feat(extract): Kartenbild, Begehbarkeitsmaske und map.json für die Minimap

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
knsoandClaude Sonnet 5 committed 2026-09-13 10:03:29 +02:00
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{
"scale": 1.0,
"walkable_scale": 0.25,
"slice": {
"x0": -1000,
"x1": 2000,
"y0": -500,
"y1": 2500
},
"manifest_sha256": "a14048879d3a3663e93ed488d52a065d8b0644de5fd1a510ac746249f25036f6"
}
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"""Gesamtansicht des Ausschnitts aus den fertigen Chunk-Dateien.
"""Gesamtansicht und Spielkarte des Ausschnitts aus den fertigen Chunk-Dateien.
Zeichnet ausschließlich das, was wirklich ausgeliefert wird — kein Kartenbild darunter.
Damit fallen Fehler auf, die kein Unit-Test sieht: gespiegelte Achsen, versetzte Chunks,
Beschriftungen der Originalkarte, die als Geometrie durchgerutscht sind.
Zwei Ausgaben:
- debug/overview.png: Prüfbild mit Palmen, 0,5 px/m.
- map.png, map-walkable.png und map.json in public/data/vice-a/ für die Minimap
(docs/superpowers/specs/2026-09-13-minimap-design.md).
cd tools/extract && uv run python overview.py
"""
import hashlib
import json
from pathlib import Path
@@ -15,28 +21,34 @@ from leonida.coords import SLICE
OUT = Path("../../public/data/vice-a")
DST = Path("debug/overview.png")
SCALE = 0.5 # Pixel je Meter
SCALE = 0.5 # Pixel je Meter, Prüfbild
MAP_SCALE = 1.0 # Pixel je Meter, map.png
WALKABLE_SCALE = 0.25 # Pixel je Meter, map-walkable.png (4 m je Pixel)
WATER = (36, 72, 104)
LAND = (150, 162, 120)
SURFACE = {"sand": (226, 210, 150), "park": (120, 160, 90), "urban": (176, 176, 172)}
ROAD = (74, 74, 78)
BRIDGE = (196, 92, 92)
PALM = (40, 190, 70)
OUTLINE = (30, 30, 30)
TALL = 120.0 # Meter, ab der ein Gebäude die hellste Färbung bekommt
WALKABLE = 255
BLOCKED = 0
def _to_px(ring, ox, oy):
def _to_px(ring, ox, oy, scale=SCALE):
"""Chunk-lokale three.js-Koordinaten (x, z) -> Bildpixel."""
return [((x + ox - SLICE["x0"]) * SCALE, (SLICE["y1"] - (oy - z)) * SCALE) for x, z in ring]
return [((x + ox - SLICE["x0"]) * scale, (SLICE["y1"] - (oy - z)) * scale) for x, z in ring]
def _draw(img, rings, ox, oy, fill, outline=None):
def _draw(img, rings, ox, oy, fill, outline=None, scale=SCALE):
"""Fläche über eine Maske einsetzen, damit durch die Löcher die Ebene darunter bleibt.
Ein Loch mit Wasserfarbe zu übermalen wäre falsch: der Innenhof eines Blocks liegt auf
Stadtfläche, nicht im Wasser.
Stadtfläche, nicht im Wasser. Funktioniert für RGB-Bilder (fill als Tupel) und
Graustufenbilder (fill als Zahl) gleichermaßen.
"""
outer = _to_px(rings[0], ox, oy)
outer = _to_px(rings[0], ox, oy, scale)
xs = [p[0] for p in outer]
ys = [p[1] for p in outer]
x0, y0 = int(min(xs)) - 1, int(min(ys)) - 1
@@ -47,49 +59,92 @@ def _draw(img, rings, ox, oy, fill, outline=None):
md = ImageDraw.Draw(mask)
md.polygon([(x - x0, y - y0) for x, y in outer], fill=255, outline=255)
for hole in rings[1:]:
md.polygon([(x - x0, y - y0) for x, y in _to_px(hole, ox, oy)], fill=0)
md.polygon([(x - x0, y - y0) for x, y in _to_px(hole, ox, oy, scale)], fill=0)
img.paste(fill, (x0, y0), mask)
if outline:
ImageDraw.Draw(img).polygon(outer, fill=None, outline=outline)
def _building_shade(height: float) -> tuple[int, int, int]:
t = min(1.0, height / TALL)
return (int(70 + 170 * t), int(70 + 120 * t), int(80 + 60 * t))
def _load_chunks(out_dir: Path) -> list[dict]:
return [json.loads(f.read_text()) for f in sorted(out_dir.glob("chunk_*.json"))]
def _paint_layers(img, chunks, scale, *, land, surface, road, bridge, building, outline=None, palm=None) -> dict:
"""Ebene für Ebene über alle Chunks, damit nichts von einem Nachbarchunk überdeckt wird.
surface ist eine Funktion der Belagsart, building eine Funktion der Gebäudehöhe.
palm=None zeichnet keine Palmen. Reihenfolge und Füllung entsprechen exakt dem
bisherigen Prüfbild, damit dessen Ausgabe bytegleich bleibt.
