fix: Pflichtoption controls an player.init übergeben
player.init wirft ohne controls einen TypeError, da CameraSystem und InputSystem intern auf controls.domElement/.target zugreifen (siehe three-player-controller/src/systems/CameraSystem.ts, three-player-controller/src/systems/InputSystem.ts). Eine OrbitControls-Instanz auf renderer.domElement schließt die Lücke; der Controller übernimmt die eigentliche Kamerasteuerung ohnehin selbst. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
b27b9b7a61
commit
fbe9b18b5e
1 file changed
+4
-1
+4
-1
@@ -1,6 +1,7 @@
|
||||
import { ACESFilmicToneMapping, AmbientLight, DirectionalLight, Mesh, MeshStandardMaterial,
|
||||
PerspectiveCamera, PlaneGeometry, Scene, Timer, Vector3, WebGLRenderer } from "three";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
||||
import { playerController } from "three-player-controller";
|
||||
|
||||
const container = document.querySelector("#container");
|
||||
@@ -13,6 +14,8 @@ renderer.shadowMap.enabled = true;
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
const camera = new PerspectiveCamera(55, container.clientWidth / container.clientHeight, 0.1, 2500);
|
||||
// Pflichtoption für player.init: der Controller übernimmt die Kamera, braucht aber controls.domElement als Eingabeziel.
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
scene.add(new AmbientLight(0xffffff, 1.5));
|
||||
const sun = new DirectionalLight(0xffffff, 2);
|
||||
sun.position.set(60, 120, 40);
|
||||
@@ -27,7 +30,7 @@ scene.add(ground);
|
||||
const gltf = await new GLTFLoader().loadAsync("./models/ual.glb");
|
||||
const player = new playerController();
|
||||
await player.init({
|
||||
scene, camera,
|
||||
scene, camera, controls,
|
||||
colliders: [{ motion: "static", shape: { kind: "mesh", source: ground } }],
|
||||
initPos: new Vector3(0, 2, 0),
|
||||
playerModelConfig: {
|
||||
|
||||
Reference in new issue
Block a user