearMeasurements);
return;
}
/**
* If this is a repeat of didUpdate then ignore the animation.
*/
if (this.animationId <= this.animationCommitId) {
this.nodes.forEach(clearIsLayoutDirty);
return;
}
this.animationCommitId = this.animationId;
if (!this.isUpdating) {
this.nodes.forEach(clearIsLayoutDirty);
}
else {
this.isUpdating = false;
/**
* Write
*/
this.nodes.forEach(resetTransformStyle);
/**
* Read ==================
*/
// Update layout measurements of updated children
this.nodes.forEach(updateLayout);
/**
* Write
*/
// Notify listeners that the layout is updated
this.nodes.forEach(notifyLayoutUpdate);
}
this.clearAllSnapshots();
/**
* Manually flush any pending updates. Ideally
* we could leave this to the following requestAnimationFrame but this seems
* to leave a flash of incorrectly styled content.
*/
const now = motionDom.time.now();
motionDom.frameData.delta = motionUtils.clamp(0, 1000 / 60, now - motionDom.frameData.timestamp);
motionDom.frameData.timestamp = now;
motionDom.frameData.isProcessing = true;
motionDom.frameSteps.update.process(motionDom.frameData);
motionDom.frameSteps.preRender.process(motionDom.frameData);
motionDom.frameSteps.render.process(motionDom.frameData);
motionDom.frameData.isProcessing = false;
}
didUpdate() {
if (!this.updateScheduled) {
this.updateScheduled = true;
motionDom.microtask.read(this.scheduleUpdate);
}
}
clearAllSnapshots() {
this.nodes.forEach(clearSnapshot);
this.sharedNodes.forEach(removeLeadSnapshots);
}
scheduleUpdateProjection() {
if (!this.projectionUpdateScheduled) {
this.projectionUpdateScheduled = true;
motionDom.frame.preRender(this.updateProjection, false, true);
}
}
scheduleCheckAfterUnmount() {
/**
* If the unmounting node is in a layoutGroup and did trigger a willUpdate,
* we manually call didUpdate to give a chance to the siblings to animate.
* Otherwise, cleanup all snapshots to prevents future nodes from reusing them.
*/
motionDom.frame.postRender(() => {
if (this.isLayoutDirty) {
this.root.didUpdate();
}
else {
this.root.checkUpdateFailed();
}
});
}
/**
* Update measurements
*/
updateSnapshot() {
if (this.snapshot || !this.instance)
return;
this.snapshot = this.measure();
if (this.snapshot &&
!calcLength(this.snapshot.measuredBox.x) &&
!calcLength(this.snapshot.measuredBox.y)) {
this.snapshot = undefined;
}
}
updateLayout() {
if (!this.instance)
return;
this.updateScroll();
if (!(this.options.alwaysMeasureLayout && this.isLead()) &&
!this.isLayoutDirty) {
return;
}
/**
* When a node is mounted, it simply resumes from the prevLead's
* snapshot instead of taking a new one, but the ancestors scroll
* might have updated while the prevLead is unmounted. We need to
* update the scroll again to make sure the layout we measure is
* up to date.
*/
if (this.resumeFrom && !this.resumeFrom.instance) {
for (let i = 0; i < this.path.length; i++) {
const node = this.path[i];
node.updateScroll();
}
}
const prevLayout = this.layout;
this.layout = this.measure(false);
this.layoutCorrected = createBox();
this.isLayoutDirty = false;
this.projectionDelta = undefined;
this.notifyListeners("measure", this.layout.layoutBox);
const { visualElement } = this.options;
visualElement &&
visualElement.notify("LayoutMeasure", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);
}
updateScroll(phase = "measure") {
let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);
if (this.scroll &&
this.scroll.animationId === this.root.animationId &&
this.scroll.phase === phase) {
needsMeasurement = false;
}
if (needsMeasurement && this.instance) {
const isRoot = checkIsScrollRoot(this.instance);
this.scroll = {
animationId: this.root.animationId,
phase,
isRoot,
offset: measureScroll(this.instance),
wasRoot: this.scroll ? this.scroll.isRoot : isRoot,
};
}
}
resetTransform() {
if (!resetTransform)
return;
const isResetRequested = this.isLayoutDirty ||
this.shouldResetTransform ||
this.options.alwaysMeasureLayout;
const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);
const transformTemplate = this.getTransformTemplate();
const transformTemplateValue = transformTemplate
? transformTemplate(this.latestValues, "")
: undefined;
const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;
if (isResetRequested &&
this.instance &&
(hasProjection ||
hasTransform(this.latestValues) ||
transformTemplateHasChanged)) {
resetTransform(this.instance, transformTemplateValue);
this.shouldResetTransform = false;
this.scheduleRender();
}
}
measure(removeTransform = true) {
const pageBox = this.measurePageBox();
let layoutBox = this.removeElementScroll(pageBox);
/**
* Measurements taken during the pre-render stage
* still have transforms applied so we remove them
* via calculation.
*/
if (removeTransform) {
layoutBox = this.removeTransform(layoutBox);
}
roundBox(layoutBox);
return {
animationId: this.root.animationId,
measuredBox: pageBox,
layoutBox,
latestValues: {},
source: this.id,
};
}
measurePageBox() {
const { visualElement } = this.options;
if (!visualElement)
return createBox();
const box = visualElement.measureViewportBox();
const wasInScrollRoot = this.scroll?.wasRoot || this.path.some(checkNodeWasScrollRoot);
if (!wasInScrollRoot) {
// Remove viewport scroll to give page-relative coordinates
const { scroll } = this.root;
if (scroll) {
translateAxis(box.x, scroll.offset.x);
translateAxis(box.y, scroll.offset.y);
}
}
return box;
}
removeElementScroll(box) {
const boxWithoutScroll = createBox();
copyBoxInto(boxWithoutScroll, box);
if (this.scroll?.wasRoot) {
return boxWithoutScroll;
}
/**
* Performance TODO: Keep a cumulative scroll offset down the tree
* rather than loop back up the path.
*/
for (let i = 0; i < this.path.length; i++) {
const node = this.path[i];
const { scroll, options } = node;
if (node !== this.root && scroll && options.layoutScroll) {
/**
* If this is a new scroll root, we want to remove all previous scrolls
* from the viewport box.
*/
if (scroll.wasRoot) {
copyBoxInto(boxWithoutScroll, box);
}
translateAxis(boxWithoutScroll.x, scroll.offset.x);
translateAxis(boxWithoutScroll.y, scroll.offset.y);
}
}
return boxWithoutScroll;
}
applyTransform(box, transformOnly = false) {
const withTransforms = createBox();
copyBoxInto(withTransforms, box);
for (let i = 0; i < this.path.length; i++) {
const node = this.path[i];
if (!transformOnly &&
node.options.layoutScroll &&
node.scroll &&
node !== node.root) {
transformBox(withTransforms, {
x: -node.scroll.offset.x,
y: -node.scroll.offset.y,
});
}
if (!hasTransform(node.latestValues))
continue;
transformBox(withTransforms, node.latestValues);
}
if (hasTransform(this.latestValues)) {
transformBox(withTransforms, this.latestValues);
}
return withTransforms;
}
removeTransform(box) {
const boxWithoutTransform = createBox();
copyBoxInto(boxWithoutTransform, box);
for (let i = 0; i < this.path.length; i++) {
const node = this.path[i];
if (!node.instance)
continue;
if (!hasTransform(node.latestValues))
continue;
hasScale(node.latestValues) && node.updateSnapshot();
const sourceBox = createBox();
const nodeBox = node.measurePageBox();
copyBoxInto(sourceBox, nodeBox);
removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);
}
if (hasTransform(this.latestValues)) {
removeBoxTransforms(boxWithoutTransform, this.latestValues);
}
return boxWithoutTransform;
}
setTargetDelta(delta) {
this.targetDelta = delta;
this.root.scheduleUpdateProjection();
this.isProjectionDirty = true;
}
setOptions(options) {
this.options = {
...this.options,
...options,
crossfade: options.crossfade !== undefined ? options.crossfade : true,
};
}
clearMeasurements() {
this.scroll = undefined;
this.layout = undefined;
this.snapshot = undefined;
this.prevTransformTemplateValue = undefined;
this.targetDelta = undefined;
this.target = undefined;
this.isLayoutDirty = false;
}
forceRelativeParentToResolveTarget() {
if (!this.relativeParent)
return;
/**
* If the parent target isn't up-to-date, force it to update.
* This is an unfortunate de-optimisation as it means any updating relative
* projection will cause all the relative parents to recalculate back
* up the tree.
*/
if (this.relativeParent.resolvedRelativeTargetAt !==
motionDom.frameData.timestamp) {
this.relativeParent.resolveTargetDelta(true);
}
}
resolveTargetDelta(forceRecalculation = false) {
/**
* Once the dirty status of nodes has been spread through the tree, we also
* need to check if we have a shared node of a different depth that has itself
* been dirtied.
*/
const lead = this.getLead();
this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);
this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);
this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);
const isShared = Boolean(this.resumingFrom) || this !== lead;
/**
* We don't use transform for this step of processing so we don't
* need to check whether any nodes have changed transform.
*/
const canSkip = !(forceRecalculation ||
(isShared && this.isSharedProjectionDirty) ||
this.isProjectionDirty ||
this.parent?.isProjectionDirty ||
this.attemptToResolveRelativeTarget ||
this.root.updateBlockedByResize);
if (canSkip)
return;
const { layout, layoutId } = this.options;
/**
* If we have no layout, we can't perform projection, so early return
*/
if (!this.layout || !(layout || layoutId))
return;
this.resolvedRelativeTargetAt = motionDom.frameData.timestamp;
/**
* If we don't have a targetDelta but do have a layout, we can attempt to resolve
* a relativeParent. This will allow a component to perform scale correction
* even if no animation has started.
*/
if (!this.targetDelta && !this.relativeTarget) {
const relativeParent = this.getClosestProjectingParent();
if (relativeParent &&
relativeParent.layout &&
this.animationProgress !== 1) {
this.relativeParent = relativeParent;
this.forceRelativeParentToResolveTarget();
this.relativeTarget = createBox();
this.relativeTargetOrigin = createBox();
calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);
copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
}
else {
this.relativeParent = this.relativeTarget = undefined;
}
}
/**
* If we have no relative target or no target delta our target isn't valid
* for this frame.
*/
if (!this.relativeTarget && !this.targetDelta)
return;
/**
* Lazy-init target data structure
*/
if (!this.target) {
this.target = createBox();
this.targetWithTransforms = createBox();
}
/**
* If we've got a relative box for this component, resolve it into a target relative to the parent.
*/
if (this.relativeTarget &&
this.relativeTargetOrigin &&
this.relativeParent &&
this.relativeParent.target) {
this.forceRelativeParentToResolveTarget();
calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);
/**
* If we've only got a targetDelta, resolve it into a target
*/
}
else if (this.targetDelta) {
if (Boolean(this.resumingFrom)) {
// TODO: This is creating a new object every frame
this.target = this.applyTransform(this.layout.layoutBox);
}
else {
copyBoxInto(this.target, this.layout.layoutBox);
}
applyBoxDelta(this.target, this.targetDelta);
}
else {
/**
* If no target, use own layout as target
*/
copyBoxInto(this.target, this.layout.layoutBox);
}
/**
* If we've been told to attempt to resolve a relative target, do so.
*/
if (this.attemptToResolveRelativeTarget) {
this.attemptToResolveRelativeTarget = false;
const relativeParent = this.getClosestProjectingParent();
if (relativeParent &&
Boolean(relativeParent.resumingFrom) ===
Boolean(this.resumingFrom) &&
!relativeParent.options.layoutScroll &&
relativeParent.target &&
this.animationProgress !== 1) {
this.relativeParent = relativeParent;
this.forceRelativeParentToResolveTarget();
this.relativeTarget = createBox();
this.relativeTargetOrigin = createBox();
calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);
copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
}
else {
this.relativeParent = this.relativeTarget = undefined;
}
}
/**
* Increase debug counter for resolved target deltas
*/
if (motionDom.statsBuffer.value) {
metrics.calculatedTargetDeltas++;
}
}
getClosestProjectingParent() {
if (!this.parent ||
hasScale(this.parent.latestValues) ||
has2DTranslate(this.parent.latestValues)) {
return undefined;
}
if (this.parent.isProjecting()) {
return this.parent;
}
else {
return this.parent.getClosestProjectingParent();
}
}
isProjecting() {
return Boolean((this.relativeTarget ||
this.targetDelta ||
this.options.layoutRoot) &&
this.layout);
}
calcProjection() {
const lead = this.getLead();
const isShared = Boolean(this.resumingFrom) || this !== lead;
let canSkip = true;
/**
* If this is a normal layout animation and neither this node nor its nearest projecting
* is dirty then we can't skip.
*/
if (this.isProjectionDirty || this.parent?.isProjectionDirty) {
canSkip = false;
}
/**
* If this is a shared layout animation and this node's shared projection is dirty then
* we can't skip.
*/
if (isShared &&
(this.isSharedProjectionDirty || this.isTransformDirty)) {
canSkip = false;
}
/**
* If we have resolved the target this frame we must recalculate the
* projection to ensure it visually represents the internal calculations.
*/
if (this.resolvedRelativeTargetAt === motionDom.frameData.timestamp) {
canSkip = false;
}
if (canSkip)
return;
const { layout, layoutId } = this.options;
/**
* If this section of the tree isn't animating we can
* delete our target sources for the following frame.
*/
this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||
this.currentAnimation ||
this.pendingAnimation);
if (!this.isTreeAnimating) {
this.targetDelta = this.relativeTarget = undefined;
}
if (!this.layout || !(layout || layoutId))
return;
/**
* Reset the corrected box with the latest values from box, as we're then going
* to perform mutative operations on it.
*/
copyBoxInto(this.layoutCorrected, this.layout.layoutBox);
/**
* Record previous tree scales before updating.
*/
const prevTreeScaleX = this.treeScale.x;
const prevTreeScaleY = this.treeScale.y;
/**
* Apply all the parent deltas to this box to produce the corrected box. This
* is the layout box, as it will appear on screen as a result of the transforms of its parents.
*/
applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);
/**
* If this layer needs to perform scale correction but doesn't have a target,
* use the layout as the target.
*/
if (lead.layout &&
!lead.target &&
(this.treeScale.x !== 1 || this.treeScale.y !== 1)) {
lead.target = lead.layout.layoutBox;
lead.targetWithTransforms = createBox();
}
const { target } = lead;
if (!target) {
/**
* If we don't have a target to project into, but we were previously
* projecting, we want to remove the stored transform and schedule
* a render to ensure the elements reflect the removed transform.
*/
if (this.prevProjectionDelta) {
this.createProjectionDeltas();
this.scheduleRender();
}
return;
}
if (!this.projectionDelta || !this.prevProjectionDelta) {
this.createProjectionDeltas();
}
else {
copyAxisDeltaInto(this.prevProjectionDelta.x, this.projectionDelta.x);
copyAxisDeltaInto(this.prevProjectionDelta.y, this.projectionDelta.y);
}
/**
* Update the delta between the corrected box and the target box before user-set transforms were applied.
* This will allow us to calculate the corrected borderRadius and boxShadow to compensate
* for our layout reprojection, but still allow them to be scaled correctly by the user.
* It might be that to simplify this we may want to accept that user-set scale is also corrected
* and we wouldn't have to keep and calc both deltas, OR we could support a user setting
* to allow people to choose whether these styles are corrected based on just the
* layout reprojection or the final bounding box.
*/
calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);
if (this.treeScale.x !== prevTreeScaleX ||
this.treeScale.y !== prevTreeScaleY ||
!axisDeltaEquals(this.projectionDelta.x, this.prevProjectionDelta.x) ||
!axisDeltaEquals(this.projectionDelta.y, this.prevProjectionDelta.y)) {
this.hasProjected = true;
this.scheduleRender();
this.notifyListeners("projectionUpdate", target);
}
/**
* Increase debug counter for recalculated projections
*/
if (motionDom.statsBuffer.value) {
metrics.calculatedProjections++;
}
}
hide() {
this.isVisible = false;
// TODO: Schedule render
}
show() {
this.isVisible = true;
// TODO: Schedule render
}
scheduleRender(notifyAll = true) {
this.options.visualElement?.scheduleRender();
if (notifyAll) {
const stack = this.getStack();
stack && stack.scheduleRender();
}
if (this.resumingFrom && !this.resumingFrom.instance) {
this.resumingFrom = undefined;
}
}
createProjectionDeltas() {
this.prevProjectionDelta = createDelta();
this.projectionDelta = createDelta();
this.projectionDeltaWithTransform = createDelta();
}
setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {
const snapshot = this.snapshot;
const snapshotLatestValues = snapshot ? snapshot.latestValues : {};
const mixedValues = { ...this.latestValues };
const targetDelta = createDelta();
if (!this.relativeParent ||
!this.relativeParent.options.layoutRoot) {
this.relativeTarget = this.relativeTargetOrigin = undefined;
}
this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;
const relativeLayout = createBox();
const snapshotSource = snapshot ? snapshot.source : undefined;
const layoutSource = this.layout ? this.layout.source : undefined;
const isSharedLayoutAnimation = snapshotSource !== layoutSource;
const stack = this.getStack();
const isOnlyMember = !stack || stack.members.length <= 1;
const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&
!isOnlyMember &&
this.options.crossfade === true &&
!this.path.some(hasOpacityCrossfade));
this.animationProgress = 0;
let prevRelativeTarget;
this.mixTargetDelta = (latest) => {
const progress = latest / 1000;
mixAxisDelta(targetDelta.x, delta.x, progress);
mixAxisDelta(targetDelta.y, delta.y, progress);
this.setTargetDelta(targetDelta);
if (this.relativeTarget &&
this.relativeTargetOrigin &&
this.layout &&
this.relativeParent &&
this.relativeParent.layout) {
calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);
mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);
/**
* If this is an unchanged relative target we can consider the
* projection not dirty.