"""
stats = {"land": 0, "strassen": 0, "bruecken": 0, "gebaeude": 0, "palmen": 0}
placed = [(chunk, chunk["origin"][0], -chunk["origin"][1]) for chunk in chunks]
for chunk, ox, oy in placed:
for rings in chunk["land"]:
_draw(img, rings, ox, oy, land, scale=scale)
stats["land"] += 1
for chunk, ox, oy in placed:
for item in chunk["surfaces"]:
_draw(img, item["poly"], ox, oy, surface(item["kind"]), scale=scale)
for chunk, ox, oy in placed:
for item in chunk["roads"]:
_draw(img, item["poly"], ox, oy, bridge if item["bridge"] else road, scale=scale)
stats["bruecken" if item["bridge"] else "strassen"] += 1
for chunk, ox, oy in placed:
for item in chunk["buildings"]:
_draw(img, item["poly"], ox, oy, building(item["height"]), outline=outline, scale=scale)
stats["gebaeude"] += 1
if palm is not None:
for x, z in chunk["palms"]:
px, py = _to_px([(x, z)], ox, oy, scale)[0]
ImageDraw.Draw(img).ellipse([px - 1.6, py - 1.6, px + 1.6, py + 1.6], fill=palm)
stats["palmen"] += 1
return stats
def render(out_dir: Path, dst: Path) -> dict:
"""Debug-Gesamtansicht mit Palmen."""
size = int((SLICE["x1"] - SLICE["x0"]) * SCALE)
img = Image.new("RGB", (size, size), WATER)
chunks = [json.loads(f.read_text()) for f in sorted(out_dir.glob("chunk_*.json"))]
stats = {"land": 0, "strassen": 0, "bruecken": 0, "gebaeude": 0, "palmen": 0}
# Ebene für Ebene über alle Chunks, damit nichts von einem Nachbarchunk überdeckt wird.
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for rings in chunk["land"]:
_draw(img, rings, ox, oy, LAND)
stats["land"] += 1
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for surface in chunk["surfaces"]:
_draw(img, surface["poly"], ox, oy, SURFACE[surface["kind"]])
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for road in chunk["roads"]:
_draw(img, road["poly"], ox, oy, BRIDGE if road["bridge"] else ROAD)
stats["bruecken" if road["bridge"] else "strassen"] += 1
for chunk in chunks:
ox, oy = chunk["origin"][0], -chunk["origin"][1]
for building in chunk["buildings"]:
t = min(1.0, building["height"] / TALL)
shade = (int(70 + 170 * t), int(70 + 120 * t), int(80 + 60 * t))
_draw(img, building["poly"], ox, oy, shade, outline=(30, 30, 30))
stats["gebaeude"] += 1
for x, z in chunk["palms"]:
px, py = _to_px([(x, z)], ox, oy)[0]
ImageDraw.Draw(img).ellipse([px - 1.6, py - 1.6, px + 1.6, py + 1.6], fill=PALM)
stats["palmen"] += 1
stats = _paint_layers(img, _load_chunks(out_dir), SCALE, land=LAND, surface=SURFACE.__getitem__,
road=ROAD, bridge=BRIDGE, building=_building_shade, outline=OUTLINE, palm=PALM)
dst.parent.mkdir(parents=True, exist_ok=True)
img.save(dst)
return stats
def render_map(out_dir: Path, dst_dir: Path) -> dict:
"""Kartenbild, Begehbarkeitsmaske und map.json für die Minimap."""
