feat(extract): Flamingo Park affin in den Spielpark einpassen

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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knsoandClaude Sonnet 5 committed 2026-09-16 06:48:26 +02:00
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commit ad5d0468db
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@@ -7,6 +7,7 @@ Ein Formfehler in der Parkdatei bricht mit ParkError ab, wie bei annotations.tom
"""
from __future__ import annotations
import math
import tomllib
from dataclasses import dataclass
from pathlib import Path
@@ -191,3 +192,61 @@ def _is_number(value) -> bool:
def _is_point(value) -> bool:
return isinstance(value, list) and len(value) == 2 and all(_is_number(c) for c in value)
# --- Einpassung --------------------------------------------------------------------------------
REF_LAT, REF_LON = 25.7840, -80.1375 # Bezugspunkt der lokalen Meter (Spec, Befund)
M_PER_DEG_LAT = 111_320.0
M_PER_DEG_LON = M_PER_DEG_LAT * math.cos(math.radians(REF_LAT))
def local_metres(lat: float, lon: float) -> tuple[float, float]:
"""Breite/Länge -> Meter östlich und nördlich des Bezugspunkts."""
return (lon - REF_LON) * M_PER_DEG_LON, (lat - REF_LAT) * M_PER_DEG_LAT
class ParkFit:
"""Echter Park -> Spielpark, affin über die Ecken SW, SE und NW (Variante D).
Bilinear über alle vier Ecken folgte die Anlage der steileren Nordkante im Spiel und verfehlte den
Hood Yard um 4,2 m; affin bleibt sie im Nordosten bis zu 6,4 m vor der Nordstraße, der Rasen füllt
das ganze Parkpolygon trotzdem.
"""
def __init__(self, config):
self.origin = local_metres(*config.real["sw"])
se, nw = local_metres(*config.real["se"]), local_metres(*config.real["nw"])
self.real_u = (se[0] - self.origin[0], se[1] - self.origin[1])
self.real_v = (nw[0] - self.origin[0], nw[1] - self.origin[1])
game = config.game
self.game_origin = game["sw"]
self.game_u = (game["se"][0] - game["sw"][0], game["se"][1] - game["sw"][1])
self.game_v = (game["nw"][0] - game["sw"][0], game["nw"][1] - game["sw"][1])
self.real_width = math.hypot(*self.real_u)
self.game_width = math.hypot(*self.game_u)
self.scale_u, self.offset_u = config.scale_u, config.offset_u
self.game_quad = Polygon([game["sw"], game["se"], game["ne"], game["nw"]])
def park_coords(self, x: float, y: float) -> tuple[float, float]:
"""Lokale Meter -> (s, t): s von West nach Ost, t von Süd nach Nord, das echte Parkviereck ist [0, 1]²."""
dx, dy = x - self.origin[0], y - self.origin[1]
(ux, uy), (vx, vy) = self.real_u, self.real_v
det = ux * vy - uy * vx
return (dx * vy - dy * vx) / det, (ux * dy - uy * dx) / det
def game_point(self, s: float, t: float) -> tuple[float, float]:
u = (self.offset_u + self.scale_u * s * self.real_width) / self.game_width
return (self.game_origin[0] + u * self.game_u[0] + t * self.game_v[0],
self.game_origin[1] + u * self.game_u[1] + t * self.game_v[1])
def local_to_game(self, x: float, y: float) -> tuple[float, float]:
return self.game_point(*self.park_coords(x, y))
def to_game(self, lat: float, lon: float) -> tuple[float, float]:
return self.local_to_game(*local_metres(lat, lon))
def real_quad(self) -> Polygon:
"""Das echte Parkviereck in lokalen Metern."""
(ox, oy), (ux, uy), (vx, vy) = self.origin, self.real_u, self.real_v
return Polygon([(ox, oy), (ox + ux, oy + uy), (ox + ux + vx, oy + uy + vy), (ox + vx, oy + vy)])
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@@ -0,0 +1,63 @@
import math
from pathlib import Path
from types import SimpleNamespace
import pytest
from leonida.park import M_PER_DEG_LAT, M_PER_DEG_LON, REF_LAT, REF_LON, ParkFit, load_park, local_metres
DATA = Path(__file__).resolve().parents[1] / "data"
def latlon(x: float, y: float) -> tuple[float, float]:
"""Lokale Meter -> Breite/Länge, die Umkehrung von local_metres."""
return REF_LAT + y / M_PER_DEG_LAT, REF_LON + x / M_PER_DEG_LON
# Echter Park 100 × 200 m, Spielpark 200 × 400 m ab (1000 | 1000), Anlage 50 m vom Westrand:
# Welt-x = 1050 + x, Welt-y = 1000 + 2 · y.
FAKE = SimpleNamespace(
real={"sw": latlon(0, 0), "se": latlon(100, 0), "nw": latlon(0, 200)},
game={"sw": (1000.0, 1000.0), "se": (1200.0, 1000.0), "ne": (1200.0, 1400.0), "nw": (1000.0, 1400.0)},
scale_u=1.0, offset_u=50.0,
)
def test_reference_point_is_the_local_origin():
assert math.dist(local_metres(REF_LAT, REF_LON), (0.0, 0.0)) < 1e-9
def test_park_coords_run_west_to_east_and_south_to_north():
s, t = ParkFit(FAKE).park_coords(25.0, 150.0)
assert (s, t) == pytest.approx((0.25, 0.75))
def test_real_corners_and_centre_land_in_the_game_park():
fit = ParkFit(FAKE)
assert fit.to_game(*latlon(0, 0)) == pytest.approx((1050.0, 1000.0))
assert fit.to_game(*latlon(100, 0)) == pytest.approx((1150.0, 1000.0))
assert fit.to_game(*latlon(0, 200)) == pytest.approx((1050.0, 1400.0))
assert fit.to_game(*latlon(50, 100)) == pytest.approx((1100.0, 1200.0))
def test_quads_cover_real_and_game_park():
fit = ParkFit(FAKE)
assert fit.real_quad().area == pytest.approx(100 * 200)
assert fit.game_quad.area == pytest.approx(200 * 400)
def test_committed_fit_puts_tribune_and_hood_yard_within_one_and_a_half_metres():
config = load_park(DATA / "flamingo-park.toml")
fit = ParkFit(config)
for anchor in config.anchors:
assert math.dist(fit.to_game(*anchor.real), anchor.game) <= 1.5, anchor.name
def test_committed_fit_keeps_the_south_edge_true_to_scale_and_offset_from_the_corner():
config = load_park(DATA / "flamingo-park.toml")
fit = ParkFit(config)
sw, se, nw = (fit.to_game(*config.real[key]) for key in ("sw", "se", "nw"))
assert math.dist(sw, se) == pytest.approx(fit.real_width, abs=0.01)
assert fit.real_width == pytest.approx(200.57, abs=0.01)
assert math.dist(sw, config.game["sw"]) == pytest.approx(config.offset_u, abs=0.01)
assert math.dist(nw, config.game["nw"]) == pytest.approx(config.offset_u, abs=0.01)