*/
if (prevRelativeTarget &&
boxEquals(this.relativeTarget, prevRelativeTarget)) {
this.isProjectionDirty = false;
}
if (!prevRelativeTarget)
prevRelativeTarget = createBox();
copyBoxInto(prevRelativeTarget, this.relativeTarget);
}
if (isSharedLayoutAnimation) {
this.animationValues = mixedValues;
mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);
}
this.root.scheduleUpdateProjection();
this.scheduleRender();
this.animationProgress = progress;
};
this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);
}
startAnimation(options) {
this.notifyListeners("animationStart");
this.currentAnimation?.stop();
this.resumingFrom?.currentAnimation?.stop();
if (this.pendingAnimation) {
motionDom.cancelFrame(this.pendingAnimation);
this.pendingAnimation = undefined;
}
/**
* Start the animation in the next frame to have a frame with progress 0,
* where the target is the same as when the animation started, so we can
* calculate the relative positions correctly for instant transitions.
*/
this.pendingAnimation = motionDom.frame.update(() => {
globalProjectionState.hasAnimatedSinceResize = true;
motionDom.activeAnimations.layout++;
this.motionValue || (this.motionValue = motionDom.motionValue(0));
this.currentAnimation = animateSingleValue(this.motionValue, [0, 1000], {
...options,
velocity: 0,
isSync: true,
onUpdate: (latest) => {
this.mixTargetDelta(latest);
options.onUpdate && options.onUpdate(latest);
},
onStop: () => {
motionDom.activeAnimations.layout--;
},
onComplete: () => {
motionDom.activeAnimations.layout--;
options.onComplete && options.onComplete();
this.completeAnimation();
},
});
if (this.resumingFrom) {
this.resumingFrom.currentAnimation = this.currentAnimation;
}
this.pendingAnimation = undefined;
});
}
completeAnimation() {
if (this.resumingFrom) {
this.resumingFrom.currentAnimation = undefined;
this.resumingFrom.preserveOpacity = undefined;
}
const stack = this.getStack();
stack && stack.exitAnimationComplete();
this.resumingFrom =
this.currentAnimation =
this.animationValues =
undefined;
this.notifyListeners("animationComplete");
}
finishAnimation() {
if (this.currentAnimation) {
this.mixTargetDelta && this.mixTargetDelta(animationTarget);
this.currentAnimation.stop();
}
this.completeAnimation();
}
applyTransformsToTarget() {
const lead = this.getLead();
let { targetWithTransforms, target, layout, latestValues } = lead;
if (!targetWithTransforms || !target || !layout)
return;
/**
* If we're only animating position, and this element isn't the lead element,
* then instead of projecting into the lead box we instead want to calculate
* a new target that aligns the two boxes but maintains the layout shape.
*/
if (this !== lead &&
this.layout &&
layout &&
shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {
target = this.target || createBox();
const xLength = calcLength(this.layout.layoutBox.x);
target.x.min = lead.target.x.min;
target.x.max = target.x.min + xLength;
const yLength = calcLength(this.layout.layoutBox.y);
target.y.min = lead.target.y.min;
target.y.max = target.y.min + yLength;
}
copyBoxInto(targetWithTransforms, target);
/**
* Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.
* This is the final box that we will then project into by calculating a transform delta and
* applying it to the corrected box.
*/
transformBox(targetWithTransforms, latestValues);
/**
* Update the delta between the corrected box and the final target box, after
* user-set transforms are applied to it. This will be used by the renderer to
* create a transform style that will reproject the element from its layout layout
* into the desired bounding box.
*/
calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);
}
registerSharedNode(layoutId, node) {
if (!this.sharedNodes.has(layoutId)) {
this.sharedNodes.set(layoutId, new NodeStack());
}
const stack = this.sharedNodes.get(layoutId);
stack.add(node);
const config = node.options.initialPromotionConfig;
node.promote({
transition: config ? config.transition : undefined,
preserveFollowOpacity: config && config.shouldPreserveFollowOpacity
? config.shouldPreserveFollowOpacity(node)
: undefined,
});
}
isLead() {
const stack = this.getStack();
return stack ? stack.lead === this : true;
}
getLead() {
const { layoutId } = this.options;
return layoutId ? this.getStack()?.lead || this : this;
}
getPrevLead() {
const { layoutId } = this.options;
return layoutId ? this.getStack()?.prevLead : undefined;
}
getStack() {
const { layoutId } = this.options;
if (layoutId)
return this.root.sharedNodes.get(layoutId);
}
promote({ needsReset, transition, preserveFollowOpacity, } = {}) {
const stack = this.getStack();
if (stack)
stack.promote(this, preserveFollowOpacity);
if (needsReset) {
this.projectionDelta = undefined;
this.needsReset = true;
}
if (transition)
this.setOptions({ transition });
}
relegate() {
const stack = this.getStack();
if (stack) {
return stack.relegate(this);
}
else {
return false;
}
}
resetSkewAndRotation() {
const { visualElement } = this.options;
if (!visualElement)
return;
// If there's no detected skew or rotation values, we can early return without a forced render.
let hasDistortingTransform = false;
/**
* An unrolled check for rotation values. Most elements don't have any rotation and
* skipping the nested loop and new object creation is 50% faster.
*/
const { latestValues } = visualElement;
if (latestValues.z ||
latestValues.rotate ||
latestValues.rotateX ||
latestValues.rotateY ||
latestValues.rotateZ ||
latestValues.skewX ||
latestValues.skewY) {
hasDistortingTransform = true;
}
// If there's no distorting values, we don't need to do any more.
if (!hasDistortingTransform)
return;
const resetValues = {};
if (latestValues.z) {
resetDistortingTransform("z", visualElement, resetValues, this.animationValues);
}
// Check the skew and rotate value of all axes and reset to 0
for (let i = 0; i < transformAxes.length; i++) {
resetDistortingTransform(`rotate${transformAxes[i]}`, visualElement, resetValues, this.animationValues);
resetDistortingTransform(`skew${transformAxes[i]}`, visualElement, resetValues, this.animationValues);
}
// Force a render of this element to apply the transform with all skews and rotations
// set to 0.
visualElement.render();
// Put back all the values we reset
for (const key in resetValues) {
visualElement.setStaticValue(key, resetValues[key]);
if (this.animationValues) {
this.animationValues[key] = resetValues[key];
}
}
// Schedule a render for the next frame. This ensures we won't visually
// see the element with the reset rotate value applied.
visualElement.scheduleRender();
}
applyProjectionStyles(targetStyle, // CSSStyleDeclaration - doesn't allow numbers to be assigned to properties
styleProp) {
if (!this.instance || this.isSVG)
return;
if (!this.isVisible) {
targetStyle.visibility = "hidden";
return;
}
const transformTemplate = this.getTransformTemplate();
if (this.needsReset) {
this.needsReset = false;
targetStyle.visibility = "";
targetStyle.opacity = "";
targetStyle.pointerEvents =
resolveMotionValue(styleProp?.pointerEvents) || "";
targetStyle.transform = transformTemplate
? transformTemplate(this.latestValues, "")
: "none";
return;
}
const lead = this.getLead();
if (!this.projectionDelta || !this.layout || !lead.target) {
if (this.options.layoutId) {
targetStyle.opacity =
this.latestValues.opacity !== undefined
? this.latestValues.opacity
: 1;
targetStyle.pointerEvents =
resolveMotionValue(styleProp?.pointerEvents) || "";
}
if (this.hasProjected && !hasTransform(this.latestValues)) {
targetStyle.transform = transformTemplate
? transformTemplate({}, "")
: "none";
this.hasProjected = false;
}
return;
}
targetStyle.visibility = "";
const valuesToRender = lead.animationValues || lead.latestValues;
this.applyTransformsToTarget();
let transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);
if (transformTemplate) {
transform = transformTemplate(valuesToRender, transform);
}
targetStyle.transform = transform;
const { x, y } = this.projectionDelta;
targetStyle.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;
if (lead.animationValues) {
/**
* If the lead component is animating, assign this either the entering/leaving
* opacity
*/
targetStyle.opacity =
lead === this
? valuesToRender.opacity ??
this.latestValues.opacity ??
1
: this.preserveOpacity
? this.latestValues.opacity
: valuesToRender.opacityExit;
}
else {
/**
* Or we're not animating at all, set the lead component to its layout
* opacity and other components to hidden.
*/
targetStyle.opacity =
lead === this
? valuesToRender.opacity !== undefined
? valuesToRender.opacity
: ""
: valuesToRender.opacityExit !== undefined
? valuesToRender.opacityExit
: 0;
}
/**
* Apply scale correction
*/
for (const key in scaleCorrectors) {
if (valuesToRender[key] === undefined)
continue;
const { correct, applyTo, isCSSVariable } = scaleCorrectors[key];
/**
* Only apply scale correction to the value if we have an
* active projection transform. Otherwise these values become
* vulnerable to distortion if the element changes size without
* a corresponding layout animation.
*/
const corrected = transform === "none"
? valuesToRender[key]
: correct(valuesToRender[key], lead);
if (applyTo) {
const num = applyTo.length;
for (let i = 0; i < num; i++) {
targetStyle[applyTo[i]] = corrected;
}
}
else {
// If this is a CSS variable, set it directly on the instance.
// Replacing this function from creating styles to setting them
// would be a good place to remove per frame object creation
if (isCSSVariable) {
this.options.visualElement.renderState.vars[key] = corrected;
}
else {
targetStyle[key] = corrected;
}
}
}
/**
* Disable pointer events on follow components. This is to ensure
* that if a follow component covers a lead component it doesn't block
* pointer events on the lead.
*/
if (this.options.layoutId) {
targetStyle.pointerEvents =
lead === this
? resolveMotionValue(styleProp?.pointerEvents) || ""
: "none";
}
}
clearSnapshot() {
this.resumeFrom = this.snapshot = undefined;
}
// Only run on root
resetTree() {
this.root.nodes.forEach((node) => node.currentAnimation?.stop());
this.root.nodes.forEach(clearMeasurements);
this.root.sharedNodes.clear();
}
};
}
function updateLayout(node) {
node.updateLayout();
}
function notifyLayoutUpdate(node) {
const snapshot = node.resumeFrom?.snapshot || node.snapshot;
if (node.isLead() &&
node.layout &&
snapshot &&
node.hasListeners("didUpdate")) {
const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;
const { animationType } = node.options;
const isShared = snapshot.source !== node.layout.source;
// TODO Maybe we want to also resize the layout snapshot so we don't trigger
// animations for instance if layout="size" and an element has only changed position
if (animationType === "size") {
eachAxis((axis) => {
const axisSnapshot = isShared
? snapshot.measuredBox[axis]
: snapshot.layoutBox[axis];
const length = calcLength(axisSnapshot);
axisSnapshot.min = layout[axis].min;
axisSnapshot.max = axisSnapshot.min + length;
});
}
else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {
eachAxis((axis) => {
const axisSnapshot = isShared
? snapshot.measuredBox[axis]
: snapshot.layoutBox[axis];
const length = calcLength(layout[axis]);
axisSnapshot.max = axisSnapshot.min + length;
/**
* Ensure relative target gets resized and rerendererd
*/
if (node.relativeTarget && !node.currentAnimation) {
node.isProjectionDirty = true;
node.relativeTarget[axis].max =
node.relativeTarget[axis].min + length;
}
});
}
const layoutDelta = createDelta();
calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);
const visualDelta = createDelta();
if (isShared) {
calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);
}
else {
calcBoxDelta(visualDelta, layout, snapshot.layoutBox);
}
const hasLayoutChanged = !isDeltaZero(layoutDelta);
let hasRelativeLayoutChanged = false;
if (!node.resumeFrom) {
const relativeParent = node.getClosestProjectingParent();
/**
* If the relativeParent is itself resuming from a different element then
* the relative snapshot is not relavent
*/
if (relativeParent && !relativeParent.resumeFrom) {
const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;
if (parentSnapshot && parentLayout) {
const relativeSnapshot = createBox();
calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);
const relativeLayout = createBox();
calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);
if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {
hasRelativeLayoutChanged = true;
}
if (relativeParent.options.layoutRoot) {
node.relativeTarget = relativeLayout;
node.relativeTargetOrigin = relativeSnapshot;
node.relativeParent = relativeParent;
}
}
}
}
node.notifyListeners("didUpdate", {
layout,
snapshot,
delta: visualDelta,
layoutDelta,
hasLayoutChanged,
hasRelativeLayoutChanged,
});
}
else if (node.isLead()) {
const { onExitComplete } = node.options;
onExitComplete && onExitComplete();
}
/**
* Clearing transition
* TODO: Investigate why this transition is being passed in as {type: false } from Framer
* and why we need it at all
*/
node.options.transition = undefined;
}
function propagateDirtyNodes(node) {
/**
* Increase debug counter for nodes encountered this frame
*/
if (motionDom.statsBuffer.value) {
metrics.nodes++;
}
if (!node.parent)
return;
/**
* If this node isn't projecting, propagate isProjectionDirty. It will have
* no performance impact but it will allow the next child that *is* projecting
* but *isn't* dirty to just check its parent to see if *any* ancestor needs
* correcting.
*/
if (!node.isProjecting()) {
node.isProjectionDirty = node.parent.isProjectionDirty;
}
/**
* Propagate isSharedProjectionDirty and isTransformDirty
* throughout the whole tree. A future revision can take another look at
* this but for safety we still recalcualte shared nodes.
*/
node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||
node.parent.isProjectionDirty ||
node.parent.isSharedProjectionDirty));
node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);
}
function cleanDirtyNodes(node) {
node.isProjectionDirty =
node.isSharedProjectionDirty =
node.isTransformDirty =
false;
}
function clearSnapshot(node) {
node.clearSnapshot();
}
function clearMeasurements(node) {
node.clearMeasurements();
}
function clearIsLayoutDirty(node) {
node.isLayoutDirty = false;
}
function resetTransformStyle(node) {
const { visualElement } = node.options;
if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {
visualElement.notify("BeforeLayoutMeasure");
}
node.resetTransform();
}
function finishAnimation(node) {
node.finishAnimation();
node.targetDelta = node.relativeTarget = node.target = undefined;
node.isProjectionDirty = true;
}
function resolveTargetDelta(node) {
node.resolveTargetDelta();
}
function calcProjection(node) {
node.calcProjection();
}
function resetSkewAndRotation(node) {
node.resetSkewAndRotation();
}
function removeLeadSnapshots(stack) {
stack.removeLeadSnapshot();
}
function mixAxisDelta(output, delta, p) {
output.translate = motionDom.mixNumber(delta.translate, 0, p);
output.scale = motionDom.mixNumber(delta.scale, 1, p);
output.origin = delta.origin;
output.originPoint = delta.originPoint;
}
function mixAxis(output, from, to, p) {
output.min = motionDom.mixNumber(from.min, to.min, p);
output.max = motionDom.mixNumber(from.max, to.max, p);
}
function mixBox(output, from, to, p) {
mixAxis(output.x, from.x, to.x, p);
mixAxis(output.y, from.y, to.y, p);
}
function hasOpacityCrossfade(node) {
return (node.animationValues && node.animationValues.opacityExit !== undefined);
}
const defaultLayoutTransition = {
duration: 0.45,
ease: [0.4, 0, 0.1, 1],
};
const userAgentContains = (string) => typeof navigator !== "undefined" &&
navigator.userAgent &&
navigator.userAgent.toLowerCase().includes(string);
/**
* Measured bounding boxes must be rounded in Safari and
* left untouched in Chrome, otherwise non-integer layouts within scaled-up elements
* can appear to jump.
*/
const roundPoint = userAgentContains("applewebkit/") && !userAgentContains("chrome/")
? Math.round
: motionUtils.noop;
function roundAxis(axis) {
// Round to the nearest .5 pixels to support subpixel layouts
axis.min = roundPoint(axis.min);
axis.max = roundPoint(axis.max);
}
function roundBox(box) {
roundAxis(box.x);
roundAxis(box.y);
}
function shouldAnimatePositionOnly(animationType, snapshot, layout) {
return (animationType === "position" ||
(animationType === "preserve-aspect" &&
!isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));
}
function checkNodeWasScrollRoot(node) {
return node !== node.root && node.scroll?.wasRoot;
}
function addDomEvent(target, eventName, handler, options = { passive: true }) {
target.addEventListener(eventName, handler, options);
return () => target.removeEventListener(eventName, handler);
}
const DocumentProjectionNode = createProjectionNode$1({
attachResizeListener: (ref, notify) => addDomEvent(ref, "resize", notify),
measureScroll: () => ({
x: document.documentElement.scrollLeft || document.body.scrollLeft,
y: document.documentElement.scrollTop || document.body.scrollTop,
}),
checkIsScrollRoot: () => true,
});
const rootProjectionNode = {
current: undefined,
};
const HTMLProjectionNode = createProjectionNode$1({
measureScroll: (instance) => ({
x: instance.scrollLeft,
y: instance.scrollTop,
}),
defaultParent: () => {
if (!rootProjectionNode.current) {
const documentNode = new DocumentProjectionNode({});
documentNode.mount(window);
documentNode.setOptions({ layoutScroll: true });
rootProjectionNode.current = documentNode;
}
return rootProjectionNode.current;
},
resetTransform: (instance, value) => {
instance.style.transform = value !== undefined ? value : "none";
},
checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === "fixed"),
});
function pixelsToPercent(pixels, axis) {
if (axis.max === axis.min)
return 0;
return (pixels / (axis.max - axis.min)) * 100;
}
/**
* We always correct borderRadius as a percentage rather than pixels to reduce paints.