chunks = _load_chunks(out_dir)
width_m = SLICE["x1"] - SLICE["x0"]
picture = Image.new("RGB", (int(width_m * MAP_SCALE),) * 2, WATER)
_paint_layers(picture, chunks, MAP_SCALE, land=LAND, surface=SURFACE.__getitem__, road=ROAD,
bridge=BRIDGE, building=_building_shade, outline=OUTLINE)
# Begehbar ist, was Boden hat: Land, Beläge, Straßen und Brücken. Gebäude werden danach wieder
# gesperrt; Wasser ist der Hintergrund. Innenhöfe bleiben über die Löcher begehbar.
walkable = Image.new("L", (int(width_m * WALKABLE_SCALE),) * 2, BLOCKED)
_paint_layers(walkable, chunks, WALKABLE_SCALE, land=WALKABLE, surface=lambda _kind: WALKABLE,
road=WALKABLE, bridge=WALKABLE, building=lambda _height: BLOCKED)
dst_dir.mkdir(parents=True, exist_ok=True)
picture.save(dst_dir / "map.png")
walkable.save(dst_dir / "map-walkable.png")
info = {
"scale": MAP_SCALE,
"walkable_scale": WALKABLE_SCALE,
"slice": dict(SLICE),
"manifest_sha256": hashlib.sha256((out_dir / "manifest.json").read_bytes()).hexdigest(),
}
(dst_dir / "map.json").write_text(json.dumps(info, indent=2) + "\n")
return {"map": picture.size, "walkable": walkable.size, "manifest_sha256": info["manifest_sha256"]}
if __name__ == "__main__":
print(render(OUT, DST), "->", DST)
print(render_map(OUT, OUT), "->", OUT)
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import hashlib
import json
from pathlib import Path
from PIL import Image
import overview
from leonida.coords import SLICE
def _ring(x0, z0, x1, z1):
return [[x0, z0], [x1, z0], [x1, z1], [x0, z1], [x0, z0]]
def _fixture(tmp_path: Path) -> Path:
"""Ein einziger Chunk A1 (Nordwest): Land, eine Straße, ein Gebäude, eine Palme.
Chunk-lokale Koordinaten von chunk_0_0 fallen bei scale 1 genau auf die Kartenpixel,
weil der Chunk-Ursprung die Nordwest-Ecke des Ausschnitts ist.
"""
chunk = {
"chunk": [0, 0],
"origin": [SLICE["x0"], -SLICE["y1"]],
"land": [[_ring(0, 0, 250, 250)]],
"surfaces": [],
"roads": [{"poly": [_ring(100, 0, 120, 250)], "bridge": False}],
"centerlines": [],
"buildings": [{"poly": [_ring(20, 20, 60, 60)], "height": 12.0, "source": "district", "speculative": False}],
"palms": [[200.0, 200.0]],
}
(tmp_path / "chunk_0_0.json").write_text(json.dumps(chunk))
(tmp_path / "manifest.json").write_text('{"slice": "vice-a"}\n')
return tmp_path
def test_map_picture_has_one_pixel_per_metre_and_no_palms(tmp_path):
src = tmp_path / "chunks"
src.mkdir()
_fixture(src)
dst = tmp_path / "out"
overview.render_map(src, dst)
picture = Image.open(dst / "map.png")
assert picture.size == (3000, 3000)
assert picture.getpixel((110, 125)) == overview.ROAD
assert picture.getpixel((40, 40)) == overview._building_shade(12.0)
assert picture.getpixel((200, 200)) == overview.LAND # Palme wird nicht gezeichnet
assert picture.getpixel((1500, 1500)) == overview.WATER
def test_walkable_mask_blocks_buildings_and_water(tmp_path):
src = tmp_path / "chunks"
src.mkdir()
_fixture(src)
dst = tmp_path / "out"
overview.render_map(src, dst)
mask = Image.open(dst / "map-walkable.png")
assert mask.mode == "L"
assert mask.size == (750, 750)
assert mask.getpixel((10, 10)) == overview.BLOCKED # Gebäude bei 40 m / 40 m
assert mask.getpixel((27, 31)) == overview.WALKABLE # Straße bei 110 m / 125 m
assert mask.getpixel((50, 50)) == overview.WALKABLE # Land bei 200 m / 200 m
assert mask.getpixel((375, 375)) == overview.BLOCKED # Wasser
def test_map_json_carries_scale_slice_and_manifest_fingerprint(tmp_path):
src = tmp_path / "chunks"
src.mkdir()
_fixture(src)
dst = tmp_path / "out"
overview.render_map(src, dst)
info = json.loads((dst / "map.json").read_text())
assert info["scale"] == 1.0
assert info["walkable_scale"] == 0.25
assert info["slice"] == SLICE
assert info["manifest_sha256"] == hashlib.sha256((src / "manifest.json").read_bytes()).hexdigest()
def test_debug_overview_still_draws_palms(tmp_path):
src = tmp_path / "chunks"
src.mkdir()
_fixture(src)
dst = tmp_path / "debug.png"
stats = overview.render(src, dst)
assert stats["palmen"] == 1
assert Image.open(dst).getpixel((100, 100)) == overview.PALM # 200 m bei 0,5 px/m