* For example, if you are projecting a box that is 100px wide with a 10px borderRadius
* into a box that is 200px wide with a 20px borderRadius, that is actually a 10%
* borderRadius in both states. If we animate between the two in pixels that will trigger
* a paint each time. If we animate between the two in percentage we'll avoid a paint.
*/
const correctBorderRadius = {
correct: (latest, node) => {
if (!node.target)
return latest;
/**
* If latest is a string, if it's a percentage we can return immediately as it's
* going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.
*/
if (typeof latest === "string") {
if (motionDom.px.test(latest)) {
latest = parseFloat(latest);
}
else {
return latest;
}
}
/**
* If latest is a number, it's a pixel value. We use the current viewportBox to calculate that
* pixel value as a percentage of each axis
*/
const x = pixelsToPercent(latest, node.target.x);
const y = pixelsToPercent(latest, node.target.y);
return `${x}% ${y}%`;
},
};
const correctBoxShadow = {
correct: (latest, { treeScale, projectionDelta }) => {
const original = latest;
const shadow = motionDom.complex.parse(latest);
// TODO: Doesn't support multiple shadows
if (shadow.length > 5)
return original;
const template = motionDom.complex.createTransformer(latest);
const offset = typeof shadow[0] !== "number" ? 1 : 0;
// Calculate the overall context scale
const xScale = projectionDelta.x.scale * treeScale.x;
const yScale = projectionDelta.y.scale * treeScale.y;
shadow[0 + offset] /= xScale;
shadow[1 + offset] /= yScale;
/**
* Ideally we'd correct x and y scales individually, but because blur and
* spread apply to both we have to take a scale average and apply that instead.
* We could potentially improve the outcome of this by incorporating the ratio between
* the two scales.
*/
const averageScale = motionDom.mixNumber(xScale, yScale, 0.5);
// Blur
if (typeof shadow[2 + offset] === "number")
shadow[2 + offset] /= averageScale;
// Spread
if (typeof shadow[3 + offset] === "number")
shadow[3 + offset] /= averageScale;
return template(shadow);
},
};
/**
* Bounding boxes tend to be defined as top, left, right, bottom. For various operations
* it's easier to consider each axis individually. This function returns a bounding box
* as a map of single-axis min/max values.
*/
function convertBoundingBoxToBox({ top, left, right, bottom, }) {
return {
x: { min: left, max: right },
y: { min: top, max: bottom },
};
}
function convertBoxToBoundingBox({ x, y }) {
return { top: y.min, right: x.max, bottom: y.max, left: x.min };
}
/**
* Applies a TransformPoint function to a bounding box. TransformPoint is usually a function
* provided by Framer to allow measured points to be corrected for device scaling. This is used
* when measuring DOM elements and DOM event points.
*/
function transformBoxPoints(point, transformPoint) {
if (!transformPoint)
return point;
const topLeft = transformPoint({ x: point.left, y: point.top });
const bottomRight = transformPoint({ x: point.right, y: point.bottom });
return {
top: topLeft.y,
left: topLeft.x,
bottom: bottomRight.y,
right: bottomRight.x,
};
}
function measureViewportBox(instance, transformPoint) {
return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));
}
function measurePageBox(element, rootProjectionNode, transformPagePoint) {
const viewportBox = measureViewportBox(element, transformPagePoint);
const { scroll } = rootProjectionNode;
if (scroll) {
translateAxis(viewportBox.x, scroll.offset.x);
translateAxis(viewportBox.y, scroll.offset.y);
}
return viewportBox;
}
const featureProps = {
animation: [
"animate",
"variants",
"whileHover",
"whileTap",
"exit",
"whileInView",
"whileFocus",
"whileDrag",
],
exit: ["exit"],
drag: ["drag", "dragControls"],
focus: ["whileFocus"],
hover: ["whileHover", "onHoverStart", "onHoverEnd"],
tap: ["whileTap", "onTap", "onTapStart", "onTapCancel"],
pan: ["onPan", "onPanStart", "onPanSessionStart", "onPanEnd"],
inView: ["whileInView", "onViewportEnter", "onViewportLeave"],
layout: ["layout", "layoutId"],
};
const featureDefinitions = {};
for (const key in featureProps) {
featureDefinitions[key] = {
isEnabled: (props) => featureProps[key].some((name) => !!props[name]),
};
}
// Does this device prefer reduced motion? Returns `null` server-side.
const prefersReducedMotion = { current: null };
const hasReducedMotionListener = { current: false };
function initPrefersReducedMotion() {
hasReducedMotionListener.current = true;
if (!isBrowser)
return;
if (window.matchMedia) {
const motionMediaQuery = window.matchMedia("(prefers-reduced-motion)");
const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);
motionMediaQuery.addEventListener("change", setReducedMotionPreferences);
setReducedMotionPreferences();
}
else {
prefersReducedMotion.current = false;
}
}
const visualElementStore = new WeakMap();
function isAnimationControls(v) {
return (v !== null &&
typeof v === "object" &&
typeof v.start === "function");
}
/**
* Decides if the supplied variable is variant label
*/
function isVariantLabel(v) {
return typeof v === "string" || Array.isArray(v);
}
const variantPriorityOrder = [
"animate",
"whileInView",
"whileFocus",
"whileHover",
"whileTap",
"whileDrag",
"exit",
];
const variantProps = ["initial", ...variantPriorityOrder];
function isControllingVariants(props) {
return (isAnimationControls(props.animate) ||
variantProps.some((name) => isVariantLabel(props[name])));
}
function isVariantNode(props) {
return Boolean(isControllingVariants(props) || props.variants);
}
function updateMotionValuesFromProps(element, next, prev) {
for (const key in next) {
const nextValue = next[key];
const prevValue = prev[key];
if (motionDom.isMotionValue(nextValue)) {
/**
* If this is a motion value found in props or style, we want to add it
* to our visual element's motion value map.
*/
element.addValue(key, nextValue);
}
else if (motionDom.isMotionValue(prevValue)) {
/**
* If we're swapping from a motion value to a static value,
* create a new motion value from that
*/
element.addValue(key, motionDom.motionValue(nextValue, { owner: element }));
}
else if (prevValue !== nextValue) {
/**
* If this is a flat value that has changed, update the motion value
* or create one if it doesn't exist. We only want to do this if we're
* not handling the value with our animation state.
*/
if (element.hasValue(key)) {
const existingValue = element.getValue(key);
if (existingValue.liveStyle === true) {
existingValue.jump(nextValue);
}
else if (!existingValue.hasAnimated) {
existingValue.set(nextValue);
}
}
else {
const latestValue = element.getStaticValue(key);
element.addValue(key, motionDom.motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));
}
}
}
// Handle removed values
for (const key in prev) {
if (next[key] === undefined)
element.removeValue(key);
}
return next;
}
function getValueState(visualElement) {
const state = [{}, {}];
visualElement?.values.forEach((value, key) => {
state[0][key] = value.get();
state[1][key] = value.getVelocity();
});
return state;
}
function resolveVariantFromProps(props, definition, custom, visualElement) {
/**
* If the variant definition is a function, resolve.
*/
if (typeof definition === "function") {
const [current, velocity] = getValueState(visualElement);
definition = definition(custom !== undefined ? custom : props.custom, current, velocity);
}
/**
* If the variant definition is a variant label, or
* the function returned a variant label, resolve.
*/
if (typeof definition === "string") {
definition = props.variants && props.variants[definition];
}
/**
* At this point we've resolved both functions and variant labels,
* but the resolved variant label might itself have been a function.
* If so, resolve. This can only have returned a valid target object.
*/
if (typeof definition === "function") {
const [current, velocity] = getValueState(visualElement);
definition = definition(custom !== undefined ? custom : props.custom, current, velocity);
}
return definition;
}
const propEventHandlers = [
"AnimationStart",
"AnimationComplete",
"Update",
"BeforeLayoutMeasure",
"LayoutMeasure",
"LayoutAnimationStart",
"LayoutAnimationComplete",
];
/**
* A VisualElement is an imperative abstraction around UI elements such as
* HTMLElement, SVGElement, Three.Object3D etc.
*/
class VisualElement {
/**
* This method takes React props and returns found MotionValues. For example, HTML
* MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.
*
* This isn't an abstract method as it needs calling in the constructor, but it is
* intended to be one.
*/
scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) {
return {};
}
constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }, options = {}) {
/**
* A reference to the current underlying Instance, e.g. a HTMLElement
* or Three.Mesh etc.
*/
this.current = null;
/**
* A set containing references to this VisualElement's children.
*/
this.children = new Set();
/**
* Determine what role this visual element should take in the variant tree.
*/
this.isVariantNode = false;
this.isControllingVariants = false;
/**
* Decides whether this VisualElement should animate in reduced motion
* mode.
*
* TODO: This is currently set on every individual VisualElement but feels
* like it could be set globally.
*/
this.shouldReduceMotion = null;
/**
* A map of all motion values attached to this visual element. Motion
* values are source of truth for any given animated value. A motion
* value might be provided externally by the component via props.
*/
this.values = new Map();
this.KeyframeResolver = motionDom.KeyframeResolver;
/**
* Cleanup functions for active features (hover/tap/exit etc)
*/
this.features = {};
/**
* A map of every subscription that binds the provided or generated
* motion values onChange listeners to this visual element.
*/
this.valueSubscriptions = new Map();
/**
* A reference to the previously-provided motion values as returned
* from scrapeMotionValuesFromProps. We use the keys in here to determine
* if any motion values need to be removed after props are updated.
*/
this.prevMotionValues = {};
/**
* An object containing a SubscriptionManager for each active event.
*/
this.events = {};
/**
* An object containing an unsubscribe function for each prop event subscription.
* For example, every "Update" event can have multiple subscribers via
* VisualElement.on(), but only one of those can be defined via the onUpdate prop.
*/
this.propEventSubscriptions = {};
this.notifyUpdate = () => this.notify("Update", this.latestValues);
this.render = () => {
if (!this.current)
return;
this.triggerBuild();
this.renderInstance(this.current, this.renderState, this.props.style, this.projection);
};
this.renderScheduledAt = 0.0;
this.scheduleRender = () => {
const now = motionDom.time.now();
if (this.renderScheduledAt < now) {
this.renderScheduledAt = now;
motionDom.frame.render(this.render, false, true);
}
};
const { latestValues, renderState } = visualState;
this.latestValues = latestValues;
this.baseTarget = { ...latestValues };
this.initialValues = props.initial ? { ...latestValues } : {};
this.renderState = renderState;
this.parent = parent;
this.props = props;
this.presenceContext = presenceContext;
this.depth = parent ? parent.depth + 1 : 0;
this.reducedMotionConfig = reducedMotionConfig;
this.options = options;
this.blockInitialAnimation = Boolean(blockInitialAnimation);
this.isControllingVariants = isControllingVariants(props);
this.isVariantNode = isVariantNode(props);
if (this.isVariantNode) {
this.variantChildren = new Set();
}
this.manuallyAnimateOnMount = Boolean(parent && parent.current);
/**
* Any motion values that are provided to the element when created
* aren't yet bound to the element, as this would technically be impure.
* However, we iterate through the motion values and set them to the
* initial values for this component.
*
* TODO: This is impure and we should look at changing this to run on mount.
* Doing so will break some tests but this isn't necessarily a breaking change,
* more a reflection of the test.
*/
const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this);
for (const key in initialMotionValues) {
const value = initialMotionValues[key];
if (latestValues[key] !== undefined && motionDom.isMotionValue(value)) {
value.set(latestValues[key]);
}
}
}
mount(instance) {
this.current = instance;
visualElementStore.set(instance, this);
if (this.projection && !this.projection.instance) {
this.projection.mount(instance);
}
if (this.parent && this.isVariantNode && !this.isControllingVariants) {
this.removeFromVariantTree = this.parent.addVariantChild(this);
}
this.values.forEach((value, key) => this.bindToMotionValue(key, value));
if (!hasReducedMotionListener.current) {
initPrefersReducedMotion();
}
this.shouldReduceMotion =
this.reducedMotionConfig === "never"
? false
: this.reducedMotionConfig === "always"
? true
: prefersReducedMotion.current;
if (process.env.NODE_ENV !== "production") {
motionUtils.warnOnce(this.shouldReduceMotion !== true, "You have Reduced Motion enabled on your device. Animations may not appear as expected.", "reduced-motion-disabled");
}
this.parent?.addChild(this);
this.update(this.props, this.presenceContext);
}
unmount() {
this.projection && this.projection.unmount();
motionDom.cancelFrame(this.notifyUpdate);
motionDom.cancelFrame(this.render);
this.valueSubscriptions.forEach((remove) => remove());
this.valueSubscriptions.clear();
this.removeFromVariantTree && this.removeFromVariantTree();
this.parent?.removeChild(this);
for (const key in this.events) {
this.events[key].clear();
}
for (const key in this.features) {
const feature = this.features[key];
if (feature) {
feature.unmount();
feature.isMounted = false;
}
}
this.current = null;
}
addChild(child) {
this.children.add(child);
this.enteringChildren ?? (this.enteringChildren = new Set());
this.enteringChildren.add(child);
}
removeChild(child) {
this.children.delete(child);
this.enteringChildren && this.enteringChildren.delete(child);
}
bindToMotionValue(key, value) {
if (this.valueSubscriptions.has(key)) {
this.valueSubscriptions.get(key)();
}
const valueIsTransform = motionDom.transformProps.has(key);
if (valueIsTransform && this.onBindTransform) {
this.onBindTransform();
}
const removeOnChange = value.on("change", (latestValue) => {
this.latestValues[key] = latestValue;
this.props.onUpdate && motionDom.frame.preRender(this.notifyUpdate);
if (valueIsTransform && this.projection) {
this.projection.isTransformDirty = true;
}
this.scheduleRender();
});
let removeSyncCheck;
if (window.MotionCheckAppearSync) {
removeSyncCheck = window.MotionCheckAppearSync(this, key, value);
}
this.valueSubscriptions.set(key, () => {
removeOnChange();
if (removeSyncCheck)
removeSyncCheck();
if (value.owner)
value.stop();
});
}
sortNodePosition(other) {
/**
* If these nodes aren't even of the same type we can't compare their depth.
*/
if (!this.current ||
!this.sortInstanceNodePosition ||
this.type !== other.type) {
return 0;
}
return this.sortInstanceNodePosition(this.current, other.current);
}
updateFeatures() {
let key = "animation";
for (key in featureDefinitions) {
const featureDefinition = featureDefinitions[key];
if (!featureDefinition)
continue;
const { isEnabled, Feature: FeatureConstructor } = featureDefinition;
/**
* If this feature is enabled but not active, make a new instance.
*/
if (!this.features[key] &&
FeatureConstructor &&
isEnabled(this.props)) {
this.features[key] = new FeatureConstructor(this);
}
/**
* If we have a feature, mount or update it.
*/
if (this.features[key]) {
const feature = this.features[key];
if (feature.isMounted) {
feature.update();
}
else {
feature.mount();
feature.isMounted = true;
}
}
}
}
triggerBuild() {
this.build(this.renderState, this.latestValues, this.props);
}
/**
* Measure the current viewport box with or without transforms.
* Only measures axis-aligned boxes, rotate and skew must be manually
* removed with a re-render to work.
*/
measureViewportBox() {
return this.current
? this.measureInstanceViewportBox(this.current, this.props)
: createBox();
}
getStaticValue(key) {
return this.latestValues[key];
}
setStaticValue(key, value) {
this.latestValues[key] = value;
}
/**
* Update the provided props. Ensure any newly-added motion values are
* added to our map, old ones removed, and listeners updated.
*/
update(props, presenceContext) {
if (props.transformTemplate || this.props.transformTemplate) {
this.scheduleRender();
}
this.prevProps = this.props;
this.props = props;
this.prevPresenceContext = this.presenceContext;
this.presenceContext = presenceContext;
/**
* Update prop event handlers ie onAnimationStart, onAnimationComplete
*/
for (let i = 0; i < propEventHandlers.length; i++) {
const key = propEventHandlers[i];
if (this.propEventSubscriptions[key]) {
this.propEventSubscriptions[key]();
delete this.propEventSubscriptions[key];
}
const listenerName = ("on" + key);
const listener = props[listenerName];
if (listener) {
this.propEventSubscriptions[key] = this.on(key, listener);
}
}
this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps, this), this.prevMotionValues);
if (this.handleChildMotionValue) {
this.handleChildMotionValue();
}
}
getProps() {
return this.props;
}
/**
* Returns the variant definition with a given name.
*/
getVariant(name) {
return this.props.variants ? this.props.variants[name] : undefined;
}
/**
* Returns the defined default transition on this component.
*/
getDefaultTransition() {
return this.props.transition;
}
getTransformPagePoint() {
return this.props.transformPagePoint;
}
getClosestVariantNode() {
return this.isVariantNode
? this
: this.parent
? this.parent.getClosestVariantNode()
: undefined;
}
/**
* Add a child visual element to our set of children.
*/
addVariantChild(child) {
const closestVariantNode = this.getClosestVariantNode();
if (closestVariantNode) {
closestVariantNode.variantChildren &&
closestVariantNode.variantChildren.add(child);
return () => closestVariantNode.variantChildren.delete(child);
}
}
/**
* Add a motion value and bind it to this visual element.
*/
addValue(key, value) {
// Remove existing value if it exists
const existingValue = this.values.get(key);
if (value !== existingValue) {
if (existingValue)
this.removeValue(key);
this.bindToMotionValue(key, value);
this.values.set(key, value);
this.latestValues[key] = value.get();
}
}
/**
* Remove a motion value and unbind any active subscriptions.
*/
removeValue(key) {
this.values.delete(key);
const unsubscribe = this.valueSubscriptions.get(key);
if (unsubscribe) {
unsubscribe();
this.valueSubscriptions.delete(key);
}
delete this.latestValues[key];
this.removeValueFromRenderState(key, this.renderState);
}
/**
* Check whether we have a motion value for this key
*/
hasValue(key) {
return this.values.has(key);
}
getValue(key, defaultValue) {
if (this.props.values && this.props.values[key]) {
return this.props.values[key];
}
let value = this.values.get(key);
if (value === undefined && defaultValue !== undefined) {
value = motionDom.motionValue(defaultValue === null ? undefined : defaultValue, { owner: this });
this.addValue(key, value);
}
return value;
}
/**
* If we're trying to animate to a previously unencountered value,
* we need to check for it in our state and as a last resort read it
* directly from the instance (which might have performance implications).
*/
readValue(key, target) {
let value = this.latestValues[key] !== undefined || !this.current
? this.latestValues[key]
: this.getBaseTargetFromProps(this.props, key) ??
this.readValueFromInstance(this.current, key, this.options);
if (value !== undefined && value !== null) {
if (typeof value === "string" &&
(motionUtils.isNumericalString(value) || motionUtils.isZeroValueString(value))) {
// If this is a number read as a string, ie "0" or "200", convert it to a number
value = parseFloat(value);
}
else if (!motionDom.findValueType(value) && motionDom.complex.test(target)) {
value = motionDom.getAnimatableNone(key, target);
}
this.setBaseTarget(key, motionDom.isMotionValue(value) ? value.get() : value);
}
return motionDom.isMotionValue(value) ? value.get() : value;
}
/**
* Set the base target to later animate back to. This is currently
* only hydrated on creation and when we first read a value.
*/
setBaseTarget(key, value) {
this.baseTarget[key] = value;
}
/**
* Find the base target for a value thats been removed from all animation
* props.
*/
getBaseTarget(key) {
const { initial } = this.props;
let valueFromInitial;
if (typeof initial === "string" || typeof initial === "object") {
const variant = resolveVariantFromProps(this.props, initial, this.presenceContext?.custom);
if (variant) {
valueFromInitial = variant[key];
}
}
/**
* If this value still exists in the current initial variant, read that.
*/
if (initial && valueFromInitial !== undefined) {
return valueFromInitial;
}
/**
* Alternatively, if this VisualElement config has defined a getBaseTarget
* so we can read the value from an alternative source, try that.
*/
const target = this.getBaseTargetFromProps(this.props, key);
if (target !== undefined && !motionDom.isMotionValue(target))
return target;
/**
* If the value was initially defined on initial, but it doesn't any more,
* return undefined. Otherwise return the value as initially read from the DOM.
*/
return this.initialValues[key] !== undefined &&
valueFromInitial === undefined
? undefined
: this.baseTarget[key];
}
on(eventName, callback) {
if (!this.events[eventName]) {
this.events[eventName] = new motionUtils.SubscriptionManager();
}
return this.events[eventName].add(callback);
}
notify(eventName, ...args) {
if (this.events[eventName]) {
this.events[eventName].notify(...args);
}
}
scheduleRenderMicrotask() {
motionDom.microtask.render(this.render);
}
}
class DOMVisualElement extends VisualElement {
constructor() {
super(...arguments);
this.KeyframeResolver = motionDom.DOMKeyframesResolver;
}
sortInstanceNodePosition(a, b) {
/**
* compareDocumentPosition returns a bitmask, by using the bitwise &
* we're returning true if 2 in that bitmask is set to true. 2 is set
* to true if b preceeds a.
*/
return a.compareDocumentPosition(b) & 2 ? 1 : -1;
}
getBaseTargetFromProps(props, key) {
return props.style
? props.style[key]
: undefined;
}
removeValueFromRenderState(key, { vars, style }) {
delete vars[key];
delete style[key];
}
handleChildMotionValue() {
if (this.childSubscription) {
this.childSubscription();
delete this.childSubscription;
}
const { children } = this.props;
if (motionDom.isMotionValue(children)) {
this.childSubscription = children.on("change", (latest) => {
if (this.current) {
this.current.textContent = `${latest}`;
}
});
}
}
}
const translateAlias = {
x: "translateX",
y: "translateY",
z: "translateZ",
transformPerspective: "perspective",
};
const numTransforms = motionDom.transformPropOrder.length;
/**
* Build a CSS transform style from individual x/y/scale etc properties.
*
* This outputs with a default order of transforms/scales/rotations, this can be customised by
* providing a transformTemplate function.
*/
function buildTransform(latestValues, transform, transformTemplate) {
// The transform string we're going to build into.
let transformString = "";
let transformIsDefault = true;
/**
* Loop over all possible transforms in order, adding the ones that
* are present to the transform string.
*/
for (let i = 0; i < numTransforms; i++) {
const key = motionDom.transformPropOrder[i];
const value = latestValues[key];
if (value === undefined)
continue;
let valueIsDefault = true;
if (typeof value === "number") {
valueIsDefault = value === (key.startsWith("scale") ? 1 : 0);
}
else {
valueIsDefault = parseFloat(value) === 0;
}
if (!valueIsDefault || transformTemplate) {
const valueAsType = motionDom.getValueAsType(value, motionDom.numberValueTypes[key]);
if (!valueIsDefault) {
transformIsDefault = false;
const transformName = translateAlias[key] || key;
transformString += `${transformName}(${valueAsType}) `;
}
if (transformTemplate) {
transform[key] = valueAsType;
}
}
}
transformString = transformString.trim();
// If we have a custom `transform` template, pass our transform values and
// generated transformString to that before returning
if (transformTemplate) {
transformString = transformTemplate(transform, transformIsDefault ? "" : transformString);
}
else if (transformIsDefault) {
transformString = "none";
}
return transformString;
}
function buildHTMLStyles(state, latestValues, transformTemplate) {
const { style, vars, transformOrigin } = state;
// Track whether we encounter any transform or transformOrigin values.
let hasTransform = false;
let hasTransformOrigin = false;
/**
* Loop over all our latest animated values and decide whether to handle them
* as a style or CSS variable.
*
* Transforms and transform origins are kept separately for further processing.
*/
for (const key in latestValues) {
const value = latestValues[key];
if (motionDom.transformProps.has(key)) {
// If this is a transform, flag to enable further transform processing
hasTransform = true;
continue;
}
else if (motionDom.isCSSVariableName(key)) {
vars[key] = value;
continue;
}
else {
// Convert the value to its default value type, ie 0 -> "0px"
const valueAsType = motionDom.getValueAsType(value, motionDom.numberValueTypes[key]);
if (key.startsWith("origin")) {
// If this is a transform origin, flag and enable further transform-origin processing
hasTransformOrigin = true;
transformOrigin[key] =
valueAsType;
}
else {
style[key] = valueAsType;
}
}
}
if (!latestValues.transform) {
if (hasTransform || transformTemplate) {
style.transform = buildTransform(latestValues, state.transform, transformTemplate);
}
else if (style.transform) {
/**
* If we have previously created a transform but currently don't have any,
* reset transform style to none.
*/
style.transform = "none";
}
}
/**
* Build a transformOrigin style. Uses the same defaults as the browser for
* undefined origins.
*/
if (hasTransformOrigin) {
const { originX = "50%", originY = "50%", originZ = 0, } = transformOrigin;
style.transformOrigin = `${originX} ${originY} ${originZ}`;
}
}
function renderHTML(element, { style, vars }, styleProp, projection) {
const elementStyle = element.style;
let key;
for (key in style) {
// CSSStyleDeclaration has [index: number]: string; in the types, so we use that as key type.
elementStyle[key] = style[key];
}
// Write projection styles directly to element style
projection?.applyProjectionStyles(elementStyle, styleProp);
for (key in vars) {
// Loop over any CSS variables and assign those.
// They can only be assigned using `setProperty`.
elementStyle.setProperty(key, vars[key]);
}
}
function isForcedMotionValue(key, { layout, layoutId }) {
return (motionDom.transformProps.has(key) ||
key.startsWith("origin") ||
((layout || layoutId !== undefined) &&
(!!scaleCorrectors[key] || key === "opacity")));
}
function scrapeMotionValuesFromProps$1(props, prevProps, visualElement) {
const { style } = props;
const newValues = {};
for (const key in style) {
if (motionDom.isMotionValue(style[key]) ||
(prevProps.style &&
motionDom.isMotionValue(prevProps.style[key])) ||
isForcedMotionValue(key, props) ||
visualElement?.getValue(key)?.liveStyle !== undefined) {
newValues[key] = style[key];
}
}
return newValues;
}
function getComputedStyle(element) {
return window.getComputedStyle(element);
}
class HTMLVisualElement extends DOMVisualElement {
constructor() {
super(...arguments);
this.type = "html";
this.renderInstance = renderHTML;
}
readValueFromInstance(instance, key) {
if (motionDom.transformProps.has(key)) {
return this.projection?.isProjecting
? motionDom.defaultTransformValue(key)
: motionDom.readTransformValue(instance, key);
}
else {
const computedStyle = getComputedStyle(instance);
const value = (motionDom.isCSSVariableName(key)
? computedStyle.getPropertyValue(key)
: computedStyle[key]) || 0;
return typeof value === "string" ? value.trim() : value;
}
}
measureInstanceViewportBox(instance, { transformPagePoint }) {
return measureViewportBox(instance, transformPagePoint);
}
build(renderState, latestValues, props) {
buildHTMLStyles(renderState, latestValues, props.transformTemplate);
}
scrapeMotionValuesFromProps(props, prevProps, visualElement) {
return scrapeMotionValuesFromProps$1(props, prevProps, visualElement);
}
}
const LazyContext = React.createContext({ strict: false });
function loadFeatures(features) {
for (const key in features) {
featureDefinitions[key] = {
...featureDefinitions[key],
...features[key],
};
}
}
/**
* A list of all valid MotionProps.
*
* @privateRemarks
* This doesn't throw if a `MotionProp` name is missing - it should.
*/
const validMotionProps = new Set([
"animate",
"exit",
"variants",
"initial",
"style",
"values",
"variants",
"transition",
"transformTemplate",
"custom",
"inherit",
"onBeforeLayoutMeasure",
"onAnimationStart",
"onAnimationComplete",
"onUpdate",
"onDragStart",
"onDrag",
"onDragEnd",
"onMeasureDragConstraints",
"onDirectionLock",
"onDragTransitionEnd",
"_dragX",
"_dragY",
"onHoverStart",
"onHoverEnd",
"onViewportEnter",
"onViewportLeave",
"globalTapTarget",
"ignoreStrict",
"viewport",
]);
/**
* Check whether a prop name is a valid `MotionProp` key.
*
* @param key - Name of the property to check
* @returns `true` is key is a valid `MotionProp`.
*
* @public
*/
function isValidMotionProp(key) {
return (key.startsWith("while") ||
(key.startsWith("drag") && key !== "draggable") ||
key.startsWith("layout") ||
key.startsWith("onTap") ||
key.startsWith("onPan") ||
key.startsWith("onLayout") ||
validMotionProps.has(key));
}
let shouldForward = (key) => !isValidMotionProp(key);
function loadExternalIsValidProp(isValidProp) {
if (typeof isValidProp !== "function")
return;
// Explicitly filter our events
shouldForward = (key) => key.startsWith("on") ? !isValidMotionProp(key) : isValidProp(key);
}
/**
* Emotion and Styled Components both allow users to pass through arbitrary props to their components
* to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which
* of these should be passed to the underlying DOM node.
*
* However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props
* as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props
* passed through the `custom` prop so it doesn't *need* the payload or computational overhead of
* `@emotion/is-prop-valid`, however to fix this problem we need to use it.
*
* By making it an optionalDependency we can offer this functionality only in the situations where it's
* actually required.
*/
try {
/**
* We attempt to import this package but require won't be defined in esm environments, in that case
* isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed
* in favour of explicit injection.
*/
loadExternalIsValidProp(require("@emotion/is-prop-valid").default);
}
catch {
// We don't need to actually do anything here - the fallback is the existing `isPropValid`.
}
function filterProps(props, isDom, forwardMotionProps) {
const filteredProps = {};
for (const key in props) {
/**
* values is considered a valid prop by Emotion, so if it's present
* this will be rendered out to the DOM unless explicitly filtered.
*
* We check the type as it could be used with the `feColorMatrix`
* element, which we support.
*/
if (key === "values" && typeof props.values === "object")
continue;
if (shouldForward(key) ||
(forwardMotionProps === true && isValidMotionProp(key)) ||
(!isDom && !isValidMotionProp(key)) ||
// If trying to use native HTML drag events, forward drag listeners
(props["draggable"] &&
key.startsWith("onDrag"))) {
filteredProps[key] =
props[key];
}
}
return filteredProps;
}
const dashKeys = {
offset: "stroke-dashoffset",
array: "stroke-dasharray",
};
const camelKeys = {
offset: "strokeDashoffset",
array: "strokeDasharray",
};
/**
* Build SVG path properties. Uses the path's measured length to convert
* our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset
* and stroke-dasharray attributes.
*
* This function is mutative to reduce per-frame GC.
*/
function buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {
// Normalise path length by setting SVG attribute pathLength to 1
attrs.pathLength = 1;
// We use dash case when setting attributes directly to the DOM node and camel case
// when defining props on a React component.
const keys = useDashCase ? dashKeys : camelKeys;
// Build the dash offset
attrs[keys.offset] = motionDom.px.transform(-offset);
// Build the dash array
const pathLength = motionDom.px.transform(length);
const pathSpacing = motionDom.px.transform(spacing);
attrs[keys.array] = `${pathLength} ${pathSpacing}`;
}
/**
* Build SVG visual attributes, like cx and style.transform
*/
function buildSVGAttrs(state, { attrX, attrY, attrScale, pathLength, pathSpacing = 1, pathOffset = 0,
// This is object creation, which we try to avoid per-frame.
...latest }, isSVGTag, transformTemplate, styleProp) {
buildHTMLStyles(state, latest, transformTemplate);
/**
* For svg tags we just want to make sure viewBox is animatable and treat all the styles
* as normal HTML tags.
*/
if (isSVGTag) {
if (state.style.viewBox) {
state.attrs.viewBox = state.style.viewBox;
}
return;
}
state.attrs = state.style;
state.style = {};
const { attrs, style } = state;
/**
* However, we apply transforms as CSS transforms.
* So if we detect a transform, transformOrigin we take it from attrs and copy it into style.
*/
if (attrs.transform) {
style.transform = attrs.transform;
delete attrs.transform;
}
if (style.transform || attrs.transformOrigin) {
style.transformOrigin = attrs.transformOrigin ?? "50% 50%";
delete attrs.transformOrigin;
}
if (style.transform) {
/**
* SVG's element transform-origin uses its own median as a reference.
* Therefore, transformBox becomes a fill-box
*/
style.transformBox = styleProp?.transformBox ?? "fill-box";
delete attrs.transformBox;
}
// Render attrX/attrY/attrScale as attributes
if (attrX !== undefined)
attrs.x = attrX;
if (attrY !== undefined)
attrs.y = attrY;
if (attrScale !== undefined)
attrs.scale = attrScale;
// Build SVG path if one has been defined
if (pathLength !== undefined) {
buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);
}
}
/**
* A set of attribute names that are always read/written as camel case.
*/
const camelCaseAttributes = new Set([
"baseFrequency",
"diffuseConstant",
"kernelMatrix",
"kernelUnitLength",
"keySplines",
"keyTimes",
"limitingConeAngle",
"markerHeight",
"markerWidth",
"numOctaves",
"targetX",
"targetY",
"surfaceScale",
"specularConstant",
"specularExponent",
"stdDeviation",
"tableValues",
"viewBox",
"gradientTransform",
"pathLength",
"startOffset",
"textLength",
"lengthAdjust",
]);
const isSVGTag = (tag) => typeof tag === "string" && tag.toLowerCase() === "svg";
function renderSVG(element, renderState, _styleProp, projection) {
renderHTML(element, renderState, undefined, projection);
for (const key in renderState.attrs) {
element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);
}
}
function scrapeMotionValuesFromProps(props, prevProps, visualElement) {
const newValues = scrapeMotionValuesFromProps$1(props, prevProps, visualElement);
for (const key in props) {
if (motionDom.isMotionValue(props[key]) ||
motionDom.isMotionValue(prevProps[key])) {
const targetKey = motionDom.transformPropOrder.indexOf(key) !== -1
? "attr" + key.charAt(0).toUpperCase() + key.substring(1)
: key;
newValues[targetKey] = props[key];
}
}
return newValues;
}
class SVGVisualElement extends DOMVisualElement {
constructor() {
super(...arguments);
this.type = "svg";
this.isSVGTag = false;
this.measureInstanceViewportBox = createBox;
}
getBaseTargetFromProps(props, key) {
return props[key];
}
readValueFromInstance(instance, key) {
if (motionDom.transformProps.has(key)) {
const defaultType = motionDom.getDefaultValueType(key);
return defaultType ? defaultType.default || 0 : 0;
}
key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;
return instance.getAttribute(key);
}
scrapeMotionValuesFromProps(props, prevProps, visualElement) {
return scrapeMotionValuesFromProps(props, prevProps, visualElement);
}
build(renderState, latestValues, props) {
buildSVGAttrs(renderState, latestValues, this.isSVGTag, props.transformTemplate, props.style);
}
renderInstance(instance, renderState, styleProp, projection) {
renderSVG(instance, renderState, styleProp, projection);
}
mount(instance) {
this.isSVGTag = isSVGTag(instance.tagName);
super.mount(instance);
}
}
/**
* We keep these listed separately as we use the lowercase tag names as part
* of the runtime bundle to detect SVG components
*/
const lowercaseSVGElements = [
"animate",
"circle",
"defs",
"desc",
"ellipse",
"g",
"image",
"line",
"filter",
"marker",
"mask",
"metadata",
"path",
"pattern",
"polygon",
"polyline",
"rect",
"stop",
"switch",
"symbol",
"svg",
"text",
"tspan",
"use",
"view",
];
function isSVGComponent(Component) {
if (
/**
* If it's not a string, it's a custom React component. Currently we only support
* HTML custom React components.
*/
typeof Component !== "string" ||
/**
* If it contains a dash, the element is a custom HTML webcomponent.
*/
Component.includes("-")) {
return false;
}
else if (
/**
* If it's in our list of lowercase SVG tags, it's an SVG component
*/
lowercaseSVGElements.indexOf(Component) > -1 ||
/**
* If it contains a capital letter, it's an SVG component
*/
/[A-Z]/u.test(Component)) {
return true;
}
return false;
}
const createDomVisualElement = (Component, options) => {
return isSVGComponent(Component)
? new SVGVisualElement(options)
: new HTMLVisualElement(options, {
allowProjection: Component !== React.Fragment,
});
};
const MotionContext = /* @__PURE__ */ React.createContext({});
function getCurrentTreeVariants(props, context) {
if (isControllingVariants(props)) {
const { initial, animate } = props;
return {
initial: initial === false || isVariantLabel(initial)
? initial
: undefined,
animate: isVariantLabel(animate) ? animate : undefined,
};
}
return props.inherit !== false ? context : {};
}
function useCreateMotionContext(props) {
const { initial, animate } = getCurrentTreeVariants(props, React.useContext(MotionContext));
return React.useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);
}
function variantLabelsAsDependency(prop) {
return Array.isArray(prop) ? prop.join(" ") : prop;
}
const createHtmlRenderState = () => ({
style: {},
transform: {},
transformOrigin: {},
vars: {},
});
function copyRawValuesOnly(target, source, props) {
for (const key in source) {
if (!motionDom.isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {
target[key] = source[key];
}
}
}
function useInitialMotionValues({ transformTemplate }, visualState) {
return React.useMemo(() => {
const state = createHtmlRenderState();
buildHTMLStyles(state, visualState, transformTemplate);
return Object.assign({}, state.vars, state.style);
}, [visualState]);
}
function useStyle(props, visualState) {
const styleProp = props.style || {};
const style = {};
/**
* Copy non-Motion Values straight into style
*/
copyRawValuesOnly(style, styleProp, props);
Object.assign(style, useInitialMotionValues(props, visualState));
return style;
}
function useHTMLProps(props, visualState) {
// The `any` isn't ideal but it is the type of createElement props argument
const htmlProps = {};
const style = useStyle(props, visualState);
if (props.drag && props.dragListener !== false) {
// Disable the ghost element when a user drags
htmlProps.draggable = false;
// Disable text selection
style.userSelect =
style.WebkitUserSelect =
style.WebkitTouchCallout =
"none";
// Disable scrolling on the draggable direction
style.touchAction =
props.drag === true
? "none"
: `pan-${props.drag === "x" ? "y" : "x"}`;
}
if (props.tabIndex === undefined &&
(props.onTap || props.onTapStart || props.whileTap)) {
htmlProps.tabIndex = 0;
}
htmlProps.style = style;
return htmlProps;
}
const createSvgRenderState = () => ({
...createHtmlRenderState(),
attrs: {},
});
function useSVGProps(props, visualState, _isStatic, Component) {
const visualProps = React.useMemo(() => {
const state = createSvgRenderState();
buildSVGAttrs(state, visualState, isSVGTag(Component), props.transformTemplate, props.style);
return {
...state.attrs,
style: { ...state.style },
};
}, [visualState]);
if (props.style) {
const rawStyles = {};
copyRawValuesOnly(rawStyles, props.style, props);
visualProps.style = { ...rawStyles, ...visualProps.style };
}
return visualProps;
}
function useRender(Component, props, ref, { latestValues, }, isStatic, forwardMotionProps = false) {
const useVisualProps = isSVGComponent(Component)
? useSVGProps
: useHTMLProps;
const visualProps = useVisualProps(props, latestValues, isStatic, Component);
const filteredProps = filterProps(props, typeof Component === "string", forwardMotionProps);
const elementProps = Component !== React.Fragment ? { ...filteredProps, ...visualProps, ref } : {};
/**
* If component has been handed a motion value as its child,
* memoise its initial value and render that. Subsequent updates
* will be handled by the onChange handler
*/
const { children } = props;
const renderedChildren = React.useMemo(() => (motionDom.isMotionValue(children) ? children.get() : children), [children]);
return React.createElement(Component, {
...elementProps,
children: renderedChildren,
});
}
function makeState({ scrapeMotionValuesFromProps, createRenderState, }, props, context, presenceContext) {
const state = {
latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),
renderState: createRenderState(),
};
return state;
}
function makeLatestValues(props, context, presenceContext, scrapeMotionValues) {
const values = {};
const motionValues = scrapeMotionValues(props, {});
for (const key in motionValues) {
values[key] = resolveMotionValue(motionValues[key]);
}
let { initial, animate } = props;
const isControllingVariants$1 = isControllingVariants(props);
const isVariantNode$1 = isVariantNode(props);
if (context &&
isVariantNode$1 &&
!isControllingVariants$1 &&
props.inherit !== false) {
if (initial === undefined)
initial = context.initial;
if (animate === undefined)
animate = context.animate;
}
let isInitialAnimationBlocked = presenceContext
? presenceContext.initial === false
: false;
isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;
const variantToSet = isInitialAnimationBlocked ? animate : initial;
if (variantToSet &&
typeof variantToSet !== "boolean" &&
!isAnimationControls(variantToSet)) {
const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];
for (let i = 0; i < list.length; i++) {
const resolved = resolveVariantFromProps(props, list[i]);
if (resolved) {
const { transitionEnd, transition, ...target } = resolved;
for (const key in target) {
let valueTarget = target[key];
if (Array.isArray(valueTarget)) {
/**
* Take final keyframe if the initial animation is blocked because
* we want to initialise at the end of that blocked animation.
*/
const index = isInitialAnimationBlocked
? valueTarget.length - 1
: 0;
valueTarget = valueTarget[index];
}
if (valueTarget !== null) {
values[key] = valueTarget;
}
}
for (const key in transitionEnd) {
values[key] = transitionEnd[key];
}
}
}
}
return values;
}
const makeUseVisualState = (config) => (props, isStatic) => {
const context = React.useContext(MotionContext);
const presenceContext = React.useContext(PresenceContext);
const make = () => makeState(config, props, context, presenceContext);
return isStatic ? make() : useConstant(make);
};
const useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: scrapeMotionValuesFromProps$1,
createRenderState: createHtmlRenderState,
});
const useSVGVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,
createRenderState: createSvgRenderState,
});
const motionComponentSymbol = Symbol.for("motionComponentSymbol");
function isRefObject(ref) {
return (ref &&
typeof ref === "object" &&
Object.prototype.hasOwnProperty.call(ref, "current"));
}
/**
* Creates a ref function that, when called, hydrates the provided
* external ref and VisualElement.
*/
function useMotionRef(visualState, visualElement, externalRef) {
return React.useCallback((instance) => {
if (instance) {
visualState.onMount && visualState.onMount(instance);
}
if (visualElement) {
if (instance) {
visualElement.mount(instance);
}
else {
visualElement.unmount();
}
}
if (externalRef) {
if (typeof externalRef === "function") {
externalRef(instance);
}
else if (isRefObject(externalRef)) {
externalRef.current = instance;
}
}
},
/**
* Include externalRef in dependencies to ensure the callback updates
* when the ref changes, allowing proper ref forwarding.
*/
[visualElement]);
}
/**
* Internal, exported only for usage in Framer
*/
const SwitchLayoutGroupContext = React.createContext({});
function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) {
const { visualElement: parent } = React.useContext(MotionContext);
const lazyContext = React.useContext(LazyContext);
const presenceContext = React.useContext(PresenceContext);
const reducedMotionConfig = React.useContext(MotionConfigContext).reducedMotion;
const visualElementRef = React.useRef(null);
/**
* If we haven't preloaded a renderer, check to see if we have one lazy-loaded
*/
createVisualElement =
createVisualElement ||
lazyContext.renderer;
if (!visualElementRef.current && createVisualElement) {
visualElementRef.current = createVisualElement(Component, {
visualState,
parent,
props,
presenceContext,
blockInitialAnimation: presenceContext
? presenceContext.initial === false
: false,
reducedMotionConfig,
});
}
const visualElement = visualElementRef.current;
/**
* Load Motion gesture and animation features. These are rendered as renderless
* components so each feature can optionally make use of React lifecycle methods.
*/
const initialLayoutGroupConfig = React.useContext(SwitchLayoutGroupContext);
if (visualElement &&
!visualElement.projection &&
ProjectionNodeConstructor &&
(visualElement.type === "html" || visualElement.type === "svg")) {
createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
}
const isMounted = React.useRef(false);
React.useInsertionEffect(() => {
/**
* Check the component has already mounted before calling
* `update` unnecessarily. This ensures we skip the initial update.
*/
if (visualElement && isMounted.current) {
visualElement.update(props, presenceContext);
}
});
/**
* Cache this value as we want to know whether HandoffAppearAnimations
* was present on initial render - it will be deleted after this.
*/
const optimisedAppearId = props[optimizedAppearDataAttribute];
const wantsHandoff = React.useRef(Boolean(optimisedAppearId) &&
!window.MotionHandoffIsComplete?.(optimisedAppearId) &&
window.MotionHasOptimisedAnimation?.(optimisedAppearId));
useIsomorphicLayoutEffect(() => {
if (!visualElement)
return;
isMounted.current = true;
window.MotionIsMounted = true;
visualElement.updateFeatures();
visualElement.scheduleRenderMicrotask();
/**
* Ideally this function would always run in a useEffect.
*
* However, if we have optimised appear animations to handoff from,
* it needs to happen synchronously to ensure there's no flash of
* incorrect styles in the event of a hydration error.
*
* So if we detect a situtation where optimised appear animations
* are running, we use useLayoutEffect to trigger animations.
*/
if (wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
});
React.useEffect(() => {
if (!visualElement)
return;
if (!wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
if (wantsHandoff.current) {
// This ensures all future calls to animateChanges() in this component will run in useEffect
queueMicrotask(() => {
window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
});
wantsHandoff.current = false;
}
/**
* Now we've finished triggering animations for this element we
* can wipe the enteringChildren set for the next render.
*/
visualElement.enteringChildren = undefined;
});
return visualElement;
}
function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutCrossfade, } = props;
visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
? undefined
: getClosestProjectingNode(visualElement.parent));
visualElement.projection.setOptions({
layoutId,
layout,
alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
visualElement,
/**
* TODO: Update options in an effect. This could be tricky as it'll be too late
* to update by the time layout animations run.
* We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
* ensuring it gets called if there's no potential layout animations.
*
*/
animationType: typeof layout === "string" ? layout : "both",
initialPromotionConfig,
crossfade: layoutCrossfade,
layoutScroll,
layoutRoot,
});
}
function getClosestProjectingNode(visualElement) {
if (!visualElement)
return undefined;
return visualElement.options.allowProjection !== false
? visualElement.projection
: getClosestProjectingNode(visualElement.parent);
}
/**
* Create a `motion` component.
*
* This function accepts a Component argument, which can be either a string (ie "div"
* for `motion.div`), or an actual React component.
*
* Alongside this is a config option which provides a way of rendering the provided
* component "offline", or outside the React render cycle.
*/
function createMotionComponent(Component, { forwardMotionProps = false } = {}, preloadedFeatures, createVisualElement) {
preloadedFeatures && loadFeatures(preloadedFeatures);
const useVisualState = isSVGComponent(Component)
? useSVGVisualState
: useHTMLVisualState;
function MotionDOMComponent(props, externalRef) {
/**
* If we need to measure the element we load this functionality in a
* separate class component in order to gain access to getSnapshotBeforeUpdate.
*/
let MeasureLayout;
const configAndProps = {
...React.useContext(MotionConfigContext),
...props,
layoutId: useLayoutId(props),
};
const { isStatic } = configAndProps;
const context = useCreateMotionContext(props);
const visualState = useVisualState(props, isStatic);
if (!isStatic && isBrowser) {
useStrictMode(configAndProps, preloadedFeatures);
const layoutProjection = getProjectionFunctionality(configAndProps);
MeasureLayout = layoutProjection.MeasureLayout;
/**
* Create a VisualElement for this component. A VisualElement provides a common
* interface to renderer-specific APIs (ie DOM/Three.js etc) as well as
* providing a way of rendering to these APIs outside of the React render loop
* for more performant animations and interactions
*/
context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode);
}
/**
* The mount order and hierarchy is specific to ensure our element ref
* is hydrated by the time features fire their effects.
*/
return (jsxRuntime.jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsxRuntime.jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, forwardMotionProps)] }));
}
MotionDOMComponent.displayName = `motion.${typeof Component === "string"
? Component
: `create(${Component.displayName ?? Component.name ?? ""})`}`;
const ForwardRefMotionComponent = React.forwardRef(MotionDOMComponent);
ForwardRefMotionComponent[motionComponentSymbol] = Component;
return ForwardRefMotionComponent;
}
function useLayoutId({ layoutId }) {
const layoutGroupId = React.useContext(LayoutGroupContext).id;
return layoutGroupId && layoutId !== undefined
? layoutGroupId + "-" + layoutId
: layoutId;
}
function useStrictMode(configAndProps, preloadedFeatures) {
const isStrict = React.useContext(LazyContext).strict;
/**
* If we're in development mode, check to make sure we're not rendering a motion component
* as a child of LazyMotion, as this will break the file-size benefits of using it.
*/
if (process.env.NODE_ENV !== "production" &&
preloadedFeatures &&
isStrict) {
const strictMessage = "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.";
configAndProps.ignoreStrict
? motionUtils.warning(false, strictMessage, "lazy-strict-mode")
: motionUtils.invariant(false, strictMessage, "lazy-strict-mode");
}
}
function getProjectionFunctionality(props) {
const { drag, layout } = featureDefinitions;
if (!drag && !layout)
return {};
const combined = { ...drag, ...layout };
return {
MeasureLayout: drag?.isEnabled(props) || layout?.isEnabled(props)
? combined.MeasureLayout
: undefined,
ProjectionNode: combined.ProjectionNode,
};
}
function resolveVariant(visualElement, definition, custom) {
const props = visualElement.getProps();
return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, visualElement);
}
const isKeyframesTarget = (v) => {
return Array.isArray(v);
};
/**
* Set VisualElement's MotionValue, creating a new MotionValue for it if
* it doesn't exist.
*/
function setMotionValue(visualElement, key, value) {
if (visualElement.hasValue(key)) {
visualElement.getValue(key).set(value);
}
else {
visualElement.addValue(key, motionDom.motionValue(value));
}
}
function resolveFinalValueInKeyframes(v) {
// TODO maybe throw if v.length - 1 is placeholder token?
return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;
}
function setTarget(visualElement, definition) {
const resolved = resolveVariant(visualElement, definition);
let { transitionEnd = {}, transition = {}, ...target } = resolved || {};
target = { ...target, ...transitionEnd };
for (const key in target) {
const value = resolveFinalValueInKeyframes(target[key]);
setMotionValue(visualElement, key, value);
}
}
function isWillChangeMotionValue(value) {
return Boolean(motionDom.isMotionValue(value) && value.add);
}
function addValueToWillChange(visualElement, key) {
const willChange = visualElement.getValue("willChange");
/**
* It could be that a user has set willChange to a regular MotionValue,
* in which case we can't add the value to it.
*/
if (isWillChangeMotionValue(willChange)) {
return willChange.add(key);
}
else if (!willChange && motionUtils.MotionGlobalConfig.WillChange) {
const newWillChange = new motionUtils.MotionGlobalConfig.WillChange("auto");
visualElement.addValue("willChange", newWillChange);
newWillChange.add(key);
}
}
/**
* Decide whether we should block this animation. Previously, we achieved this
* just by checking whether the key was listed in protectedKeys, but this
* posed problems if an animation was triggered by afterChildren and protectedKeys
* had been set to true in the meantime.
*/
function shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {
const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;
needsAnimating[key] = false;
return shouldBlock;
}
function animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {
let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;
if (transitionOverride)
transition = transitionOverride;
const animations = [];
const animationTypeState = type &&
visualElement.animationState &&
visualElement.animationState.getState()[type];
for (const key in target) {
const value = visualElement.getValue(key, visualElement.latestValues[key] ?? null);
const valueTarget = target[key];
if (valueTarget === undefined ||
(animationTypeState &&
shouldBlockAnimation(animationTypeState, key))) {
continue;
}
const valueTransition = {
delay,
...motionDom.getValueTransition(transition || {}, key),
};
/**
* If the value is already at the defined target, skip the animation.
*/
const currentValue = value.get();
if (currentValue !== undefined &&
!value.isAnimating &&
!Array.isArray(valueTarget) &&
valueTarget === currentValue &&
!valueTransition.velocity) {
continue;
}
/**
* If this is the first time a value is being animated, check
* to see if we're handling off from an existing animation.
*/
let isHandoff = false;
if (window.MotionHandoffAnimation) {
const appearId = getOptimisedAppearId(visualElement);
if (appearId) {
const startTime = window.MotionHandoffAnimation(appearId, key, motionDom.frame);
if (startTime !== null) {
valueTransition.startTime = startTime;
isHandoff = true;
}
}
}
addValueToWillChange(visualElement, key);
value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && motionDom.positionalKeys.has(key)
? { type: false }
: valueTransition, visualElement, isHandoff));
const animation = value.animation;
if (animation) {
animations.push(animation);
}
}
if (transitionEnd) {
Promise.all(animations).then(() => {
motionDom.frame.update(() => {
transitionEnd && setTarget(visualElement, transitionEnd);
});
});
}
return animations;
}
function calcChildStagger(children, child, delayChildren, staggerChildren = 0, staggerDirection = 1) {
const index = Array.from(children)
.sort((a, b) => a.sortNodePosition(b))
.indexOf(child);
const numChildren = children.size;
const maxStaggerDuration = (numChildren - 1) * staggerChildren;
const delayIsFunction = typeof delayChildren === "function";
return delayIsFunction
? delayChildren(index, numChildren)
: staggerDirection === 1
? index * staggerChildren
: maxStaggerDuration - index * staggerChildren;
}
function animateVariant(visualElement, variant, options = {}) {
const resolved = resolveVariant(visualElement, variant, options.type === "exit"
? visualElement.presenceContext?.custom
: undefined);
let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};
if (options.transitionOverride) {
transition = options.transitionOverride;
}
/**
* If we have a variant, create a callback that runs it as an animation.
* Otherwise, we resolve a Promise immediately for a composable no-op.
*/
const getAnimation = resolved
? () => Promise.all(animateTarget(visualElement, resolved, options))
: () => Promise.resolve();
/**
* If we have children, create a callback that runs all their animations.
* Otherwise, we resolve a Promise immediately for a composable no-op.
*/
const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size
? (forwardDelay = 0) => {
const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;
return animateChildren(visualElement, variant, forwardDelay, delayChildren, staggerChildren, staggerDirection, options);
}
: () => Promise.resolve();
/**
* If the transition explicitly defines a "when" option, we need to resolve either
* this animation or all children animations before playing the other.
*/
const { when } = transition;
if (when) {
const [first, last] = when === "beforeChildren"
? [getAnimation, getChildAnimations]
: [getChildAnimations, getAnimation];
return first().then(() => last());
}
else {
return Promise.all([getAnimation(), getChildAnimations(options.delay)]);
}
}
function animateChildren(visualElement, variant, delay = 0, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {
const animations = [];
for (const child of visualElement.variantChildren) {
child.notify("AnimationStart", variant);
animations.push(animateVariant(child, variant, {
...options,
delay: delay +
(typeof delayChildren === "function" ? 0 : delayChildren) +
calcChildStagger(visualElement.variantChildren, child, delayChildren, staggerChildren, staggerDirection),
}).then(() => child.notify("AnimationComplete", variant)));
}
return Promise.all(animations);
}
function animateVisualElement(visualElement, definition, options = {}) {
visualElement.notify("AnimationStart", definition);
let animation;
if (Array.isArray(definition)) {
const animations = definition.map((variant) => animateVariant(visualElement, variant, options));
animation = Promise.all(animations);
}
else if (typeof definition === "string") {
animation = animateVariant(visualElement, definition, options);
}
else {
const resolvedDefinition = typeof definition === "function"
? resolveVariant(visualElement, definition, options.custom)
: definition;
animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));
}
return animation.then(() => {
visualElement.notify("AnimationComplete", definition);
});
}
function shallowCompare(next, prev) {
if (!Array.isArray(prev))
return false;
const prevLength = prev.length;
if (prevLength !== next.length)
return false;
for (let i = 0; i < prevLength; i++) {
if (prev[i] !== next[i])
return false;
}
return true;
}
const numVariantProps = variantProps.length;
function getVariantContext(visualElement) {
if (!visualElement)
return undefined;
if (!visualElement.isControllingVariants) {
const context = visualElement.parent
? getVariantContext(visualElement.parent) || {}
: {};
if (visualElement.props.initial !== undefined) {
context.initial = visualElement.props.initial;
}
return context;
}
const context = {};
for (let i = 0; i < numVariantProps; i++) {
const name = variantProps[i];
const prop = visualElement.props[name];
if (isVariantLabel(prop) || prop === false) {
context[name] = prop;
}
}
return context;
}
const reversePriorityOrder = [...variantPriorityOrder].reverse();
const numAnimationTypes = variantPriorityOrder.length;
function animateList(visualElement) {
return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));
}
function createAnimationState(visualElement) {
let animate = animateList(visualElement);
let state = createState();
let isInitialRender = true;
/**
* This function will be used to reduce the animation definitions for
* each active animation type into an object of resolved values for it.
*/
const buildResolvedTypeValues = (type) => (acc, definition) => {
const resolved = resolveVariant(visualElement, definition, type === "exit"
? visualElement.presenceContext?.custom
: undefined);
if (resolved) {
const { transition, transitionEnd, ...target } = resolved;
acc = { ...acc, ...target, ...transitionEnd };
}
return acc;
};
/**
* This just allows us to inject mocked animation functions
* @internal
*/
function setAnimateFunction(makeAnimator) {
animate = makeAnimator(visualElement);
}
/**
* When we receive new props, we need to:
* 1. Create a list of protected keys for each type. This is a directory of
* value keys that are currently being "handled" by types of a higher priority
* so that whenever an animation is played of a given type, these values are
* protected from being animated.
* 2. Determine if an animation type needs animating.
* 3. Determine if any values have been removed from a type and figure out
* what to animate those to.
*/
function animateChanges(changedActiveType) {
const { props } = visualElement;
const context = getVariantContext(visualElement.parent) || {};
/**
* A list of animations that we'll build into as we iterate through the animation
* types. This will get executed at the end of the function.
*/
const animations = [];
/**
* Keep track of which values have been removed. Then, as we hit lower priority
* animation types, we can check if they contain removed values and animate to that.
*/
const removedKeys = new Set();
/**
* A dictionary of all encountered keys. This is an object to let us build into and
* copy it without iteration. Each time we hit an animation type we set its protected
* keys - the keys its not allowed to animate - to the latest version of this object.
*/
let encounteredKeys = {};
/**
* If a variant has been removed at a given index, and this component is controlling
* variant animations, we want to ensure lower-priority variants are forced to animate.
*/
let removedVariantIndex = Infinity;
/**
* Iterate through all animation types in reverse priority order. For each, we want to
* detect which values it's handling and whether or not they've changed (and therefore
* need to be animated). If any values have been removed, we want to detect those in
* lower priority props and flag for animation.
*/
for (let i = 0; i < numAnimationTypes; i++) {
const type = reversePriorityOrder[i];
const typeState = state[type];
const prop = props[type] !== undefined
? props[type]
: context[type];
const propIsVariant = isVariantLabel(prop);
/**
* If this type has *just* changed isActive status, set activeDelta
* to that status. Otherwise set to null.
*/
const activeDelta = type === changedActiveType ? typeState.isActive : null;
if (activeDelta === false)
removedVariantIndex = i;
/**
* If this prop is an inherited variant, rather than been set directly on the
* component itself, we want to make sure we allow the parent to trigger animations.
*
* TODO: Can probably change this to a !isControllingVariants check
*/
let isInherited = prop === context[type] &&
prop !== props[type] &&
propIsVariant;
if (isInherited &&
isInitialRender &&
visualElement.manuallyAnimateOnMount) {
isInherited = false;
}
/**
* Set all encountered keys so far as the protected keys for this type. This will
* be any key that has been animated or otherwise handled by active, higher-priortiy types.
*/
typeState.protectedKeys = { ...encounteredKeys };
// Check if we can skip analysing this prop early
if (
// If it isn't active and hasn't *just* been set as inactive
(!typeState.isActive && activeDelta === null) ||
// If we didn't and don't have any defined prop for this animation type
(!prop && !typeState.prevProp) ||
// Or if the prop doesn't define an animation
isAnimationControls(prop) ||
typeof prop === "boolean") {
continue;
}
/**
* As we go look through the values defined on this type, if we detect
* a changed value or a value that was removed in a higher priority, we set
* this to true and add this prop to the animation list.
*/
const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);
let shouldAnimateType = variantDidChange ||
// If we're making this variant active, we want to always make it active
(type === changedActiveType &&
typeState.isActive &&
!isInherited &&
propIsVariant) ||
// If we removed a higher-priority variant (i is in reverse order)
(i > removedVariantIndex && propIsVariant);
let handledRemovedValues = false;
/**
* As animations can be set as variant lists, variants or target objects, we
* coerce everything to an array if it isn't one already
*/
const definitionList = Array.isArray(prop) ? prop : [prop];
/**
* Build an object of all the resolved values. We'll use this in the subsequent
* animateChanges calls to determine whether a value has changed.
*/
let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});
if (activeDelta === false)
resolvedValues = {};
/**
* Now we need to loop through all the keys in the prev prop and this prop,
* and decide:
* 1. If the value has changed, and needs animating
* 2. If it has been removed, and needs adding to the removedKeys set
* 3. If it has been removed in a higher priority type and needs animating
* 4. If it hasn't been removed in a higher priority but hasn't changed, and
* needs adding to the type's protectedKeys list.
*/
const { prevResolvedValues = {} } = typeState;
const allKeys = {
...prevResolvedValues,
...resolvedValues,
};
const markToAnimate = (key) => {
shouldAnimateType = true;
if (removedKeys.has(key)) {
handledRemovedValues = true;
removedKeys.delete(key);
}
typeState.needsAnimating[key] = true;
const motionValue = visualElement.getValue(key);
if (motionValue)
motionValue.liveStyle = false;
};
for (const key in allKeys) {
const next = resolvedValues[key];
const prev = prevResolvedValues[key];
// If we've already handled this we can just skip ahead
if (encounteredKeys.hasOwnProperty(key))
continue;
/**
* If the value has changed, we probably want to animate it.
*/
let valueHasChanged = false;
if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {
valueHasChanged = !shallowCompare(next, prev);
}
else {
valueHasChanged = next !== prev;
}
if (valueHasChanged) {
if (next !== undefined && next !== null) {
// If next is defined and doesn't equal prev, it needs animating
markToAnimate(key);
}
else {
// If it's undefined, it's been removed.
removedKeys.add(key);
}
}
else if (next !== undefined && removedKeys.has(key)) {
/**
* If next hasn't changed and it isn't undefined, we want to check if it's
* been removed by a higher priority
*/
markToAnimate(key);
}
else {
/**
* If it hasn't changed, we add it to the list of protected values
* to ensure it doesn't get animated.
*/
typeState.protectedKeys[key] = true;
}
}
/**
* Update the typeState so next time animateChanges is called we can compare the
* latest prop and resolvedValues to these.
*/
typeState.prevProp = prop;
typeState.prevResolvedValues = resolvedValues;
if (typeState.isActive) {
encounteredKeys = { ...encounteredKeys, ...resolvedValues };
}
if (isInitialRender && visualElement.blockInitialAnimation) {
shouldAnimateType = false;
}
/**
* If this is an inherited prop we want to skip this animation
* unless the inherited variants haven't changed on this render.
*/
const willAnimateViaParent = isInherited && variantDidChange;
const needsAnimating = !willAnimateViaParent || handledRemovedValues;
if (shouldAnimateType && needsAnimating) {
animations.push(...definitionList.map((animation) => {
const options = { type };
/**
* If we're performing the initial animation, but we're not
* rendering at the same time as the variant-controlling parent,
* we want to use the parent's transition to calculate the stagger.
*/
if (typeof animation === "string" &&
isInitialRender &&
!willAnimateViaParent &&
visualElement.manuallyAnimateOnMount &&
visualElement.parent) {
const { parent } = visualElement;
const parentVariant = resolveVariant(parent, animation);
if (parent.enteringChildren && parentVariant) {
const { delayChildren } = parentVariant.transition || {};
options.delay = calcChildStagger(parent.enteringChildren, visualElement, delayChildren);
}
}
return {
animation: animation,
options,
};
}));
}
}
/**
* If there are some removed value that haven't been dealt with,
* we need to create a new animation that falls back either to the value
* defined in the style prop, or the last read value.
*/
if (removedKeys.size) {
const fallbackAnimation = {};
/**
* If the initial prop contains a transition we can use that, otherwise
* allow the animation function to use the visual element's default.
*/
if (typeof props.initial !== "boolean") {
const initialTransition = resolveVariant(visualElement, Array.isArray(props.initial)
? props.initial[0]
: props.initial);
if (initialTransition && initialTransition.transition) {
fallbackAnimation.transition = initialTransition.transition;
}
}
removedKeys.forEach((key) => {
const fallbackTarget = visualElement.getBaseTarget(key);
const motionValue = visualElement.getValue(key);
if (motionValue)
motionValue.liveStyle = true;
// @ts-expect-error - @mattgperry to figure if we should do something here
fallbackAnimation[key] = fallbackTarget ?? null;
});
animations.push({ animation: fallbackAnimation });
}
let shouldAnimate = Boolean(animations.length);
if (isInitialRender &&
(props.initial === false || props.initial === props.animate) &&
!visualElement.manuallyAnimateOnMount) {
shouldAnimate = false;
}
isInitialRender = false;
return shouldAnimate ? animate(animations) : Promise.resolve();
}
/**
* Change whether a certain animation type is active.
*/
function setActive(type, isActive) {
// If the active state hasn't changed, we can safely do nothing here
if (state[type].isActive === isActive)
return Promise.resolve();
// Propagate active change to children
visualElement.variantChildren?.forEach((child) => child.animationState?.setActive(type, isActive));
state[type].isActive = isActive;
const animations = animateChanges(type);
for (const key in state) {
state[key].protectedKeys = {};
}
return animations;
}
return {
animateChanges,
setActive,
setAnimateFunction,
getState: () => state,
reset: () => {
state = createState();
/**
* Temporarily disabling resetting this flag as it prevents components
* with initial={false} from animating after being remounted, for instance
* as the child of an Activity component.
*/
// isInitialRender = true
},
};
}
function checkVariantsDidChange(prev, next) {
if (typeof next === "string") {
return next !== prev;
}
else if (Array.isArray(next)) {
return !shallowCompare(next, prev);
}
return false;
}
function createTypeState(isActive = false) {
return {
isActive,
protectedKeys: {},
needsAnimating: {},
prevResolvedValues: {},
};
}
function createState() {
return {
animate: createTypeState(true),
whileInView: createTypeState(),
whileHover: createTypeState(),
whileTap: createTypeState(),
whileDrag: createTypeState(),
whileFocus: createTypeState(),
exit: createTypeState(),
};
}
class Feature {
constructor(node) {
this.isMounted = false;
this.node = node;
}
update() { }
}
class AnimationFeature extends Feature {
/**
* We dynamically generate the AnimationState manager as it contains a reference
* to the underlying animation library. We only want to load that if we load this,
* so people can optionally code split it out using the `m` component.
*/
constructor(node) {
super(node);
node.animationState || (node.animationState = createAnimationState(node));
}
updateAnimationControlsSubscription() {
const { animate } = this.node.getProps();
if (isAnimationControls(animate)) {
this.unmountControls = animate.subscribe(this.node);
}
}
/**
* Subscribe any provided AnimationControls to the component's VisualElement
*/
mount() {
this.updateAnimationControlsSubscription();
}
update() {
const { animate } = this.node.getProps();
const { animate: prevAnimate } = this.node.prevProps || {};
if (animate !== prevAnimate) {
this.updateAnimationControlsSubscription();
}
}
unmount() {
this.node.animationState.reset();
this.unmountControls?.();
}
}
let id = 0;
class ExitAnimationFeature extends Feature {
constructor() {
super(...arguments);
this.id = id++;
}
update() {
if (!this.node.presenceContext)
return;
const { isPresent, onExitComplete } = this.node.presenceContext;
const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};
if (!this.node.animationState || isPresent === prevIsPresent) {
return;
}
const exitAnimation = this.node.animationState.setActive("exit", !isPresent);
if (onExitComplete && !isPresent) {
exitAnimation.then(() => {
onExitComplete(this.id);
});
}
}
mount() {
const { register, onExitComplete } = this.node.presenceContext || {};
if (onExitComplete) {
onExitComplete(this.id);
}
if (register) {
this.unmount = register(this.id);
}
}
unmount() { }
}
const animations = {
animation: {
Feature: AnimationFeature,
},
exit: {
Feature: ExitAnimationFeature,
},
};
function extractEventInfo(event) {
return {
point: {
x: event.pageX,
y: event.pageY,
},
};
}
const addPointerInfo = (handler) => {
return (event) => motionDom.isPrimaryPointer(event) && handler(event, extractEventInfo(event));
};
function addPointerEvent(target, eventName, handler, options) {
return addDomEvent(target, eventName, addPointerInfo(handler), options);
}
// Fixes https://github.com/motiondivision/motion/issues/2270
const getContextWindow = ({ current }) => {
return current ? current.ownerDocument.defaultView : null;
};
const distance = (a, b) => Math.abs(a - b);
function distance2D(a, b) {
// Multi-dimensional
const xDelta = distance(a.x, b.x);
const yDelta = distance(a.y, b.y);
return Math.sqrt(xDelta ** 2 + yDelta ** 2);
}
/**
* @internal
*/
class PanSession {
constructor(event, handlers, { transformPagePoint, contextWindow = window, dragSnapToOrigin = false, distanceThreshold = 3, } = {}) {
/**
* @internal
*/
this.startEvent = null;
/**
* @internal
*/
this.lastMoveEvent = null;
/**
* @internal
*/
this.lastMoveEventInfo = null;
/**
* @internal
*/
this.handlers = {};
/**
* @internal
*/
this.contextWindow = window;
this.updatePoint = () => {
if (!(this.lastMoveEvent && this.lastMoveEventInfo))
return;
const info = getPanInfo(this.lastMoveEventInfo, this.history);
const isPanStarted = this.startEvent !== null;
// Only start panning if the offset is larger than 3 pixels. If we make it
// any larger than this we'll want to reset the pointer history
// on the first update to avoid visual snapping to the cursor.
const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold;
if (!isPanStarted && !isDistancePastThreshold)
return;
const { point } = info;
const { timestamp } = motionDom.frameData;
this.history.push({ ...point, timestamp });
const { onStart, onMove } = this.handlers;
if (!isPanStarted) {
onStart && onStart(this.lastMoveEvent, info);
this.startEvent = this.lastMoveEvent;
}
onMove && onMove(this.lastMoveEvent, info);
};
this.handlePointerMove = (event, info) => {
this.lastMoveEvent = event;
this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);
// Throttle mouse move event to once per frame
motionDom.frame.update(this.updatePoint, true);
};
this.handlePointerUp = (event, info) => {
this.end();
const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;
if (this.dragSnapToOrigin)
resumeAnimation && resumeAnimation();
if (!(this.lastMoveEvent && this.lastMoveEventInfo))
return;
const panInfo = getPanInfo(event.type === "pointercancel"
? this.lastMoveEventInfo
: transformPoint(info, this.transformPagePoint), this.history);
if (this.startEvent && onEnd) {
onEnd(event, panInfo);
}
onSessionEnd && onSessionEnd(event, panInfo);
};
// If we have more than one touch, don't start detecting this gesture
if (!motionDom.isPrimaryPointer(event))
return;
this.dragSnapToOrigin = dragSnapToOrigin;
this.handlers = handlers;
this.transformPagePoint = transformPagePoint;
this.distanceThreshold = distanceThreshold;
this.contextWindow = contextWindow || window;
const info = extractEventInfo(event);
const initialInfo = transformPoint(info, this.transformPagePoint);
const { point } = initialInfo;
const { timestamp } = motionDom.frameData;
this.history = [{ ...point, timestamp }];
const { onSessionStart } = handlers;
onSessionStart &&
onSessionStart(event, getPanInfo(initialInfo, this.history));
this.removeListeners = motionUtils.pipe(addPointerEvent(this.contextWindow, "pointermove", this.handlePointerMove), addPointerEvent(this.contextWindow, "pointerup", this.handlePointerUp), addPointerEvent(this.contextWindow, "pointercancel", this.handlePointerUp));
}
updateHandlers(handlers) {
this.handlers = handlers;
}
end() {
this.removeListeners && this.removeListeners();
motionDom.cancelFrame(this.updatePoint);
}
}
function transformPoint(info, transformPagePoint) {
return transformPagePoint ? { point: transformPagePoint(info.point) } : info;
}
function subtractPoint(a, b) {
return { x: a.x - b.x, y: a.y - b.y };
}
function getPanInfo({ point }, history) {
return {
point,
delta: subtractPoint(point, lastDevicePoint(history)),
offset: subtractPoint(point, startDevicePoint(history)),
velocity: getVelocity(history, 0.1),
};
}
function startDevicePoint(history) {
return history[0];
}
function lastDevicePoint(history) {
return history[history.length - 1];
}
function getVelocity(history, timeDelta) {
if (history.length < 2) {
return { x: 0, y: 0 };
}
let i = history.length - 1;
let timestampedPoint = null;
const lastPoint = lastDevicePoint(history);
while (i >= 0) {
timestampedPoint = history[i];
if (lastPoint.timestamp - timestampedPoint.timestamp >
motionUtils.secondsToMilliseconds(timeDelta)) {
break;
}
i--;
}
if (!timestampedPoint) {
return { x: 0, y: 0 };
}
const time = motionUtils.millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);
if (time === 0) {
return { x: 0, y: 0 };
}
const currentVelocity = {
x: (lastPoint.x - timestampedPoint.x) / time,
y: (lastPoint.y - timestampedPoint.y) / time,
};
if (currentVelocity.x === Infinity) {
currentVelocity.x = 0;
}
if (currentVelocity.y === Infinity) {
currentVelocity.y = 0;
}
return currentVelocity;
}
/**
* Apply constraints to a point. These constraints are both physical along an
* axis, and an elastic factor that determines how much to constrain the point
* by if it does lie outside the defined parameters.
*/
function applyConstraints(point, { min, max }, elastic) {
if (min !== undefined && point < min) {
// If we have a min point defined, and this is outside of that, constrain
point = elastic
? motionDom.mixNumber(min, point, elastic.min)
: Math.max(point, min);
}
else if (max !== undefined && point > max) {
// If we have a max point defined, and this is outside of that, constrain
point = elastic
? motionDom.mixNumber(max, point, elastic.max)
: Math.min(point, max);
}
return point;
}
/**
* Calculate constraints in terms of the viewport when defined relatively to the
* measured axis. This is measured from the nearest edge, so a max constraint of 200
* on an axis with a max value of 300 would return a constraint of 500 - axis length
*/
function calcRelativeAxisConstraints(axis, min, max) {
return {
min: min !== undefined ? axis.min + min : undefined,
max: max !== undefined
? axis.max + max - (axis.max - axis.min)
: undefined,
};
}
/**
* Calculate constraints in terms of the viewport when
* defined relatively to the measured bounding box.
*/
function calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {
return {
x: calcRelativeAxisConstraints(layoutBox.x, left, right),
y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),
};
}
/**
* Calculate viewport constraints when defined as another viewport-relative axis
*/
function calcViewportAxisConstraints(layoutAxis, constraintsAxis) {
let min = constraintsAxis.min - layoutAxis.min;
let max = constraintsAxis.max - layoutAxis.max;
// If the constraints axis is actually smaller than the layout axis then we can
// flip the constraints
if (constraintsAxis.max - constraintsAxis.min <
layoutAxis.max - layoutAxis.min) {
[min, max] = [max, min];
}
return { min, max };
}
/**
* Calculate viewport constraints when defined as another viewport-relative box
*/
function calcViewportConstraints(layoutBox, constraintsBox) {
return {
x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),
y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),
};
}
/**
* Calculate a transform origin relative to the source axis, between 0-1, that results
* in an asthetically pleasing scale/transform needed to project from source to target.
*/
function calcOrigin(source, target) {
let origin = 0.5;
const sourceLength = calcLength(source);
const targetLength = calcLength(target);
if (targetLength > sourceLength) {
origin = motionUtils.progress(target.min, target.max - sourceLength, source.min);
}
else if (sourceLength > targetLength) {
origin = motionUtils.progress(source.min, source.max - targetLength, target.min);
}
return motionUtils.clamp(0, 1, origin);
}
/**
* Rebase the calculated viewport constraints relative to the layout.min point.
*/
function rebaseAxisConstraints(layout, constraints) {
const relativeConstraints = {};
if (constraints.min !== undefined) {
relativeConstraints.min = constraints.min - layout.min;
}
if (constraints.max !== undefined) {
relativeConstraints.max = constraints.max - layout.min;
}
return relativeConstraints;
}
const defaultElastic = 0.35;
/**
* Accepts a dragElastic prop and returns resolved elastic values for each axis.
*/
function resolveDragElastic(dragElastic = defaultElastic) {
if (dragElastic === false) {
dragElastic = 0;
}
else if (dragElastic === true) {
dragElastic = defaultElastic;
}
return {
x: resolveAxisElastic(dragElastic, "left", "right"),
y: resolveAxisElastic(dragElastic, "top", "bottom"),
};
}
function resolveAxisElastic(dragElastic, minLabel, maxLabel) {
return {
min: resolvePointElastic(dragElastic, minLabel),
max: resolvePointElastic(dragElastic, maxLabel),
};
}
function resolvePointElastic(dragElastic, label) {
return typeof dragElastic === "number"
? dragElastic
: dragElastic[label] || 0;
}
const elementDragControls = new WeakMap();
class VisualElementDragControls {
constructor(visualElement) {
this.openDragLock = null;
this.isDragging = false;
this.currentDirection = null;
this.originPoint = { x: 0, y: 0 };
/**
* The permitted boundaries of travel, in pixels.
*/
this.constraints = false;
this.hasMutatedConstraints = false;
/**
* The per-axis resolved elastic values.
*/
this.elastic = createBox();
/**
* The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.
*/
this.latestPointerEvent = null;
/**
* The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.
*/
this.latestPanInfo = null;
this.visualElement = visualElement;
}
start(originEvent, { snapToCursor = false, distanceThreshold } = {}) {
/**
* Don't start dragging if this component is exiting
*/
const { presenceContext } = this.visualElement;
if (presenceContext && presenceContext.isPresent === false)
return;
const onSessionStart = (event) => {
const { dragSnapToOrigin } = this.getProps();
// Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
// the component.
dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();
if (snapToCursor) {
this.snapToCursor(extractEventInfo(event).point);
}
};
const onStart = (event, info) => {
// Attempt to grab the global drag gesture lock - maybe make this part of PanSession
const { drag, dragPropagation, onDragStart } = this.getProps();
if (drag && !dragPropagation) {
if (this.openDragLock)
this.openDragLock();
this.openDragLock = motionDom.setDragLock(drag);
// If we don 't have the lock, don't start dragging
if (!this.openDragLock)
return;
}
this.latestPointerEvent = event;
this.latestPanInfo = info;
this.isDragging = true;
this.currentDirection = null;
this.resolveConstraints();
if (this.visualElement.projection) {
this.visualElement.projection.isAnimationBlocked = true;
this.visualElement.projection.target = undefined;
}
/**
* Record gesture origin
*/
eachAxis((axis) => {
let current = this.getAxisMotionValue(axis).get() || 0;
/**
* If the MotionValue is a percentage value convert to px
*/
if (motionDom.percent.test(current)) {
const { projection } = this.visualElement;
if (projection && projection.layout) {
const measuredAxis = projection.layout.layoutBox[axis];
if (measuredAxis) {
const length = calcLength(measuredAxis);
current = length * (parseFloat(current) / 100);
}
}
}
this.originPoint[axis] = current;
});
// Fire onDragStart event
if (onDragStart) {
motionDom.frame.postRender(() => onDragStart(event, info));
}
addValueToWillChange(this.visualElement, "transform");
const { animationState } = this.visualElement;
animationState && animationState.setActive("whileDrag", true);
};
const onMove = (event, info) => {
this.latestPointerEvent = event;
this.latestPanInfo = info;
const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
// If we didn't successfully receive the gesture lock, early return.
if (!dragPropagation && !this.openDragLock)
return;
const { offset } = info;
// Attempt to detect drag direction if directionLock is true
if (dragDirectionLock && this.currentDirection === null) {
this.currentDirection = getCurrentDirection(offset);
// If we've successfully set a direction, notify listener
if (this.currentDirection !== null) {
onDirectionLock && onDirectionLock(this.currentDirection);
}
return;
}
// Update each point with the latest position
this.updateAxis("x", info.point, offset);
this.updateAxis("y", info.point, offset);
/**
* Ideally we would leave the renderer to fire naturally at the end of
* this frame but if the element is about to change layout as the result
* of a re-render we want to ensure the browser can read the latest
* bounding box to ensure the pointer and element don't fall out of sync.
*/
this.visualElement.render();
/**
* This must fire after the render call as it might trigger a state
* change which itself might trigger a layout update.
*/
onDrag && onDrag(event, info);
};
const onSessionEnd = (event, info) => {
this.latestPointerEvent = event;
this.latestPanInfo = info;
this.stop(event, info);
this.latestPointerEvent = null;
this.latestPanInfo = null;
};
const resumeAnimation = () => eachAxis((axis) => this.getAnimationState(axis) === "paused" &&
this.getAxisMotionValue(axis).animation?.play());
const { dragSnapToOrigin } = this.getProps();
this.panSession = new PanSession(originEvent, {
onSessionStart,
onStart,
onMove,
onSessionEnd,
resumeAnimation,
}, {
transformPagePoint: this.visualElement.getTransformPagePoint(),
dragSnapToOrigin,
distanceThreshold,
contextWindow: getContextWindow(this.visualElement),
});
}
/**
* @internal
*/
stop(event, panInfo) {
const finalEvent = event || this.latestPointerEvent;
const finalPanInfo = panInfo || this.latestPanInfo;
const isDragging = this.isDragging;
this.cancel();
if (!isDragging || !finalPanInfo || !finalEvent)
return;
const { velocity } = finalPanInfo;
this.startAnimation(velocity);
const { onDragEnd } = this.getProps();
if (onDragEnd) {
motionDom.frame.postRender(() => onDragEnd(finalEvent, finalPanInfo));
}
}
/**
* @internal
*/
cancel() {
this.isDragging = false;
const { projection, animationState } = this.visualElement;
if (projection) {
projection.isAnimationBlocked = false;
}
this.panSession && this.panSession.end();
this.panSession = undefined;
const { dragPropagation } = this.getProps();
if (!dragPropagation && this.openDragLock) {
this.openDragLock();
this.openDragLock = null;
}
animationState && animationState.setActive("whileDrag", false);
}
updateAxis(axis, _point, offset) {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!offset || !shouldDrag(axis, drag, this.currentDirection))
return;
const axisValue = this.getAxisMotionValue(axis);
let next = this.originPoint[axis] + offset[axis];
// Apply constraints
if (this.constraints && this.constraints[axis]) {
next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
}
axisValue.set(next);
}
resolveConstraints() {
const { dragConstraints, dragElastic } = this.getProps();
const layout = this.visualElement.projection &&
!this.visualElement.projection.layout
? this.visualElement.projection.measure(false)
: this.visualElement.projection?.layout;
const prevConstraints = this.constraints;
if (dragConstraints && isRefObject(dragConstraints)) {
if (!this.constraints) {
this.constraints = this.resolveRefConstraints();
}
}
else {
if (dragConstraints && layout) {
this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
}
else {
this.constraints = false;
}
}
this.elastic = resolveDragElastic(dragElastic);
/**
* If we're outputting to external MotionValues, we want to rebase the measured constraints
* from viewport-relative to component-relative.
*/
if (prevConstraints !== this.constraints &&
layout &&
this.constraints &&
!this.hasMutatedConstraints) {
eachAxis((axis) => {
if (this.constraints !== false &&
this.getAxisMotionValue(axis)) {
this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
}
});
}
}
resolveRefConstraints() {
const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
if (!constraints || !isRefObject(constraints))
return false;
const constraintsElement = constraints.current;
motionUtils.invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.", "drag-constraints-ref");
const { projection } = this.visualElement;
// TODO
if (!projection || !projection.layout)
return false;
const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
/**
* If there's an onMeasureDragConstraints listener we call it and
* if different constraints are returned, set constraints to that
*/
if (onMeasureDragConstraints) {
const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));
this.hasMutatedConstraints = !!userConstraints;
if (userConstraints) {
measuredConstraints = convertBoundingBoxToBox(userConstraints);
}
}
return measuredConstraints;
}
startAnimation(velocity) {
const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
const constraints = this.constraints || {};
const momentumAnimations = eachAxis((axis) => {
if (!shouldDrag(axis, drag, this.currentDirection)) {
return;
}
let transition = (constraints && constraints[axis]) || {};
if (dragSnapToOrigin)
transition = { min: 0, max: 0 };
/**
* Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
* of spring animations so we should look into adding a disable spring option to `inertia`.
* We could do something here where we affect the `bounceStiffness` and `bounceDamping`
* using the value of `dragElastic`.
*/
const bounceStiffness = dragElastic ? 200 : 1000000;
const bounceDamping = dragElastic ? 40 : 10000000;
const inertia = {
type: "inertia",
velocity: dragMomentum ? velocity[axis] : 0,
bounceStiffness,
bounceDamping,
timeConstant: 750,
restDelta: 1,
restSpeed: 10,
...dragTransition,
...transition,
};
// If we're not animating on an externally-provided `MotionValue` we can use the
// component's animation controls which will handle interactions with whileHover (etc),
// otherwise we just have to animate the `MotionValue` itself.
return this.startAxisValueAnimation(axis, inertia);
});
// Run all animations and then resolve the new drag constraints.
return Promise.all(momentumAnimations).then(onDragTransitionEnd);
}
startAxisValueAnimation(axis, transition) {
const axisValue = this.getAxisMotionValue(axis);
addValueToWillChange(this.visualElement, axis);
return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));
}
stopAnimation() {
eachAxis((axis) => this.getAxisMotionValue(axis).stop());
}
pauseAnimation() {
eachAxis((axis) => this.getAxisMotionValue(axis).animation?.pause());
}
getAnimationState(axis) {
return this.getAxisMotionValue(axis).animation?.state;
}
/**
* Drag works differently depending on which props are provided.
*
* - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
* - Otherwise, we apply the delta to the x/y motion values.
*/
getAxisMotionValue(axis) {
const dragKey = `_drag${axis.toUpperCase()}`;
const props = this.visualElement.getProps();
const externalMotionValue = props[dragKey];
return externalMotionValue
? externalMotionValue
: this.visualElement.getValue(axis, (props.initial
? props.initial[axis]
: undefined) || 0);
}
snapToCursor(point) {
eachAxis((axis) => {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!shouldDrag(axis, drag, this.currentDirection))
return;
const { projection } = this.visualElement;
const axisValue = this.getAxisMotionValue(axis);
if (projection && projection.layout) {
const { min, max } = projection.layout.layoutBox[axis];
axisValue.set(point[axis] - motionDom.mixNumber(min, max, 0.5));
}
});
}
/**
* When the viewport resizes we want to check if the measured constraints
* have changed and, if so, reposition the element within those new constraints
* relative to where it was before the resize.
*/
scalePositionWithinConstraints() {
if (!this.visualElement.current)
return;
const { drag, dragConstraints } = this.getProps();
const { projection } = this.visualElement;
if (!isRefObject(dragConstraints) || !projection || !this.constraints)
return;
/**
* Stop current animations as there can be visual glitching if we try to do
* this mid-animation
*/
this.stopAnimation();
/**
* Record the relative position of the dragged element relative to the
* constraints box and save as a progress value.
*/
const boxProgress = { x: 0, y: 0 };
eachAxis((axis) => {
const axisValue = this.getAxisMotionValue(axis);
if (axisValue && this.constraints !== false) {
const latest = axisValue.get();
boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
}
});
/**
* Update the layout of this element and resolve the latest drag constraints
*/
const { transformTemplate } = this.visualElement.getProps();
this.visualElement.current.style.transform = transformTemplate
? transformTemplate({}, "")
: "none";
projection.root && projection.root.updateScroll();
projection.updateLayout();
this.resolveConstraints();
/**
* For each axis, calculate the current progress of the layout axis
* within the new constraints.
*/
eachAxis((axis) => {
if (!shouldDrag(axis, drag, null))
return;
/**
* Calculate a new transform based on the previous box progress
*/
const axisValue = this.getAxisMotionValue(axis);
const { min, max } = this.constraints[axis];
axisValue.set(motionDom.mixNumber(min, max, boxProgress[axis]));
});
}
addListeners() {
if (!this.visualElement.current)
return;
elementDragControls.set(this.visualElement, this);
const element = this.visualElement.current;
/**
* Attach a pointerdown event listener on this DOM element to initiate drag tracking.
*/
const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
const { drag, dragListener = true } = this.getProps();
drag && dragListener && this.start(event);
});
const measureDragConstraints = () => {
const { dragConstraints } = this.getProps();
if (isRefObject(dragConstraints) && dragConstraints.current) {
this.constraints = this.resolveRefConstraints();
}
};
const { projection } = this.visualElement;
const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
if (projection && !projection.layout) {
projection.root && projection.root.updateScroll();
projection.updateLayout();
}
motionDom.frame.read(measureDragConstraints);
/**
* Attach a window resize listener to scale the draggable target within its defined
* constraints as the window resizes.
*/
const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
/**
* If the element's layout changes, calculate the delta and apply that to
* the drag gesture's origin point.
*/
const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
if (this.isDragging && hasLayoutChanged) {
eachAxis((axis) => {
const motionValue = this.getAxisMotionValue(axis);
if (!motionValue)
return;
this.originPoint[axis] += delta[axis].translate;
motionValue.set(motionValue.get() + delta[axis].translate);
});
this.visualElement.render();
}
}));
return () => {
stopResizeListener();
stopPointerListener();
stopMeasureLayoutListener();
stopLayoutUpdateListener && stopLayoutUpdateListener();
};
}
getProps() {
const props = this.visualElement.getProps();
const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
return {
...props,
drag,
dragDirectionLock,
dragPropagation,
dragConstraints,
dragElastic,
dragMomentum,
};
}
}
function shouldDrag(direction, drag, currentDirection) {
return ((drag === true || drag === direction) &&
(currentDirection === null || currentDirection === direction));
}
/**
* Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
* than the provided threshold, return `null`.
*
* @param offset - The x/y offset from origin.
* @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
*/
function getCurrentDirection(offset, lockThreshold = 10) {
let direction = null;
if (Math.abs(offset.y) > lockThreshold) {
direction = "y";
}
else if (Math.abs(offset.x) > lockThreshold) {
direction = "x";
}
return direction;
}
class DragGesture extends Feature {
constructor(node) {
super(node);
this.removeGroupControls = motionUtils.noop;
this.removeListeners = motionUtils.noop;
this.controls = new VisualElementDragControls(node);
}
mount() {
// If we've been provided a DragControls for manual control over the drag gesture,
// subscribe this component to it on mount.
const { dragControls } = this.node.getProps();
if (dragControls) {
this.removeGroupControls = dragControls.subscribe(this.controls);
}
this.removeListeners = this.controls.addListeners() || motionUtils.noop;
}
unmount() {
this.removeGroupControls();
this.removeListeners();
}
}
const asyncHandler = (handler) => (event, info) => {
if (handler) {
motionDom.frame.postRender(() => handler(event, info));
}
};
class PanGesture extends Feature {
constructor() {
super(...arguments);
this.removePointerDownListener = motionUtils.noop;
}
onPointerDown(pointerDownEvent) {
this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {
transformPagePoint: this.node.getTransformPagePoint(),
contextWindow: getContextWindow(this.node),
});
}
createPanHandlers() {
const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();
return {
onSessionStart: asyncHandler(onPanSessionStart),
onStart: asyncHandler(onPanStart),
onMove: onPan,
onEnd: (event, info) => {
delete this.session;
if (onPanEnd) {
motionDom.frame.postRender(() => onPanEnd(event, info));
}
},
};
}
mount() {
this.removePointerDownListener = addPointerEvent(this.node.current, "pointerdown", (event) => this.onPointerDown(event));
}
update() {
this.session && this.session.updateHandlers(this.createPanHandlers());
}
unmount() {
this.removePointerDownListener();
this.session && this.session.end();
}
}
/**
* Track whether we've taken any snapshots yet. If not,
* we can safely skip notification of didUpdate.
*
* Difficult to capture in a test but to prevent flickering
* we must set this to true either on update or unmount.
* Running `next-env/layout-id` in Safari will show this behaviour if broken.
*/
let hasTakenAnySnapshot = false;
class MeasureLayoutWithContext extends React.Component {
/**
* This only mounts projection nodes for components that
* need measuring, we might want to do it for all components
* in order to incorporate transforms
*/
componentDidMount() {
const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;
const { projection } = visualElement;
addScaleCorrector(defaultScaleCorrectors);
if (projection) {
if (layoutGroup.group)
layoutGroup.group.add(projection);
if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {
switchLayoutGroup.register(projection);
}
if (hasTakenAnySnapshot) {
projection.root.didUpdate();
}
projection.addEventListener("animationComplete", () => {
this.safeToRemove();
});
projection.setOptions({
...projection.options,
onExitComplete: () => this.safeToRemove(),
});
}
globalProjectionState.hasEverUpdated = true;
}
getSnapshotBeforeUpdate(prevProps) {
const { layoutDependency, visualElement, drag, isPresent } = this.props;
const { projection } = visualElement;
if (!projection)
return null;
/**
* TODO: We use this data in relegate to determine whether to
* promote a previous element. There's no guarantee its presence data
* will have updated by this point - if a bug like this arises it will
* have to be that we markForRelegation and then find a new lead some other way,
* perhaps in didUpdate
*/
projection.isPresent = isPresent;
hasTakenAnySnapshot = true;
if (drag ||
prevProps.layoutDependency !== layoutDependency ||
layoutDependency === undefined ||
prevProps.isPresent !== isPresent) {
projection.willUpdate();
}
else {
this.safeToRemove();
}
if (prevProps.isPresent !== isPresent) {
if (isPresent) {
projection.promote();
}
else if (!projection.relegate()) {
/**
* If there's another stack member taking over from this one,
* it's in charge of the exit animation and therefore should
* be in charge of the safe to remove. Otherwise we call it here.
*/
motionDom.frame.postRender(() => {
const stack = projection.getStack();
if (!stack || !stack.members.length) {
this.safeToRemove();
}
});
}
}
return null;
}
componentDidUpdate() {
const { projection } = this.props.visualElement;
if (projection) {
projection.root.didUpdate();
motionDom.microtask.postRender(() => {
if (!projection.currentAnimation && projection.isLead()) {
this.safeToRemove();
}
});
}
}
componentWillUnmount() {
const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;
const { projection } = visualElement;
hasTakenAnySnapshot = true;
if (projection) {
projection.scheduleCheckAfterUnmount();
if (layoutGroup && layoutGroup.group)
layoutGroup.group.remove(projection);
if (promoteContext && promoteContext.deregister)
promoteContext.deregister(projection);
}
}
safeToRemove() {
const { safeToRemove } = this.props;
safeToRemove && safeToRemove();
}
render() {
return null;
}
}
function MeasureLayout(props) {
const [isPresent, safeToRemove] = usePresence();
const layoutGroup = React.useContext(LayoutGroupContext);
return (jsxRuntime.jsx(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: React.useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));
}
const defaultScaleCorrectors = {
borderRadius: {
...correctBorderRadius,
applyTo: [
"borderTopLeftRadius",
"borderTopRightRadius",
"borderBottomLeftRadius",
"borderBottomRightRadius",
],
},
borderTopLeftRadius: correctBorderRadius,
borderTopRightRadius: correctBorderRadius,
borderBottomLeftRadius: correctBorderRadius,
borderBottomRightRadius: correctBorderRadius,
boxShadow: correctBoxShadow,
};
const drag = {
pan: {
Feature: PanGesture,
},
drag: {
Feature: DragGesture,
ProjectionNode: HTMLProjectionNode,
MeasureLayout,
},
};
function handleHoverEvent(node, event, lifecycle) {
const { props } = node;
if (node.animationState && props.whileHover) {
node.animationState.setActive("whileHover", lifecycle === "Start");
}
const eventName = ("onHover" + lifecycle);
const callback = props[eventName];
if (callback) {
motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
}
}
class HoverGesture extends Feature {
mount() {
const { current } = this.node;
if (!current)
return;
this.unmount = motionDom.hover(current, (_element, startEvent) => {
handleHoverEvent(this.node, startEvent, "Start");
return (endEvent) => handleHoverEvent(this.node, endEvent, "End");
});
}
unmount() { }
}
class FocusGesture extends Feature {
constructor() {
super(...arguments);
this.isActive = false;
}
onFocus() {
let isFocusVisible = false;
/**
* If this element doesn't match focus-visible then don't
* apply whileHover. But, if matches throws that focus-visible
* is not a valid selector then in that browser outline styles will be applied
* to the element by default and we want to match that behaviour with whileFocus.
*/
try {
isFocusVisible = this.node.current.matches(":focus-visible");
}
catch (e) {
isFocusVisible = true;
}
if (!isFocusVisible || !this.node.animationState)
return;
this.node.animationState.setActive("whileFocus", true);
this.isActive = true;
}
onBlur() {
if (!this.isActive || !this.node.animationState)
return;
this.node.animationState.setActive("whileFocus", false);
this.isActive = false;
}
mount() {
this.unmount = motionUtils.pipe(addDomEvent(this.node.current, "focus", () => this.onFocus()), addDomEvent(this.node.current, "blur", () => this.onBlur()));
}
unmount() { }
}
function handlePressEvent(node, event, lifecycle) {
const { props } = node;
if (node.current instanceof HTMLButtonElement && node.current.disabled) {
return;
}
if (node.animationState && props.whileTap) {
node.animationState.setActive("whileTap", lifecycle === "Start");
}
const eventName = ("onTap" + (lifecycle === "End" ? "" : lifecycle));
const callback = props[eventName];
if (callback) {
motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
}
}
class PressGesture extends Feature {
mount() {
const { current } = this.node;
if (!current)
return;
this.unmount = motionDom.press(current, (_element, startEvent) => {
handlePressEvent(this.node, startEvent, "Start");
return (endEvent, { success }) => handlePressEvent(this.node, endEvent, success ? "End" : "Cancel");
}, { useGlobalTarget: this.node.props.globalTapTarget });
}
unmount() { }
}
/**
* Map an IntersectionHandler callback to an element. We only ever make one handler for one
* element, so even though these handlers might all be triggered by different
* observers, we can keep them in the same map.
*/
const observerCallbacks = new WeakMap();
/**
* Multiple observers can be created for multiple element/document roots. Each with
* different settings. So here we store dictionaries of observers to each root,
* using serialised settings (threshold/margin) as lookup keys.
*/
const observers = new WeakMap();
const fireObserverCallback = (entry) => {
const callback = observerCallbacks.get(entry.target);
callback && callback(entry);
};
const fireAllObserverCallbacks = (entries) => {
entries.forEach(fireObserverCallback);
};
function initIntersectionObserver({ root, ...options }) {
const lookupRoot = root || document;
/**
* If we don't have an observer lookup map for this root, create one.
*/
if (!observers.has(lookupRoot)) {
observers.set(lookupRoot, {});
}
const rootObservers = observers.get(lookupRoot);
const key = JSON.stringify(options);
/**
* If we don't have an observer for this combination of root and settings,
* create one.
*/
if (!rootObservers[key]) {
rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });
}
return rootObservers[key];
}
function observeIntersection(element, options, callback) {
const rootInteresectionObserver = initIntersectionObserver(options);
observerCallbacks.set(element, callback);
rootInteresectionObserver.observe(element);
return () => {
observerCallbacks.delete(element);
rootInteresectionObserver.unobserve(element);
};
}
const thresholdNames = {
some: 0,
all: 1,
};
class InViewFeature extends Feature {
constructor() {
super(...arguments);
this.hasEnteredView = false;
this.isInView = false;
}
startObserver() {
this.unmount();
const { viewport = {} } = this.node.getProps();
const { root, margin: rootMargin, amount = "some", once } = viewport;
const options = {
root: root ? root.current : undefined,
rootMargin,
threshold: typeof amount === "number" ? amount : thresholdNames[amount],
};
const onIntersectionUpdate = (entry) => {
const { isIntersecting } = entry;
/**
* If there's been no change in the viewport state, early return.
*/
if (this.isInView === isIntersecting)
return;
this.isInView = isIntersecting;
/**
* Handle hasEnteredView. If this is only meant to run once, and
* element isn't visible, early return. Otherwise set hasEnteredView to true.
*/
if (once && !isIntersecting && this.hasEnteredView) {
return;
}
else if (isIntersecting) {
this.hasEnteredView = true;
}
if (this.node.animationState) {
this.node.animationState.setActive("whileInView", isIntersecting);
}
/**
* Use the latest committed props rather than the ones in scope
* when this observer is created
*/
const { onViewportEnter, onViewportLeave } = this.node.getProps();
const callback = isIntersecting ? onViewportEnter : onViewportLeave;
callback && callback(entry);
};
return observeIntersection(this.node.current, options, onIntersectionUpdate);
}
mount() {
this.startObserver();
}
update() {
if (typeof IntersectionObserver === "undefined")
return;
const { props, prevProps } = this.node;
const hasOptionsChanged = ["amount", "margin", "root"].some(hasViewportOptionChanged(props, prevProps));
if (hasOptionsChanged) {
this.startObserver();
}
}
unmount() { }
}
function hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {
return (name) => viewport[name] !== prevViewport[name];
}
const gestureAnimations = {
inView: {
Feature: InViewFeature,
},
tap: {
Feature: PressGesture,
},
focus: {
Feature: FocusGesture,
},
hover: {
Feature: HoverGesture,
},
};
const layout = {
layout: {
ProjectionNode: HTMLProjectionNode,
MeasureLayout,
},
};
const featureBundle = {
...animations,
...gestureAnimations,
...drag,
...layout,
};
exports.HTMLVisualElement = HTMLVisualElement;
exports.LayoutGroupContext = LayoutGroupContext;
exports.LazyContext = LazyContext;
exports.MotionConfigContext = MotionConfigContext;
exports.MotionContext = MotionContext;
exports.PresenceContext = PresenceContext;
exports.SVGVisualElement = SVGVisualElement;
exports.SwitchLayoutGroupContext = SwitchLayoutGroupContext;
exports.VisualElement = VisualElement;
exports.addDomEvent = addDomEvent;
exports.addPointerEvent = addPointerEvent;
exports.addPointerInfo = addPointerInfo;
exports.addScaleCorrector = addScaleCorrector;
exports.animateSingleValue = animateSingleValue;
exports.animateTarget = animateTarget;
exports.animateVisualElement = animateVisualElement;
exports.animations = animations;
exports.buildTransform = buildTransform;
exports.calcLength = calcLength;
exports.createBox = createBox;
exports.createDomVisualElement = createDomVisualElement;
exports.createMotionComponent = createMotionComponent;
exports.delay = delay;
exports.distance = distance;
exports.distance2D = distance2D;
exports.drag = drag;
exports.featureBundle = featureBundle;
exports.filterProps = filterProps;
exports.gestureAnimations = gestureAnimations;
exports.getOptimisedAppearId = getOptimisedAppearId;
exports.hasReducedMotionListener = hasReducedMotionListener;
exports.initPrefersReducedMotion = initPrefersReducedMotion;
exports.isBrowser = isBrowser;
exports.isValidMotionProp = isValidMotionProp;
exports.layout = layout;
exports.loadExternalIsValidProp = loadExternalIsValidProp;
exports.loadFeatures = loadFeatures;
exports.makeUseVisualState = makeUseVisualState;
exports.motionComponentSymbol = motionComponentSymbol;
exports.optimizedAppearDataAttribute = optimizedAppearDataAttribute;
exports.optimizedAppearDataId = optimizedAppearDataId;
exports.prefersReducedMotion = prefersReducedMotion;
exports.resolveMotionValue = resolveMotionValue;
exports.rootProjectionNode = rootProjectionNode;
exports.setTarget = setTarget;
exports.useConstant = useConstant;
exports.useIsPresent = useIsPresent;
exports.useIsomorphicLayoutEffect = useIsomorphicLayoutEffect;
exports.usePresence = usePresence;
exports.visualElementStore = visualElementStore;